中沙油库电子沙盘单机版
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using AX.MessageSystem;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FCGSPControl : ObjDoubleClick
{
public bool IsWartering;
public Transform particle;
private long id;
private void Awake()
{
int num = int.Parse(name.Substring(4,name.Length-4));
////if (gameObject.name.Split('_').Length > 0)
//{
id = 1990199019901990 + num;//(long.Parse)(gameObject.name.Split('_')[1]);
GetComponent<BaseGameObjInfo>().gameObjID = id;
gameObject.name = id.ToString();
//}
EntitiesManager.Instance.AddEntity(id, gameObject);
if (!SelectedObjs.gameObjs.Contains(gameObject))
SelectedObjs.gameObjs.Add(gameObject);
}
// Start is called before the first frame update
void Start()
{
particle = transform.GetComponentInChildren<ParticleControlOfType>(true).transform;
MessageDispatcher.AddListener("ReplayFrame", ReplayFrameZDSP);
MessageDispatcher.AddListener("ReplayEvent", ReplayEventZDSP);
Debug.Log(particle.name);
}
private void OnDestroy()
{
MessageDispatcher.RemoveListener("ReplayFrame", ReplayFrameZDSP);
MessageDispatcher.RemoveListener("ReplayEvent", ReplayEventZDSP);
}
private void ReplayEventZDSP(IMessage obj)
{
var eventData = (EventData)obj.Data;
if (eventData.eventType == RecordEventType.ZDSP)
{
ZDSPData data = JsonUtility.FromJson<ZDSPData>(eventData.json);
if (data.name == gameObject.name)
SetData(data);
}
}
private void ReplayFrameZDSP(IMessage obj)
{
var objectData = (ObjectData)obj.Data;
if (objectData.cloneObjType == CloneObjType.ZDSP)
{
ZDSPData data = JsonUtility.FromJson<ZDSPData>(objectData.json);
if (data.name == gameObject.name)
SetData(data);
}
}
void SetData(ZDSPData data)
{
id = data.id;
GetComponent<BaseGameObjInfo>().gameObjID = data.id;
IsWartering = data.isWatering;
particle.GetComponent<ParticleControlOfType>().SetScaleValue(data.scale);
// Body.localEulerAngles = new Vector3(Body.localEulerAngles.x, Body.localEulerAngles.y, data.xRoate);
// Pao.localEulerAngles = new Vector3(data.yRoate, Pao.localEulerAngles.y, Pao.localEulerAngles.z);
if (IsWartering)
particle.gameObject.SetActive(true);
else
particle.gameObject.SetActive(false);
}
// Update is called once per frame
void Update()
{
}
public override void ClickFunc()
{
base.ClickFunc();
Debug.Log(111);
if (!IsWartering)
ResourceLoadWindow.Instance.LoadTipWindow("开启喷水?", () =>
{
IsWartering = true;
particle.gameObject.SetActive(true);
RecordEvent.AddEventData(CloneObjType.None, RecordEventType.ZDSP, JsonUtility.ToJson(GetData()));
}, null);
else
ResourceLoadWindow.Instance.LoadTipWindow("关闭喷水?", () =>
{
IsWartering = false;
particle.gameObject.SetActive(false);
RecordEvent.AddEventData(CloneObjType.None, RecordEventType.ZDSP, JsonUtility.ToJson(GetData()));
}, null);
}
public ZDSPData GetData()
{
return new ZDSPData()
{
name = gameObject.name,
id = this.id,
isWatering = IsWartering,
scale = particle.GetComponent<ParticleControlOfType>().GetScaleValue(),
//xRoate = Body.localEulerAngles.z,
// yRoate = Pao.localEulerAngles.x
};
}
}