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develop
曹衍涛 1 year ago
parent
commit
a3fcaa92d3
  1. 4
      Assets/42ShiYanShiRenMinYiYuan/JianZhu/Textures/WXT.jpg.meta
  2. 4
      Assets/42ShiYanShiRenMinYiYuan/JianZhu/Textures/cj_road07.jpg.meta
  3. 507110
      Assets/42ShiYanShiRenMinYiYuan/RenMinYiYuan 1.prefab
  4. 7
      Assets/42ShiYanShiRenMinYiYuan/RenMinYiYuan 1.prefab.meta
  5. 507035
      Assets/42ShiYanShiRenMinYiYuan/RenMinYiYuan.prefab
  6. 0
      Assets/42ShiYanShiRenMinYiYuan/RenMinYiYuan.prefab.meta
  7. 4
      Assets/42ShiYanShiRenMinYiYuan/Scene/Textures/WXT.jpg.meta
  8. 4
      Assets/42ShiYanShiRenMinYiYuan/Scene/Textures/cj_road07.jpg.meta
  9. 7397
      Assets/42ShiYanShiRenMinYiYuan/Sences All.prefab
  10. 8
      Assets/BuildingScene.meta
  11. 6586
      Assets/BuildingScene.unity
  12. 7
      Assets/BuildingScene.unity.meta
  13. BIN
      Assets/BuildingScene/NavMesh-NavCar.asset
  14. 8
      Assets/BuildingScene/NavMesh-NavCar.asset.meta
  15. BIN
      Assets/BuildingScene/NavMesh-NavMan_11.asset
  16. 8
      Assets/BuildingScene/NavMesh-NavMan_11.asset.meta
  17. 8
      Assets/CloneTypesTemplate.meta
  18. 8
      Assets/CloneTypesTemplate/Editor.meta
  19. 486
      Assets/CloneTypesTemplate/Editor/SceneTool.cs
  20. 11
      Assets/CloneTypesTemplate/Editor/SceneTool.cs.meta
  21. 185
      Assets/CloneTypesTemplate/TheCarRoad.prefab
  22. 7
      Assets/CloneTypesTemplate/TheCarRoad.prefab.meta
  23. 8
      Assets/ShiYanMscPublic.meta
  24. 8
      Assets/StreamingAssets/AssetBundles/RenMinYiYuanAB.meta
  25. BIN
      Assets/StreamingAssets/AssetBundles/RenMinYiYuanAB/RenMinYiYuanAB
  26. 7
      Assets/StreamingAssets/AssetBundles/RenMinYiYuanAB/RenMinYiYuanAB.manifest
  27. 7
      Assets/StreamingAssets/AssetBundles/RenMinYiYuanAB/RenMinYiYuanAB.manifest.meta
  28. 7
      Assets/StreamingAssets/AssetBundles/RenMinYiYuanAB/RenMinYiYuanAB.meta
  29. BIN
      Assets/StreamingAssets/AssetBundles/RenMinYiYuanAB/buildingscene
  30. 90
      Assets/StreamingAssets/AssetBundles/RenMinYiYuanAB/buildingscene.manifest
  31. 7
      Assets/StreamingAssets/AssetBundles/RenMinYiYuanAB/buildingscene.manifest.meta
  32. 7
      Assets/StreamingAssets/AssetBundles/RenMinYiYuanAB/buildingscene.meta
  33. 4
      Assets/Tree/Tree3/KoreanStewartiaBark.tga.meta
  34. 4
      Assets/Tree/Tree3/KoreanStewartiaBark_Normal.tga.meta
  35. 4
      Assets/Tree/Tree3/KoreanStewartia_Low_Atlas.tga.meta
  36. 4
      Assets/Tree/Tree3/KoreanStewartia_Low_Atlas_Billboards.tga.meta
  37. 4
      Assets/Tree/Tree3/KoreanStewartia_Low_Atlas_Billboards_Normal.tga.meta
  38. 4
      Assets/Tree/Tree3/KoreanStewartia_Low_Atlas_Normal.tga.meta

4
Assets/42ShiYanShiRenMinYiYuan/JianZhu/Textures/WXT.jpg.meta

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Assets/42ShiYanShiRenMinYiYuan/RenMinYiYuan.prefab

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Assets/42ShiYanShiRenMinYiYuan/Sences All.prefab.meta → Assets/42ShiYanShiRenMinYiYuan/RenMinYiYuan.prefab.meta

4
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486
Assets/CloneTypesTemplate/Editor/SceneTool.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using UnityEngine.AI;
using System.IO;
using System.Text;
using System;
public class SceneTool
{
[MenuItem("SceneTool/SetFloorMessage")]//添加FloorMessage脚本绑定楼层信息
public static void SetFloorMessage()
{
Transform nei = GameObject.Find("shinei").transform;
for (int j = 0; j < nei.childCount; j++)
{
Transform neiParent = GameObject.Find("shinei").transform.GetChild(j);
for (int i = 0; i < neiParent.childCount; i++)
{
