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new file mode 100644
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diff --git a/Assets/ScenesPX/MainBuilding.prefab.meta b/Assets/ScenesPX/MainBuilding.prefab.meta
new file mode 100644
index 0000000..deee2c2
--- /dev/null
+++ b/Assets/ScenesPX/MainBuilding.prefab.meta
@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: 3e2fdb90835ae36438968c171407d53c
+PrefabImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName: mainbuilding
+ assetBundleVariant:
diff --git a/Assets/Scripts.meta b/Assets/Scripts.meta
new file mode 100644
index 0000000..af32a14
--- /dev/null
+++ b/Assets/Scripts.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 98bfb48f109b86049b564a3f2be07381
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
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diff --git a/Assets/Scripts/BaseGameObjInfo.cs b/Assets/Scripts/BaseGameObjInfo.cs
new file mode 100644
index 0000000..3149a5e
--- /dev/null
+++ b/Assets/Scripts/BaseGameObjInfo.cs
@@ -0,0 +1,29 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+///
+/// 游戏对象信息基类
+///
+public class BaseGameObjInfo : MonoBehaviour {
+
+ public long gameObjID;//游戏对象ID
+ public CloneObjType gameObjType;//游戏对象类型
+
+ public long GameObjID { get { return gameObjID; } }
+
+ public void SetGameObjID(long id)
+ {
+ gameObjID = id;
+ }
+
+ // Use this for initialization
+ void Start () {
+
+ }
+
+ // Update is called once per frame
+ void Update () {
+
+ }
+}
diff --git a/Assets/Scripts/BaseGameObjInfo.cs.meta b/Assets/Scripts/BaseGameObjInfo.cs.meta
new file mode 100644
index 0000000..be9377b
--- /dev/null
+++ b/Assets/Scripts/BaseGameObjInfo.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 2
+guid: a4c084de76af8c349ae1f222d8716b1b
\ No newline at end of file
diff --git a/Assets/Scripts/CameraViewDataForFunArea.cs b/Assets/Scripts/CameraViewDataForFunArea.cs
new file mode 100644
index 0000000..83dda20
--- /dev/null
+++ b/Assets/Scripts/CameraViewDataForFunArea.cs
@@ -0,0 +1,11 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class CameraViewDataForFunArea : MonoBehaviour
+{
+ public Vector3 TargetPos;
+ public float CameraX;
+ public float CameraY;
+ public float Distance;
+}
diff --git a/Assets/Scripts/CameraViewDataForFunArea.cs.meta b/Assets/Scripts/CameraViewDataForFunArea.cs.meta
new file mode 100644
index 0000000..f60e94b
--- /dev/null
+++ b/Assets/Scripts/CameraViewDataForFunArea.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 2
+guid: 78722e55a6f8aa54db9f860ce5caf529
\ No newline at end of file
diff --git a/Assets/Scripts/CloneGameObjInfo.cs b/Assets/Scripts/CloneGameObjInfo.cs
new file mode 100644
index 0000000..ef20271
--- /dev/null
+++ b/Assets/Scripts/CloneGameObjInfo.cs
@@ -0,0 +1,24 @@
+
+///
+/// 克隆游戏对象信息基类
+///
+public class CloneGameObjInfo : BaseGameObjInfo
+{
+ public string buildNum;//楼号
+ public int floorNum;//层号
+ public int interlayerNum;//夹层号,0表示不是夹层,1表示第一个夹层
+
+ public int Layer;
+
+ public bool ShoworHidden;//显示或隐藏
+ public string FullName;
+ public string SpecialTag = "";
+}
+
+public struct SpreadObjHandle
+{
+ public long gameObjId;
+ public CloneObjType gameObjType;
+ public bool isShow;//是否显示:true表示显示出来;false表示隐藏
+}
+
diff --git a/Assets/Scripts/CloneGameObjInfo.cs.meta b/Assets/Scripts/CloneGameObjInfo.cs.meta
new file mode 100644
index 0000000..ffe56dc
--- /dev/null
+++ b/Assets/Scripts/CloneGameObjInfo.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 2
+guid: 77fb9be10c0901f46a68b3ee09e7972b
\ No newline at end of file
diff --git a/Assets/Scripts/CloneObjType.cs b/Assets/Scripts/CloneObjType.cs
new file mode 100644
index 0000000..5cedc16
--- /dev/null
+++ b/Assets/Scripts/CloneObjType.cs
@@ -0,0 +1,307 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+///
+/// 克隆类型(枚举)
+///
+public enum CloneObjType
+{
+ None = 0,
+
+ //基本信息能克隆的实体类型
+ AdjoiningBuildings = 1,//毗邻
+ NoParkingArea = 2,//禁停区
