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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[System.Serializable]
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public class SecondNodeObject : IDeepCopy
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{
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public int nodeID;
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public string nodeName;
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public string nodeDetail;
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public int ParentID;
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public int order;
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public object DeepCopy()
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{
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var newNode = new SecondNodeObject();
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newNode.nodeID = nodeID;
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newNode.nodeName = nodeName;
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newNode.nodeDetail = nodeDetail;
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newNode.ParentID = ParentID;
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return newNode;
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}
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}
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interface IDeepCopy
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{
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object DeepCopy();
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}
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