镇海加裂装置
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GetAreaTargetManager : MonoBehaviour
{
public Vector3 cameraInitPos = new Vector3();//相机Target初始位置
public float initDis;//相机离Target距离的初始值
public float init_X;//相机水平旋转初始值
public float init_Y;//相机竖直旋转初始值
public static GetAreaTargetManager Instance;
[SerializeField]
private List<Transform> children;
private void Awake()
{
children = new List<Transform>();
foreach (Transform item in transform)
{
children.Add(item);
}
Instance = this;
}
public Transform GetTarget(string name)
{
Transform result = null;
foreach (var item in children)
{
if (item.name == name)
{
result = item;
break;
}
}
return result;
}
}