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1 Commits
Author | SHA1 | Date |
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曹衍涛 | f89394353c | 3 months ago |
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|
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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using UnityEditor; |
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using UnityEngine.AI; |
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using System.IO; |
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using System.Text; |
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using System; |
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|
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public class SceneTool |
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{ |
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[MenuItem("SceneTool/RemoveColider")]//移除碰撞器 |
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public static void RemoveColider() |
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{ |
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{ |
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if (obj[i].GetComponent<MeshRenderer>()) |
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{ |
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if (obj[i].GetComponent<MeshCollider>()) |
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{ |
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UnityEngine.Object.DestroyImmediate(obj[i].GetComponent<MeshCollider>(), true); |
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} |
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} |
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} |
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} |
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} |
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[MenuItem("SceneTool/AddColider")]//移除碰撞器 |
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public static void AddColider() |
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{ |
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Transform[] obj = Selection.GetTransforms(SelectionMode.Deep); |
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{ |
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for (int i = 0; i < obj.Length; i++) |
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if (obj[i].GetComponent<MeshRenderer>()) |
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{ |
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if (!obj[i].GetComponent<MeshCollider>()) |
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{ |
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obj[i].gameObject.AddComponent<MeshCollider>(); |
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} |
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} |
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} |
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} |
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} |
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} |
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|
||||
using UnityEngine; |
||||
|
||||
namespace HighlightPlus.Demos { |
||||
|
||||
public class HitFxDemo : MonoBehaviour { |
||||
|
||||
public AudioClip hitSound; |
||||
|
||||
void Update() { |
||||
|
||||
if (!InputProxy.GetMouseButtonDown(0)) return; |
||||
|
||||
Ray ray = Camera.main.ScreenPointToRay(InputProxy.mousePosition); |
||||
if (Physics.Raycast(ray, out RaycastHit hitInfo)) { |
||||
HighlightEffect effect = hitInfo.collider.GetComponent<HighlightEffect>(); |
||||
if (effect == null) return; |
||||
AudioSource.PlayClipAtPoint(hitSound, hitInfo.point); |
||||
effect.HitFX(hitInfo.point); |
||||
} |
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|
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} |
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} |
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} |
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||||
using UnityEngine; |
||||
using HighlightPlus; |
||||
|
||||
namespace HighlightPlus.Demos { |
||||
|
||||
public class ManualSelectionDemo : MonoBehaviour { |
||||
|
||||
HighlightManager hm; |
||||
|
||||
public Transform objectToSelect; |
||||
|
||||
void Start() { |
||||
hm = Misc.FindObjectOfType<HighlightManager>(); |
||||
} |
||||
|
||||
void Update() { |
||||
if (Input.GetKeyDown(KeyCode.Alpha1)) { |
||||
hm.SelectObject(objectToSelect); |
||||
} |
||||
if (Input.GetKeyDown(KeyCode.Alpha2)) { |
||||
hm.ToggleObject(objectToSelect); |
||||
} |
||||
if (Input.GetKeyDown(KeyCode.Alpha3)) { |
||||
hm.UnselectObject(objectToSelect); |
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} |
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} |
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} |
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|
||||
using UnityEngine; |
||||
using HighlightPlus; |
||||
|
||||
namespace HighlightPlus.Demos { |
||||
|
||||
public class SphereHighlightEventExample : MonoBehaviour { |
||||
|
||||
HighlightEffect effect; |
||||
|
||||
void Start() { |
||||
effect = GetComponent<HighlightEffect> (); |
||||
effect.OnObjectHighlightStart += ValidateHighlightObject; |
||||
} |
||||
|
||||
|
||||
bool ValidateHighlightObject(GameObject obj) { |
||||
// You can return false to cancel highlight on this object |
||||
return true; |
||||
} |
||||
|
||||
void HighlightStart () { |
||||
Debug.Log ("Gold sphere highlighted!"); |
||||
} |
||||
|
||||
void HighlightEnd () { |
||||
Debug.Log ("Gold sphere not highlighted!"); |
||||
} |
||||
|
||||
void Update() { |
||||
if (InputProxy.GetKeyDown ("space")) { |
||||
effect.HitFX (Color.white, 0.2f); |
||||
} |
||||
if (InputProxy.GetKeyDown("c")) { |
||||
effect.SetGlowColor(new Color(Random.value, Random.value, Random.value)); |
||||
} |
||||
|
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} |
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} |
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|
||||
using UnityEngine; |
||||
using HighlightPlus; |
||||
|
||||
namespace HighlightPlus.Demos { |
||||
|
||||
public class SphereSelectionEventsExample : MonoBehaviour { |
||||
|
||||
void Start() { |
||||
HighlightManager.instance.OnObjectSelected += OnObjectSelected; |
||||
HighlightManager.instance.OnObjectUnSelected += OnObjectUnSelected; |
||||
} |
||||
|
||||
bool OnObjectSelected(GameObject go) { |
||||
Debug.Log(go.name + " selected!"); |
||||
return true; |
||||
} |
||||
|
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bool OnObjectUnSelected(GameObject go) { |
||||
Debug.Log(go.name + " un-selected!"); |
||||
return true; |
||||
} |
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|
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|
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} |
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seamlessCubemap: 0 |
||||
textureFormat: 1 |
||||
maxTextureSize: 2048 |
||||
textureSettings: |
||||
filterMode: -1 |
||||
aniso: -1 |
||||
mipBias: -1 |
||||
wrapMode: -1 |
||||
nPOTScale: 1 |
||||
lightmap: 0 |
||||
compressionQuality: 50 |
||||
spriteMode: 0 |
||||
spriteExtrude: 1 |
||||
spriteMeshType: 1 |
||||
alignment: 0 |
||||
spritePivot: {x: 0.5, y: 0.5} |
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0} |
||||
spritePixelsToUnits: 100 |
||||
alphaUsage: 1 |
||||
alphaIsTransparency: 0 |
||||
spriteTessellationDetail: -1 |
||||
textureType: 0 |
||||
textureShape: 1 |
||||
maxTextureSizeSet: 0 |
||||
compressionQualitySet: 0 |
||||
textureFormatSet: 0 |
||||
platformSettings: |
||||
- buildTarget: DefaultTexturePlatform |
||||
maxTextureSize: 2048 |
||||
textureFormat: -1 |
||||
textureCompression: 1 |
||||
compressionQuality: 50 |
||||
crunchedCompression: 0 |
||||
allowsAlphaSplitting: 0 |
||||
overridden: 0 |
||||
spriteSheet: |
||||
serializedVersion: 2 |
||||
sprites: [] |
||||
outline: [] |
||||
spritePackingTag: |
||||
userData: |
||||
assetBundleName: |
||||
assetBundleVariant: |
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fileFormatVersion: 2 |
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guid: 1d32cf5770de4a44a9450bd29d66f483 |
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guid: d6b6ed63a44dd4e0b9e9de96d34d9930 |
||||
folderAsset: yes |
||||
DefaultImporter: |
||||
externalObjects: {} |
@ -0,0 +1,2 @@
|
||||
[InternetShortcut] |
||||
URL=https://kronnect.com/guides/highlight-plus-introduction/ |
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2 |
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guid: ce8f4da9287d4b9419593b4ea8bd1a49 |
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guid: 05f4a9095f69c4ec6bc8fb97dcdbacfb |
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DefaultImporter: |
||||
externalObjects: {} |
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userData: |
@ -0,0 +1,2 @@
|
||||
[InternetShortcut] |
||||
URL=https://www.dropbox.com/s/4nx9pv977wvvrv8/Documentation.pdf?dl=0 |
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2 |
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guid: 6dfe89ffdf17ae54a86148c5d467b98a |
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guid: 6e3af944b32d74aaa9bd0bb1850bed61 |
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DefaultImporter: |
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externalObjects: {} |
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userData: |
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fileFormatVersion: 2 |
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guid: 782ce379ea1624a349b1c53de1f90c95 |
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DefaultImporter: |
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externalObjects: {} |
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userData: |
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assetBundleName: |
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assetBundleVariant: |
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fileFormatVersion: 2 |
||||
guid: c1cfaabf0583f44b4871807a898aaf31 |
||||
folderAsset: yes |
||||
timeCreated: 1542886534 |
||||
licenseType: Store |
||||
DefaultImporter: |
||||
userData: |
||||
assetBundleName: |
||||
assetBundleVariant: |
@ -0,0 +1,765 @@
|
||||
using System.Collections.Generic; |
||||
using UnityEditor; |
||||
using UnityEngine; |
||||
using UnityEngine.Rendering; |
||||
using UnityEngine.Rendering.Universal; |
||||
|
||||
namespace HighlightPlus { |
||||
|
||||
[CustomEditor(typeof(HighlightEffect))] |
||||
[CanEditMultipleObjects] |
||||
public class HighlightEffectEditor : Editor { |
||||
|
||||
#pragma warning disable 0618 |
||||
|
||||
SerializedProperty profile, profileSync, camerasLayerMask, ignoreObjectVisibility, reflectionProbes, GPUInstancing, optimizeSkinnedMesh; |
