// Marmoset Skyshop // Copyright 2013 Marmoset LLC // http://marmoset.co Shader "Marmoset/Transparent/Diffuse IBL" { Properties { _Color ("Diffuse Color", Color) = (1,1,1,1) _MainTex ("Diffuse(RGB) Alpha(A)", 2D) = "white" {} } SubShader { Blend SrcAlpha OneMinusSrcAlpha Tags { "Queue"="Transparent" "RenderType"="Transparent" "IgnoreProjector"="True" } LOD 200 //diffuse LOD 200 //diffuse-spec LOD 250 //bumped-diffuse, spec 350 //bumped-spec 400 //mac stuff CGPROGRAM #ifdef SHADER_API_OPENGL #pragma glsl #endif #pragma target 3.0 #pragma exclude_renderers gles d3d11_9x flash #pragma surface MarmosetSurf MarmosetDirect vertex:MarmosetVert alpha #pragma multi_compile MARMO_SKY_BLEND_OFF MARMO_SKY_BLEND_ON #if MARMO_SKY_BLEND_ON #define MARMO_SKY_BLEND #endif #define MARMO_HQ #define MARMO_SKY_ROTATION #define MARMO_DIFFUSE_IBL //#define MARMO_SPECULAR_IBL #define MARMO_DIFFUSE_DIRECT //#define MARMO_SPECULAR_DIRECT //#define MARMO_NORMALMAP //#define MARMO_MIP_GLOSS //#define MARMO_GLOW #define MARMO_ALPHA //#define MARMO_PREMULT_ALPHA #include "../MarmosetInput.cginc" #include "../MarmosetCore.cginc" #include "../MarmosetDirect.cginc" #include "../MarmosetSurf.cginc" ENDCG } FallBack "Transparent/Diffuse" }