镇海加裂装置
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using UnityEngine;
using System.Collections;
public class LoadShader : MonoBehaviour
{
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
#if !UNITY_WEBGL || UNITY_EDITOR
SetShader(transform);
#endif
}
// Update is called once per frame
void Update()
{
}
public void SetShader(Transform child)
{
if (child.childCount > 0)
{
for (int i = 0; i < child.childCount; i++)
{
SetShader(child.GetChild(i));
}
}
else
{
if (child.GetComponent<Renderer>())
{
var r = child.GetComponent<Renderer>();
foreach (var material in r.materials)
{
//Debug.Log(material.shader.name);
if (material.shader.name == "Universal Render Pipeline/Lit")
{
StartCoroutine(setshader(material));
}
}
}
}
}
IEnumerator setshader(Material m)
{
m.shader = null;
yield return new WaitForSeconds(0.1f);
m.shader = Shader.Find("Universal Render Pipeline/Lit");
}
}