||||
SerializedProperty ignore, effectGroup, effectGroupLayer, effectNameFilter, effectNameUseRegEx, combineMeshes, alphaCutOff, cullBackFaces, normalsOption; |
||||
SerializedProperty highlighted, fadeInDuration, fadeOutDuration, flipY, constantWidth, subMeshMask; |
||||
SerializedProperty overlay, overlayMode, overlayColor, overlayAnimationSpeed, overlayMinIntensity, overlayBlending, overlayTexture, overlayTextureUVSpace, overlayTextureScale, overlayTextureScrolling, overlayVisibility; |
||||
SerializedProperty outline, outlineColor, outlineColorStyle, outlineGradient, outlineGradientInLocalSpace, outlineBlurPasses, outlineWidth, outlineQuality, outlineEdgeMode, outlineEdgeThreshold, outlineSharpness; |
||||
SerializedProperty outlineDownsampling, outlineVisibility, outlineBlitDebug, outlineIndependent, outlineContourStyle, outlineMaskMode; |
||||
SerializedProperty glow, glowWidth, glowQuality, glowBlurMethod, glowDownsampling, glowHQColor, glowDithering, glowDitheringStyle, glowMagicNumber1, glowMagicNumber2, glowAnimationSpeed; |
||||
SerializedProperty glowBlendPasses, glowPasses, glowVisibility, glowBlendMode, glowBlitDebug, glowMaskMode; |
||||
SerializedProperty innerGlow, innerGlowWidth, innerGlowColor, innerGlowBlendMode, innerGlowVisibility; |
||||
SerializedProperty seeThrough, seeThroughOccluderMask, seeThroughOccluderMaskAccurate, seeThroughOccluderThreshold, seeThroughOccluderCheckInterval, seeThroughOccluderCheckIndividualObjects, seeThroughDepthOffset, seeThroughMaxDepth; |
||||
SerializedProperty seeThroughIntensity, seeThroughTintAlpha, seeThroughTintColor, seeThroughNoise, seeThroughBorder, seeThroughBorderWidth, seeThroughBorderColor, seeThroughOrdered, seeThroughBorderOnly, seeThroughTexture, seeThroughTextureUVSpace, seeThroughTextureScale, seeThroughChildrenSortingMode; |
||||
SerializedProperty targetFX, targetFXTexture, targetFXColor, targetFXCenter, targetFXRotationSpeed, targetFXInitialScale, targetFXEndScale, targetFXScaleToRenderBounds, targetFXUseEnclosingBounds, targetFXOffset; |
||||
SerializedProperty targetFXAlignToGround, targetFXFadePower, targetFXGroundMaxDistance, targetFXGroundLayerMask, targetFXTransitionDuration, targetFXStayDuration, targetFXVisibility; |
||||
SerializedProperty hitFxInitialIntensity, hitFxMode, hitFxFadeOutDuration, hitFxColor, hitFxRadius; |
||||
SerializedProperty cameraDistanceFade, cameraDistanceFadeNear, cameraDistanceFadeFar; |
||||
HighlightEffect thisEffect; |
||||
bool profileChanged, enableProfileApply; |
||||
|
||||
UniversalRenderPipelineAsset pipe; |
||||
bool expandGeneralSettings, expandHighlightOptions; |
||||
bool showCurrentOccluders; |
||||
const string HP_GENERAL_SETTINGS = "HPGeneralSettings"; |
||||
const string HP_HIGHLIGHT_OPTIONS = "HPHighlightOptions"; |
||||
GUIStyle foldoutBold; |
||||
|
||||
void OnEnable() { |
||||
expandGeneralSettings = EditorPrefs.GetBool("HPGeneralSettings", true); |
||||
expandHighlightOptions = EditorPrefs.GetBool("HPHighlightOptions", true); |
||||
|
||||
profile = serializedObject.FindProperty("profile"); |
||||
profileSync = serializedObject.FindProperty("profileSync"); |
||||
camerasLayerMask = serializedObject.FindProperty("camerasLayerMask"); |
||||
ignoreObjectVisibility = serializedObject.FindProperty("ignoreObjectVisibility"); |
||||
reflectionProbes = serializedObject.FindProperty("reflectionProbes"); |
||||
optimizeSkinnedMesh = serializedObject.FindProperty("optimizeSkinnedMesh"); |
||||
normalsOption = serializedObject.FindProperty("normalsOption"); |
||||
GPUInstancing = serializedObject.FindProperty("GPUInstancing"); |
||||
ignore = serializedObject.FindProperty("ignore"); |
||||
effectGroup = serializedObject.FindProperty("effectGroup"); |
||||
effectGroupLayer = serializedObject.FindProperty("effectGroupLayer"); |
||||
effectNameFilter = serializedObject.FindProperty("effectNameFilter"); |
||||
effectNameUseRegEx = serializedObject.FindProperty("effectNameUseRegEx"); |
||||
combineMeshes = serializedObject.FindProperty("combineMeshes"); |
||||
alphaCutOff = serializedObject.FindProperty("alphaCutOff"); |
||||
cullBackFaces = serializedObject.FindProperty("cullBackFaces"); |
||||
highlighted = serializedObject.FindProperty("_highlighted"); |
||||
fadeInDuration = serializedObject.FindProperty("fadeInDuration"); |
||||
fadeOutDuration = serializedObject.FindProperty("fadeOutDuration"); |
||||
flipY = serializedObject.FindProperty("flipY"); |
||||
constantWidth = serializedObject.FindProperty("constantWidth"); |
||||
subMeshMask = serializedObject.FindProperty("subMeshMask"); |
||||
overlay = serializedObject.FindProperty("overlay"); |
||||
overlayMode = serializedObject.FindProperty("overlayMode"); |
||||
overlayColor = serializedObject.FindProperty("overlayColor"); |
||||
overlayAnimationSpeed = serializedObject.FindProperty("overlayAnimationSpeed"); |
||||
overlayMinIntensity = serializedObject.FindProperty("overlayMinIntensity"); |
||||
overlayBlending = serializedObject.FindProperty("overlayBlending"); |
||||
overlayTexture = serializedObject.FindProperty("overlayTexture"); |
||||
overlayTextureUVSpace = serializedObject.FindProperty("overlayTextureUVSpace"); |
||||
overlayTextureScale = serializedObject.FindProperty("overlayTextureScale"); |
||||
overlayTextureScrolling = serializedObject.FindProperty("overlayTextureScrolling"); |
||||
overlayVisibility = serializedObject.FindProperty("overlayVisibility"); |
||||
outline = serializedObject.FindProperty("outline"); |
||||
outlineColor = serializedObject.FindProperty("outlineColor"); |
||||
outlineColorStyle = serializedObject.FindProperty("outlineColorStyle"); |
||||
outlineGradient = serializedObject.FindProperty("outlineGradient"); |
||||
outlineGradientInLocalSpace = serializedObject.FindProperty("outlineGradientInLocalSpace"); |
||||
outlineWidth = serializedObject.FindProperty("outlineWidth"); |
||||
outlineBlurPasses = serializedObject.FindProperty("outlineBlurPasses"); |
||||
outlineQuality = serializedObject.FindProperty("outlineQuality"); |
||||
outlineEdgeMode = serializedObject.FindProperty("outlineEdgeMode"); |
||||
outlineEdgeThreshold = serializedObject.FindProperty("outlineEdgeThreshold"); |
||||
outlineSharpness = serializedObject.FindProperty("outlineSharpness"); |
||||
outlineDownsampling = serializedObject.FindProperty("outlineDownsampling"); |
||||
outlineVisibility = serializedObject.FindProperty("outlineVisibility"); |
||||
outlineBlitDebug = serializedObject.FindProperty("outlineBlitDebug"); |
||||
outlineIndependent = serializedObject.FindProperty("outlineIndependent"); |
||||
outlineContourStyle = serializedObject.FindProperty("outlineContourStyle"); |
||||
outlineMaskMode = serializedObject.FindProperty("outlineMaskMode"); |
||||
glow = serializedObject.FindProperty("glow"); |
||||
glowWidth = serializedObject.FindProperty("glowWidth"); |
||||
glowQuality = serializedObject.FindProperty("glowQuality"); |
||||
glowBlurMethod = serializedObject.FindProperty("glowBlurMethod"); |
||||
glowHQColor = serializedObject.FindProperty("glowHQColor"); |
||||
glowAnimationSpeed = serializedObject.FindProperty("glowAnimationSpeed"); |
||||
glowBlendPasses = serializedObject.FindProperty("glowBlendPasses"); |
||||
glowDithering = serializedObject.FindProperty("glowDithering"); |
||||
glowDitheringStyle = serializedObject.FindProperty("glowDitheringStyle"); |
||||
glowMagicNumber1 = serializedObject.FindProperty("glowMagicNumber1"); |
||||
glowMagicNumber2 = serializedObject.FindProperty("glowMagicNumber2"); |
||||
glowAnimationSpeed = serializedObject.FindProperty("glowAnimationSpeed"); |
||||
glowPasses = serializedObject.FindProperty("glowPasses"); |
||||
glowVisibility = serializedObject.FindProperty("glowVisibility"); |
||||
glowBlendMode = serializedObject.FindProperty("glowBlendMode"); |
||||
glowBlitDebug = serializedObject.FindProperty("glowBlitDebug"); |
||||
glowMaskMode = serializedObject.FindProperty("glowMaskMode"); |
||||
glowDownsampling = serializedObject.FindProperty("glowDownsampling"); |
||||
innerGlow = serializedObject.FindProperty("innerGlow"); |
||||
innerGlowColor = serializedObject.FindProperty("innerGlowColor"); |
||||
innerGlowWidth = serializedObject.FindProperty("innerGlowWidth"); |
||||
innerGlowBlendMode = serializedObject.FindProperty("innerGlowBlendMode"); |
||||
innerGlowVisibility = serializedObject.FindProperty("innerGlowVisibility"); |
||||
seeThrough = serializedObject.FindProperty("seeThrough"); |
||||
seeThroughOccluderMask = serializedObject.FindProperty("seeThroughOccluderMask"); |
||||
seeThroughOccluderMaskAccurate = serializedObject.FindProperty("seeThroughOccluderMaskAccurate"); |
||||
seeThroughOccluderThreshold = serializedObject.FindProperty("seeThroughOccluderThreshold"); |
||||
seeThroughOccluderCheckInterval = serializedObject.FindProperty("seeThroughOccluderCheckInterval"); |
||||
seeThroughOccluderCheckIndividualObjects = serializedObject.FindProperty("seeThroughOccluderCheckIndividualObjects"); |
||||
seeThroughDepthOffset = serializedObject.FindProperty("seeThroughDepthOffset"); |
||||
seeThroughMaxDepth = serializedObject.FindProperty("seeThroughMaxDepth"); |
||||
seeThroughIntensity = serializedObject.FindProperty("seeThroughIntensity"); |
||||
seeThroughTintAlpha = serializedObject.FindProperty("seeThroughTintAlpha"); |
||||
seeThroughTintColor = serializedObject.FindProperty("seeThroughTintColor"); |
||||
seeThroughNoise = serializedObject.FindProperty("seeThroughNoise"); |
||||
seeThroughBorder = serializedObject.FindProperty("seeThroughBorder"); |
||||
seeThroughBorderWidth = serializedObject.FindProperty("seeThroughBorderWidth"); |
||||
seeThroughBorderColor = serializedObject.FindProperty("seeThroughBorderColor"); |
||||
seeThroughOrdered = serializedObject.FindProperty("seeThroughOrdered"); |
||||
seeThroughBorderOnly = serializedObject.FindProperty("seeThroughBorderOnly"); |
||||
seeThroughTexture = serializedObject.FindProperty("seeThroughTexture"); |
||||
seeThroughTextureScale = serializedObject.FindProperty("seeThroughTextureScale"); |
||||
seeThroughTextureUVSpace = serializedObject.FindProperty("seeThroughTextureUVSpace"); |
||||
seeThroughChildrenSortingMode = serializedObject.FindProperty("seeThroughChildrenSortingMode"); |
||||
targetFX = serializedObject.FindProperty("targetFX"); |
||||
targetFXTexture = serializedObject.FindProperty("targetFXTexture"); |
||||
targetFXRotationSpeed = serializedObject.FindProperty("targetFXRotationSpeed"); |
||||
targetFXInitialScale = serializedObject.FindProperty("targetFXInitialScale"); |
||||
targetFXEndScale = serializedObject.FindProperty("targetFXEndScale"); |
||||
targetFXScaleToRenderBounds = serializedObject.FindProperty("targetFXScaleToRenderBounds"); |
||||
targetFXUseEnclosingBounds = serializedObject.FindProperty("targetFXUseEnclosingBounds"); |