//Debug.Log(neiParent.GetChild(i).name);
if (!neiParent.GetChild(i).GetComponent<FloorMessage>())
{
neiParent.GetChild(i).gameObject.AddComponent<FloorMessage>();
}
FloorMessage msg = neiParent.GetChild(i).GetComponent<FloorMessage>();
msg.targetTrans = GetTarget(neiParent.GetChild(i));
msg.buildNum = neiParent.name;
if (!neiParent.GetChild(i).name.ToLower().Contains("m"))
{
string floornum = neiParent.GetChild(i).name.Substring
(neiParent.GetChild(i).name.ToLower().IndexOf("nei") + 3, neiParent.GetChild(i).name.Length - 3);
msg.floorNum = int.Parse(floornum);
msg.interlayerNum = 0;
}
else
{
msg.floorNum = int.Parse(neiParent.GetChild(i).name.Substring
(neiParent.GetChild(i).name.ToLower().IndexOf("nei") + 3, neiParent.GetChild(i).name.ToLower().IndexOf("m")
- neiParent.GetChild(i).name.ToLower().IndexOf("nei") - 3));
msg.interlayerNum = int.Parse(neiParent.GetChild(i).name.Substring
(neiParent.GetChild(i).name.ToLower().IndexOf("m") + 1, neiParent.GetChild(i).name.Length -
neiParent.GetChild(i).name.ToLower().IndexOf("m") - 1));
}
}
}
Transform wai = GameObject.Find("shiwai").transform;
for (int j = 0; j < wai.childCount; j++)
{
Transform waiParent = GameObject.Find("shiwai").transform.GetChild(j);
for (int i = 0; i < waiParent.childCount; i++)
{
//Debug.Log(waiParent.GetChild(i).name);
if (!waiParent.GetChild(i).GetComponent<FloorMessage>())
{
waiParent.GetChild(i).gameObject.AddComponent<FloorMessage>();
}
FloorMessage msg = waiParent.GetChild(i).GetComponent<FloorMessage>();
msg.buildNum = waiParent.name;
if (!waiParent.GetChild(i).name.ToLower().Contains("m"))
{
string floornum = waiParent.GetChild(i).name.Substring
(waiParent.GetChild(i).name.ToLower().IndexOf("wai") + 3, waiParent.GetChild(i).name.Length - 3);
msg.floorNum = int.Parse(floornum);
msg.interlayerNum = 0;
}
else
{
msg.floorNum = int.Parse(waiParent.GetChild(i).name.Substring
(waiParent.GetChild(i).name.ToLower().IndexOf("wai") + 3, waiParent.GetChild(i).name.ToLower().IndexOf("m")
- waiParent.GetChild(i).name.ToLower().IndexOf("wai") - 3));
msg.interlayerNum = int.Parse(waiParent.GetChild(i).name.Substring
(waiParent.GetChild(i).name.ToLower().IndexOf("m") + 1, waiParent.GetChild(i).name.Length -
waiParent.GetChild(i).name.ToLower().IndexOf("m") - 1));
}
}
}
}
static Transform GetTarget(Transform parent)
{
for (int i = 0; i < parent.childCount; i++)
{
if (parent.GetChild(i).name.ToLower().Contains("_floor")
|| parent.GetChild(i).name.ToLower().Contains("-floor")
|| parent.GetChild(i).name.ToLower().Contains("-floor")
)
{
if (parent.GetChild(i).GetComponent<MeshRenderer>())
return parent.GetChild(i);
}
}
return parent;
}
[MenuItem("SceneTool/SetNavLayerShiNeiFloor")]//添加寻路层(选中shinei对象设置,注:扶梯情况特殊没有包含)
public static void SetNavLayerShiNeiFloor()
{
Transform[] obj = Selection.GetTransforms(SelectionMode.Deep);
for (int i = 0; i < obj.Length; i++)
{
if (obj[i].name.ToLower().Contains("_floor") ||//地面
obj[i].name.ToLower().Contains("_floor") ||
obj[i].name.ToLower().Contains("floor") ||
obj[i].name.ToLower().Contains("chewei") ||
obj[i].name.ToLower().Contains("-floor") &&
obj[i].GetComponent<MeshRenderer>())
{
obj[i].gameObject.layer = LayerMask.NameToLayer("SoldierRoad");
if (!obj[i].gameObject.GetComponent<MeshCollider>())
{
obj[i].gameObject.AddComponent<MeshCollider>();
}
if (!obj[i].gameObject.GetComponent<PathFindable>())
{
obj[i].gameObject.AddComponent<PathFindable>();
}
if (!obj[i].gameObject.GetComponent<CloneGameObjInfo>())
{
obj[i].gameObject.AddComponent<CloneGameObjInfo>();
}
if (!obj[i].gameObject.GetComponent<CloneableEnums>())
{
obj[i].gameObject.AddComponent<CloneableEnums>();
