地块常压罐区
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2 months ago
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 该脚本挂在点击可实例化物体的模型上
/// 选择该模型上具体可实例化的Clone类型
/// </summary>
[DisallowMultipleComponent]
public class CloneableEnums : MonoBehaviour {
public List<CloneObjType> CloneableTypes = new List<CloneObjType>();
//是否处理克隆操作点击碰撞的点
public bool isHandleCloneHitPoint;
}