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52 lines
1.3 KiB
52 lines
1.3 KiB
1 month ago
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using UnityEngine;
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using System.Collections;
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public class LoadShader : MonoBehaviour
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{
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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{
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#if !UNITY_WEBGL || UNITY_EDITOR
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SetShader(transform);
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#endif
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}
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// Update is called once per frame
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void Update()
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{
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}
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public void SetShader(Transform child)
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{
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if (child.childCount > 0)
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{
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for (int i = 0; i < child.childCount; i++)
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{
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SetShader(child.GetChild(i));
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}
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}
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else
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{
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if (child.GetComponent<Renderer>())
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{
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var r = child.GetComponent<Renderer>();
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foreach (var material in r.materials)
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{
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//Debug.Log(material.shader.name);
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if (material.shader.name == "Universal Render Pipeline/Lit")
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{
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StartCoroutine(setshader(material));
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}
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}
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}
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}
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}
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IEnumerator setshader(Material m)
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{
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m.shader = null;
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yield return new WaitForSeconds(0.1f);
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m.shader = Shader.Find("Universal Render Pipeline/Lit");
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}
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}
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