||||
targetFXOffset = serializedObject.FindProperty("targetFXOffset"); |
||||
targetFXAlignToGround = serializedObject.FindProperty("targetFXAlignToGround"); |
||||
targetFXFadePower = serializedObject.FindProperty("targetFXFadePower"); |
||||
targetFXGroundMaxDistance = serializedObject.FindProperty("targetFXGroundMaxDistance"); |
||||
targetFXGroundLayerMask = serializedObject.FindProperty("targetFXGroundLayerMask"); |
||||
targetFXColor = serializedObject.FindProperty("targetFXColor"); |
||||
targetFXCenter = serializedObject.FindProperty("targetFXCenter"); |
||||
targetFXTransitionDuration = serializedObject.FindProperty("targetFXTransitionDuration"); |
||||
targetFXStayDuration = serializedObject.FindProperty("targetFXStayDuration"); |
||||
targetFXVisibility = serializedObject.FindProperty("targetFXVisibility"); |
||||
hitFxInitialIntensity = serializedObject.FindProperty("hitFxInitialIntensity"); |
||||
hitFxMode = serializedObject.FindProperty("hitFxMode"); |
||||
hitFxFadeOutDuration = serializedObject.FindProperty("hitFxFadeOutDuration"); |
||||
hitFxColor = serializedObject.FindProperty("hitFxColor"); |
||||
hitFxRadius = serializedObject.FindProperty("hitFxRadius"); |
||||
cameraDistanceFade = serializedObject.FindProperty("cameraDistanceFade"); |
||||
cameraDistanceFadeNear = serializedObject.FindProperty("cameraDistanceFadeNear"); |
||||
cameraDistanceFadeFar = serializedObject.FindProperty("cameraDistanceFadeFar"); |
||||
|
||||
thisEffect = (HighlightEffect)target; |
||||
thisEffect.Refresh(); |
||||
} |
||||
|
||||
|
||||
private void OnDisable() { |
||||
EditorPrefs.SetBool(HP_GENERAL_SETTINGS, expandGeneralSettings); |
||||
EditorPrefs.SetBool(HP_HIGHLIGHT_OPTIONS, expandHighlightOptions); |
||||
} |
||||
|
||||
|
||||
public override void OnInspectorGUI() { |
||||
|
||||
EditorGUILayout.Separator(); |
||||
|
||||
// URP setup helpers |
||||
pipe = GraphicsSettings.currentRenderPipeline as UniversalRenderPipelineAsset; |
||||
if (pipe == null) { |
||||
EditorGUILayout.HelpBox("You must assign the Universal Rendering Pipeline asset in Project Settings / Graphics. Then, add the Highlight Plus Scriptable Render Feature to the list of Renderer Features of the Forward Renderer.", MessageType.Error); |
||||
if (GUILayout.Button("Watch Setup Video Tutorial")) { |
||||
Application.OpenURL("https://youtu.be/EgyBs8v9aRI"); |
||||
} |
||||
return; |
||||
} |
||||
|
||||
if (!HighlightPlusRenderPassFeature.installed) { |
||||
EditorGUILayout.HelpBox("Highlight Plus Render Feature must be added to the list of features of the Forward Renderer in the Universal Rendering Pipeline asset.", MessageType.Warning); |
||||
if (GUILayout.Button("Watch Setup Video Tutorial")) { |
||||
Application.OpenURL("https://youtu.be/EgyBs8v9aRI"); |
||||
} |
||||
if (GUILayout.Button("Go to Universal Rendering Pipeline Asset")) { |
||||
Selection.activeObject = pipe; |
||||
} |
||||
EditorGUILayout.Separator(); |
||||
} |
||||
|
||||
bool isManager = IsDefaultEffectUsedByManager(); |
||||
serializedObject.Update(); |
||||
|
||||
bool isMeshObject = !thisEffect.spriteMode; |
||||
|
||||
if (foldoutBold == null) { |
||||
foldoutBold = new GUIStyle(EditorStyles.foldout); |
||||
foldoutBold.fontStyle = FontStyle.Bold; |
||||
} |
||||
|
||||
EditorGUILayout.BeginHorizontal(); |
||||
HighlightProfile prevProfile = (HighlightProfile)profile.objectReferenceValue; |
||||
EditorGUILayout.PropertyField(profile, new GUIContent("Profile", "Create or load stored presets.")); |
||||
if (profile.objectReferenceValue != null) { |
||||
|
||||
if (prevProfile != profile.objectReferenceValue) { |
||||
profileChanged = true; |
||||
} |
||||
|
||||
EditorGUILayout.EndHorizontal(); |
||||
EditorGUILayout.BeginHorizontal(); |
||||
GUILayout.Label("", GUILayout.Width(EditorGUIUtility.labelWidth)); |
||||
if (GUILayout.Button(new GUIContent("Create", "Creates a new profile which is a copy of the current settings."), GUILayout.Width(60))) { |
||||
CreateProfile(); |
||||
profileChanged = false; |
||||
enableProfileApply = false; |
||||
GUIUtility.ExitGUI(); |
||||
return; |
||||
} |
||||
if (GUILayout.Button(new GUIContent("Load", "Updates settings with the profile configuration."), GUILayout.Width(60))) { |
||||
profileChanged = true; |
||||
} |
||||
GUI.enabled = enableProfileApply; |
||||
if (GUILayout.Button(new GUIContent("Save", "Updates profile configuration with changes in this inspector."), GUILayout.Width(60))) { |
||||
enableProfileApply = false; |
||||
profileChanged = false; |
||||
thisEffect.profile.Save(thisEffect); |
||||
EditorUtility.SetDirty(thisEffect.profile); |
||||
GUIUtility.ExitGUI(); |
||||
return; |
||||
} |
||||
GUI.enabled = true; |
||||
if (GUILayout.Button(new GUIContent("Locate", "Finds the profile in the project"), GUILayout.Width(60))) { |
||||
if (thisEffect.profile != null) { |
||||
Selection.activeObject = thisEffect.profile; |
||||
EditorGUIUtility.PingObject(thisEffect.profile); |
||||
} |
||||
} |
||||
EditorGUILayout.EndHorizontal(); |
||||
EditorGUILayout.PropertyField(profileSync, new GUIContent("Sync With Profile", "If disabled, profile settings will only be loaded when clicking 'Load' which allows you to customize settings after loading a profile and keep those changes.")); |
||||
EditorGUILayout.BeginHorizontal(); |
||||
} else { |
||||
if (GUILayout.Button(new GUIContent("Create", "Creates a new profile which is a copy of the current settings."), GUILayout.Width(60))) { |
||||
CreateProfile(); |
||||
GUIUtility.ExitGUI(); |
||||
return; |
||||
} |
||||
} |
||||
EditorGUILayout.EndHorizontal(); |
||||
|
||||
|
||||
if (isManager) { |
||||
EditorGUILayout.HelpBox("These are default settings for highlighted objects. If the highlighted object already has a Highlight Effect component, those properties will be used.", MessageType.Info); |
||||
} |
||||
|
||||
expandGeneralSettings = EditorGUILayout.Foldout(expandGeneralSettings, "General Settings", true, foldoutBold); |
||||
if (expandGeneralSettings) { |
||||
EditorGUILayout.PropertyField(camerasLayerMask); |
||||
EditorGUILayout.PropertyField(ignoreObjectVisibility); |
||||
if (thisEffect.staticChildren) { |
||||
EditorGUILayout.HelpBox("This GameObject or one of its children is marked as static. If highlight is not visible, add a MeshCollider to them (the MeshCollider can be disabled).", MessageType.Warning); |
||||
} |
||||
|
||||
EditorGUILayout.PropertyField(reflectionProbes); |
||||
|
||||
if (isMeshObject) { |
||||
EditorGUILayout.PropertyField(normalsOption); |
||||
} |
||||
EditorGUILayout.PropertyField(optimizeSkinnedMesh); |
||||
if (isMeshObject || optimizeSkinnedMesh.boolValue) { |
||||
EditorGUILayout.PropertyField(GPUInstancing); |
||||
} |
||||
EditorGUILayout.Separator(); |
||||
} |
||||
|
||||
if (!isManager) { |
||||
EditorGUILayout.LabelField("State", EditorStyles.boldLabel); |
||||
if (isManager) { |
||||
EditorGUILayout.LabelField(new GUIContent("Highlighted", "Highlight state (controlled by Highlight Manager)."), new GUIContent(thisEffect.highlighted.ToString())); |
||||
} else { |
||||
EditorGUILayout.PropertyField(highlighted); |
||||
} |
||||
EditorGUILayout.LabelField(new GUIContent("Selected", "Selection state (used by Highlight Trigger or Manager) when using multi-selection option."), new GUIContent(thisEffect.isSelected.ToString())); |
||||
EditorGUILayout.Separator(); |
||||
} |
||||
|
||||
EditorGUILayout.BeginHorizontal(); |
||||
expandHighlightOptions = EditorGUILayout.Foldout(expandHighlightOptions, "Highlight Options", true, foldoutBold); |
||||
if (!isMeshObject) { |
||||
GUILayout.Label(new GUIContent("SPRITE MODE", "Highlight Effect over sprites. Some effects are not available in sprite mode"), EditorStyles.centeredGreyMiniLabel); |
||||
} |
||||
if (GUILayout.Button("Help", GUILayout.Width(50))) { |
||||
EditorUtility.DisplayDialog("Quick Help", "Move the mouse over a setting for a short description.\n\nVisit kronnect.com's forum for support, questions and more cool assets.\n\nIf you like Highlight Plus please rate it or leave a review on the Asset Store! Thanks.", "Ok"); |
||||
} |
||||
EditorGUILayout.EndHorizontal(); |
||||
if (expandHighlightOptions) { |
||||
EditorGUI.BeginChangeCheck(); |
||||
if (!isManager) { |
||||
EditorGUILayout.PropertyField(ignore, new GUIContent("Ignore", "This object won't be highlighted.")); |
||||
} |
||||
if (!ignore.boolValue) { |
||||
EditorGUILayout.PropertyField(effectGroup, new GUIContent("Include", "Additional objects to highlight. Pro tip: when highlighting multiple objects at the same time include them in the same layer or under the same parent.")); |
||||
if (effectGroup.intValue == (int)TargetOptions.LayerInScene || effectGroup.intValue == (int)TargetOptions.LayerInChildren) { |
||||
EditorGUI.indentLevel++; |
||||
EditorGUILayout.PropertyField(effectGroupLayer, new GUIContent("Layer")); |
||||
EditorGUI.indentLevel--; |
||||
} |
||||
if (effectGroup.intValue != (int)TargetOptions.OnlyThisObject && effectGroup.intValue != (int)TargetOptions.Scripting) { |
||||
EditorGUI.indentLevel++; |
||||
EditorGUILayout.PropertyField(effectNameFilter, new GUIContent("Object Name Filter")); |
||||
if (effectNameUseRegEx.boolValue && !string.IsNullOrEmpty(thisEffect.lastRegExError)) { |
||||
EditorGUILayout.HelpBox(thisEffect.lastRegExError, MessageType.Error); |
||||
} |
||||
EditorGUILayout.BeginHorizontal(); |
||||
EditorGUILayout.PropertyField(effectNameUseRegEx, new GUIContent("Use Regular Expressions", "If enabled, the Object Name Filter is a regular expression.")); |
||||
if (effectNameUseRegEx.boolValue) { |
||||
if (GUILayout.Button("Help", GUILayout.Width(50))) { |
||||
if (EditorUtility.DisplayDialog("Regular Expressions", "Check the online Microsoft documentation for regular expressions syntax. You can also use ChatGPT to obtain regular expressions patterns. Some examples:\n^[^A].* will match any name not starting with an A\n.*[^\\d]$ matches any name not ending in a number.", "Online Reference", "Close")) { |
||||
Application.OpenURL("https://learn.microsoft.com/en-us/dotnet/standard/base-types/regular-expression-language-quick-reference"); |
||||
} |
||||
} |
||||
} |
||||
EditorGUILayout.EndHorizontal(); |
||||
if (isMeshObject) { |
||||
EditorGUILayout.BeginHorizontal(); |
||||
EditorGUILayout.PropertyField(combineMeshes); |
||||
if (combineMeshes.boolValue) { |
||||
if (GUILayout.Button("Refresh", GUILayout.Width(70))) { |
||||
thisEffect.Refresh(true); |
||||
} |
||||
} |
||||
EditorGUILayout.EndHorizontal(); |
||||
} |
||||
EditorGUI.indentLevel--; |
||||
} |
||||
EditorGUILayout.PropertyField(alphaCutOff, new GUIContent("Alpha Cut Off", "Only for semi-transparent objects. Leave this to zero for normal opaque objects.")); |
||||
if (isMeshObject) { |
||||
EditorGUILayout.PropertyField(cullBackFaces); |
