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72 lines
2.2 KiB
72 lines
2.2 KiB
4 years ago
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using AX.MessageSystem;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class StorageTankSystemUI : ResourceLoadPanel<StorageTankSystemUI>
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{
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public Toggle WaterSpraySystemToggle;
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public Toggle FrothGeneratorToggle;
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public Button ConfirmButton;
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private Action EStorageTankSystem;
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List<StorageTankSystemRecordData> Data = new List<StorageTankSystemRecordData>();
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void Awake()
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{
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WaterSpraySystemToggle.onValueChanged.AddListener(WaterSpraySystem);
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FrothGeneratorToggle.onValueChanged.AddListener(FrothGenerator);
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ConfirmButton.onClick.AddListener(Confirm);
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EStorageTankSystem += () =>
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{
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foreach (var item in Data)
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{
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MessageDispatcher.SendMessage("StorageTankSystemSwitch", item);
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}
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};
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}
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private void OnDestroy()
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{
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}
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private void Confirm()
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{
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gameObject.SetActive(false);
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if (Data.Count != 0)
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{
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EStorageTankSystem();
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}
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Data.Clear();
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}
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public void Show(OutFireSystem OutFireSystem)
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{
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switch (OutFireSystem)
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{
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case OutFireSystem.FrothGenerator:
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FrothGeneratorToggle.isOn = true;
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break;
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case OutFireSystem.WaterSpraySystem:
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WaterSpraySystemToggle.isOn = true;
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break;
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default:
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break;
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}
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}
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StorageTankSystemRecordData WaterSpraySystemdata=new StorageTankSystemRecordData();
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private void WaterSpraySystem(bool arg0)
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{
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if (!Data.Contains(WaterSpraySystemdata))
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Data.Add(WaterSpraySystemdata);
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WaterSpraySystemdata.OutFireSystem = OutFireSystem.WaterSpraySystem;
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WaterSpraySystemdata.Switch = arg0;
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}
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StorageTankSystemRecordData FrothGeneratordata=new StorageTankSystemRecordData();
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private void FrothGenerator(bool arg0)
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{
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if (!Data.Contains(FrothGeneratordata))
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Data.Add(FrothGeneratordata);
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FrothGeneratordata.OutFireSystem = OutFireSystem.FrothGenerator;
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FrothGeneratordata.Switch = arg0;
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}
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}
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