+ KeyParts = 3,//重点部位
+ FireControlRoom = 4,//消控室
+ PumpRoom = 5,//泵房
+ BubblePumpRoom = 6,//泡沫泵房
+ WaterTank = 7,//水罐
+ PostFireHydrant = 8,//地上消火栓
+ FlushFireHydrant = 9,//地下消火栓
+ PumpAdapter = 10,//水泵接合器
+ FireWaterMonitor = 11,//消防水炮
+ FoamHydrant = 12,//泡沫栓
+ IndoorFireHydrant = 13,//室内消火栓
+
+ //消防力量设定图标克隆类型
+ ZongDuiIcon = 101,//中队图标
+ ZhiDuiIcon = 102,//大队图标
+ DaDuiIcon = 103,//支队图标
+ ZhongDuiIcon = 104,//总队图标
+
+ //灾情能克隆的实体类型
+ //注意:在增加灾情类型的时候要在带入答案的地方处理
+ NormalFire = 200,//普通火
+ FullSurfaceFire = 201,//全液面火
+ Insider = 202,//知情人
+ TrappedPerson = 203,//被困人员
+ WoundedPerson = 204,//伤员
+ FlowingFire = 205,//地面流淌火
+ Boilover = 206,//泄露
+ Smoke = 207,//烟雾
+ FireOpenType = 208,//敞开式燃烧
+ FireBreakThough = 209,//突破火
+ ForcibleEntryDoor = 210,//破拆门
+
+ //消防力量克隆类型:车辆类型
+ WaterTanker = 250,//水罐车
+ FoamFireTruck = 251,//泡沫车
+ HighSprayingCar = 252,//高喷车
+ LadderTruck = 253,//云梯车
+ LiftTruck = 254,//举高车
+ SmokeCar = 255,//排烟车
+ RescueVehicle = 256,//抢险救援车
+ LightingVehicle = 257,//照明车
+ InflatableCar = 258,//供气车
+ CommandVehicle = 259,//指挥车
+ ForcibleCar = 260,//破拆车
+ EquipmentCar = 261,//器材车
+ RemoteWaterSupplyTruck = 262,//远程供水车
+ DecontaminationTruck = 263,//洗消车
+ LiquidSupplyTruck = 264,//供液车
+ FoodSecurityTruck = 265,//饮食保障车
+ EquipmentTransportTruck = 266,//装备运输车
+ EquipmentRepairTruck = 267,//装备抢修车
+ MedicalSupportTruck = 268,//卫勤保障车
+ PowderFireTruck = 269,//干粉车
+
+ //消防力量克隆类型:消防员,移动水炮,灭火机器人等特殊装备类型
+ Fireman = 300,//消防员
+ MobileWaterCannon = 301,//移动水炮
+ FireFightingRobot = 302,//灭火机器人
+ SnowstormCannon = 303,//暴风雪炮
+
+ //工具克隆类型
+ WarningLine = 350,//警戒线
+ FireHose = 351,//消防水带
+ Attack = 352,//进攻
+ Retreat = 353,//撤退
+ CommandPost = 354,//火场指挥部
+ StagingArea = 355,//集结区
+ WaterCurtainHose = 356,//水幕水带
+ RegionalSettings = 357,//区域设定
+ SafeArea = 358,//安全区
+ ZhongDuiCommander = 359,//中队指挥员
+ ZhiDuiCommander = 360,//支队指挥员
+ SupportArea = 361,//战勤保障集结区
+ WaterBisector = 362,//二分水器
+ WaterTrisector = 363,//三分水器
+ SafetyOfficer = 364,//安全员
+ //WaterCurtain=365,//水幕水带
+ FoamHookPipe = 365,//泡沫钩管
+ TheSurroundingWaterPoint = 366,//周边水源取水点
+ FirePoolPoint = 367,//消防水池取水点
+ DecontaminationArea = 368,//洗消区
+ SmokeExhaustFan = 369,//排烟风机
+
+ //技能要克隆的物体的克隆类型
+ BlockOff = 400,//封堵
+ DrawLine = 401,//铺设的管线
+ LifeLightLine = 402,//铺设的就剩照明线
+
+ //截图工具克隆类型
+ Rectangle = 450,//矩形
+ Circular = 451,//圆形
+ Arrow = 452,//箭头
+ Text = 453,//文字
+
+ //战术板工具克隆类型
+ TBArrow = 500,//战术板箭头
+ CutOff = 501,//堵截
+ BreakThrough = 502,//突破
+ Segment = 503,//分割
+ Suppress = 504,//围剿
+ PincerAttack = 505,//夹攻
+ JointAttack = 506,//合击
+ //通信保障克隆类型
+ UVA = 550,//无人机
+ MonitorBall = 551,//布控球
+ MeshSolider = 552,//mesh单兵
+ FourGSolider = 553,//4g单兵图传
+ DigitalInterphone = 554,//数字对讲机
+ FourGBS = 555,//4g基站
+ VoiceReplayStation = 556,//语音中继台
+ PortableSateLliteStation = 557,//卫星便携站
+ PaintingLanguagePlatform = 558,//语绘平台
+ MeshRelaying = 559, //mesh中继
+ SignalBox = 560,//信号塔
+ //联动力量克隆类型
+ Cruiser = 600,//巡逻车
+ Motorbike = 601,//摩托车
+ Ambulance = 602,//救护车
+ PatrolWagon = 603,//警车
+ ElectricRepairCar = 604,//电力抢修车
+ GasRepairCar = 605,//燃气抢修车
+ WaterSupplyRepairCar = 606,//供水抢修车
+ EnvironmentalTestingVehicle = 607,//环保检测车
+ TransportVehicle = 608,//交通运输车
+ SanitartPreventionVehicle = 609,//卫生防疫车
+ EmergencyCommunicationVehicle = 610,//应急通讯车
+ FamilyCar = 611,//家庭轿车
+ EnterpriseMechanic = 612,//企业技工
+ PublicSecurity = 613,//保安
+ OfficeClerk = 614,//职员
+ Manager = 615,//经理
+ TechnicalEngineer = 616,//技术工程师
+ Doctor = 617,//医生
+
+ Team = 1000,//消防员组
+ StaticGameObject = 1001,//场景中固有的静态游戏实体对象
+ StaticUI = 1002//静态UI
+}
+
+///
+/// 根据克隆类型获取其对应的中文名称。
+/// Tips:添加克隆类型时,注意同步添加到CloneTypeDic字典中
+///
+public class CloneObjTypeName
+{
+ private CloneObjTypeName() { }
+ private static CloneObjTypeName instance;
+ private static Dictionary CloneTypeDic;
+ public static CloneObjTypeName Instance
+ {
+ get
+ {
+ if (null == instance)
+ {
+ instance = new CloneObjTypeName();
+ InitCloneTypeDic();
+ }
+ return instance;
+ }
+ }
