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public static void SetNavLayerShiNeiFloor() + [MenuItem("SceneTool/Setshinei")]//添加寻路层(选中shinei对象设置,注:扶梯情况特殊没有包含) + public static void SetShiNei() { Transform[] obj = Selection.GetTransforms(SelectionMode.Deep); for (int i = 0; i < obj.Length; i++) { - if (obj[i].name.ToLower().Contains("_floor") ||//地面 - obj[i].name.ToLower().Contains("_floor") || - obj[i].name.ToLower().Contains("floor") || - obj[i].name.ToLower().Contains("chewei") || - obj[i].name.ToLower().Contains("-floor") && - obj[i].GetComponent()) + if (obj[i].GetComponent()) { - obj[i].gameObject.layer = LayerMask.NameToLayer("SoldierRoad"); - if (!obj[i].gameObject.GetComponent()) - { - obj[i].gameObject.AddComponent(); - } - if (!obj[i].gameObject.GetComponent()) - { - obj[i].gameObject.AddComponent(); - } - if (!obj[i].gameObject.GetComponent()) - { - obj[i].gameObject.AddComponent(); - } - if (!obj[i].gameObject.GetComponent()) - { - obj[i].gameObject.AddComponent(); - } - CloneableEnums enumParent = obj[i].gameObject.GetComponent(); - Transform Template = GameObject.Find("TheCarRoad").transform.Find("ShiNeiFloor"); - var CloneableEnums = Template.GetComponent(); - enumParent.CloneableTypes = CloneableEnums.CloneableTypes; - if (obj[i].parent.GetComponent()) + if ((obj[i].name.ToLower().Contains("floor") ||//地面 + obj[i].name.ToLower().Contains("lt") || + obj[i].name.ToLower().Contains("chedao") || + obj[i].name.ToLower().Contains("ft")) && !obj[i].name.ToLower().Contains("ltcs")) { - FloorMessage fmg = obj[i].parent.GetComponent(); - obj[i].gameObject.GetComponent().gameObjType = CloneObjType.StaticGameObject; - obj[i].gameObject.GetComponent().buildNum = fmg.buildNum; - obj[i].gameObject.GetComponent().floorNum = fmg.floorNum; - obj[i].gameObject.GetComponent().interlayerNum = fmg.interlayerNum; + obj[i].gameObject.layer = LayerMask.NameToLayer("SoldierRoad"); + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + CloneEnumsHelp cloneEnumsHelp = obj[i].gameObject.GetComponent(); + cloneEnumsHelp.cloneOnFloorType = CloneOnFloorType.ShiNeiMan; + if (obj[i].GetComponentInParent()) + { + FloorMessage fmg = obj[i].GetComponentInParent(); + obj[i].gameObject.GetComponent().gameObjType = CloneObjType.StaticGameObject; + obj[i].gameObject.GetComponent().buildNum = fmg.buildNum; + obj[i].gameObject.GetComponent().floorNum = fmg.floorNum; + obj[i].gameObject.GetComponent().interlayerNum = fmg.interlayerNum; + } } - if (obj[i].parent.parent.GetComponent()) + if (obj[i].name.ToLower().Contains("wall") ||//墙面 + obj[i].name.ToLower().Contains("zhuzi")) { - FloorMessage fmg = obj[i].parent.parent.GetComponent(); - obj[i].gameObject.GetComponent().gameObjType = CloneObjType.StaticGameObject; - obj[i].gameObject.GetComponent().buildNum = fmg.buildNum; - obj[i].gameObject.GetComponent().floorNum = fmg.floorNum; - obj[i].gameObject.GetComponent().interlayerNum = fmg.interlayerNum; + obj[i].gameObject.layer = LayerMask.NameToLayer("SoldierRoad"); + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + NavMeshModifier mod = obj[i].gameObject.GetComponent(); + mod.overrideArea = true; + mod.area = 1; + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } } } - if (obj[i].name.ToLower().Contains("_wall") ||//墙面 - obj[i].name.ToLower().Contains("_wall") || - obj[i].name.ToLower().Contains("wall") || - obj[i].name.ToLower().Contains("-wall") && + } + } + [MenuItem("SceneTool/SetshineiXHS")]//设置室内消火栓属性 + public static void SetSNXHS() + { + Transform[] obj = Selection.GetTransforms(SelectionMode.Deep); + for (int i = 0; i < obj.Length; i++) + { + if (obj[i].name.ToLower().Contains("xhs") && + !obj[i].name.ToLower().Contains("xhs_name") && obj[i].GetComponent()) { - obj[i].gameObject.layer = LayerMask.NameToLayer("SoldierRoad"); - if (!obj[i].gameObject.GetComponent()) - { - obj[i].gameObject.AddComponent(); - } - NavMeshModifier mod = obj[i].gameObject.GetComponent(); - mod.overrideArea = true; - mod.area = 1; - if (!obj[i].gameObject.GetComponent()) - { - obj[i].gameObject.AddComponent(); - } - } - if (obj[i].name.ToLower().Contains("zhuzi") ||//柱子 - obj[i].name.ToLower().Contains("_zhuzi") || - obj[i].name.ToLower().Contains("-zhuzi") && - obj[i].GetComponent()) - { - //Debug.Log(obj[i].name); - obj[i].gameObject.layer = LayerMask.NameToLayer("SoldierRoad"); - if (!obj[i].gameObject.GetComponent()) + if (!obj[i].gameObject.GetComponent()) { - obj[i].gameObject.AddComponent(); + obj[i].gameObject.AddComponent(); } - NavMeshModifier mod = obj[i].gameObject.GetComponent(); - mod.overrideArea = true; - mod.area = 1; - if (!obj[i].gameObject.GetComponent()) + + if (!obj[i].gameObject.GetComponent()) { - obj[i].gameObject.AddComponent(); + obj[i].gameObject.AddComponent(); } - } - if (obj[i].name.ToLower().Contains("lt") && - obj[i].GetComponent() && - !obj[i].name.ToLower().Contains("lt_name") && - !obj[i].name.ToLower().Contains("_ltcs"))//楼梯 - { - obj[i].gameObject.layer = LayerMask.NameToLayer("SoldierRoad"); - if (!obj[i].gameObject.GetComponent()) + obj[i].gameObject.GetComponent().gameObjType = CloneObjType.IndoorFireHydrant; + if (!obj[i].gameObject.GetComponent()) { - obj[i].gameObject.AddComponent(); + obj[i].gameObject.AddComponent(); } - if (!obj[i].gameObject.GetComponent()) + if (!obj[i].gameObject.GetComponent()) { - obj[i].gameObject.AddComponent(); + obj[i].gameObject.AddComponent(); } - if (!obj[i].gameObject.GetComponent()) + if (obj[i].gameObject.GetComponent().gameObjID == 0) { - obj[i].gameObject.AddComponent(); + long staticGameObjId = (long)GUID.NewGuid(1, 1); + obj[i].gameObject.GetComponent().SetGameObjID(staticGameObjId); } if (!obj[i].gameObject.GetComponent()) { obj[i].gameObject.AddComponent(); } - CloneableEnums enumParent = obj[i].gameObject.GetComponent(); - Transform Template = GameObject.Find("TheCarRoad").transform.Find("ShiNeiFloor"); - var CloneableEnums = Template.GetComponent(); - enumParent.CloneableTypes = CloneableEnums.CloneableTypes; - if (obj[i].parent.GetComponent()) + if (!obj[i].gameObject.GetComponent()) { - FloorMessage fmg = obj[i].parent.GetComponent(); - obj[i].gameObject.GetComponent().gameObjType = CloneObjType.StaticGameObject; - obj[i].gameObject.GetComponent().buildNum = fmg.buildNum; - obj[i].gameObject.GetComponent().floorNum = fmg.floorNum; - obj[i].gameObject.GetComponent().interlayerNum = fmg.interlayerNum; + obj[i].gameObject.AddComponent(); } - if (obj[i].parent.parent.GetComponent()) + CloneEnumsHelp cloneEnumsHelp = obj[i].gameObject.GetComponent(); + cloneEnumsHelp.cloneOnFloorType = CloneOnFloorType.ShiNeiXHS; + if (obj[i].GetComponentInParent()) { - FloorMessage fmg = obj[i].parent.parent.GetComponent(); - obj[i].gameObject.GetComponent().gameObjType = CloneObjType.StaticGameObject; + FloorMessage fmg = obj[i].GetComponentInParent(); obj[i].gameObject.GetComponent().buildNum = fmg.buildNum; obj[i].gameObject.GetComponent().floorNum = fmg.floorNum; obj[i].gameObject.GetComponent().interlayerNum = fmg.interlayerNum; } } - if (obj[i].name.ToLower().Contains("ft") && - obj[i].GetComponent() && - !obj[i].name.ToLower().Contains("ft_name") && - !obj[i].name.ToLower().Contains("bf"))//扶梯 + } + } + [MenuItem("SceneTool/DiXiaLouDing/CheNengZou")]//地面的楼顶(车能走),常见为地下建筑上的公路 + public static void DiXiaLouDingCheNengZou() + { + Transform[] obj = Selection.GetTransforms(SelectionMode.Unfiltered); + { + for (int i = 0; i < obj.Length; i++) { - obj[i].gameObject.layer = LayerMask.NameToLayer("SoldierRoad"); - if (!obj[i].gameObject.GetComponent()) + if (obj[i].GetComponent()) { - obj[i].gameObject.AddComponent(); + obj[i].gameObject.layer = LayerMask.NameToLayer("CarRoad"); + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + CloneEnumsHelp cloneEnumsHelp = obj[i].gameObject.GetComponent(); + cloneEnumsHelp.cloneOnFloorType = CloneOnFloorType.ShiWaiCar; + if (obj[i].GetComponentInParent()) + { + FloorMessage fmg = obj[i].GetComponentInParent(); + obj[i].gameObject.GetComponent().gameObjType = CloneObjType.StaticGameObject; + obj[i].gameObject.GetComponent().buildNum = fmg.buildNum; + obj[i].gameObject.GetComponent().floorNum = fmg.floorNum; + obj[i].gameObject.GetComponent().interlayerNum = fmg.interlayerNum; + obj[i].gameObject.GetComponent().SpecialTag = "楼顶"; + } } - if (!obj[i].gameObject.GetComponent()) + } + } + } + [MenuItem("SceneTool/DiXiaLouDing/RenNengZou")]//地面的楼顶(人能走),常见为地下建筑上的小路 + public static void DiXiaLouDingRenNengZou() + { + Transform[] obj = Selection.GetTransforms(SelectionMode.Unfiltered); + { + for (int i = 0; i < obj.Length; i++) + { + if (obj[i].GetComponent()) { - obj[i].gameObject.AddComponent(); + obj[i].gameObject.layer = LayerMask.NameToLayer("SoldierRoad"); + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + CloneEnumsHelp cloneEnumsHelp = obj[i].gameObject.GetComponent(); + cloneEnumsHelp.cloneOnFloorType = CloneOnFloorType.ShiWaiMan; + if (obj[i].GetComponentInParent()) + { + FloorMessage fmg = obj[i].GetComponentInParent(); + obj[i].gameObject.GetComponent().gameObjType = CloneObjType.StaticGameObject; + obj[i].gameObject.GetComponent().buildNum = fmg.buildNum; + obj[i].gameObject.GetComponent().floorNum = fmg.floorNum; + obj[i].gameObject.GetComponent().interlayerNum = fmg.interlayerNum; + obj[i].gameObject.GetComponent().SpecialTag = "楼顶"; + } } - if (!obj[i].gameObject.GetComponent()) + } + } + } + [MenuItem("SceneTool/DiXiaLouDing/DouBuZou")]//地面的楼顶(都不能走),常见为地下建筑上的花坛 + public static void