||||
} |
||||
EditorGUILayout.PropertyField(fadeInDuration); |
||||
EditorGUILayout.PropertyField(fadeOutDuration); |
||||
EditorGUILayout.PropertyField(cameraDistanceFade); |
||||
if (cameraDistanceFade.boolValue) { |
||||
EditorGUI.indentLevel++; |
||||
EditorGUILayout.PropertyField(cameraDistanceFadeNear, new GUIContent("Near Distance")); |
||||
EditorGUILayout.PropertyField(cameraDistanceFadeFar, new GUIContent("Far Distance")); |
||||
EditorGUI.indentLevel--; |
||||
} |
||||
if ((outlineQuality.intValue == (int)QualityLevel.Highest && outline.floatValue > 0) || (glowQuality.intValue == (int)QualityLevel.Highest && glow.floatValue > 0)) { |
||||
EditorGUILayout.PropertyField(flipY, new GUIContent("Flip Y Fix", "Flips outline/glow effect to fix bug introduced in Unity 2019.1.0 when VR is enabled.")); |
||||
} |
||||
if (glowQuality.intValue != (int)QualityLevel.Highest || outlineQuality.intValue != (int)QualityLevel.Highest) { |
||||
EditorGUILayout.PropertyField(constantWidth, new GUIContent("Constant Width", "Compensates outline/glow width with depth increase.")); |
||||
} |
||||
if (isMeshObject) { |
||||
EditorGUILayout.PropertyField(subMeshMask); |
||||
EditorGUILayout.PropertyField(outlineIndependent, new GUIContent("Independent", "Do not combine outline or glow with other highlighted objects.")); |
||||
} |
||||
} |
||||
} |
||||
|
||||
if (!ignore.boolValue) { |
||||
EditorGUILayout.Separator(); |
||||
EditorGUILayout.LabelField("Effects", EditorStyles.boldLabel); |
||||
|
||||
EditorGUILayout.BeginVertical(GUI.skin.box); |
||||
DrawSectionField(outline, "Outline", outline.floatValue > 0); |
||||
if (outline.floatValue > 0) { |
||||
EditorGUI.indentLevel++; |
||||
if (isMeshObject) { |
||||
EditorGUILayout.BeginHorizontal(); |
||||
QualityPropertyField(outlineQuality); |
||||
if (outlineQuality.intValue == (int)QualityLevel.Highest) { |
||||
GUILayout.Label("(Screen-Space Effect)"); |
||||
} else { |
||||
GUILayout.Label("(Mesh-based Effect)"); |
||||
} |
||||
EditorGUILayout.EndHorizontal(); |
||||
} |
||||
CheckVRSupport(outlineQuality.intValue); |
||||
if (outlineQuality.intValue == (int)QualityLevel.Highest) { |
||||
EditorGUILayout.PropertyField(outlineEdgeMode, new GUIContent("Edges")); |
||||
if (outlineEdgeMode.intValue == (int)OutlineEdgeMode.Any) { |
||||
EditorGUILayout.PropertyField(outlineEdgeThreshold, new GUIContent("Edge Detection Threshold")); |
||||
} |
||||
EditorGUILayout.PropertyField(outlineContourStyle, new GUIContent("Contour Style")); |
||||
EditorGUILayout.PropertyField(outlineWidth, new GUIContent("Width")); |
||||
EditorGUILayout.PropertyField(outlineColor, new GUIContent("Color")); |
||||
EditorGUILayout.PropertyField(outlineBlurPasses, new GUIContent("Blur Passes")); |
||||
EditorGUILayout.PropertyField(outlineSharpness, new GUIContent("Sharpness")); |
||||
} else { |
||||
EditorGUILayout.PropertyField(outlineWidth, new GUIContent("Width")); |
||||
EditorGUILayout.PropertyField(outlineColorStyle, new GUIContent("Color Style")); |
||||
switch ((ColorStyle)outlineColorStyle.intValue) { |
||||
case ColorStyle.SingleColor: |
||||
EditorGUILayout.PropertyField(outlineColor, new GUIContent("Color")); |
||||
break; |
||||
case ColorStyle.Gradient: |
||||
EditorGUI.indentLevel++; |
||||
EditorGUILayout.PropertyField(outlineGradient, new GUIContent("Gradient")); |
||||
EditorGUILayout.PropertyField(outlineGradientInLocalSpace, new GUIContent("In Local Space")); |
||||
EditorGUI.indentLevel--; |
||||
break; |
||||
} |
||||
} |
||||
if (outlineQuality.intValue == (int)QualityLevel.Highest && outlineEdgeMode.intValue != (int)OutlineEdgeMode.Any) { |
||||
CheckDepthTextureSupport("Highest Quality"); |
||||
EditorGUILayout.PropertyField(outlineDownsampling, new GUIContent("Downsampling")); |
||||
} |
||||
|
||||
if (outlineQuality.intValue == (int)QualityLevel.Highest && (glow.floatValue > 0 && glowQuality.intValue == (int)QualityLevel.Highest)) { |
||||
outlineVisibility.intValue = glowVisibility.intValue; |
||||
} |
||||
EditorGUILayout.PropertyField(outlineVisibility, new GUIContent("Visibility")); |
||||
if (outlineQuality.intValue == (int)QualityLevel.Highest) { |
||||
EditorGUILayout.PropertyField(outlineBlitDebug, new GUIContent("Debug View", "Shows the blitting rectangle on the screen.")); |
||||
if (!Application.isPlaying && outlineBlitDebug.boolValue && (!HighlightPlusRenderPassFeature.showingInEditMode || !highlighted.boolValue)) { |
||||
EditorGUILayout.HelpBox("Enable \"Preview In Editor\" in the Highlight Render Feature and \"Highlighted\" to display the outline Debug View.", MessageType.Warning); |
||||
} |
||||
} |
||||
EditorGUILayout.PropertyField(outlineMaskMode, new GUIContent("Mask Mode")); |
||||
EditorGUI.indentLevel--; |
||||
} |
||||
EditorGUILayout.EndVertical(); |
||||
|
||||
EditorGUILayout.BeginVertical(GUI.skin.box); |
||||
DrawSectionField(glow, "Outer Glow", glow.floatValue > 0); |
||||
if (glow.floatValue > 0) { |
||||
EditorGUI.indentLevel++; |
||||
if (isMeshObject) { |
||||
EditorGUILayout.BeginHorizontal(); |
||||
QualityPropertyField(glowQuality); |
||||
if (glowQuality.intValue == (int)QualityLevel.Highest) { |
||||
GUILayout.Label("(Screen-Space Effect)"); |
||||
} else { |
||||
GUILayout.Label("(Mesh-based Effect)"); |
||||
} |
||||
EditorGUILayout.EndHorizontal(); |
||||
} |
||||
CheckVRSupport(glowQuality.intValue); |
||||
if (glowQuality.intValue == (int)QualityLevel.Highest) { |
||||
CheckDepthTextureSupport("Highest Quality"); |
||||
EditorGUILayout.PropertyField(outlineContourStyle, new GUIContent("Contour Style")); |
||||
EditorGUILayout.PropertyField(glowWidth, new GUIContent("Width")); |
||||
EditorGUILayout.PropertyField(glowHQColor, new GUIContent("Color")); |
||||
EditorGUILayout.PropertyField(glowBlurMethod, new GUIContent("Blur Method", "Gaussian: better quality. Kawase: faster.")); |
||||
EditorGUILayout.PropertyField(glowDownsampling, new GUIContent("Downsampling")); |
||||
} else { |
||||
EditorGUILayout.PropertyField(glowWidth, new GUIContent("Width")); |
||||
} |
||||
EditorGUILayout.PropertyField(glowMaskMode, new GUIContent("Mask Mode")); |
||||
if (glowQuality.intValue == (int)QualityLevel.Highest) { |
||||
EditorGUILayout.PropertyField(glowVisibility, new GUIContent("Visibility")); |
||||
EditorGUILayout.PropertyField(glowBlendMode, new GUIContent("Blend Mode")); |
||||
} else { |
||||
EditorGUILayout.PropertyField(glowVisibility, new GUIContent("Visibility")); |
||||
EditorGUILayout.PropertyField(glowDithering, new GUIContent("Dithering")); |
||||
if (glowDithering.floatValue > 0) { |
||||
EditorGUI.indentLevel++; |
||||
EditorGUILayout.PropertyField(glowDitheringStyle, new GUIContent("Style")); |
||||
if (glowDitheringStyle.intValue == (int)GlowDitheringStyle.Pattern) { |
||||
EditorGUILayout.PropertyField(glowMagicNumber1, new GUIContent("Magic Number 1")); |
||||
EditorGUILayout.PropertyField(glowMagicNumber2, new GUIContent("Magic Number 2")); |
||||
} |
||||
EditorGUI.indentLevel--; |
||||
} |
||||
EditorGUILayout.PropertyField(glowBlendPasses, new GUIContent("Blend Passes")); |
||||
if (!glowBlendPasses.boolValue) { |
||||
HighlightEffect ef = (HighlightEffect)target; |
||||
if (ef.glowPasses != null) { |
||||
for (int k = 0; k < ef.glowPasses.Length - 1; k++) { |
||||
if (ef.glowPasses[k].offset > ef.glowPasses[k + 1].offset) { |
||||
EditorGUILayout.HelpBox("Glow pass " + k + " has a greater offset than the next one. Reduce it to ensure the next glow pass is visible.", MessageType.Warning); |
||||
} |
||||
} |
||||
} |
||||
} |
||||
EditorGUILayout.PropertyField(glowPasses, true); |
||||
} |
||||
EditorGUILayout.PropertyField(glowAnimationSpeed, new GUIContent("Animation Speed")); |
||||
if (glowQuality.intValue == (int)QualityLevel.Highest) { |
||||
EditorGUILayout.PropertyField(glowBlitDebug, new GUIContent("Debug View", "Shows the blitting rectangle on the screen.")); |
||||
if (!Application.isPlaying && glowBlitDebug.boolValue && (!HighlightPlusRenderPassFeature.showingInEditMode || !highlighted.boolValue)) { |
||||
EditorGUILayout.HelpBox("Enable \"Preview In Editor\" in the Highlight Render Feature and \"Highlighted\" to display the glow Debug View.", MessageType.Warning); |
||||
} |
||||
} |
||||
EditorGUI.indentLevel--; |
||||
} |
||||
EditorGUILayout.EndVertical(); |
||||
|
||||
if (isMeshObject) { |
||||
EditorGUILayout.BeginVertical(GUI.skin.box); |
||||
DrawSectionField(innerGlow, "Inner Glow", innerGlow.floatValue > 0); |
||||
if (innerGlow.floatValue > 0) { |
||||
EditorGUI.indentLevel++; |
||||
EditorGUILayout.PropertyField(innerGlowColor, new GUIContent("Color")); |
||||
EditorGUILayout.PropertyField(innerGlowWidth, new GUIContent("Width")); |
||||
EditorGUILayout.PropertyField(innerGlowBlendMode, new GUIContent("Blend Mode")); |
||||
EditorGUILayout.PropertyField(innerGlowVisibility, new GUIContent("Visibility")); |
||||
EditorGUI.indentLevel--; |
||||
} |
||||
EditorGUILayout.EndVertical(); |
||||
} |
||||
|
||||
EditorGUILayout.BeginVertical(GUI.skin.box); |
||||
DrawSectionField(overlay, "Overlay", overlay.floatValue > 0); |
||||
if (overlay.floatValue > 0) { |
||||
EditorGUI.indentLevel++; |
||||
EditorGUILayout.PropertyField(overlayMode, new GUIContent("Mode")); |
||||
EditorGUILayout.PropertyField(overlayColor, new GUIContent("Color")); |
||||
EditorGUILayout.PropertyField(overlayTexture, new GUIContent("Texture")); |
||||
if (overlayTexture.objectReferenceValue != null) { |
||||
EditorGUILayout.PropertyField(overlayTextureUVSpace, new GUIContent("UV Space")); |
||||
EditorGUILayout.PropertyField(overlayTextureScale, new GUIContent("Texture Scale")); |
||||
if ((TextureUVSpace)overlayTextureUVSpace.intValue != TextureUVSpace.Triplanar) { |
||||
EditorGUILayout.PropertyField(overlayTextureScrolling, new GUIContent("Texture Scrolling")); |
||||
} |
||||
} |
||||
EditorGUILayout.PropertyField(overlayBlending, new GUIContent("Blending")); |
||||
EditorGUILayout.PropertyField(overlayMinIntensity, new GUIContent("Min Intensity")); |
||||
EditorGUILayout.PropertyField(overlayAnimationSpeed, new GUIContent("Animation Speed")); |
||||
EditorGUILayout.PropertyField(overlayVisibility, new GUIContent("Visibility")); |
||||
EditorGUI.indentLevel--; |
||||
} |
||||
EditorGUILayout.EndVertical(); |
||||
|
||||
EditorGUILayout.BeginVertical(GUI.skin.box); |
||||
DrawSectionField(targetFX, "Target", targetFX.boolValue); |
||||
if (targetFX.boolValue) { |
||||
EditorGUI.indentLevel++; |
||||
EditorGUILayout.PropertyField(targetFXTexture, new GUIContent("Texture", "The texture that contains the shape to be drawn over the highlighted object.")); |
||||
EditorGUILayout.PropertyField(targetFXColor, new GUIContent("Color")); |
||||
EditorGUILayout.PropertyField(targetFXUseEnclosingBounds, new GUIContent("Use Enclosing Bounds")); |
||||
if (!targetFXUseEnclosingBounds.boolValue) { |