+
+ public string GetCloneObjTypeName(CloneObjType type)
+ {
+ string name = "未命名";
+ CloneTypeDic.TryGetValue(type, out name);
+ return name;
+ }
+
+ private static void InitCloneTypeDic()
+ {
+ CloneTypeDic = new Dictionary();
+
+ CloneTypeDic.Add(CloneObjType.AdjoiningBuildings, "毗邻");
+ CloneTypeDic.Add(CloneObjType.NoParkingArea, "禁停区");
+ CloneTypeDic.Add(CloneObjType.KeyParts, "重点部位");
+ CloneTypeDic.Add(CloneObjType.FireControlRoom, "消控室");
+ CloneTypeDic.Add(CloneObjType.PumpRoom, "泵房");
+ CloneTypeDic.Add(CloneObjType.BubblePumpRoom, "泡沫泵房");
+ CloneTypeDic.Add(CloneObjType.WaterTank, "水罐");
+ CloneTypeDic.Add(CloneObjType.PostFireHydrant, "地上消火栓");
+ CloneTypeDic.Add(CloneObjType.FlushFireHydrant, "地下消火栓");
+ CloneTypeDic.Add(CloneObjType.PumpAdapter, "水泵接合器");
+ CloneTypeDic.Add(CloneObjType.FireWaterMonitor, "消防水炮");
+ CloneTypeDic.Add(CloneObjType.FoamHydrant, "泡沫栓");
+
+ CloneTypeDic.Add(CloneObjType.NormalFire, "普通火");
+ CloneTypeDic.Add(CloneObjType.FullSurfaceFire, "全液面火");
+ CloneTypeDic.Add(CloneObjType.Insider, "知情人");
+ CloneTypeDic.Add(CloneObjType.TrappedPerson, "被困人员");
+ CloneTypeDic.Add(CloneObjType.WoundedPerson, "伤员");
+ CloneTypeDic.Add(CloneObjType.Boilover, "泄露");
+ CloneTypeDic.Add(CloneObjType.Smoke, "烟雾");
+ CloneTypeDic.Add(CloneObjType.FlowingFire, "流淌火");
+ CloneTypeDic.Add(CloneObjType.FireOpenType, "敞开式燃烧");
+ CloneTypeDic.Add(CloneObjType.FireBreakThough, "突破火");
+ CloneTypeDic.Add(CloneObjType.ForcibleEntryDoor, "破拆点");
+
+ CloneTypeDic.Add(CloneObjType.WaterTanker, "水罐车");
+ CloneTypeDic.Add(CloneObjType.FoamFireTruck, "泡沫车");
+ CloneTypeDic.Add(CloneObjType.HighSprayingCar, "高喷车");
+ CloneTypeDic.Add(CloneObjType.LadderTruck, "云梯车");
+ CloneTypeDic.Add(CloneObjType.LiftTruck, "举高车");
+ CloneTypeDic.Add(CloneObjType.SmokeCar, "排烟车");
+ CloneTypeDic.Add(CloneObjType.RescueVehicle, "抢险救援车");
+ CloneTypeDic.Add(CloneObjType.LightingVehicle, "照明车");
+ CloneTypeDic.Add(CloneObjType.InflatableCar, "供气车");
+ CloneTypeDic.Add(CloneObjType.CommandVehicle, "指挥车");
+ CloneTypeDic.Add(CloneObjType.ForcibleCar, "破拆车");
+ CloneTypeDic.Add(CloneObjType.EquipmentCar, "器材车");
+ CloneTypeDic.Add(CloneObjType.RemoteWaterSupplyTruck, "远程供水车");
+ CloneTypeDic.Add(CloneObjType.DecontaminationTruck, "洗消车");
+ CloneTypeDic.Add(CloneObjType.LiquidSupplyTruck, "供液车");
+ CloneTypeDic.Add(CloneObjType.FoodSecurityTruck, "饮食保障车");
+ CloneTypeDic.Add(CloneObjType.EquipmentTransportTruck, "装备运输车");
+ CloneTypeDic.Add(CloneObjType.EquipmentRepairTruck, "装备抢修车");
+ CloneTypeDic.Add(CloneObjType.MedicalSupportTruck, "卫勤保障车");
+ CloneTypeDic.Add(CloneObjType.PowderFireTruck, "干粉车");
+ CloneTypeDic.Add(CloneObjType.Fireman, "消防员");
+ CloneTypeDic.Add(CloneObjType.MobileWaterCannon, "移动水炮");
+ CloneTypeDic.Add(CloneObjType.FireFightingRobot, "灭火机器人");
+ CloneTypeDic.Add(CloneObjType.SnowstormCannon, "暴风雪炮");
+
+ CloneTypeDic.Add(CloneObjType.WarningLine, "警戒线");
+ CloneTypeDic.Add(CloneObjType.FireHose, "水带");
+ CloneTypeDic.Add(CloneObjType.Attack, "进攻");
+ CloneTypeDic.Add(CloneObjType.Retreat, "撤退");
+ CloneTypeDic.Add(CloneObjType.CommandPost, "指挥部");
+ CloneTypeDic.Add(CloneObjType.StagingArea, "集结区");
+ CloneTypeDic.Add(CloneObjType.SafeArea, "安全区");
+ CloneTypeDic.Add(CloneObjType.SupportArea, "战勤保障集结区");
+ CloneTypeDic.Add(CloneObjType.ZhongDuiCommander, "中队指挥员");
+ CloneTypeDic.Add(CloneObjType.ZhiDuiCommander, "支队指挥员");
+ CloneTypeDic.Add(CloneObjType.WaterCurtainHose, "水幕水带");
+ CloneTypeDic.Add(CloneObjType.RegionalSettings, "区域设定");
+ CloneTypeDic.Add(CloneObjType.WaterBisector, "二分水器");
+ CloneTypeDic.Add(CloneObjType.WaterTrisector, "三分水器");
+ //CloneTypeDic.Add(CloneObjType.WaterCurtainHose, "水幕水带");
+ CloneTypeDic.Add(CloneObjType.SafetyOfficer, "安全员");
+ CloneTypeDic.Add(CloneObjType.FoamHookPipe, "泡沫钩管");
+ CloneTypeDic.Add(CloneObjType.TheSurroundingWaterPoint, "周边水源取水点");
+ CloneTypeDic.Add(CloneObjType.FirePoolPoint, "消防水池取水点");