}
CloneableEnums enumParent = obj[i].gameObject.GetComponent<CloneableEnums>();
Transform Template = GameObject.Find("TheCarRoad").transform.Find("ShiNeiFloor");
var CloneableEnums = Template.GetComponent<CloneableEnums>();
enumParent.CloneableTypes = CloneableEnums.CloneableTypes;
if (obj[i].parent.GetComponent<FloorMessage>())
{
FloorMessage fmg = obj[i].parent.GetComponent<FloorMessage>();
obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.StaticGameObject;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum;
}
if (obj[i].parent.parent.GetComponent<FloorMessage>())
{
FloorMessage fmg = obj[i].parent.parent.GetComponent<FloorMessage>();
obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.StaticGameObject;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum;
}
}
if (obj[i].name.ToLower().Contains("_wall") ||//墙面
obj[i].name.ToLower().Contains("_wall") ||
obj[i].name.ToLower().Contains("wall") ||
obj[i].name.ToLower().Contains("-wall") &&
obj[i].GetComponent<MeshRenderer>())
{
obj[i].gameObject.layer = LayerMask.NameToLayer("SoldierRoad");
if (!obj[i].gameObject.GetComponent<NavMeshModifier>())
{
obj[i].gameObject.AddComponent<NavMeshModifier>();
}
NavMeshModifier mod = obj[i].gameObject.GetComponent<NavMeshModifier>();
mod.overrideArea = true;
mod.area = 1;
if (!obj[i].gameObject.GetComponent<MeshCollider>())
{
obj[i].gameObject.AddComponent<MeshCollider>();
}
}
if (obj[i].name.ToLower().Contains("zhuzi") ||//柱子
obj[i].name.ToLower().Contains("_zhuzi") ||
obj[i].name.ToLower().Contains("-zhuzi") &&
obj[i].GetComponent<MeshRenderer>())
{
//Debug.Log(obj[i].name);
obj[i].gameObject.layer = LayerMask.NameToLayer("SoldierRoad");
if (!obj[i].gameObject.GetComponent<NavMeshModifier>())
{
obj[i].gameObject.AddComponent<NavMeshModifier>();
}
NavMeshModifier mod = obj[i].gameObject.GetComponent<NavMeshModifier>();
mod.overrideArea = true;
mod.area = 1;
if (!obj[i].gameObject.GetComponent<MeshCollider>())
{
obj[i].gameObject.AddComponent<MeshCollider>();
}
}
if (obj[i].name.ToLower().Contains("lt") &&
obj[i].GetComponent<MeshRenderer>() &&
!obj[i].name.ToLower().Contains("lt_name") &&
!obj[i].name.ToLower().Contains("_ltcs"))//楼梯
{
obj[i].gameObject.layer = LayerMask.NameToLayer("SoldierRoad");
if (!obj[i].gameObject.GetComponent<MeshCollider>())
{
obj[i].gameObject.AddComponent<MeshCollider>();
}
if (!obj[i].gameObject.GetComponent<PathFindable>())
{
obj[i].gameObject.AddComponent<PathFindable>();
}
if (!obj[i].gameObject.GetComponent<CloneGameObjInfo>())
{
obj[i].gameObject.AddComponent<CloneGameObjInfo>();
}
if (!obj[i].gameObject.GetComponent<CloneableEnums>())
{
obj[i].gameObject.AddComponent<CloneableEnums>();
}
CloneableEnums enumParent = obj[i].gameObject.GetComponent<CloneableEnums>();
Transform Template = GameObject.Find("TheCarRoad").transform.Find("ShiNeiFloor");
var CloneableEnums = Template.GetComponent<CloneableEnums>();
enumParent.CloneableTypes = CloneableEnums.CloneableTypes;
if (obj[i].parent.GetComponent<FloorMessage>())
{
FloorMessage fmg = obj[i].parent.GetComponent<FloorMessage>();
obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.StaticGameObject;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum;
}
if (obj[i].parent.parent.GetComponent<FloorMessage>())
{
FloorMessage fmg = obj[i].parent.parent.GetComponent<FloorMessage>();
obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.StaticGameObject;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum;
}
}
if (obj[i].name.ToLower().Contains("ft") &&
obj[i].GetComponent<MeshRenderer>() &&
!obj[i].name.ToLower().Contains("ft_name") &&
!obj[i].name.ToLower().Contains("bf"))//扶梯