||||
EditorGUILayout.PropertyField(targetFXCenter, new GUIContent("Center", "Optionally assign a transform. Target will follow transform. If the object is skinned, you can also assign a bone to reflect currenct animation position.")); |
||||
} |
||||
EditorGUILayout.PropertyField(targetFXRotationSpeed, new GUIContent("Rotation Speed")); |
||||
EditorGUILayout.PropertyField(targetFXInitialScale, new GUIContent("Initial Scale")); |
||||
EditorGUILayout.PropertyField(targetFXEndScale, new GUIContent("End Scale")); |
||||
EditorGUILayout.PropertyField(targetFXScaleToRenderBounds, new GUIContent("Scale To Object Bounds")); |
||||
EditorGUILayout.PropertyField(targetFXOffset, new GUIContent("Offset")); |
||||
EditorGUILayout.PropertyField(targetFXAlignToGround, new GUIContent("Align To Ground")); |
||||
if (targetFXAlignToGround.boolValue) { |
||||
CheckDepthTextureSupport("Align To Ground option"); |
||||
EditorGUI.indentLevel++; |
||||
if (thisEffect.includedObjectsCount > 1 && targetFXCenter.objectReferenceValue == null && effectGroup.intValue != (int)TargetOptions.OnlyThisObject) { |
||||
EditorGUILayout.HelpBox("It's recommended to specify in the 'Center' property above, the specific object used to position the target fx image (will be rendered under that object on the ground).", MessageType.Info); |
||||
} |
||||
EditorGUILayout.PropertyField(targetFXGroundMaxDistance, new GUIContent("Ground Max Distance")); |
||||
EditorGUILayout.PropertyField(targetFXGroundLayerMask, new GUIContent("Ground Layer Mask")); |
||||
HighlightEffect he = (HighlightEffect)target; |
||||
if ((targetFXGroundLayerMask.intValue & (1 << he.gameObject.layer)) != 0) { |
||||
EditorGUILayout.HelpBox("Ground Layer Mask should not include this object layer.", MessageType.Warning); |
||||
} |
||||
EditorGUILayout.PropertyField(targetFXFadePower, new GUIContent("Fade Power")); |
||||
EditorGUI.indentLevel--; |
||||
} |
||||
EditorGUILayout.PropertyField(targetFXTransitionDuration, new GUIContent("Transition Duration")); |
||||
EditorGUILayout.PropertyField(targetFXStayDuration, new GUIContent("Stay Duration")); |
||||
EditorGUILayout.PropertyField(targetFXVisibility, new GUIContent("Visibility")); |
||||
EditorGUI.indentLevel--; |
||||
} |
||||
EditorGUILayout.EndVertical(); |
||||
} |
||||
|
||||
if (isMeshObject) { |
||||
|
||||
EditorGUILayout.BeginVertical(GUI.skin.box); |
||||
EditorGUILayout.PropertyField(seeThrough); |
||||
if (seeThrough.intValue != (int)SeeThroughMode.Never) { |
||||
if (isManager && seeThrough.intValue == (int)SeeThroughMode.AlwaysWhenOccluded) { |
||||
EditorGUILayout.HelpBox("This option is not valid in Manager.\nTo make an object always visible add a Highlight Effect component to the gameobject and enable this option on the component.", MessageType.Error); |
||||
} |
||||
EditorGUI.indentLevel++; |
||||
EditorGUILayout.PropertyField(seeThroughOccluderMask, new GUIContent("Occluder Layer")); |
||||
if (seeThroughOccluderMask.intValue > 0) { |
||||
EditorGUI.indentLevel++; |
||||
EditorGUILayout.PropertyField(seeThroughOccluderMaskAccurate, new GUIContent("Accurate")); |
||||
EditorGUILayout.PropertyField(seeThroughOccluderThreshold, new GUIContent("Radius Threshold", "Multiplier to the object bounds. Making the bounds smaller prevents false occlusion tests.")); |
||||
EditorGUILayout.PropertyField(seeThroughOccluderCheckInterval, new GUIContent("Check Interval", "Interval in seconds between occlusion tests.")); |
||||
EditorGUILayout.PropertyField(seeThroughOccluderCheckIndividualObjects, new GUIContent("Check Individual Objects")); |
||||
if (!showCurrentOccluders && Camera.main != null) { |
||||
GUI.enabled = Application.isPlaying; |
||||
EditorGUILayout.BeginHorizontal(); |
||||
GUILayout.Label("", GUILayout.Width(30)); |
||||
if (GUILayout.Button(" Show Current Occluders (only during Play Mode) ")) { |
||||
showCurrentOccluders = true; |
||||
} |
||||
GUILayout.FlexibleSpace(); |
||||
EditorGUILayout.EndHorizontal(); |
||||
GUI.enabled = true; |
||||
} |
||||
if (showCurrentOccluders) { |
||||
HighlightEffect h = (HighlightEffect)target; |
||||
List<Renderer> occluders = h.GetOccluders(Camera.main); |
||||
int count = occluders != null ? occluders.Count : 0; |
||||
if (count == 0) { |
||||
EditorGUILayout.LabelField("No occluders found (using main camera)"); |
||||
} else { |
||||
EditorGUILayout.LabelField("Occluders found (using main camera):"); |
||||
for (int k = 0; k < count; k++) { |
||||
if (occluders[k] == null) continue; |
||||
EditorGUILayout.BeginHorizontal(); |
||||
EditorGUILayout.LabelField(occluders[k].name); |
||||
if (GUILayout.Button("Select")) { |
||||
Selection.activeGameObject = occluders[k].gameObject; |
||||
GUIUtility.ExitGUI(); |
||||
} |
||||
EditorGUILayout.EndHorizontal(); |
||||
} |
||||
} |
||||
} |
||||
EditorGUI.indentLevel--; |
||||
} |
||||
EditorGUILayout.PropertyField(seeThroughDepthOffset, new GUIContent("Depth Offset" + ((seeThroughDepthOffset.floatValue > 0) ? " •" : ""))); |
||||
EditorGUILayout.PropertyField(seeThroughMaxDepth, new GUIContent("Max Depth" + ((seeThroughMaxDepth.floatValue > 0) ? " •" : ""))); |
||||
if (seeThroughDepthOffset.floatValue > 0 || seeThroughMaxDepth.floatValue > 0) { |
||||
CheckDepthTextureSupport("See-Through Depth Options"); |
||||
} |
||||
EditorGUILayout.PropertyField(seeThroughIntensity, new GUIContent("Intensity")); |
||||
EditorGUILayout.PropertyField(seeThroughTintColor, new GUIContent("Color")); |
||||
EditorGUILayout.PropertyField(seeThroughTintAlpha, new GUIContent("Color Blend")); |
||||
EditorGUILayout.PropertyField(seeThroughNoise, new GUIContent("Noise")); |
||||
EditorGUILayout.PropertyField(seeThroughTexture, new GUIContent("Texture")); |
||||
if (seeThroughTexture.objectReferenceValue != null) { |
||||
EditorGUI.indentLevel++; |
||||
EditorGUILayout.PropertyField(seeThroughTextureUVSpace, new GUIContent("UV Space")); |
||||
EditorGUILayout.PropertyField(seeThroughTextureScale, new GUIContent("Texture Scale")); |
||||
EditorGUI.indentLevel--; |
||||
} |
||||
EditorGUILayout.PropertyField(seeThroughBorder, new GUIContent("Border When Hidden" + ((seeThroughBorder.floatValue > 0) ? " •" : ""))); |
||||
if (seeThroughBorder.floatValue > 0) { |
||||
EditorGUI.indentLevel++; |
||||
EditorGUILayout.PropertyField(seeThroughBorderWidth, new GUIContent("Width")); |
||||
EditorGUILayout.PropertyField(seeThroughBorderColor, new GUIContent("Color")); |
||||
EditorGUILayout.PropertyField(seeThroughBorderOnly, new GUIContent("Border Only")); |
||||
EditorGUI.indentLevel--; |
||||
} |
||||
EditorGUILayout.PropertyField(seeThroughChildrenSortingMode, new GUIContent("Children Sorting Mode")); |
||||
EditorGUILayout.PropertyField(seeThroughOrdered, new GUIContent("Ordered")); |
||||
|
||||
EditorGUI.indentLevel--; |
||||
} |
||||
EditorGUILayout.EndVertical(); |
||||
} |
||||
|
||||
EditorGUILayout.BeginVertical(GUI.skin.box); |
||||
DrawSectionField(hitFxInitialIntensity, "Hit FX", hitFxInitialIntensity.floatValue > 0); |
||||
if (hitFxInitialIntensity.floatValue > 0) { |
||||
EditorGUI.indentLevel++; |
||||
EditorGUILayout.PropertyField(hitFxMode, new GUIContent("Mode")); |
||||
EditorGUILayout.PropertyField(hitFxFadeOutDuration, new GUIContent("Fade Out Duration")); |
||||
EditorGUILayout.PropertyField(hitFxColor, new GUIContent("Color")); |
||||
if ((HitFxMode)hitFxMode.intValue == HitFxMode.LocalHit) { |
||||
EditorGUILayout.PropertyField(hitFxRadius, new GUIContent("Radius")); |
||||
} |
||||
EditorGUI.indentLevel--; |
||||
} |
||||
|
||||
if (!Application.isPlaying) { |
||||
EditorGUILayout.HelpBox("Enter Play Mode to test this feature. In your code, call effect.HitFX() method to execute this hit effect.", MessageType.Info); |
||||
} else { |
||||
EditorGUI.indentLevel++; |
||||
if (GUILayout.Button("Execute Hit")) { |
||||
thisEffect.HitFX(); |
||||
} |
||||
EditorGUI.indentLevel--; |
||||
} |
||||
EditorGUILayout.EndVertical(); |
||||
|
||||
if (serializedObject.ApplyModifiedProperties() || profileChanged || Event.current.commandName == "UndoRedoPerformed") { |
||||
if (thisEffect.profile != null) { |
||||
if (profileChanged) { |
||||
thisEffect.profile.Load(thisEffect); |
||||
profileChanged = false; |
||||
enableProfileApply = false; |
||||
} else { |
||||
enableProfileApply = true; |
||||
} |
||||
} |
||||
|
||||
foreach (HighlightEffect effect in targets) { |
||||
effect.Refresh(); |
||||
} |
||||
} |
||||
} |
||||
|
||||
void DrawSectionField(SerializedProperty property, string label, bool active) { |
||||
EditorGUILayout.PropertyField(property, new GUIContent(active ? label + " •" : label)); |
||||
} |
||||
|
||||
void CheckVRSupport(int qualityLevel) { |
||||
if (qualityLevel == (int)QualityLevel.Highest && PlayerSettings.virtualRealitySupported) { |
||||
if (PlayerSettings.stereoRenderingPath != StereoRenderingPath.MultiPass) { |
||||
EditorGUILayout.HelpBox("Highest Quality only supports VR Multi-Pass as CommandBuffers do not support this VR mode yet. Either switch to 'High Quality' or change VR Stereo mode to Multi-Pass.", MessageType.Error); |
||||
} |
||||
} |
||||
} |
||||
|
||||
void CheckDepthTextureSupport(string feature) { |
||||
#if !UNITY_2021_2_OR_NEWER |
||||
if (pipe == null) return; |
||||
if (!pipe.supportsCameraDepthTexture && !thisEffect.spriteMode) { |
||||
EditorGUILayout.HelpBox(feature + " requires Depth Texture support and currently it's not enabled in the Rendering Pipeline asset.", MessageType.Error); |
||||
if (pipe != null && GUILayout.Button("Go to Universal Rendering Pipeline Asset")) { |
||||
Selection.activeObject = pipe; |
||||
} |
||||
EditorGUILayout.Separator(); |
||||
} |
||||
#endif |
||||
} |
||||
|
||||
static readonly int[] qualityValues = { 0, 3, 1, 2 }; |
||||
static readonly GUIContent[] qualityTexts = { new GUIContent("Fastest"), new GUIContent("Medium"), new GUIContent("High"), new GUIContent("Highest") }; |
||||
|
||||
public static void QualityPropertyField(SerializedProperty prop) { |
||||
prop.intValue = EditorGUILayout.IntPopup(new GUIContent("Quality", "Default and High use a mesh displacement technique. Highest quality can provide best look and also performance depending on the complexity of mesh."), prop.intValue, qualityTexts, qualityValues); |
||||
} |
||||
|
||||
bool IsDefaultEffectUsedByManager() { |
||||
MonoBehaviour[] components = thisEffect.GetComponents<MonoBehaviour>(); |
||||
if (components != null) { |
||||
for (int k = 0; k < components.Length; k++) { |
||||
if (components[k] == null || !components[k].enabled) |
||||
continue; |
||||
string name = components[k].GetType().Name; |
||||
if ("HighlightManager".Equals(name)) return true; |
||||
} |
||||
} |
||||
return false; |
||||
} |
||||
|
||||
#region Profile handling |
||||
|
||||
void CreateProfile() { |
||||
|
||||
HighlightProfile newProfile = CreateInstance<HighlightProfile>(); |
