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129 lines
4.0 KiB
129 lines
4.0 KiB
using UnityEngine; |
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using System.Collections; |
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public class OilParticleControl : MonoBehaviour |
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{ |
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private ParticleSystem particle; |
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[SerializeField] |
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private bool startLifetimeIsOn; |
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[SerializeField] |
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private bool startSizeIsOn; |
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[SerializeField] |
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private bool RateIsOn; |
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[SerializeField] |
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private bool shapIsOn; |
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private void Start() |
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{ |
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particle = GetComponent<ParticleSystem>(); |
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mo = particle.emission; |
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shap = particle.shape; |
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curve = new ParticleSystem.MinMaxCurve(mo.rate.constant); |
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if (RateIsOn) |
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InvokeRepeating("RateControl", RateLateTime, Time.deltaTime); |
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if (startSizeIsOn) |
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InvokeRepeating("startSizeControl", startSizeLateTime, Time.deltaTime); |
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if (startLifetimeIsOn) |
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InvokeRepeating("startLifetimeControl", startLifetimeLateTime, Time.deltaTime); |
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if (shapIsOn) |
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{ |
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if (shap.shapeType == ParticleSystemShapeType.Cone) |
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InvokeRepeating("ConeShapControl", radiusLateTime, Time.deltaTime); |
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if (shap.shapeType == ParticleSystemShapeType.Box) |
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InvokeRepeating("BoxShapContron", BoxLateTime, Time.deltaTime); |
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} |
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} |
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private void Update() |
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{ |
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} |
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[SerializeField] |
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private float RateMax;//数量 |
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[SerializeField] |
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private float RateSpeed;//数量速度 |
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[SerializeField] |
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private float RateLateTime;//延迟时间 |
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private ParticleSystem.EmissionModule mo; |
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private ParticleSystem.MinMaxCurve curve; |
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//发射数量 |
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private void RateControl() |
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{ |
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if (curve.constant < RateMax) |
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{ |
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curve.constant += Time.deltaTime * RateSpeed; |
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mo.rate = curve; |
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} |
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else |
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CancelInvoke("RateControl"); |
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} |
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[SerializeField] |
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private float startSizeMax;//大小 |
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[SerializeField] |
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private float startSizeSpeed;//速度 |
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[SerializeField] |
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private float startSizeLateTime;//延迟时间 |
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//粒子大小 |
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private void startSizeControl() |
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{ |
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if (particle.startSize < startSizeMax) |
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{ |
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particle.startSize += Time.deltaTime * startSizeSpeed; |
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} |
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else |
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CancelInvoke("startSizeControl"); |
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} |
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[SerializeField] |
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private float startLifetimeMax;//生命周期 |
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[SerializeField] |
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private float startLifetimeSpeed;//速度 |
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[SerializeField] |
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private float startLifetimeLateTime;//延迟时间 |
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//生命周期 |
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private void startLifetimeControl() |
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{ |
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if (particle.startLifetime < startLifetimeMax) |
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{ |
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particle.startLifetime += Time.deltaTime * startLifetimeSpeed; |
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} |
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else |
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CancelInvoke("startLifetimeControl"); |
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} |
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[SerializeField] |
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private float radiusMax;//最大半径 |
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[SerializeField] |
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private float radiusSpeed;//速度 |
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[SerializeField] |
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private float radiusLateTime;//延迟时间 |
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public ParticleSystem.ShapeModule shap; |
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public float NowShape; |
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//圆形发射器大小 |
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private void ConeShapControl() |
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{ |
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if (shap.radius < radiusMax) |
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{ |
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shap.radius += Time.deltaTime * radiusSpeed; |
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NowShape = shap.radius; |
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} |
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else |
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CancelInvoke("ConeShapControl"); |
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} |
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[SerializeField] |
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private Vector3 BoxMax;//最大尺寸 |
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[SerializeField] |
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private Vector3 BoxSpeed;//速度 |
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[SerializeField] |
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private float BoxLateTime;//延迟时间 |
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//方形发射器大小 |
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private void BoxShapContron() |
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{ |
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if (shap.scale.x < BoxMax.x) |
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shap.scale = new Vector3(shap.scale.x + Time.deltaTime * BoxSpeed.x, shap.scale.y, shap.scale.z); |
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if (shap.scale.y < BoxMax.y) |
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shap.scale = new Vector3(shap.scale.x, shap.scale.y + Time.deltaTime * BoxSpeed.y, shap.scale.z); |
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if (shap.scale.z < BoxMax.z) |
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shap.scale = new Vector3(shap.scale.x, shap.scale.y, shap.scale.z + Time.deltaTime * BoxSpeed.z); |
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if (shap.scale.x >= BoxMax.x && shap.scale.y >= BoxMax.y && shap.scale.z >= BoxMax.z) |
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CancelInvoke("BoxShapContron"); |
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} |
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}
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