+ CloneTypeDic.Add(CloneObjType.DecontaminationArea, "洗消区");
+ CloneTypeDic.Add(CloneObjType.SmokeExhaustFan, "排烟机");
+
+
+ CloneTypeDic.Add(CloneObjType.BlockOff, "封堵");
+
+ CloneTypeDic.Add(CloneObjType.Rectangle, "矩形");
+ CloneTypeDic.Add(CloneObjType.Circular, "圆形");
+ CloneTypeDic.Add(CloneObjType.Arrow, "箭头");
+ CloneTypeDic.Add(CloneObjType.Text, "文字");
+
+ CloneTypeDic.Add(CloneObjType.TBArrow, "战术箭头");
+ CloneTypeDic.Add(CloneObjType.CutOff, "堵截");
+ CloneTypeDic.Add(CloneObjType.BreakThrough, "突破");
+ CloneTypeDic.Add(CloneObjType.Segment, "分割");
+ CloneTypeDic.Add(CloneObjType.Suppress, "围剿");
+ CloneTypeDic.Add(CloneObjType.PincerAttack, "夹攻");
+ CloneTypeDic.Add(CloneObjType.JointAttack, "合击");
+
+ CloneTypeDic.Add(CloneObjType.UVA, "无人机");
+ CloneTypeDic.Add(CloneObjType.MonitorBall, "布控球");
+ CloneTypeDic.Add(CloneObjType.MeshSolider, "mesh单兵");
+ CloneTypeDic.Add(CloneObjType.FourGSolider, "4g单兵图传");
+ CloneTypeDic.Add(CloneObjType.DigitalInterphone, "数字对讲机");
+ CloneTypeDic.Add(CloneObjType.FourGBS, "4g基站");
+ CloneTypeDic.Add(CloneObjType.VoiceReplayStation, "语音中继台");
+ CloneTypeDic.Add(CloneObjType.PortableSateLliteStation, "卫星便携站");
+ CloneTypeDic.Add(CloneObjType.PaintingLanguagePlatform, "语绘平台");
+ CloneTypeDic.Add(CloneObjType.MeshRelaying, "mesh中继");
+ CloneTypeDic.Add(CloneObjType.SignalBox, "信号塔");
+
+ CloneTypeDic.Add(CloneObjType.Cruiser, "巡逻车");
+ CloneTypeDic.Add(CloneObjType.Motorbike, "摩托车");
+ CloneTypeDic.Add(CloneObjType.Ambulance, "救护车");
+ CloneTypeDic.Add(CloneObjType.PatrolWagon, "警车");
+ CloneTypeDic.Add(CloneObjType.ElectricRepairCar, "电力抢修车");
+ CloneTypeDic.Add(CloneObjType.GasRepairCar, "燃气抢修车");
+ CloneTypeDic.Add(CloneObjType.WaterSupplyRepairCar, "供水抢修车");
+ CloneTypeDic.Add(CloneObjType.EnvironmentalTestingVehicle, "环保检测车");
+ CloneTypeDic.Add(CloneObjType.TransportVehicle, "交通运输车");
+ CloneTypeDic.Add(CloneObjType.SanitartPreventionVehicle, "卫生防疫车");
+ CloneTypeDic.Add(CloneObjType.EmergencyCommunicationVehicle, "应急通讯车");
+ CloneTypeDic.Add(CloneObjType.FamilyCar, "家庭轿车");
+ CloneTypeDic.Add(CloneObjType.EnterpriseMechanic, "企业技工");
+ CloneTypeDic.Add(CloneObjType.PublicSecurity, "保安");
+ CloneTypeDic.Add(CloneObjType.OfficeClerk, "职员");
+ CloneTypeDic.Add(CloneObjType.Manager, "经理");
+ CloneTypeDic.Add(CloneObjType.TechnicalEngineer, "技术工程师");
+ CloneTypeDic.Add(CloneObjType.Doctor, "医生");
+
+ }
+}
diff --git a/Assets/Scripts/CloneObjType.cs.meta b/Assets/Scripts/CloneObjType.cs.meta
new file mode 100644
index 0000000..3f16d3b
--- /dev/null
+++ b/Assets/Scripts/CloneObjType.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 2
+guid: b9e79d9d52924c24abfeef77eb7fdca6
\ No newline at end of file
diff --git a/Assets/Scripts/CloneableEnums.cs b/Assets/Scripts/CloneableEnums.cs
new file mode 100644
index 0000000..3691244
--- /dev/null
+++ b/Assets/Scripts/CloneableEnums.cs
@@ -0,0 +1,16 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+///
+/// 该脚本挂在点击可实例化物体的模型上
+/// 选择该模型上具体可实例化的Clone类型
+///
+[DisallowMultipleComponent]
+public class CloneableEnums : MonoBehaviour {
+
+ public List CloneableTypes = new List();
+
+ //是否处理克隆操作点击碰撞的点
+ public bool isHandleCloneHitPoint;
+}
diff --git a/Assets/Scripts/CloneableEnums.cs.meta b/Assets/Scripts/CloneableEnums.cs.meta
new file mode 100644
index 0000000..036cf0c
--- /dev/null
+++ b/Assets/Scripts/CloneableEnums.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 2
+guid: 1c0e57298488ae54aba3ef60b0b26920
\ No newline at end of file
diff --git a/Assets/Scripts/EvacuatePoint.cs b/Assets/Scripts/EvacuatePoint.cs
new file mode 100644
index 0000000..b99d217
--- /dev/null
+++ b/Assets/Scripts/EvacuatePoint.cs
@@ -0,0 +1,20 @@
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class EvacuatePoint : MonoBehaviour
+{
+ public static List evacuatePoints = new List();
+
+ private void Awake()
+ {
+ evacuatePoints.Clear();
+ }
+
+ // Start is called before the first frame update
+ void Start()
