using System.Collections; using System.Collections.Generic; using UnityEngine; using AX.MessageSystem; namespace AX.InputSystem { /// <summary> /// 旋转退出命令 /// </summary> public class RotateExitCommand : Command { public static readonly RotateExitCommand Instance = new RotateExitCommand(); public override void Execute(long gameObjID, CmdArgs arg) { base.Execute(gameObjID, arg); MessageDispatcher.SendMessage("ROTATE_EXIT_COMMAND", arg); } } }