{
obj[i].gameObject.layer = LayerMask.NameToLayer("SoldierRoad");
if (!obj[i].gameObject.GetComponent<MeshCollider>())
{
obj[i].gameObject.AddComponent<MeshCollider>();
}
if (!obj[i].gameObject.GetComponent<PathFindable>())
{
obj[i].gameObject.AddComponent<PathFindable>();
}
if (!obj[i].gameObject.GetComponent<CloneGameObjInfo>())
{
obj[i].gameObject.AddComponent<CloneGameObjInfo>();
}
if (!obj[i].gameObject.GetComponent<CloneableEnums>())
{
obj[i].gameObject.AddComponent<CloneableEnums>();
}
CloneableEnums enumParent = obj[i].gameObject.GetComponent<CloneableEnums>();
Transform Template = GameObject.Find("TheCarRoad").transform.Find("ShiNeiFloor");
var CloneableEnums = Template.GetComponent<CloneableEnums>();
enumParent.CloneableTypes = CloneableEnums.CloneableTypes;
if (obj[i].parent.GetComponent<FloorMessage>())
{
FloorMessage fmg = obj[i].parent.GetComponent<FloorMessage>();
obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.StaticGameObject;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum;
}
if (obj[i].parent.parent.GetComponent<FloorMessage>())
{
FloorMessage fmg = obj[i].parent.parent.GetComponent<FloorMessage>();
obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.StaticGameObject;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum;
}
}
}
}
[MenuItem("SceneTool/SetNavLayerShiWaiCarRoad")]//添加寻路层车(前提是将车的寻路层添加layer CarRoad)
public static void SetNavLayerShiWaiCarRoad()
{
Transform[] obj = Selection.GetTransforms(SelectionMode.Deep);
for (int i = 0; i < obj.Length; i++)
{
if (obj[i].gameObject.layer == LayerMask.NameToLayer("CarRoad"))
{
if (!obj[i].gameObject.GetComponent<NavMeshModifier>())
{
//Debug.Log(obj[i].name);
if (!obj[i].gameObject.GetComponent<MeshCollider>())
{
obj[i].gameObject.AddComponent<MeshCollider>();
}
if (!obj[i].gameObject.GetComponent<PathFindable>())
{
obj[i].gameObject.AddComponent<PathFindable>();
}
if (!obj[i].gameObject.GetComponent<CloneableEnums>())
{
obj[i].gameObject.AddComponent<CloneableEnums>();
}
CloneableEnums enumParent = obj[i].gameObject.GetComponent<CloneableEnums>();
Transform Template = GameObject.Find("TheCarRoad").transform;
var CloneableEnums = Template.GetComponent<CloneableEnums>();
enumParent.CloneableTypes = CloneableEnums.CloneableTypes;
}
}
}
}
[MenuItem("SceneTool/SetNavLayerShiWaiSoldierRoad")]//添加寻路层车(前提是将车的寻路层添加layer SoliderRoad)
public static void SetNavLayerShiWaiSoliderRoad()
{
Transform[] obj = Selection.GetTransforms(SelectionMode.Deep);
for (int i = 0; i < obj.Length; i++)
{
if (obj[i].gameObject.layer == LayerMask.NameToLayer("SoldierRoad"))
{
if (!obj[i].gameObject.GetComponent<NavMeshModifier>())
{
//Debug.Log(obj[i].name);
if (!obj[i].gameObject.GetComponent<MeshCollider>())
{
obj[i].gameObject.AddComponent<MeshCollider>();
}
if (!obj[i].gameObject.GetComponent<PathFindable>())
{
obj[i].gameObject.AddComponent<PathFindable>();
}
if (!obj[i].gameObject.GetComponent<CloneableEnums>())
{
obj[i].gameObject.AddComponent<CloneableEnums>();
}
CloneableEnums enumParent = obj[i].gameObject.GetComponent<CloneableEnums>();
Transform Template = GameObject.Find("TheCarRoad").transform.Find("ShiWaiSolider");
var CloneableEnums = Template.GetComponent<CloneableEnums>();
enumParent.CloneableTypes = CloneableEnums.CloneableTypes;
}
}
}
}
[MenuItem("SceneTool/RemoveColider")]//移除碰撞器
public static void RemoveColider()
{
Transform[] obj = Selection.GetTransforms(SelectionMode.Deep);
{
for (int i = 0; i < obj.Length; i++)
{
if (obj[i].GetComponent<MeshRenderer>())
{
if (obj[i].GetComponent<MeshCollider>())
{
UnityEngine.Object.DestroyImmediate(obj[i].GetComponent<MeshCollider>(), true);
