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80 lines
1.2 KiB
80 lines
1.2 KiB
4 years ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using AX.MessageSystem;
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public static class ReplaySetting
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{
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private static PlayStatus playStatus = PlayStatus.normal;
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public static PlayStatus PlayStatus
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{
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get
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{
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return playStatus;
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}
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set
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{
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playStatus = value;
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MessageDispatcher.SendMessage("PlayStatusChanged");
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}
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}
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}
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public enum PlayStatus
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{
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/// <summary>
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/// 正常
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/// </summary>
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normal,
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/// <summary>
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/// 回放
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/// </summary>
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isReplay,
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/// <summary>
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/// 编辑
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/// </summary>
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isEditor
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}
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public enum RecordStatus
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{
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/// <summary>
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/// 正常
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/// </summary>
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normal,
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/// <summary>
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/// 暂停
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/// </summary>
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pause
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}
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public enum ReplayStatus
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{
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/// <summary>
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/// 正常
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/// </summary>
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normal,
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/// <summary>
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/// 暂停
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/// </summary>
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pause,
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/// <summary>
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/// 完成
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/// </summary>
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over,
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}
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public enum PlayModel
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{
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/// <summary>
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/// 查看模式
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/// </summary>
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view,
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/// <summary>
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/// 编辑模式
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/// </summary>
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editor
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}
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