using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using AX.MessageSystem;

namespace AX.InputSystem
{
    /// <summary>
    /// 克隆对象拖动进入命令
    /// 注:克隆对象在XZ平面拖动
    /// </summary>
    public class ObjDragEnterCommand : Command
    {
        public static readonly ObjDragEnterCommand Instance = new ObjDragEnterCommand();

        public override void Execute(long gameObjID, CmdArgs arg)
        {
            base.Execute(gameObjID, arg);

            MessageDispatcher.SendMessage(gameObjID,"OBJ_DRAG_ENTER_COMMAND",arg);
        }
    }
}