||||
newProfile.Save(thisEffect); |
||||
|
||||
AssetDatabase.CreateAsset(newProfile, "Assets/Highlight Plus Profile.asset"); |
||||
AssetDatabase.SaveAssets(); |
||||
|
||||
EditorUtility.FocusProjectWindow(); |
||||
Selection.activeObject = newProfile; |
||||
|
||||
thisEffect.profile = newProfile; |
||||
} |
||||
|
||||
|
||||
#endregion |
||||
|
||||
#pragma warning restore 0618 |
||||
|
||||
} |
||||
|
||||
} |
@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2 |
||||
guid: be287539f47634552a716f0705710448 |
||||
timeCreated: 1542886545 |
||||
licenseType: Store |
||||
MonoImporter: |
||||
serializedVersion: 2 |
||||
defaultReferences: [] |
||||
executionOrder: 0 |
||||
icon: {instanceID: 0} |
||||
userData: |
||||
assetBundleName: |
||||
assetBundleVariant: |
@ -0,0 +1,71 @@
|
||||
using System.Collections; |
||||
using System.Collections.Generic; |
||||
using UnityEditor; |
||||
using UnityEngine; |
||||
|
||||
namespace HighlightPlus { |
||||
[CustomEditor(typeof(HighlightManager))] |
||||
public class HighlightManagerEditor : Editor { |
||||
|
||||
SerializedProperty highlightOnHover, layerMask, raycastCamera, raycastSource, minDistance, maxDistance, respectUI; |
||||
SerializedProperty selectOnClick, selectedProfile, selectedAndHighlightedProfile, singleSelection, toggleOnClick, keepSelection; |
||||
|
||||
void OnEnable() { |
||||
highlightOnHover = serializedObject.FindProperty("_highlightOnHover"); |
||||
layerMask = serializedObject.FindProperty("layerMask"); |
||||
raycastCamera = serializedObject.FindProperty("raycastCamera"); |
||||
raycastSource = serializedObject.FindProperty("raycastSource"); |
||||
minDistance = serializedObject.FindProperty("minDistance"); |
||||
maxDistance = serializedObject.FindProperty("maxDistance"); |
||||
respectUI = serializedObject.FindProperty("respectUI"); |
||||
selectOnClick = serializedObject.FindProperty("selectOnClick"); |
||||
selectedProfile = serializedObject.FindProperty("selectedProfile"); |
||||
selectedAndHighlightedProfile = serializedObject.FindProperty("selectedAndHighlightedProfile"); |
||||
singleSelection = serializedObject.FindProperty("singleSelection"); |
||||
toggleOnClick = serializedObject.FindProperty("toggle"); |
||||
keepSelection = serializedObject.FindProperty("keepSelection"); |
||||
} |
||||
|
||||
public override void OnInspectorGUI() { |
||||
EditorGUILayout.Separator(); |
||||
EditorGUILayout.HelpBox("Only objects with a collider can be highlighted automatically.", MessageType.Info); |
||||
|
||||
serializedObject.Update(); |
||||
|
||||
EditorGUILayout.PropertyField(layerMask); |
||||
EditorGUILayout.PropertyField(raycastCamera); |
||||
EditorGUILayout.PropertyField(raycastSource); |
||||
EditorGUILayout.PropertyField(minDistance); |
||||
EditorGUILayout.PropertyField(maxDistance); |
||||
EditorGUILayout.PropertyField(respectUI); |
||||
EditorGUILayout.PropertyField(highlightOnHover); |
||||
EditorGUILayout.PropertyField(selectOnClick); |
||||
if (selectOnClick.boolValue) { |
||||
EditorGUI.indentLevel++; |
||||
EditorGUILayout.PropertyField(selectedProfile); |
||||
EditorGUILayout.PropertyField(selectedAndHighlightedProfile); |
||||
EditorGUILayout.PropertyField(singleSelection); |
||||
EditorGUILayout.PropertyField(toggleOnClick); |
||||
EditorGUILayout.PropertyField(keepSelection); |
||||
EditorGUI.indentLevel--; |
||||
} |
||||
|
||||
serializedObject.ApplyModifiedProperties(); |
||||
} |
||||
|
||||
|
||||
[MenuItem("GameObject/Effects/Highlight Plus/Create Highlight Manager", false, 10)] |
||||
static void CreateManager (MenuCommand menuCommand) { |
||||
HighlightManager manager = Misc.FindObjectOfType<HighlightManager> (); |
||||
if (manager == null) { |
||||
GameObject managerGO = new GameObject ("HighlightPlusManager"); |
||||
manager = managerGO.AddComponent<HighlightManager> (); |
||||
// Register root object for undo. |
||||
Undo.RegisterCreatedObjectUndo (manager, "Create Highlight Plus Manager"); |
||||
} |
||||
Selection.activeObject = manager; |
||||
} |
||||
|
||||
} |
||||
|
||||
} |
@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2 |
||||
guid: ace58d1d278d649c98e5a2b5a066b3cd |
||||
timeCreated: 1548711355 |
||||
licenseType: Store |
||||
MonoImporter: |
||||
serializedVersion: 2 |
||||
defaultReferences: [] |
||||
executionOrder: 0 |
||||
icon: {instanceID: 0} |
||||
userData: |
||||
assetBundleName: |
||||
assetBundleVariant: |
@ -0,0 +1,391 @@
|
||||
using UnityEditor; |
||||
using UnityEngine; |
||||
|
||||
namespace HighlightPlus { |
||||
|
||||
[CustomEditor(typeof(HighlightProfile))] |
||||
[CanEditMultipleObjects] |
||||
public class HighlightProfileEditor : Editor { |
||||
|
||||
SerializedProperty effectGroup, effectGroupLayer, effectNameFilter, effectNameUseRegEx, combineMeshes, alphaCutOff, cullBackFaces; |
||||
SerializedProperty overlay, overlayMode, overlayColor, overlayAnimationSpeed, overlayMinIntensity, overlayTexture, overlayTextureScale, overlayTextureScrolling, overlayTextureUVSpace, overlayBlending, overlayVisibility; |
||||
SerializedProperty fadeInDuration, fadeOutDuration, constantWidth, normalsOption; |
||||
SerializedProperty outline, outlineColor, outlineColorStyle, outlineGradient, outlineGradientInLocalSpace, outlineWidth, outlineBlurPasses, outlineQuality, outlineEdgeMode, outlineEdgeThreshold, outlineSharpness; |
||||
SerializedProperty outlineDownsampling, outlineVisibility, outlineIndependent, outlineContourStyle, outlineMaskMode; |
||||
SerializedProperty glow, glowWidth, glowQuality, glowBlurMethod, glowDownsampling, glowHQColor, glowDithering, glowDitheringStyle, glowMagicNumber1, glowMagicNumber2, glowAnimationSpeed; |
||||
SerializedProperty glowBlendPasses, glowVisibility, glowBlendMode, glowPasses, glowMaskMode; |
||||
SerializedProperty innerGlow, innerGlowWidth, innerGlowColor, innerGlowBlendMode, innerGlowVisibility; |
||||
SerializedProperty targetFX, targetFXTexture, targetFXColor, targetFXRotationSpeed, targetFXInitialScale, targetFXEndScale, targetFXScaleToRenderBounds, targetFXUseEnclosingBounds, targetFXOffset; |
||||
SerializedProperty targetFXAlignToGround, targetFXFadePower, targetFXGroundMaxDistance, targetFXGroundLayerMask, targetFXTransitionDuration, targetFXStayDuration, targetFXVisibility; |
||||
SerializedProperty seeThrough, seeThroughOccluderMask, seeThroughOccluderMaskAccurate, seeThroughOccluderThreshold, seeThroughOccluderCheckInterval, seeThroughOccluderCheckIndividualObjects, seeThroughDepthOffset, seeThroughMaxDepth; |
||||
SerializedProperty seeThroughIntensity, seeThroughTintAlpha, seeThroughTintColor, seeThroughNoise, seeThroughBorder, seeThroughBorderWidth, seeThroughBorderColor, seeThroughOrdered, seeThroughBorderOnly, seeThroughTexture, seeThroughTextureUVSpace, seeThroughTextureScale, seeThroughChildrenSortingMode; |
||||
SerializedProperty hitFxInitialIntensity, hitFxMode, hitFxFadeOutDuration, hitFxColor, hitFxRadius; |
||||
SerializedProperty cameraDistanceFade, cameraDistanceFadeNear, cameraDistanceFadeFar; |
||||
|
||||
void OnEnable() { |
||||
effectGroup = serializedObject.FindProperty("effectGroup"); |
||||
effectGroupLayer = serializedObject.FindProperty("effectGroupLayer"); |
||||
effectNameFilter = serializedObject.FindProperty("effectNameFilter"); |
||||
effectNameUseRegEx = serializedObject.FindProperty("effectNameUseRegEx"); |
||||
combineMeshes = serializedObject.FindProperty("combineMeshes"); |
||||
alphaCutOff = serializedObject.FindProperty("alphaCutOff"); |
||||
cullBackFaces = serializedObject.FindProperty("cullBackFaces"); |
||||
normalsOption = serializedObject.FindProperty("normalsOption"); |
||||
fadeInDuration = serializedObject.FindProperty("fadeInDuration"); |
||||
fadeOutDuration = serializedObject.FindProperty("fadeOutDuration"); |
||||
constantWidth = serializedObject.FindProperty("constantWidth"); |
||||
overlay = serializedObject.FindProperty("overlay"); |
||||
overlayMode = serializedObject.FindProperty("overlayMode"); |
||||
overlayColor = serializedObject.FindProperty("overlayColor"); |
||||
overlayAnimationSpeed = serializedObject.FindProperty("overlayAnimationSpeed"); |
||||
overlayMinIntensity = serializedObject.FindProperty("overlayMinIntensity"); |
||||
overlayBlending = serializedObject.FindProperty("overlayBlending"); |
||||
overlayVisibility = serializedObject.FindProperty("overlayVisibility"); |
||||
overlayTexture = serializedObject.FindProperty("overlayTexture"); |
||||
overlayTextureUVSpace = serializedObject.FindProperty("overlayTextureUVSpace"); |
||||
overlayTextureScale = serializedObject.FindProperty("overlayTextureScale"); |
||||
overlayTextureScrolling = serializedObject.FindProperty("overlayTextureScrolling"); |
||||
outline = serializedObject.FindProperty("outline"); |
||||
outlineColor = serializedObject.FindProperty("outlineColor"); |
||||
outlineColorStyle = serializedObject.FindProperty("outlineColorStyle"); |
||||
outlineGradient = serializedObject.FindProperty("outlineGradient"); |
||||
outlineGradientInLocalSpace = serializedObject.FindProperty("outlineGradientInLocalSpace"); |
||||
outlineWidth = serializedObject.FindProperty("outlineWidth"); |
||||
outlineBlurPasses = serializedObject.FindProperty("outlineBlurPasses"); |
||||
outlineQuality = serializedObject.FindProperty("outlineQuality"); |
||||
outlineEdgeMode = serializedObject.FindProperty("outlineEdgeMode"); |
||||
outlineEdgeThreshold = serializedObject.FindProperty("outlineEdgeThreshold"); |
||||
outlineSharpness = serializedObject.FindProperty("outlineSharpness"); |
||||
outlineDownsampling = serializedObject.FindProperty("outlineDownsampling"); |
||||
outlineVisibility = serializedObject.FindProperty("outlineVisibility"); |
||||
outlineIndependent = serializedObject.FindProperty("outlineIndependent"); |
||||
outlineContourStyle = serializedObject.FindProperty("outlineContourStyle"); |
||||
outlineMaskMode = serializedObject.FindProperty("outlineMaskMode"); |
||||
glow = serializedObject.FindProperty("glow"); |
||||
glowWidth = serializedObject.FindProperty("glowWidth"); |
||||
glowQuality = serializedObject.FindProperty("glowQuality"); |
||||
glowBlurMethod = serializedObject.FindProperty("glowBlurMethod"); |
||||
glowDownsampling = serializedObject.FindProperty("glowDownsampling"); |
||||
glowHQColor = serializedObject.FindProperty("glowHQColor"); |
||||
glowAnimationSpeed = serializedObject.FindProperty("glowAnimationSpeed"); |
||||
glowDithering = serializedObject.FindProperty("glowDithering"); |
||||
glowDitheringStyle = serializedObject.FindProperty("glowDitheringStyle"); |
||||
glowMagicNumber1 = serializedObject.FindProperty("glowMagicNumber1"); |
||||
glowMagicNumber2 = serializedObject.FindProperty("glowMagicNumber2"); |
||||
glowAnimationSpeed = serializedObject.FindProperty("glowAnimationSpeed"); |
||||
