using System.Collections; using System.Collections.Generic; using UnityEngine; /// /// 该脚本挂在点击可实例化物体的模型上 /// 选择该模型上具体可实例化的Clone类型 /// [DisallowMultipleComponent] public class CloneableEnums : MonoBehaviour { public List CloneableTypes = new List(); //是否处理克隆操作点击碰撞的点 public bool isHandleCloneHitPoint; }