using System.Collections;
using UnityEngine;
using UnityEngine.UI;

public class TextHintWindowManager : MonoBehaviour
{
    /// <summary>
    /// 文本提示
    /// </summary>
    /// <param name="hintText">提示内容</param>
    /// <param name="stayTime">停留时间</param>
    public void SetWindow(string hintText, float stayTime)
    {
        transform.name = "HintTextWindow";
        //transform.SetParent(GameObject.Find("Canvas").transform);
        //if (transform.parent.GetComponent<CanvasScaler>().referenceResolution.x != 1920)
        //{
        //    transform.localScale = new Vector3(0.8f, 0.8f, 1);
        //}
        //else
        //{
        //    transform.localScale = new Vector3(1, 1, 1);
        //}
        //GetComponent<RectTransform>().anchoredPosition = new Vector2(0, 300);
        transform.Find("Text").GetComponent<Text>().text = hintText;
        StartCoroutine(DestoryWindow(stayTime));
        //transform.SetSiblingIndex(transform.parent.childCount - 2);
        transform.SetAsLastSibling();
    }

    private IEnumerator DestoryWindow(float stayTime)
    {
        yield return new WaitForSeconds(stayTime);
        Destroy(gameObject);
    }
}