DiXiaLouDingDouBuZou() + { + Transform[] obj = Selection.GetTransforms(SelectionMode.Unfiltered); + { + for (int i = 0; i < obj.Length; i++) + { + if (obj[i].GetComponent()) { - obj[i].gameObject.AddComponent(); + obj[i].gameObject.layer = LayerMask.NameToLayer("CarRoad"); + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + NavMeshModifier mod = obj[i].gameObject.GetComponent(); + mod.overrideArea = true; + mod.area = 1; } - if (!obj[i].gameObject.GetComponent()) + } + } + } + [MenuItem("SceneTool/CheckEmpty")] + public static void CheckEmpty() + { + Transform[] obj = Selection.GetTransforms(SelectionMode.Deep); + { + for (int i = 0; i < obj.Length; i++) + { + if (obj[i].GetComponent() && obj[i].gameObject.GetComponent().CloneableTypes.Count > 0) { - obj[i].gameObject.AddComponent(); + if (!obj[i].GetComponent()) + { + Debug.Log(obj[i].name); + } } - CloneableEnums enumParent = obj[i].gameObject.GetComponent(); - Transform Template = GameObject.Find("TheCarRoad").transform.Find("ShiNeiFloor"); - var CloneableEnums = Template.GetComponent(); - enumParent.CloneableTypes = CloneableEnums.CloneableTypes; - if (obj[i].parent.GetComponent()) + if (obj[i].GetComponent()) { - FloorMessage fmg = obj[i].parent.GetComponent(); - obj[i].gameObject.GetComponent().gameObjType = CloneObjType.StaticGameObject; - obj[i].gameObject.GetComponent().buildNum = fmg.buildNum; - obj[i].gameObject.GetComponent().floorNum = fmg.floorNum; - obj[i].gameObject.GetComponent().interlayerNum = fmg.interlayerNum; + if (obj[i].GetComponent().cloneOnFloorType < CloneOnFloorType.ShiWaiCar || + obj[i].GetComponent().cloneOnFloorType > CloneOnFloorType.GuanQuDiMian) + { + Debug.Log(obj[i].name); + } } - if (obj[i].parent.parent.GetComponent()) + } + } + } + [MenuItem("SceneTool/PuTongLouDing/RenNengZou")]//普通的楼顶(人能走),常见为地上建筑的楼顶地板 + public static void PuTongLouDingRenNengZou() + { + Transform[] obj = Selection.GetTransforms(SelectionMode.Unfiltered); + { + for (int i = 0; i < obj.Length; i++) + { + if (obj[i].GetComponent()) { - FloorMessage fmg = obj[i].parent.parent.GetComponent(); - obj[i].gameObject.GetComponent().gameObjType = CloneObjType.StaticGameObject; - obj[i].gameObject.GetComponent().buildNum = fmg.buildNum; - obj[i].gameObject.GetComponent().floorNum = fmg.floorNum; - obj[i].gameObject.GetComponent().interlayerNum = fmg.interlayerNum; + obj[i].gameObject.layer = LayerMask.NameToLayer("SoldierRoad"); + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + CloneEnumsHelp cloneEnumsHelp = obj[i].gameObject.GetComponent(); + cloneEnumsHelp.cloneOnFloorType = CloneOnFloorType.LouDing; + if (obj[i].GetComponentInParent()) + { + FloorMessage fmg = obj[i].GetComponentInParent(); + obj[i].gameObject.GetComponent().gameObjType = CloneObjType.StaticGameObject; + obj[i].gameObject.GetComponent().buildNum = fmg.buildNum; + obj[i].gameObject.GetComponent().floorNum = fmg.floorNum; + obj[i].gameObject.GetComponent().interlayerNum = fmg.interlayerNum; + obj[i].gameObject.GetComponent().SpecialTag = "楼顶"; + } } } } } - [MenuItem("SceneTool/SetNavLayerShiWaiCarRoad")]//添加寻路层车(前提是将车的寻路层添加layer CarRoad) - public static void