+ {
+ evacuatePoints.Add(transform.position);
+ }
+}
diff --git a/Assets/Scripts/EvacuatePoint.cs.meta b/Assets/Scripts/EvacuatePoint.cs.meta
new file mode 100644
index 0000000..3c00d37
--- /dev/null
+++ b/Assets/Scripts/EvacuatePoint.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 2
+guid: d00f7578dda0a1c41b151766a6426479
\ No newline at end of file
diff --git a/Assets/Scripts/FloorMessage.cs b/Assets/Scripts/FloorMessage.cs
new file mode 100644
index 0000000..17dcfa4
--- /dev/null
+++ b/Assets/Scripts/FloorMessage.cs
@@ -0,0 +1,15 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class FloorMessage : MonoBehaviour
+{
+ // Use this for initialization
+ //使用方法:将脚本挂在场景中每一层的室内结构和室外结构的父对象上
+ //功能:记录建筑每层结构的层信息
+
+ public string buildNum;//楼号
+ public int floorNum;//层号
+ public int interlayerNum;//夹层号,0表示不是夹层,1表示第一个夹层
+ public Transform targetTrans;//切楼层时候用来定位的目标点
+}
diff --git a/Assets/Scripts/FloorMessage.cs.meta b/Assets/Scripts/FloorMessage.cs.meta
new file mode 100644
index 0000000..464a868
--- /dev/null
+++ b/Assets/Scripts/FloorMessage.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 2
+guid: 7eb663056acb2644698df34826b5c60f
\ No newline at end of file
diff --git a/Assets/Scripts/GetAreaTargetManager.cs b/Assets/Scripts/GetAreaTargetManager.cs
new file mode 100644
index 0000000..f0ee299
--- /dev/null
+++ b/Assets/Scripts/GetAreaTargetManager.cs
@@ -0,0 +1,38 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class GetAreaTargetManager : MonoBehaviour
+{
+ public Vector3 cameraInitPos = new Vector3();//相机Target初始位置
+ public float initDis;//相机离Target距离的初始值
+ public float init_X;//相机水平旋转初始值
+ public float init_Y;//相机竖直旋转初始值
+
+ public static GetAreaTargetManager Instance;
+ [SerializeField]
+ private List children;
+ private void Awake()
+ {
+ children = new List();
+ foreach (Transform item in transform)
+ {
+ children.Add(item);
+ }
+ Instance = this;
+ }
+ public Transform GetTarget(string name)
+ {
+ Transform result = null;
+ foreach (var item in children)
+ {
+ if (item.name == name)
+ {
+ result = item;
+ break;
+ }
+ }
+
+ return result;
+ }
+}
diff --git a/Assets/Scripts/GetAreaTargetManager.cs.meta b/Assets/Scripts/GetAreaTargetManager.cs.meta
new file mode 100644
index 0000000..1ca9d59
--- /dev/null
+++ b/Assets/Scripts/GetAreaTargetManager.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 2
+guid: ad1ddb7b6b473ac4ea26f44aea624e2b
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diff --git a/Assets/Scripts/LoadShader.cs b/Assets/Scripts/LoadShader.cs
new file mode 100644
index 0000000..e50bc39
--- /dev/null
+++ b/Assets/Scripts/LoadShader.cs
@@ -0,0 +1,51 @@
+using UnityEngine;
+using System.Collections;
+
+public class LoadShader : MonoBehaviour
+{
+ // Start is called once before the first execution of Update after the MonoBehaviour is created
+ void Start()
+ {
+#if !UNITY_WEBGL || UNITY_EDITOR
+ SetShader(transform);
+#endif
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+
+ }
+ public void SetShader(Transform child)
+ {
+ if (child.childCount > 0)
+ {
+ for (int i = 0; i < child.childCount; i++)
+ {
+ SetShader(child.GetChild(i));
+ }
+ }
+ else
+ {
+ if (child.GetComponent())
+ {
+ var r = child.GetComponent();
+ foreach (var material in r.materials)
+ {
+ //Debug.Log(material.shader.name);
+ if (material.shader.name == "Universal Render Pipeline/Lit")
+ {
+ StartCoroutine(setshader(material));
+ }
+ }
+ }
+ }
+ }
+
+ IEnumerator setshader(Material m)
+ {
+ m.shader = null;
+ yield return new WaitForSeconds(0.1f);
+ m.shader = Shader.Find("Universal Render Pipeline/Lit");
+ }
+}
diff --git a/Assets/Scripts/LoadShader.cs.meta b/Assets/Scripts/LoadShader.cs.meta
new file mode 100644
index 0000000..cfd75c4
--- /dev/null
+++ b/Assets/Scripts/LoadShader.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 2
+guid: 5627e6832e9378c4e8632a52efa22183
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diff --git a/Assets/Scripts/PathFindable.cs b/Assets/Scripts/PathFindable.cs
