using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using AX.MessageSystem;

namespace AX.InputSystem
{
    /// <summary>
    /// 旋转退出命令
    /// </summary>
    public class RotateExitCommand : Command
    {
        public static readonly RotateExitCommand Instance = new RotateExitCommand();

        public override void Execute(long gameObjID, CmdArgs arg)
        {
            base.Execute(gameObjID, arg);

            MessageDispatcher.SendMessage("ROTATE_EXIT_COMMAND", arg);
        }
    }
}