SetNavLayerShiWaiCarRoad() + [MenuItem("SceneTool/PuTongLouDing/DouBuZou")]//普通的楼顶(都不能走) + public static void PuTongLouDingDouBuZou() { - Transform[] obj = Selection.GetTransforms(SelectionMode.Deep); - for (int i = 0; i < obj.Length; i++) + Transform[] obj = Selection.GetTransforms(SelectionMode.Unfiltered); + { + for (int i = 0; i < obj.Length; i++) + { + if (obj[i].GetComponent()) + { + obj[i].gameObject.layer = LayerMask.NameToLayer("SoldierRoad"); + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + NavMeshModifier mod = obj[i].gameObject.GetComponent(); + mod.overrideArea = true; + mod.area = 1; + } + } + } + } + [MenuItem("SceneTool/ShiWai/CheNengZou")]//地面(车能走),常见为公路 + public static void ShiWaiCheNengZou() + { + Transform[] obj = Selection.GetTransforms(SelectionMode.Unfiltered); { - if (obj[i].gameObject.layer == LayerMask.NameToLayer("CarRoad")) + for (int i = 0; i < obj.Length; i++) { - if (!obj[i].gameObject.GetComponent()) + if (obj[i].GetComponent()) { - //Debug.Log(obj[i].name); + obj[i].gameObject.layer = LayerMask.NameToLayer("CarRoad"); if (!obj[i].gameObject.GetComponent()) { obj[i].gameObject.AddComponent(); @@ -284,25 +423,26 @@ public class SceneTool { obj[i].gameObject.AddComponent(); } - CloneableEnums enumParent = obj[i].gameObject.GetComponent(); - Transform Template = GameObject.Find("TheCarRoad").transform; - var CloneableEnums = Template.GetComponent(); - enumParent.CloneableTypes = CloneableEnums.CloneableTypes; + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + CloneEnumsHelp cloneEnumsHelp = obj[i].gameObject.GetComponent(); + cloneEnumsHelp.cloneOnFloorType = CloneOnFloorType.ShiWaiCar; } } } } - [MenuItem("SceneTool/SetNavLayerShiWaiSoldierRoad")]//添加寻路层车(前提是将车的寻路层添加layer SoliderRoad) - public static void SetNavLayerShiWaiSoliderRoad() + [MenuItem("SceneTool/ShiWai/RenNengZou")]//地面(人能走),常见为小路 + public static void ShiWaiRenNengZou() { - Transform[] obj = Selection.GetTransforms(SelectionMode.Deep); - for (int i = 0; i < obj.Length; i++) + Transform[] obj = Selection.GetTransforms(SelectionMode.Unfiltered); { - if (obj[i].gameObject.layer == LayerMask.NameToLayer("SoldierRoad")) + for (int i = 0; i < obj.Length; i++) { - if (!obj[i].gameObject.GetComponent()) + if (obj[i].GetComponent()) { - //Debug.Log(obj[i].name); + obj[i].gameObject.layer = LayerMask.NameToLayer("SoldierRoad"); if (!obj[i].gameObject.GetComponent()) { obj[i].gameObject.AddComponent(); @@ -315,159 +455,182 @@ public class SceneTool { obj[i].gameObject.AddComponent(); } - CloneableEnums enumParent = obj[i].gameObject.GetComponent(); - Transform Template = GameObject.Find("TheCarRoad").transform.Find("ShiWaiSolider"); - var CloneableEnums = Template.GetComponent(); - enumParent.CloneableTypes = CloneableEnums.CloneableTypes; + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + CloneEnumsHelp cloneEnumsHelp = obj[i].gameObject.GetComponent(); + cloneEnumsHelp.cloneOnFloorType = CloneOnFloorType.ShiWaiMan; } } } } - [MenuItem("SceneTool/RemoveColider")]//移除碰撞器 - public static void RemoveColider() + [MenuItem("SceneTool/ShiWai/DouBuZou")]//地面(都不能走),常见为花坛 + public static void ShiWaiDouBuZou() { - Transform[] obj = Selection.GetTransforms(SelectionMode.Deep); + Transform[] obj = Selection.GetTransforms(SelectionMode.Unfiltered); { for (int i = 0; i < obj.Length; i++) { if (obj[i].GetComponent()) { - if (obj[i].GetComponent()) + obj[i].gameObject.layer = LayerMask.NameToLayer("CarRoad"); + if (!obj[i].gameObject.GetComponent()) { - UnityEngine.Object.DestroyImmediate(obj[i].GetComponent(), true); + obj[i].gameObject.AddComponent(); } + NavMeshModifier mod = obj[i].gameObject.GetComponent(); + mod.overrideArea = true; + mod.area = 1; } } } } - [MenuItem("SceneTool/AddColider")]//添加碰撞器 - public static void AddColider() + [MenuItem("SceneTool/TeShu/YouGuanDing")]//油罐顶 + public static void YouGuanDing() { - Transform[] obj = Selection.GetTransforms(SelectionMode.Deep); + Transform[] obj = Selection.GetTransforms(SelectionMode.Unfiltered); { for (int i = 0; i < obj.Length; i++) { if (obj[i].GetComponent()) { - if (!obj[i].GetComponent()) + if (!obj[i].gameObject.GetComponent()) { obj[i].gameObject.AddComponent(); } + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + CloneEnumsHelp cloneEnumsHelp = obj[i].gameObject.GetComponent(); + cloneEnumsHelp.cloneOnFloorType = CloneOnFloorType.YouGuanDing; } } } } - [MenuItem("SceneTool/ChangeMessage")]//添加碰撞器 - public static void ChangeMessage() + [MenuItem("SceneTool/TeShu/YouGuanBi")]//油罐壁 + public static void YouGuanBi() { - Transform[] obj = Selection.GetTransforms(SelectionMode.Deep); + Transform[] obj = Selection.GetTransforms(SelectionMode.Unfiltered); { for (int i = 0; i < obj.Length; i++) { - if (obj[i].GetComponent()) + if (obj[i].GetComponent()) { - if (obj[i].GetComponent().buildNum == "8XGYTC") + if (!obj[i].gameObject.GetComponent()) { - obj[i].GetComponent().buildNum = "2XGYTC"; + obj[i].gameObject.AddComponent(); } - + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + CloneEnumsHelp cloneEnumsHelp = obj[i].gameObject.GetComponent(); + cloneEnumsHelp.cloneOnFloorType = CloneOnFloorType.YouGuanBi; } } } } - [MenuItem("SceneTool/RemoveAnimator")]//移除碰撞器 - public static void RemoveAnimator() + [MenuItem("SceneTool/TeShu/WeiXianPinYunShuChe")]//危险运输车 + public static void WeiXianPinYunShuChe() { - Transform[] obj = Selection.GetTransforms(SelectionMode.Deep); + Transform[] obj = Selection.GetTransforms(SelectionMode.Unfiltered); { for (int i = 0; i < obj.Length; i++) { - if (obj[i].GetComponent()) + if (obj[i].GetComponent()) { - if (obj[i].GetComponent()) + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (!obj[i].gameObject.GetComponent()) { - UnityEngine.Object.DestroyImmediate(obj[i].GetComponent(), true); + obj[i].gameObject.AddComponent(); } + CloneEnumsHelp cloneEnumsHelp = obj[i].gameObject.GetComponent(); + cloneEnumsHelp.cloneOnFloorType = CloneOnFloorType.WeiXianPinYunShuChe; } } } } - [MenuItem("SceneTool/SetshineiXHS")]//设置室内消火栓属性 - public static void SetSNXHS() + [MenuItem("SceneTool/AddNewScripts")]//优化增加新的脚本 + public static void AddNewScripts() { Transform[] obj = Selection.GetTransforms(SelectionMode.Deep); for (int i = 0; i < obj.Length; i++) { - if (obj[i].name.ToLower().Contains("xhs") && - !obj[i].name.ToLower().Contains("xhs_name") && - !obj[i].name.ToLower().Contains("xhs_wz") && - !obj[i].name.ToLower().Contains("xhs-wz") && - obj[i].GetComponent()) + if (obj[i].gameObject.activeInHierarchy && obj[i].gameObject.GetComponent() && obj[i].gameObject.GetComponent().CloneableTypes.Count > 0) { - if (!obj[i].gameObject.GetComponent()) + if (!obj[i].gameObject.GetComponent()) { - obj[i].gameObject.AddComponent(); + obj[i].gameObject.AddComponent(); } - if (obj[i].GetComponent()) + var count = obj[i].GetComponent().CloneableTypes.Count; + if (count == 80)// 室外车能走 { - if (obj[i].GetComponent()) - { - UnityEngine.Object.DestroyImmediate(obj[i].GetComponent(), true); - } + obj[i].gameObject.GetComponent().cloneOnFloorType = CloneOnFloorType.ShiWaiCar; } - if (!obj[i].gameObject.GetComponent()) + else if (count == 35 && hasParentByName(obj[i].gameObject, "shinei"))// 室内人能走 { - obj[i].gameObject.AddComponent(); + obj[i].gameObject.GetComponent().cloneOnFloorType = CloneOnFloorType.ShiNeiMan; } - if (obj[i].gameObject.GetComponent().gameObjID == 0) + else if (count == 35 && hasParentByName(obj[i].gameObject, "shiwai"))// 楼顶 { - long staticGameObjId = (long)GUID.NewGuid(1, 1); - obj[i].gameObject.GetComponent().SetGameObjID(staticGameObjId); + obj[i].gameObject.GetComponent().cloneOnFloorType = CloneOnFloorType.LouDing; } - obj[i].gameObject.GetComponent().gameObjType = CloneObjType.IndoorFireHydrant; - if (!obj[i].gameObject.GetComponent()) + else if (count == 47)// 室外人能走 { - obj[i].gameObject.AddComponent(); + obj[i].gameObject.GetComponent().cloneOnFloorType = CloneOnFloorType.ShiWaiMan; } - if (!obj[i].gameObject.GetComponent()) + else if (obj[i].gameObject.GetComponent())// 室内消火栓 { - obj[i].gameObject.AddComponent(); + obj[i].gameObject.GetComponent().cloneOnFloorType = CloneOnFloorType.ShiNeiXHS; } - if (!obj[i].gameObject.GetComponent()) + else if (count == 35 && !obj[i].gameObject.GetComponent())// 室外人 { - obj[i].gameObject.AddComponent(); - } - CloneableEnums enumParent = obj[i].gameObject.GetComponent(); - - List EnumsList = new List() { - CloneObjType.FireHose - }; - enumParent.CloneableTypes = EnumsList; - if (obj[i].parent.GetComponent()) - { - FloorMessage fmg = obj[i].parent.GetComponent(); - obj[i].gameObject.GetComponent().gameObjType = CloneObjType.IndoorFireHydrant; - obj[i].gameObject.GetComponent().buildNum = fmg.buildNum; - obj[i].gameObject.GetComponent().floorNum = fmg.floorNum; - obj[i].gameObject.GetComponent().interlayerNum = fmg.interlayerNum; + obj[i].gameObject.GetComponent().cloneOnFloorType = CloneOnFloorType.ShiWaiMan; } - if (obj[i].parent.parent.GetComponent()) + else if (count == 35 && obj[i].gameObject.GetComponent())// 室内人 { - FloorMessage fmg = obj[i].parent.parent.GetComponent(); - obj[i].gameObject.GetComponent().gameObjType = CloneObjType.IndoorFireHydrant; - obj[i].gameObject.GetComponent().buildNum = fmg.buildNum; - obj[i].gameObject.GetComponent().floorNum = fmg.floorNum; - obj[i].gameObject.GetComponent().interlayerNum = fmg.interlayerNum; + obj[i].gameObject.GetComponent().cloneOnFloorType = CloneOnFloorType.ShiNeiMan; } - if (obj[i].parent.parent.parent.GetComponent()) + else { - FloorMessage fmg = obj[i].parent.parent.parent.GetComponent(); - obj[i].gameObject.GetComponent().gameObjType = CloneObjType.IndoorFireHydrant; - obj[i].gameObject.GetComponent().buildNum = fmg.buildNum; - obj[i].gameObject.GetComponent().floorNum = fmg.floorNum; - obj[i].gameObject.GetComponent().interlayerNum = fmg.interlayerNum; + Debug.Log("警告,有对象没有绑定上脚本" + obj[i].name); } } } } + private static bool hasParentByName(GameObject gameObject, string parentName) + { + if (gameObject.transform.parent) + { + if (gameObject.transform.parent.name == parentName) + { + return true; + } + else + { + return hasParentByName(gameObject.transform.parent.gameObject, parentName); + } + } + else + { + return false; + } + } } \ No newline at end of file diff --git a/Assets/StreamingAssets/AssetBundles/GuoJiJinRongZhongXinAB/GuoJiJinRongZhongXinAB b/Assets/StreamingAssets/AssetBundles/GuoJiJinRongZhongXinAB/GuoJiJinRongZhongXinAB index be509bf..be9916e 100644 Binary files a/Assets/StreamingAssets/AssetBundles/GuoJiJinRongZhongXinAB/GuoJiJinRongZhongXinAB and b/Assets/StreamingAssets/AssetBundles/GuoJiJinRongZhongXinAB/GuoJiJinRongZhongXinAB differ diff --git a/Assets/StreamingAssets/AssetBundles/GuoJiJinRongZhongXinAB/GuoJiJinRongZhongXinAB.manifest b/Assets/StreamingAssets/AssetBundles/GuoJiJinRongZhongXinAB/GuoJiJinRongZhongXinAB.manifest index d8513c8..2f9e9a9 100644 --- a/Assets/StreamingAssets/AssetBundles/GuoJiJinRongZhongXinAB/GuoJiJinRongZhongXinAB.manifest +++ b/Assets/StreamingAssets/AssetBundles/GuoJiJinRongZhongXinAB/GuoJiJinRongZhongXinAB.manifest @@ -1,5 +1,5 @@ ManifestFileVersion: 0 -CRC: 3002523065 +CRC: 4082788301 AssetBundleManifest: AssetBundleInfos: Info_0: diff --git a/Assets/StreamingAssets/AssetBundles/GuoJiJinRongZhongXinAB/buildingscene b/Assets/StreamingAssets/AssetBundles/GuoJiJinRongZhongXinAB/buildingscene index 27f9535..9f1277b 100644 Binary files a/Assets/StreamingAssets/AssetBundles/GuoJiJinRongZhongXinAB/buildingscene and b/Assets/StreamingAssets/AssetBundles/GuoJiJinRongZhongXinAB/buildingscene differ diff --git a/Assets/StreamingAssets/AssetBundles/GuoJiJinRongZhongXinAB/buildingscene.manifest b/Assets/StreamingAssets/AssetBundles/GuoJiJinRongZhongXinAB/buildingscene.manifest index 76e2c06..b17400b 100644 --- a/Assets/StreamingAssets/AssetBundles/GuoJiJinRongZhongXinAB/buildingscene.manifest +++ b/Assets/StreamingAssets/AssetBundles/GuoJiJinRongZhongXinAB/buildingscene.manifest @@ -1,12 +1,12 @@ ManifestFileVersion: 0 -CRC: 3786637471 +CRC: 556459544 Hashes: AssetFileHash: serializedVersion: 2 - Hash: 2a99907c5d72a1c5d2a822bb2b6b180c + Hash: 02e255ed03fbe6898faecd271992910b TypeTreeHash: serializedVersion: 2 - Hash: 8913e89749549fdac0f359a468e5750a + Hash: 5f07d8356a77e6610c7fbdc243e8ac27 HashAppended: 0 ClassTypes: - Class: 1 @@ -53,6 +53,8 @@ ClassTypes: Script: {fileID: 11500000, guid: 7a5ac11cc976e418e8d13136b07e1f52, type: 3} - Class: 114 Script: {fileID: 11500000, guid: e01c388cf4175aa49b4973deb437d754, type: 3} +- Class: 114 + Script: {fileID: 11500000, guid: b8b046bc0ab99e94cb2c70fd441b8fc7, type: 3} - Class: 114 Script: {fileID: 11500000, guid: b133d14efd54f9841a1659ef37479be7, type: 3} - Class: 114