using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
/// 该脚本挂在点击可实例化物体的模型上
/// 选择该模型上具体可实例化的Clone类型
///
[DisallowMultipleComponent]
public class CloneableEnums : MonoBehaviour {
public List CloneableTypes = new List();
//是否处理克隆操作点击碰撞的点
public bool isHandleCloneHitPoint;
}