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98 lines
2.5 KiB
98 lines
2.5 KiB
using AX.MessageSystem; |
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using System; |
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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using UnityEngine.EventSystems; |
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using UnityEngine.UI; |
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[RequireComponent(typeof(Toggle))] |
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public class SecondNodeItem : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler |
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{ |
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public SecondNodeObject obj; |
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private Toggle toggle; |
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public Text uiName; |
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public static bool replay;//是否播放第一个节点,在自动播放中使用 |
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private SecondNodeManager secondNodeManager; |
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private bool control = false; |
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private float time; |
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private void Awake() |
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{ |
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toggle = GetComponent<Toggle>(); |
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toggle.onValueChanged.AddListener(ValueChanged); |
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} |
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// Use this for initialization |
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void Start() |
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{ |
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MessageDispatcher.AddListener("ReplaySecondNode", SelectNode); |
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secondNodeManager = TransformHelper.FindParentByName(transform, "SecondNodePanel").GetComponent<SecondNodeManager>(); |
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} |
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private void OnDestroy() |
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{ |
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MessageDispatcher.RemoveListener("ReplaySecondNode", SelectNode); |
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} |
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/// <summary> |
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/// 播放指定二级节点 |
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/// </summary> |
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/// <param name="data"></param> |
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private void SelectNode(IMessage data) |
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{ |
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var nodeID = (int)data.Data; |
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if (obj.nodeID== nodeID) |
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{ |
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toggle.isOn = true; |
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MessageDispatcher.SendMessage("Replay"); |
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} |
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} |
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// Update is called once per frame |
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void Update() |
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{ |
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if (control) |
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{ |
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time -= Time.deltaTime; |
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if (time < 0) |
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{ |
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secondNodeManager.ShowTagList(gameObject); |
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control = false; |
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} |
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} |
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} |
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private void ValueChanged(bool isOn) |
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{ |
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if (isOn) |
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{ |
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SecondNodeManager.selectNode = obj; |
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} |
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} |
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/// <summary> |
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/// 设置节点属性 |
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/// </summary> |
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/// <param name="nodeOjbect"></param> |
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public void SetItem(SecondNodeObject nodeOjbect) |
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{ |
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obj = nodeOjbect; |
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SetUI(); |
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if (replay) |
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{//自动播放第一个节点 |
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replay = false; |
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toggle.isOn = true; |
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MessageDispatcher.SendMessage("Replay"); |
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} |
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} |
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public void SetUI() |
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{ |
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uiName.text = obj.nodeName; |
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} |
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public void OnPointerEnter(PointerEventData eventData) |
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{ |
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time = 1; |
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control = true; |
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} |
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public void OnPointerExit(PointerEventData eventData) |
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{ |
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control = false; |
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secondNodeManager.HideTagList(); |
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} |
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}
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