diff --git a/Assets/CloneTypesTemplate/Editor/SceneTool.cs b/Assets/CloneTypesTemplate/Editor/SceneTool.cs index 1c6c6db..64f84cd 100644 --- a/Assets/CloneTypesTemplate/Editor/SceneTool.cs +++ b/Assets/CloneTypesTemplate/Editor/SceneTool.cs @@ -10,6 +10,23 @@ using Unity.AI.Navigation; public class SceneTool { + + [MenuItem("SceneTools/RestGameObjId")] + public static void RestGameObjId() + { + Transform[] obj = Selection.GetTransforms(SelectionMode.Deep); + for (int i = 0; i < obj.Length; i++) + { + if (obj[i].gameObject.GetComponent()) + { + long staticGameObjId = (long)GUID.NewGuid(5, 1); + obj[i].gameObject.GetComponent().SetGameObjID(staticGameObjId); + } + } + + } + + [MenuItem("SceneTools/SetNavLayerShiWaiCarRoad")]//添加寻路层车(前提是将车的寻路层添加layer CarRoad) public static void SetNavLayerShiWaiCarRoad() { diff --git a/Assets/ScenesLY/BuildingScene.unity b/Assets/ScenesLY/BuildingScene.unity index e48126b..0542abe 100644 --- a/Assets/ScenesLY/BuildingScene.unity +++ b/Assets/ScenesLY/BuildingScene.unity @@ -174,7 +174,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 77fb9be10c0901f46a68b3ee09e7972b, type: 3} m_Name: m_EditorClassIdentifier: - 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