glowBlendPasses = serializedObject.FindProperty("glowBlendPasses"); |
||||
glowVisibility = serializedObject.FindProperty("glowVisibility"); |
||||
glowBlendMode = serializedObject.FindProperty("glowBlendMode"); |
||||
glowPasses = serializedObject.FindProperty("glowPasses"); |
||||
glowMaskMode = serializedObject.FindProperty("glowMaskMode"); |
||||
innerGlow = serializedObject.FindProperty("innerGlow"); |
||||
innerGlowColor = serializedObject.FindProperty("innerGlowColor"); |
||||
innerGlowWidth = serializedObject.FindProperty("innerGlowWidth"); |
||||
innerGlowBlendMode = serializedObject.FindProperty("innerGlowBlendMode"); |
||||
innerGlowVisibility = serializedObject.FindProperty("innerGlowVisibility"); |
||||
targetFX = serializedObject.FindProperty("targetFX"); |
||||
targetFXTexture = serializedObject.FindProperty("targetFXTexture"); |
||||
targetFXRotationSpeed = serializedObject.FindProperty("targetFXRotationSpeed"); |
||||
targetFXInitialScale = serializedObject.FindProperty("targetFXInitialScale"); |
||||
targetFXEndScale = serializedObject.FindProperty("targetFXEndScale"); |
||||
targetFXScaleToRenderBounds = serializedObject.FindProperty("targetFXScaleToRenderBounds"); |
||||
targetFXUseEnclosingBounds = serializedObject.FindProperty("targetFXUseEnclosingBounds"); |
||||
targetFXOffset = serializedObject.FindProperty("targetFXOffset"); |
||||
targetFXAlignToGround = serializedObject.FindProperty("targetFXAlignToGround"); |
||||
targetFXGroundMaxDistance = serializedObject.FindProperty("targetFXGroundMaxDistance"); |
||||
targetFXGroundLayerMask = serializedObject.FindProperty("targetFXGroundLayerMask"); |
||||
targetFXFadePower = serializedObject.FindProperty("targetFXFadePower"); |
||||
targetFXColor = serializedObject.FindProperty("targetFXColor"); |
||||
targetFXTransitionDuration = serializedObject.FindProperty("targetFXTransitionDuration"); |
||||
targetFXStayDuration = serializedObject.FindProperty("targetFXStayDuration"); |
||||
targetFXVisibility = serializedObject.FindProperty("targetFXVisibility"); |
||||
seeThrough = serializedObject.FindProperty("seeThrough"); |
||||
seeThroughOccluderMask = serializedObject.FindProperty("seeThroughOccluderMask"); |
||||
seeThroughOccluderMaskAccurate = serializedObject.FindProperty("seeThroughOccluderMaskAccurate"); |
||||
seeThroughOccluderThreshold = serializedObject.FindProperty("seeThroughOccluderThreshold"); |
||||
seeThroughOccluderCheckInterval = serializedObject.FindProperty("seeThroughOccluderCheckInterval"); |
||||
seeThroughOccluderCheckIndividualObjects = serializedObject.FindProperty("seeThroughOccluderCheckIndividualObjects"); |
||||
seeThroughDepthOffset = serializedObject.FindProperty("seeThroughDepthOffset"); |
||||
seeThroughMaxDepth = serializedObject.FindProperty("seeThroughMaxDepth"); |
||||
seeThroughIntensity = serializedObject.FindProperty("seeThroughIntensity"); |
||||
seeThroughTintAlpha = serializedObject.FindProperty("seeThroughTintAlpha"); |
||||
seeThroughTintColor = serializedObject.FindProperty("seeThroughTintColor"); |
||||
seeThroughNoise = serializedObject.FindProperty("seeThroughNoise"); |
||||
seeThroughBorder = serializedObject.FindProperty("seeThroughBorder"); |
||||
seeThroughBorderWidth = serializedObject.FindProperty("seeThroughBorderWidth"); |
||||
seeThroughBorderColor = serializedObject.FindProperty("seeThroughBorderColor"); |
||||
seeThroughBorderOnly = serializedObject.FindProperty("seeThroughBorderOnly"); |
||||
seeThroughOrdered = serializedObject.FindProperty("seeThroughOrdered"); |
||||
seeThroughTexture = serializedObject.FindProperty("seeThroughTexture"); |
||||
seeThroughTextureScale = serializedObject.FindProperty("seeThroughTextureScale"); |
||||
seeThroughTextureUVSpace = serializedObject.FindProperty("seeThroughTextureUVSpace"); |
||||
seeThroughChildrenSortingMode = serializedObject.FindProperty("seeThroughChildrenSortingMode"); |
||||
hitFxInitialIntensity = serializedObject.FindProperty("hitFxInitialIntensity"); |
||||
hitFxMode = serializedObject.FindProperty("hitFxMode"); |
||||
hitFxFadeOutDuration = serializedObject.FindProperty("hitFxFadeOutDuration"); |
||||
hitFxColor = serializedObject.FindProperty("hitFxColor"); |
||||
hitFxRadius = serializedObject.FindProperty("hitFxRadius"); |
||||
cameraDistanceFade = serializedObject.FindProperty("cameraDistanceFade"); |
||||
cameraDistanceFadeNear = serializedObject.FindProperty("cameraDistanceFadeNear"); |
||||
cameraDistanceFadeFar = serializedObject.FindProperty("cameraDistanceFadeFar"); |
||||
} |
||||
|
||||
public override void OnInspectorGUI() { |
||||
|
||||
serializedObject.Update(); |
||||
|
||||
EditorGUILayout.Separator(); |
||||
EditorGUILayout.LabelField("Highlight Options", EditorStyles.boldLabel); |
||||
EditorGUILayout.PropertyField(effectGroup, new GUIContent("Include")); |
||||
if (effectGroup.intValue == (int)TargetOptions.LayerInScene || effectGroup.intValue == (int)TargetOptions.LayerInChildren) { |
||||
EditorGUI.indentLevel++; |
||||
EditorGUILayout.PropertyField(effectGroupLayer, new GUIContent("Layer")); |
||||
EditorGUI.indentLevel--; |
||||
} |
||||
if (effectGroup.intValue != (int)TargetOptions.OnlyThisObject && effectGroup.intValue != (int)TargetOptions.Scripting) { |
||||
EditorGUI.indentLevel++; |
||||
EditorGUILayout.PropertyField(effectNameFilter, new GUIContent("Object Name Filter")); |
||||
EditorGUILayout.PropertyField(effectNameUseRegEx, new GUIContent("Use Regular Expressions")); |
||||
EditorGUILayout.PropertyField(combineMeshes); |
||||
EditorGUI.indentLevel--; |
||||
} |
||||
EditorGUILayout.PropertyField(alphaCutOff); |
||||
EditorGUILayout.PropertyField(cullBackFaces); |
||||
EditorGUILayout.PropertyField(normalsOption); |
||||
EditorGUILayout.PropertyField(fadeInDuration); |
||||
EditorGUILayout.PropertyField(fadeOutDuration); |
||||
EditorGUILayout.PropertyField(cameraDistanceFade); |
||||
if (cameraDistanceFade.boolValue) { |
||||
EditorGUI.indentLevel++; |
||||
EditorGUILayout.PropertyField(cameraDistanceFadeNear, new GUIContent("Near Distance")); |
||||
EditorGUILayout.PropertyField(cameraDistanceFadeFar, new GUIContent("Far Distance")); |
||||
EditorGUI.indentLevel--; |
||||
} |
||||
EditorGUILayout.PropertyField(constantWidth); |
||||
EditorGUILayout.PropertyField(outlineIndependent, new GUIContent("Independent", "Do not combine outline with other highlighted objects.")); |
||||
|
||||
EditorGUILayout.Separator(); |
||||
EditorGUILayout.LabelField("Effects", EditorStyles.boldLabel); |
||||
|
||||
EditorGUILayout.BeginVertical(GUI.skin.box); |
||||
DrawSectionField(outline, "Outline", outline.floatValue > 0); |
||||
if (outline.floatValue > 0) { |
||||
EditorGUI.indentLevel++; |
||||
HighlightEffectEditor.QualityPropertyField(outlineQuality); |
||||
if (outlineQuality.intValue == (int)QualityLevel.Highest) { |
||||
EditorGUILayout.PropertyField(outlineEdgeMode, new GUIContent("Edges")); |
||||
if (outlineEdgeMode.intValue == (int)OutlineEdgeMode.Any) { |
||||
EditorGUILayout.PropertyField(outlineEdgeThreshold, new GUIContent("Edge Detection Threshold")); |
||||
} |
||||
EditorGUILayout.PropertyField(outlineContourStyle, new GUIContent("Contour Style")); |
||||
EditorGUILayout.PropertyField(outlineWidth, new GUIContent("Width")); |
||||
EditorGUILayout.PropertyField(outlineColor, new GUIContent("Color")); |
||||
EditorGUILayout.PropertyField(outlineBlurPasses, new GUIContent("Blur Passes")); |
||||
EditorGUILayout.PropertyField(outlineSharpness, new GUIContent("Sharpness")); |
||||
} else { |
||||
EditorGUILayout.PropertyField(outlineWidth, new GUIContent("Width")); |
||||
EditorGUILayout.PropertyField(outlineColorStyle, new GUIContent("Color Style")); |
||||
switch ((ColorStyle)outlineColorStyle.intValue) { |
||||
case ColorStyle.SingleColor: |
||||
EditorGUILayout.PropertyField(outlineColor, new GUIContent("Color")); |
||||
break; |
||||
case ColorStyle.Gradient: |
||||
EditorGUI.indentLevel++; |
||||
EditorGUILayout.PropertyField(outlineGradient, new GUIContent("Gradient")); |
||||
EditorGUILayout.PropertyField(outlineGradientInLocalSpace, new GUIContent("In Local Space")); |
||||
EditorGUI.indentLevel--; |
||||
break; |
||||
} |
||||
} |
||||
if (outlineQuality.intValue == (int)QualityLevel.Highest && outlineEdgeMode.intValue != (int)OutlineEdgeMode.Any) { |
||||
EditorGUILayout.PropertyField(outlineDownsampling, new GUIContent("Downsampling")); |
||||
} |
||||
if (outlineQuality.intValue == (int)QualityLevel.Highest && glowQuality.intValue == (int)QualityLevel.Highest) { |
||||
EditorGUILayout.PropertyField(glowVisibility, new GUIContent("Visibility")); |
||||
} else { |
||||
EditorGUILayout.PropertyField(outlineVisibility, new GUIContent("Visibility")); |
||||
} |
||||
EditorGUILayout.PropertyField(outlineMaskMode, new GUIContent("Mask Mode")); |
||||
EditorGUI.indentLevel--; |
||||
} |
||||
EditorGUILayout.EndVertical(); |
||||
|
||||
EditorGUILayout.BeginVertical(GUI.skin.box); |
||||
DrawSectionField(glow, "Outer Glow", glow.floatValue > 0); |
||||
if (glow.floatValue > 0) { |
||||
EditorGUI.indentLevel++; |
||||
HighlightEffectEditor.QualityPropertyField(glowQuality); |
||||
if (glowQuality.intValue == (int)QualityLevel.Highest) { |
||||
EditorGUILayout.PropertyField(outlineContourStyle, new GUIContent("Contour Style")); |
||||
EditorGUILayout.PropertyField(glowWidth, new GUIContent("Width")); |
||||
EditorGUILayout.PropertyField(glowHQColor, new GUIContent("Color")); |
||||
EditorGUILayout.PropertyField(glowBlurMethod, new GUIContent("Blur Method", "Gaussian: better quality. Kawase: faster.")); |
||||
EditorGUILayout.PropertyField(glowDownsampling, new GUIContent("Downsampling")); |
||||
} else { |
||||
EditorGUILayout.PropertyField(glowWidth, new GUIContent("Width")); |
||||
} |
||||
EditorGUILayout.PropertyField(glowAnimationSpeed, new GUIContent("Animation Speed")); |
||||
EditorGUILayout.PropertyField(glowVisibility, new GUIContent("Visibility")); |
||||
EditorGUILayout.PropertyField(glowMaskMode, new GUIContent("Mask Mode")); |
||||
EditorGUILayout.PropertyField(glowBlendMode, new GUIContent("Blend Mode")); |
||||
if (glowQuality.intValue != (int)QualityLevel.Highest) { |
||||
EditorGUILayout.PropertyField(glowDithering, new GUIContent("Dithering")); |
||||
if (glowDithering.floatValue > 0) { |
||||
EditorGUI.indentLevel++; |
||||
EditorGUILayout.PropertyField(glowDitheringStyle, new GUIContent("Style")); |
||||
if (glowDitheringStyle.intValue == (int)GlowDitheringStyle.Pattern) { |
||||
EditorGUILayout.PropertyField(glowMagicNumber1, new GUIContent("Magic Number 1")); |
||||
EditorGUILayout.PropertyField(glowMagicNumber2, new GUIContent("Magic Number 2")); |
||||
} |
||||
EditorGUI.indentLevel--; |
||||
} |
||||
EditorGUILayout.PropertyField(glowBlendPasses, new GUIContent("Blend Passes")); |
||||
EditorGUILayout.PropertyField(glowPasses, true); |
||||
} |