}
}
}
}
}
[MenuItem("SceneTool/AddColider")]//添加碰撞器
public static void AddColider()
{
Transform[] obj = Selection.GetTransforms(SelectionMode.Deep);
{
for (int i = 0; i < obj.Length; i++)
{
if (obj[i].GetComponent<MeshRenderer>())
{
if (!obj[i].GetComponent<MeshCollider>())
{
obj[i].gameObject.AddComponent<MeshCollider>();
}
}
}
}
}
[MenuItem("SceneTool/ChangeMessage")]//添加碰撞器
public static void ChangeMessage()
{
Transform[] obj = Selection.GetTransforms(SelectionMode.Deep);
{
for (int i = 0; i < obj.Length; i++)
{
if (obj[i].GetComponent<CloneGameObjInfo>())
{
if (obj[i].GetComponent<CloneGameObjInfo>().buildNum == "8XGYTC")
{
obj[i].GetComponent<CloneGameObjInfo>().buildNum = "2XGYTC";
}
}
}
}
}
[MenuItem("SceneTool/RemoveAnimator")]//移除碰撞器
public static void RemoveAnimator()
{
Transform[] obj = Selection.GetTransforms(SelectionMode.Deep);
{
for (int i = 0; i < obj.Length; i++)
{
if (obj[i].GetComponent<Animator>())
{
if (obj[i].GetComponent<Animator>())
{
UnityEngine.Object.DestroyImmediate(obj[i].GetComponent<Animator>(), true);
}
}
}
}
}
[MenuItem("SceneTool/SetshineiXHS")]//设置室内消火栓属性
public static void SetSNXHS()
{
Transform[] obj = Selection.GetTransforms(SelectionMode.Deep);
for (int i = 0; i < obj.Length; i++)
{
if (obj[i].name.ToLower().Contains("xhs") &&
!obj[i].name.ToLower().Contains("xhs_name") &&
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obj[i].GetComponent<MeshRenderer>())
{
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{
obj[i].gameObject.AddComponent<BoxCollider>();
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if (obj[i].GetComponent<MeshRenderer>())
{
if (obj[i].GetComponent<MeshCollider>())
{
UnityEngine.Object.DestroyImmediate(obj[i].GetComponent<MeshCollider>(), true);
}
}
if (!obj[i].gameObject.GetComponent<CloneGameObjInfo>())
{
obj[i].gameObject.AddComponent<CloneGameObjInfo>();
}
if (obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjID == 0)
{
long staticGameObjId = (long)GUID.NewGuid(1, 1);
obj[i].gameObject.GetComponent<CloneGameObjInfo>().SetGameObjID(staticGameObjId);
}
obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.IndoorFireHydrant;
if (!obj[i].gameObject.GetComponent<InDoorHydrantMessage>())
{
obj[i].gameObject.AddComponent<InDoorHydrantMessage>();
}
if (!obj[i].gameObject.GetComponent<WaterSource>())
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obj[i].gameObject.AddComponent<WaterSource>();
}
if (!obj[i].gameObject.GetComponent<CloneableEnums>())
{
obj[i].gameObject.AddComponent<CloneableEnums>();
}
CloneableEnums enumParent = obj[i].gameObject.GetComponent<CloneableEnums>();
List<CloneObjType> EnumsList = new List<CloneObjType>() {
CloneObjType.FireHose
};
enumParent.CloneableTypes = EnumsList;
if (obj[i].parent.GetComponent<FloorMessage>())
{
FloorMessage fmg = obj[i].parent.GetComponent<FloorMessage>();
obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.IndoorFireHydrant;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum;
}
if (obj[i].parent.parent.GetComponent<FloorMessage>())
{
FloorMessage fmg = obj[i].parent.parent.GetComponent<FloorMessage>();
obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.IndoorFireHydrant;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum;
}
if (obj[i].parent.parent.parent.GetComponent<FloorMessage>())
{
FloorMessage fmg = obj[i].parent.parent.parent.GetComponent<FloorMessage>();
obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.IndoorFireHydrant;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum;
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}
}
}
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