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b/Assets/CloneTypesTemplate/Editor/SceneTool.cs new file mode 100644 index 0000000..f523aff --- /dev/null +++ b/Assets/CloneTypesTemplate/Editor/SceneTool.cs @@ -0,0 +1,636 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEditor; +using UnityEngine.AI; +using System.IO; +using System.Text; +using System; + +public class SceneTool +{ + [MenuItem("SceneTool/SetFloorMessage")]//添加FloorMessage脚本绑定楼层信息 + public static void SetFloorMessage() + { + Transform neiParent = GameObject.Find("shinei").transform.GetChild(0); + for (int i = 0; i < neiParent.childCount; i++) + { + //Debug.Log(neiParent.GetChild(i).name); + if (!neiParent.GetChild(i).GetComponent()) + { + neiParent.GetChild(i).gameObject.AddComponent(); + } + FloorMessage msg = neiParent.GetChild(i).GetComponent(); + msg.targetTrans = GetTarget(neiParent.GetChild(i)); + msg.buildNum = neiParent.name; + if (!neiParent.GetChild(i).name.ToLower().Contains("m")) + { + string floornum = neiParent.GetChild(i).name.Substring + (neiParent.GetChild(i).name.ToLower().IndexOf("nei") + 3, neiParent.GetChild(i).name.Length - 3); + msg.floorNum = int.Parse(floornum); + msg.interlayerNum = 0; + } + else + { + msg.floorNum = int.Parse(neiParent.GetChild(i).name.Substring + (neiParent.GetChild(i).name.ToLower().IndexOf("nei") + 3, neiParent.GetChild(i).name.ToLower().IndexOf("m") + - neiParent.GetChild(i).name.ToLower().IndexOf("nei") - 3)); + msg.interlayerNum = int.Parse(neiParent.GetChild(i).name.Substring + (neiParent.GetChild(i).name.ToLower().IndexOf("m") + 1, neiParent.GetChild(i).name.Length - + neiParent.GetChild(i).name.ToLower().IndexOf("m") - 1)); + } + } + Transform waiParent = GameObject.Find("shiwai").transform.GetChild(0); + for (int i = 0; i < waiParent.childCount; i++) + { + //Debug.Log(waiParent.GetChild(i).name); + if (!waiParent.GetChild(i).GetComponent()) + { + waiParent.GetChild(i).gameObject.AddComponent(); + } + FloorMessage msg = waiParent.GetChild(i).GetComponent(); + msg.buildNum = waiParent.name; + if (!waiParent.GetChild(i).name.ToLower().Contains("m")) + { + string floornum = waiParent.GetChild(i).name.Substring + (waiParent.GetChild(i).name.ToLower().IndexOf("wai") + 3, waiParent.GetChild(i).name.Length - 3); + msg.floorNum = int.Parse(floornum); + msg.interlayerNum = 0; + } + else + { + msg.floorNum = int.Parse(waiParent.GetChild(i).name.Substring + (waiParent.GetChild(i).name.ToLower().IndexOf("wai") + 3, waiParent.GetChild(i).name.ToLower().IndexOf("m") + - waiParent.GetChild(i).name.ToLower().IndexOf("wai") - 3)); + msg.interlayerNum = int.Parse(waiParent.GetChild(i).name.Substring + (waiParent.GetChild(i).name.ToLower().IndexOf("m") + 1, waiParent.GetChild(i).name.Length - + waiParent.GetChild(i).name.ToLower().IndexOf("m") - 1)); + } + } + } + static Transform GetTarget(Transform parent) + { + for (int i = 0; i < parent.childCount; i++) + { + if (parent.GetChild(i).name.ToLower().Contains("_floor") + || parent.GetChild(i).name.ToLower().Contains("-floor") + ) + { + return parent.GetChild(i); + } + } + + return parent; + } + [MenuItem("SceneTool/Setshinei")]//添加寻路层(选中shinei对象设置,注:扶梯情况特殊没有包含) + public static void SetShiNei() + { + Transform[] obj = Selection.GetTransforms(SelectionMode.Deep); + for (int i = 0; i < obj.Length; i++) + { + if (obj[i].GetComponent()) + { + if ((obj[i].name.ToLower().Contains("floor") ||//地面 + obj[i].name.ToLower().Contains("lt") || + obj[i].name.ToLower().Contains("chedao") || + obj[i].name.ToLower().Contains("ft")) && !obj[i].name.ToLower().Contains("ltcs")) + { + obj[i].gameObject.layer = LayerMask.NameToLayer("SoldierRoad"); + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + CloneEnumsHelp cloneEnumsHelp = obj[i].gameObject.GetComponent(); + cloneEnumsHelp.cloneOnFloorType = CloneOnFloorType.ShiNeiMan; + if (obj[i].GetComponentInParent()) + { + FloorMessage fmg = obj[i].GetComponentInParent(); + obj[i].gameObject.GetComponent().gameObjType = CloneObjType.StaticGameObject; + obj[i].gameObject.GetComponent().buildNum = fmg.buildNum; + obj[i].gameObject.GetComponent().floorNum = fmg.floorNum; + obj[i].gameObject.GetComponent().interlayerNum = fmg.interlayerNum; + } + } + if (obj[i].name.ToLower().Contains("wall") ||//墙面 + obj[i].name.ToLower().Contains("zhuzi")) + { + obj[i].gameObject.layer = LayerMask.NameToLayer("SoldierRoad"); + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + NavMeshModifier mod = obj[i].gameObject.GetComponent(); + mod.overrideArea = true; + mod.area = 1; + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + } + } + } + } + [MenuItem("SceneTool/SetshineiXHS")]//设置室内消火栓属性 + public static void SetSNXHS() + { + Transform[] obj = Selection.GetTransforms(SelectionMode.Deep); + for (int i = 0; i < obj.Length; i++) + { + if (obj[i].name.ToLower().Contains("xhs") && + !obj[i].name.ToLower().Contains("xhs_name") && + obj[i].GetComponent()) + { + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + obj[i].gameObject.GetComponent().gameObjType = CloneObjType.IndoorFireHydrant; + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (obj[i].gameObject.GetComponent().gameObjID == 0) + { + long staticGameObjId = (long)GUID.NewGuid(1, 1); + obj[i].gameObject.GetComponent().SetGameObjID(staticGameObjId); + } + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + CloneEnumsHelp cloneEnumsHelp = obj[i].gameObject.GetComponent(); + cloneEnumsHelp.cloneOnFloorType = CloneOnFloorType.ShiNeiXHS; + if (obj[i].GetComponentInParent()) + { + FloorMessage fmg = obj[i].GetComponentInParent(); + obj[i].gameObject.GetComponent().buildNum = fmg.buildNum; + obj[i].gameObject.GetComponent().floorNum = fmg.floorNum; + obj[i].gameObject.GetComponent().interlayerNum = fmg.interlayerNum; + } + } + } + } + [MenuItem("SceneTool/DiXiaLouDing/CheNengZou")]//地面的楼顶(车能走),常见为地下建筑上的公路 + public static void DiXiaLouDingCheNengZou() + { + Transform[] obj = Selection.GetTransforms(SelectionMode.Unfiltered); + { + for (int i = 0; i < obj.Length; i++) + { + if (obj[i].GetComponent()) + { + obj[i].gameObject.layer = LayerMask.NameToLayer("CarRoad"); + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + CloneEnumsHelp cloneEnumsHelp = obj[i].gameObject.GetComponent(); + cloneEnumsHelp.cloneOnFloorType = CloneOnFloorType.ShiWaiCar; + if (obj[i].GetComponentInParent()) + { + FloorMessage fmg = obj[i].GetComponentInParent(); + obj[i].gameObject.GetComponent().gameObjType = CloneObjType.StaticGameObject; + obj[i].gameObject.GetComponent().buildNum = fmg.buildNum; + obj[i].gameObject.GetComponent().floorNum = fmg.floorNum; + obj[i].gameObject.GetComponent().interlayerNum = fmg.interlayerNum; + obj[i].gameObject.GetComponent().SpecialTag = "楼顶"; + } + } + } + } + } + [MenuItem("SceneTool/DiXiaLouDing/RenNengZou")]//地面的楼顶(人能走),常见为地下建筑上的小路 + public static void DiXiaLouDingRenNengZou() + { + Transform[] obj = Selection.GetTransforms(SelectionMode.Unfiltered); + { + for (int i = 0; i < obj.Length; i++) + { + if (obj[i].GetComponent()) + { + obj[i].gameObject.layer = LayerMask.NameToLayer("SoldierRoad"); + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + CloneEnumsHelp cloneEnumsHelp = obj[i].gameObject.GetComponent(); + cloneEnumsHelp.cloneOnFloorType = CloneOnFloorType.ShiWaiMan; + if (obj[i].GetComponentInParent()) + { + FloorMessage fmg = obj[i].GetComponentInParent(); + obj[i].gameObject.GetComponent().gameObjType = CloneObjType.StaticGameObject; + obj[i].gameObject.GetComponent().buildNum = fmg.buildNum; + obj[i].gameObject.GetComponent().floorNum = fmg.floorNum; + obj[i].gameObject.GetComponent().interlayerNum = fmg.interlayerNum; + obj[i].gameObject.GetComponent().SpecialTag = "楼顶"; + } + } + } + } + } + [MenuItem("SceneTool/DiXiaLouDing/DouBuZou")]//地面的楼顶(都不能走),常见为地下建筑上的花坛 + public static void DiXiaLouDingDouBuZou() + { + Transform[] obj = Selection.GetTransforms(SelectionMode.Unfiltered); + { + for (int i = 0; i < obj.Length; i++) + { + if (obj[i].GetComponent()) + { + obj[i].gameObject.layer = LayerMask.NameToLayer("CarRoad"); + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + NavMeshModifier mod = obj[i].gameObject.GetComponent(); + mod.overrideArea = true; + mod.area = 1; + } + } + } + } + [MenuItem("SceneTool/CheckEmpty")] + public static void CheckEmpty() + { + Transform[] obj = Selection.GetTransforms(SelectionMode.Deep); + { + for (int i = 0; i < obj.Length; i++) + { + if (obj[i].GetComponent() && obj[i].gameObject.GetComponent().CloneableTypes.Count > 0) + { + if (!obj[i].GetComponent()) + { + Debug.Log(obj[i].name); + } + } + if (obj[i].GetComponent()) + { + if (obj[i].GetComponent().cloneOnFloorType < CloneOnFloorType.ShiWaiCar || + obj[i].GetComponent().cloneOnFloorType > CloneOnFloorType.GuanQuDiMian) + { + Debug.Log(obj[i].name); + } + } + } + } + } + [MenuItem("SceneTool/PuTongLouDing/RenNengZou")]//普通的楼顶(人能走),常见为地上建筑的楼顶地板 + public static void PuTongLouDingRenNengZou() + { + Transform[] obj = Selection.GetTransforms(SelectionMode.Unfiltered); + { + for (int i = 0; i < obj.Length; i++) + { + if (obj[i].GetComponent()) + { + obj[i].gameObject.layer = LayerMask.NameToLayer("SoldierRoad"); + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + CloneEnumsHelp cloneEnumsHelp = obj[i].gameObject.GetComponent(); + cloneEnumsHelp.cloneOnFloorType = CloneOnFloorType.LouDing; + if (obj[i].GetComponentInParent()) + { + FloorMessage fmg = obj[i].GetComponentInParent(); + obj[i].gameObject.GetComponent().gameObjType = CloneObjType.StaticGameObject; + obj[i].gameObject.GetComponent().buildNum = fmg.buildNum; + obj[i].gameObject.GetComponent().floorNum = fmg.floorNum; + obj[i].gameObject.GetComponent().interlayerNum = fmg.interlayerNum; + obj[i].gameObject.GetComponent().SpecialTag = "楼顶"; + } + } + } + } + } + [MenuItem("SceneTool/PuTongLouDing/DouBuZou")]//普通的楼顶(都不能走) + public static void PuTongLouDingDouBuZou() + { + Transform[] obj = Selection.GetTransforms(SelectionMode.Unfiltered); + { + for (int i = 0; i < obj.Length; i++) + { + if (obj[i].GetComponent()) + { + obj[i].gameObject.layer = LayerMask.NameToLayer("SoldierRoad"); + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + NavMeshModifier mod = obj[i].gameObject.GetComponent(); + mod.overrideArea = true; + mod.area = 1; + } + } + } + } + [MenuItem("SceneTool/ShiWai/CheNengZou")]//地面(车能走),常见为公路 + public static void ShiWaiCheNengZou() + { + Transform[] obj = Selection.GetTransforms(SelectionMode.Unfiltered); + { + for (int i = 0; i < obj.Length; i++) + { + if (obj[i].GetComponent()) + { + obj[i].gameObject.layer = LayerMask.NameToLayer("CarRoad"); + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + CloneEnumsHelp cloneEnumsHelp = obj[i].gameObject.GetComponent(); + cloneEnumsHelp.cloneOnFloorType = CloneOnFloorType.ShiWaiCar; + } + } + } + } + [MenuItem("SceneTool/ShiWai/RenNengZou")]//地面(人能走),常见为小路 + public static void ShiWaiRenNengZou() + { + Transform[] obj = Selection.GetTransforms(SelectionMode.Unfiltered); + { + for (int i = 0; i < obj.Length; i++) + { + if (obj[i].GetComponent()) + { + obj[i].gameObject.layer = LayerMask.NameToLayer("SoldierRoad"); + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + CloneEnumsHelp cloneEnumsHelp = obj[i].gameObject.GetComponent(); + cloneEnumsHelp.cloneOnFloorType = CloneOnFloorType.ShiWaiMan; + } + } + } + } + [MenuItem("SceneTool/ShiWai/DouBuZou")]//地面(都不能走),常见为花坛 + public static void ShiWaiDouBuZou() + { + Transform[] obj = Selection.GetTransforms(SelectionMode.Unfiltered); + { + for (int i = 0; i < obj.Length; i++) + { + if (obj[i].GetComponent()) + { + obj[i].gameObject.layer = LayerMask.NameToLayer("CarRoad"); + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + NavMeshModifier mod = obj[i].gameObject.GetComponent(); + mod.overrideArea = true; + mod.area = 1; + } + } + } + } + [MenuItem("SceneTool/TeShu/YouGuanDing")]//油罐顶 + public static void YouGuanDing() + { + Transform[] obj = Selection.GetTransforms(SelectionMode.Unfiltered); + { + for (int i = 0; i < obj.Length; i++) + { + if (obj[i].GetComponent()) + { + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + CloneEnumsHelp cloneEnumsHelp = obj[i].gameObject.GetComponent(); + cloneEnumsHelp.cloneOnFloorType = CloneOnFloorType.YouGuanDing; + } + } + } + } + [MenuItem("SceneTool/TeShu/YouGuanBi")]//油罐壁 + public static void YouGuanBi() + { + Transform[] obj = Selection.GetTransforms(SelectionMode.Unfiltered); + { + for (int i = 0; i < obj.Length; i++) + { + if (obj[i].GetComponent()) + { + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + CloneEnumsHelp cloneEnumsHelp = obj[i].gameObject.GetComponent(); + cloneEnumsHelp.cloneOnFloorType = CloneOnFloorType.YouGuanBi; + } + } + } + } + [MenuItem("SceneTool/TeShu/WeiXianPinYunShuChe")]//危险运输车 + public static void WeiXianPinYunShuChe() + { + Transform[] obj = Selection.GetTransforms(SelectionMode.Unfiltered); + { + for (int i = 0; i < obj.Length; i++) + { + if (obj[i].GetComponent()) + { + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + CloneEnumsHelp cloneEnumsHelp = obj[i].gameObject.GetComponent(); + cloneEnumsHelp.cloneOnFloorType = CloneOnFloorType.WeiXianPinYunShuChe; + } + } + } + } + [MenuItem("SceneTool/AddNewScripts")]//优化增加新的脚本 + public static void AddNewScripts() + { + Transform[] obj = Selection.GetTransforms(SelectionMode.Deep); + for (int i = 0; i < obj.Length; i++) + { + if (obj[i].gameObject.activeInHierarchy && obj[i].gameObject.GetComponent() && obj[i].gameObject.GetComponent().CloneableTypes.Count > 0) + { + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + var count = obj[i].GetComponent().CloneableTypes.Count; + if (count == 80)// 室外车能走 + { + obj[i].gameObject.GetComponent().cloneOnFloorType = CloneOnFloorType.ShiWaiCar; + } + else if (count == 35 && hasParentByName(obj[i].gameObject, "shinei"))// 室内人能走 + { + obj[i].gameObject.GetComponent().cloneOnFloorType = CloneOnFloorType.ShiNeiMan; + } + else if (count == 35 && hasParentByName(obj[i].gameObject, "shiwai"))// 楼顶 + { + obj[i].gameObject.GetComponent().cloneOnFloorType = CloneOnFloorType.LouDing; + } + else if (count == 47)// 室外人能走 + { + obj[i].gameObject.GetComponent().cloneOnFloorType = CloneOnFloorType.ShiWaiMan; + } + else if (obj[i].gameObject.GetComponent())// 室内消火栓 + { + obj[i].gameObject.GetComponent().cloneOnFloorType = CloneOnFloorType.ShiNeiXHS; + } + else if (count == 35 && !obj[i].gameObject.GetComponent())// 室外人 + { + obj[i].gameObject.GetComponent().cloneOnFloorType = CloneOnFloorType.ShiWaiMan; + } + else if (count == 35 && obj[i].gameObject.GetComponent())// 室内人 + { + obj[i].gameObject.GetComponent().cloneOnFloorType = CloneOnFloorType.ShiNeiMan; + } + else + { + Debug.Log("警告,有对象没有绑定上脚本" + obj[i].name); + } + } + } + } + private static bool hasParentByName(GameObject gameObject, string parentName) + { + if (gameObject.transform.parent) + { + if (gameObject.transform.parent.name == parentName) + { + return true; + } + else + { + return hasParentByName(gameObject.transform.parent.gameObject, parentName); + } + } + else + { + return false; + } + } +} \ No newline at end of file diff --git a/Assets/CloneTypesTemplate/Editor/SceneTool.cs.meta b/Assets/CloneTypesTemplate/Editor/SceneTool.cs.meta new file mode 100644 index 0000000..1d55379 --- /dev/null +++ b/Assets/CloneTypesTemplate/Editor/SceneTool.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 897c231eaac7aa04686627c31697e0ad +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + 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