new file mode 100644
index 0000000..0980cc8
--- /dev/null
+++ b/Assets/Scripts/PathFindable.cs
@@ -0,0 +1,18 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class PathFindable : MonoBehaviour
+{
+ // Start is called before the first frame update
+ void Start()
+ {
+
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+
+ }
+}
diff --git a/Assets/Scripts/PathFindable.cs.meta b/Assets/Scripts/PathFindable.cs.meta
new file mode 100644
index 0000000..048ca00
--- /dev/null
+++ b/Assets/Scripts/PathFindable.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 2
+guid: 43929be615d468749bba2f9917117a45
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diff --git a/Assets/Scripts/TeamTargetItem.cs b/Assets/Scripts/TeamTargetItem.cs
new file mode 100644
index 0000000..a4ec6ce
--- /dev/null
+++ b/Assets/Scripts/TeamTargetItem.cs
@@ -0,0 +1,9 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class TeamTargetItem : MonoBehaviour
+{
+ public List TaskNames;
+ public string TankName;
+}
diff --git a/Assets/Scripts/TeamTargetItem.cs.meta b/Assets/Scripts/TeamTargetItem.cs.meta
new file mode 100644
index 0000000..0eb7733
--- /dev/null
+++ b/Assets/Scripts/TeamTargetItem.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 2
+guid: 408648110f0742348a48d10da40f3ea5
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diff --git a/Assets/Scripts/TeamTargetManager.cs b/Assets/Scripts/TeamTargetManager.cs
new file mode 100644
index 0000000..69a997b
--- /dev/null
+++ b/Assets/Scripts/TeamTargetManager.cs
@@ -0,0 +1,52 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+///
+/// 组任务目标点管理
+///
+public class TeamTargetManager : MonoBehaviour
+{
+ public static TeamTargetManager instance;
+
+ private void Awake()
+ {
+ instance = this;
+ }
+
+ public static TeamTargetManager GetInstance
+ {
+ get
+ {
+ if (instance == null)
+ {
+ string path = "TeamTargetParent";
+ GameObject obj = Resources.Load(path);
+ GameObject clone = Instantiate(obj);
+ clone.name = "TeamTargetParent";
+ instance = clone.GetComponent();
+ }
+ return instance;
+ }
+ }
+ ///
+ /// 罐区类组任务获取目标点
+ ///
+ /// 任务名称
+ /// 罐区名称
+ ///
+ public Vector3 GetTargetPos(string taskName, string tankName)
+ {
+ Vector3 pos = Vector3.zero;
+ foreach (Transform item in transform)
+ {
+ if (item.GetComponent().TaskNames.Contains(taskName) &&
+ item.GetComponent().TankName == tankName)
+ {
+ pos = item.position;
+ break;
+ }
+ }
+ return pos;
+ }
+}
diff --git a/Assets/Scripts/TeamTargetManager.cs.meta b/Assets/Scripts/TeamTargetManager.cs.meta
new file mode 100644
index 0000000..4c1e604
--- /dev/null
+++ b/Assets/Scripts/TeamTargetManager.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 2
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diff --git a/Assets/Settings.meta b/Assets/Settings.meta
new file mode 100644
index 0000000..bffe6ef
--- /dev/null
+++ b/Assets/Settings.meta
@@ -0,0 +1,8 @@
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+guid: 3b7a5ae871121214a82ed903f363ba95
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Settings/DefaultVolumeProfile.asset b/Assets/Settings/DefaultVolumeProfile.asset
new file mode 100644
index 0000000..9e4bbfd
--- /dev/null
+++ b/Assets/Settings/DefaultVolumeProfile.asset
@@ -0,0 +1,983 @@
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+ m_Name:
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+ m_AutoRepaintOnSceneChange: 0
+ m_MinSize: {x: 200, y: 200}
+ m_MaxSize: {x: 4000, y: 4000}
+ m_TitleContent:
+ m_Text: Hierarchy
+ m_Image: {fileID: -590624980919486359, guid: 0000000000000000d000000000000000,
+ type: 0}
+ m_Tooltip:
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+ m_LastClickedID: -1176
+ m_ExpandedIDs: 7efbffff00000000
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+ m_IsRenamingFilename: 0
+ m_ClientGUIView: {fileID: 0}
+ m_SearchString:
+ m_ExpandedScenes:
+ -
+ m_CurrenRootInstanceID: 0
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+ m_CurrentSortingName: TransformSorting
diff --git a/Assets/TutorialInfo/Layout.wlt.meta b/Assets/TutorialInfo/Layout.wlt.meta
new file mode 100644
index 0000000..c0c8c77
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+++ b/Assets/TutorialInfo/Layout.wlt.meta
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diff --git a/Assets/TutorialInfo/Scripts.meta b/Assets/TutorialInfo/Scripts.meta
new file mode 100644
index 0000000..02da605
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+++ b/Assets/TutorialInfo/Scripts.meta
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diff --git a/Assets/TutorialInfo/Scripts/Editor.meta b/Assets/TutorialInfo/Scripts/Editor.meta
new file mode 100644
index 0000000..f59f099
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+++ b/Assets/TutorialInfo/Scripts/Editor.meta
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diff --git a/Assets/TutorialInfo/Scripts/Editor/ReadmeEditor.cs b/Assets/TutorialInfo/Scripts/Editor/ReadmeEditor.cs
new file mode 100644
index 0000000..ad55eca
--- /dev/null
+++ b/Assets/TutorialInfo/Scripts/Editor/ReadmeEditor.cs
@@ -0,0 +1,242 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEditor;
+using System;
+using System.IO;
+using System.Reflection;
+
+[CustomEditor(typeof(Readme))]
+[InitializeOnLoad]
+public class ReadmeEditor : Editor
+{
+ static string s_ShowedReadmeSessionStateName = "ReadmeEditor.showedReadme";
+
+ static string s_ReadmeSourceDirectory = "Assets/TutorialInfo";
+
+ const float k_Space = 16f;
+
+ static ReadmeEditor()
+ {
+ EditorApplication.delayCall += SelectReadmeAutomatically;
+ }
+
+ static void RemoveTutorial()
+ {
+ if (EditorUtility.DisplayDialog("Remove Readme Assets",
+
+ $"All contents under {s_ReadmeSourceDirectory} will be removed, are you sure you want to proceed?",
+ "Proceed",
+ "Cancel"))
+ {
+ if (Directory.Exists(s_ReadmeSourceDirectory))
+ {
+ FileUtil.DeleteFileOrDirectory(s_ReadmeSourceDirectory);
+ FileUtil.DeleteFileOrDirectory(s_ReadmeSourceDirectory + ".meta");
+ }
+ else
+ {
+ Debug.Log($"Could not find the Readme folder at {s_ReadmeSourceDirectory}");
+ }
+
+ var readmeAsset = SelectReadme();
+ if (readmeAsset != null)
+ {
+ var path = AssetDatabase.GetAssetPath(readmeAsset);
+ FileUtil.DeleteFileOrDirectory(path + ".meta");
+ FileUtil.DeleteFileOrDirectory(path);
+ }
+
+ AssetDatabase.Refresh();
+ }
+ }
+
+ static void SelectReadmeAutomatically()
+ {
+ if (!SessionState.GetBool(s_ShowedReadmeSessionStateName, false))
+ {
+ var readme = SelectReadme();
+ SessionState.SetBool(s_ShowedReadmeSessionStateName, true);
+
+ if (readme && !readme.loadedLayout)
+ {
+ LoadLayout();
+ readme.loadedLayout = true;
+ }
+ }
+ }
+
+ static void LoadLayout()
+ {
+ var assembly = typeof(EditorApplication).Assembly;
+ var windowLayoutType = assembly.GetType("UnityEditor.WindowLayout", true);
+ var method = windowLayoutType.GetMethod("LoadWindowLayout", BindingFlags.Public | BindingFlags.Static);
+ method.Invoke(null, new object[] { Path.Combine(Application.dataPath, "TutorialInfo/Layout.wlt"), false });
+ }
+
+ static Readme SelectReadme()
+ {
+ var ids = AssetDatabase.FindAssets("Readme t:Readme");
+ if (ids.Length == 1)
+ {
+ var readmeObject = AssetDatabase.LoadMainAssetAtPath(AssetDatabase.GUIDToAssetPath(ids[0]));
+
+ Selection.objects = new UnityEngine.Object[] { readmeObject };
+
+ return (Readme)readmeObject;
+ }
+ else
+ {
+ Debug.Log("Couldn't find a readme");
+ return null;
+ }
+ }
+
+ protected override void OnHeaderGUI()
+ {
+ var readme = (Readme)target;
+ Init();
+
+ var iconWidth = Mathf.Min(EditorGUIUtility.currentViewWidth / 3f - 20f, 128f);
+
+ GUILayout.BeginHorizontal("In BigTitle");
+ {
+ if (readme.icon != null)
+ {
+ GUILayout.Space(k_Space);
+ GUILayout.Label(readme.icon, GUILayout.Width(iconWidth), GUILayout.Height(iconWidth));
+ }
+ GUILayout.Space(k_Space);
+ GUILayout.BeginVertical();
+ {
+
+ GUILayout.FlexibleSpace();
+ GUILayout.Label(readme.title, TitleStyle);
+ GUILayout.FlexibleSpace();
+ }
+ GUILayout.EndVertical();
+ GUILayout.FlexibleSpace();
+ }
+ GUILayout.EndHorizontal();
+ }
+
+ public override void OnInspectorGUI()
+ {
+ var readme = (Readme)target;
+ Init();
+
+ foreach (var section in readme.sections)
+ {
+ if (!string.IsNullOrEmpty(section.heading))
+ {
+ GUILayout.Label(section.heading, HeadingStyle);
+ }
+
+ if (!string.IsNullOrEmpty(section.text))
+ {
+ GUILayout.Label(section.text, BodyStyle);
+ }
+
+ if (!string.IsNullOrEmpty(section.linkText))
+ {
+ if (LinkLabel(new GUIContent(section.linkText)))
+ {
+ Application.OpenURL(section.url);
+ }
+ }
+
+ GUILayout.Space(k_Space);
+ }
+
+ if (GUILayout.Button("Remove Readme Assets", ButtonStyle))
+ {
+ RemoveTutorial();
+ }
+ }
+
+ bool m_Initialized;
+
+ GUIStyle LinkStyle
+ {
+ get { return m_LinkStyle; }
+ }
+
+ [SerializeField]
+ GUIStyle m_LinkStyle;
+
+ GUIStyle TitleStyle
+ {
+ get { return m_TitleStyle; }
+ }
+
+ [SerializeField]
+ GUIStyle m_TitleStyle;
+
+ GUIStyle HeadingStyle
+ {
+ get { return m_HeadingStyle; }
+ }
+
+ [SerializeField]
+ GUIStyle m_HeadingStyle;
+
+ GUIStyle BodyStyle
+ {
+ get { return m_BodyStyle; }
+ }
+
+ [SerializeField]
+ GUIStyle m_BodyStyle;
+
+ GUIStyle ButtonStyle
+ {
+ get { return m_ButtonStyle; }
+ }
+
+ [SerializeField]
+ GUIStyle m_ButtonStyle;
+
+ void Init()
+ {
+ if (m_Initialized)
+ return;
+ m_BodyStyle = new GUIStyle(EditorStyles.label);
+ m_BodyStyle.wordWrap = true;
+ m_BodyStyle.fontSize = 14;
+ m_BodyStyle.richText = true;
+
+ m_TitleStyle = new GUIStyle(m_BodyStyle);
+ m_TitleStyle.fontSize = 26;
+
+ m_HeadingStyle = new GUIStyle(m_BodyStyle);
+ m_HeadingStyle.fontStyle = FontStyle.Bold;
+ m_HeadingStyle.fontSize = 18;
+
+ m_LinkStyle = new GUIStyle(m_BodyStyle);
+ m_LinkStyle.wordWrap = false;
+
+ // Match selection color which works nicely for both light and dark skins
+ m_LinkStyle.normal.textColor = new Color(0x00 / 255f, 0x78 / 255f, 0xDA / 255f, 1f);
+ m_LinkStyle.stretchWidth = false;
+
+ m_ButtonStyle = new GUIStyle(EditorStyles.miniButton);
+ m_ButtonStyle.fontStyle = FontStyle.Bold;
+
+ m_Initialized = true;
+ }
+
+ bool LinkLabel(GUIContent label, params GUILayoutOption[] options)
+ {
+ var position = GUILayoutUtility.GetRect(label, LinkStyle, options);
+
+ Handles.BeginGUI();
+ Handles.color = LinkStyle.normal.textColor;
+ Handles.DrawLine(new Vector3(position.xMin, position.yMax), new Vector3(position.xMax, position.yMax));
+ Handles.color = Color.white;
+ Handles.EndGUI();
+
+ EditorGUIUtility.AddCursorRect(position, MouseCursor.Link);
+
+ return GUI.Button(position, label, LinkStyle);
+ }
+}
diff --git a/Assets/TutorialInfo/Scripts/Editor/ReadmeEditor.cs.meta b/Assets/TutorialInfo/Scripts/Editor/ReadmeEditor.cs.meta
new file mode 100644
index 0000000..f038618
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diff --git a/Assets/TutorialInfo/Scripts/Readme.cs b/Assets/TutorialInfo/Scripts/Readme.cs
new file mode 100644
index 0000000..95f6269
--- /dev/null
+++ b/Assets/TutorialInfo/Scripts/Readme.cs
@@ -0,0 +1,16 @@
+using System;
+using UnityEngine;
+
+public class Readme : ScriptableObject
+{
+ public Texture2D icon;
+ public string title;
+ public Section[] sections;
+ public bool loadedLayout;
+
+ [Serializable]
+ public class Section
+ {
+ public string heading, text, linkText, url;
+ }
+}
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new file mode 100644
index 0000000..a88bee0
--- /dev/null
+++ b/ProjectSettings/UnityConnectSettings.asset
@@ -0,0 +1,36 @@
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new file mode 100644
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new file mode 100644
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new file mode 100644
index 0000000..482590c
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+}
\ No newline at end of file