||||
EditorGUI.indentLevel--; |
||||
} |
||||
EditorGUILayout.EndVertical(); |
||||
|
||||
EditorGUILayout.BeginVertical(GUI.skin.box); |
||||
DrawSectionField(innerGlow, "Inner Glow", innerGlow.floatValue > 0); |
||||
if (innerGlow.floatValue > 0) { |
||||
EditorGUI.indentLevel++; |
||||
EditorGUILayout.PropertyField(innerGlowColor, new GUIContent("Color")); |
||||
EditorGUILayout.PropertyField(innerGlowWidth, new GUIContent("Width")); |
||||
EditorGUILayout.PropertyField(innerGlowBlendMode, new GUIContent("Blend Mode")); |
||||
EditorGUILayout.PropertyField(innerGlowVisibility, new GUIContent("Visibility")); |
||||
EditorGUI.indentLevel--; |
||||
} |
||||
EditorGUILayout.EndVertical(); |
||||
|
||||
EditorGUILayout.BeginVertical(GUI.skin.box); |
||||
DrawSectionField(overlay, "Overlay", overlay.floatValue > 0); |
||||
if (overlay.floatValue > 0) { |
||||
EditorGUI.indentLevel++; |
||||
EditorGUILayout.PropertyField(overlayMode, new GUIContent("Mode")); |
||||
EditorGUILayout.PropertyField(overlayColor, new GUIContent("Color")); |
||||
EditorGUILayout.PropertyField(overlayTexture, new GUIContent("Texture")); |
||||
if (overlayTexture.objectReferenceValue != null) { |
||||
EditorGUI.indentLevel++; |
||||
EditorGUILayout.PropertyField(overlayTextureUVSpace, new GUIContent("UV Space")); |
||||
EditorGUILayout.PropertyField(overlayTextureScale, new GUIContent("Texture Scale")); |
||||
if ((TextureUVSpace)overlayTextureUVSpace.intValue != TextureUVSpace.Triplanar) { |
||||
EditorGUILayout.PropertyField(overlayTextureScrolling, new GUIContent("Texture Scrolling")); |
||||
} |
||||
EditorGUI.indentLevel--; |
||||
} |
||||
EditorGUILayout.PropertyField(overlayBlending, new GUIContent("Blending")); |
||||
EditorGUILayout.PropertyField(overlayMinIntensity, new GUIContent("Min Intensity")); |
||||
EditorGUILayout.PropertyField(overlayAnimationSpeed, new GUIContent("Animation Speed")); |
||||
EditorGUILayout.PropertyField(overlayVisibility, new GUIContent("Visibility")); |
||||
EditorGUI.indentLevel--; |
||||
} |
||||
EditorGUILayout.EndVertical(); |
||||
|
||||
EditorGUILayout.BeginVertical(GUI.skin.box); |
||||
DrawSectionField(targetFX, "Target", targetFX.boolValue); |
||||
if (targetFX.boolValue) { |
||||
EditorGUI.indentLevel++; |
||||
EditorGUILayout.PropertyField(targetFXTexture, new GUIContent("Texture")); |
||||
EditorGUILayout.PropertyField(targetFXColor, new GUIContent("Color")); |
||||
EditorGUILayout.PropertyField(targetFXUseEnclosingBounds, new GUIContent("Use Enclosing Bounds")); |
||||
EditorGUILayout.PropertyField(targetFXRotationSpeed, new GUIContent("Rotation Speed")); |
||||
EditorGUILayout.PropertyField(targetFXInitialScale, new GUIContent("Initial Scale")); |
||||
EditorGUILayout.PropertyField(targetFXEndScale, new GUIContent("End Scale")); |
||||
EditorGUILayout.PropertyField(targetFXScaleToRenderBounds, new GUIContent("Scale To Object Bounds")); |
||||
EditorGUILayout.PropertyField(targetFXOffset, new GUIContent("Offset")); |
||||
EditorGUILayout.PropertyField(targetFXAlignToGround, new GUIContent("Align To Ground")); |
||||
if (targetFXAlignToGround.boolValue) { |
||||
EditorGUI.indentLevel++; |
||||
EditorGUILayout.PropertyField(targetFXGroundMaxDistance, new GUIContent("Ground Max Distance")); |
||||
EditorGUILayout.PropertyField(targetFXGroundLayerMask, new GUIContent("Ground Layer Mask")); |
||||
EditorGUILayout.PropertyField(targetFXFadePower, new GUIContent("Fade Power")); |
||||
EditorGUI.indentLevel--; |
||||
} |
||||
EditorGUILayout.PropertyField(targetFXTransitionDuration, new GUIContent("Transition Duration")); |
||||
EditorGUILayout.PropertyField(targetFXStayDuration, new GUIContent("Stay Duration")); |
||||
EditorGUILayout.PropertyField(targetFXVisibility, new GUIContent("Visibility")); |
||||
EditorGUI.indentLevel--; |
||||
} |
||||
EditorGUILayout.EndVertical(); |
||||
|
||||
EditorGUILayout.BeginVertical(GUI.skin.box); |
||||
EditorGUILayout.PropertyField(seeThrough); |
||||
if (seeThrough.intValue != (int)SeeThroughMode.Never) { |
||||
EditorGUI.indentLevel++; |
||||
EditorGUILayout.PropertyField(seeThroughOccluderMask, new GUIContent("Occluder Layer")); |
||||
if (seeThroughOccluderMask.intValue > 0) { |
||||
EditorGUI.indentLevel++; |
||||
EditorGUILayout.PropertyField(seeThroughOccluderMaskAccurate, new GUIContent("Accurate")); |
||||
EditorGUILayout.PropertyField(seeThroughOccluderThreshold, new GUIContent("Radius Threshold", "Multiplier to the object bounds. Making the bounds smaller prevents false occlusion tests.")); |
||||
EditorGUILayout.PropertyField(seeThroughOccluderCheckInterval, new GUIContent("Check Interval", "Interval in seconds between occlusion tests.")); |
||||
EditorGUILayout.PropertyField(seeThroughOccluderCheckIndividualObjects, new GUIContent("Check Individual Objects", "Interval in seconds between occlusion tests.")); |
||||
EditorGUI.indentLevel--; |
||||
} |
||||
EditorGUILayout.PropertyField(seeThroughDepthOffset, new GUIContent("Depth Offset" + ((seeThroughDepthOffset.floatValue > 0) ? " •" : ""))); |
||||
EditorGUILayout.PropertyField(seeThroughMaxDepth, new GUIContent("Max Depth" + ((seeThroughMaxDepth.floatValue > 0) ? " •" : ""))); |
||||
EditorGUILayout.PropertyField(seeThroughIntensity, new GUIContent("Intensity")); |
||||
EditorGUILayout.PropertyField(seeThroughTintColor, new GUIContent("Color")); |
||||
EditorGUILayout.PropertyField(seeThroughTintAlpha, new GUIContent("Color Blend")); |
||||
EditorGUILayout.PropertyField(seeThroughNoise, new GUIContent("Noise")); |
||||
EditorGUILayout.PropertyField(seeThroughTexture, new GUIContent("Texture")); |
||||
if (seeThroughTexture.objectReferenceValue != null) { |
||||
EditorGUILayout.PropertyField(seeThroughTextureUVSpace, new GUIContent("UV Space")); |
||||
EditorGUILayout.PropertyField(seeThroughTextureScale, new GUIContent("Texture Scale")); |
||||
} |
||||
EditorGUILayout.PropertyField(seeThroughBorder, new GUIContent("Border When Hidden")); |
||||
if (seeThroughBorder.floatValue > 0) { |
||||
EditorGUI.indentLevel++; |
||||
EditorGUILayout.PropertyField(seeThroughBorderWidth, new GUIContent("Width")); |
||||
EditorGUILayout.PropertyField(seeThroughBorderColor, new GUIContent("Color")); |
||||
EditorGUILayout.PropertyField(seeThroughBorderOnly, new GUIContent("Border Only")); |
||||
EditorGUI.indentLevel--; |
||||
} |
||||
EditorGUILayout.PropertyField(seeThroughChildrenSortingMode, new GUIContent("Children Sorting Mode")); |
||||
EditorGUILayout.PropertyField(seeThroughOrdered, new GUIContent("Ordered")); |
||||
|
||||
EditorGUI.indentLevel--; |
||||
} |
||||
EditorGUILayout.EndVertical(); |
||||
|
||||
EditorGUILayout.BeginVertical(GUI.skin.box); |
||||
DrawSectionField(hitFxInitialIntensity, "Hit FX", hitFxInitialIntensity.floatValue > 0); |
||||
if (hitFxInitialIntensity.floatValue > 0) { |
||||
EditorGUI.indentLevel++; |
||||
EditorGUILayout.PropertyField(hitFxInitialIntensity, new GUIContent("Initial Intensity")); |
||||
EditorGUILayout.PropertyField(hitFxMode, new GUIContent("Mode")); |
||||
EditorGUILayout.PropertyField(hitFxFadeOutDuration, new GUIContent("Fade Out Duration")); |
||||
EditorGUILayout.PropertyField(hitFxColor, new GUIContent("Color")); |
||||
if ((HitFxMode)hitFxMode.intValue == HitFxMode.LocalHit) { |
||||
EditorGUILayout.PropertyField(hitFxRadius, new GUIContent("Radius")); |
||||
} |
||||
EditorGUI.indentLevel--; |
||||
} |
||||
EditorGUILayout.EndVertical(); |
||||
|
||||
if (serializedObject.ApplyModifiedProperties() || (Event.current.type == EventType.ValidateCommand && |
||||
Event.current.commandName == "UndoRedoPerformed")) { |
||||
|
||||
// Triggers profile reload on all Highlight Effect scripts |
||||
HighlightEffect[] effects = Misc.FindObjectsOfType<HighlightEffect>(); |
||||
for (int t = 0; t < targets.Length; t++) { |
||||
HighlightProfile profile = (HighlightProfile)targets[t]; |
||||
for (int k = 0; k < effects.Length; k++) { |
||||
if (effects[k] != null && effects[k].profile == profile && effects[k].profileSync) { |
||||
profile.Load(effects[k]); |
||||
effects[k].Refresh(); |
||||
} |
||||
} |
||||
} |
||||
EditorUtility.SetDirty(target); |
||||
} |
||||
|
||||
} |
||||
|
||||
void DrawSectionField(SerializedProperty property, string label, bool active) { |
||||
EditorGUILayout.PropertyField(property, new GUIContent(active ? label + " •" : label)); |
||||
} |
||||
|
||||
} |
||||
|
||||
} |
@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2 |
||||
guid: b3b0e551d6f4f4f3987e8e5be2e89285 |
||||
timeCreated: 1542886545 |
||||
licenseType: Store |
||||
MonoImporter: |
||||
serializedVersion: 2 |
||||
defaultReferences: [] |
||||
executionOrder: 0 |
||||
icon: {instanceID: 0} |
||||
userData: |
||||
assetBundleName: |
||||
assetBundleVariant: |
@ -0,0 +1,32 @@
|
||||
using UnityEditor; |
||||
|
||||
namespace HighlightPlus { |
||||
|
||||
[CustomEditor(typeof(HighlightSeeThroughOccluder))] |
||||
public class HighlightSeeThroughOccluderEditor : Editor { |
||||
|
||||
SerializedProperty mode, detectionMethod; |
||||
|
||||
void OnEnable() { |
||||
mode = serializedObject.FindProperty("mode"); |
||||
detectionMethod = serializedObject.FindProperty("detectionMethod"); |
||||
} |
||||
|
||||
public override void OnInspectorGUI() { |
||||
|
||||
serializedObject.Update(); |
||||
|
||||
EditorGUILayout.PropertyField(mode); |
||||
if (mode.intValue == (int)OccluderMode.BlocksSeeThrough) { |
||||
EditorGUILayout.HelpBox("This object will occlude any see-through effect.", MessageType.Info); |
||||
EditorGUILayout.PropertyField(detectionMethod); |
||||
} else { |
||||
EditorGUILayout.HelpBox("This object will trigger see-through effect. Use only on objects that do not write to depth buffer normally, like sprites or transparent objects.", MessageType.Info); |
||||
} |
||||
|
||||
serializedObject.ApplyModifiedProperties(); |
||||
|
||||
} |
||||
} |
||||
|
||||
} |
@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2 |
||||
guid: 11e725ecbe4d74569b232e1a0d57efba |
||||
timeCreated: 1548711355 |
||||
licenseType: Store |
||||
MonoImporter: |
||||
serializedVersion: 2 |
||||
defaultReferences: [] |
||||
executionOrder: 0 |
||||
icon: {instanceID: 0} |
||||
userData: |
||||
assetBundleName: |
||||
assetBundleVariant: |
@ -0,0 +1,105 @@
|
||||
using UnityEditor; |
||||
using UnityEngine; |
||||
|
||||
namespace HighlightPlus { |
||||
[CustomEditor(typeof(HighlightTrigger))] |
||||
public class HighlightTriggerEditor : Editor { |
||||
|
||||
SerializedProperty highlightOnHover, triggerMode, raycastCamera, raycastSource, raycastLayerMask; |
||||
SerializedProperty minDistance, maxDistance, respectUI, volumeLayerMask; |
||||
SerializedProperty selectOnClick, selectedProfile, selectedAndHighlightedProfile, singleSelection, toggleOnClick, keepSelection; |
||||
HighlightTrigger trigger; |
||||
|
||||
void OnEnable() { |
||||
highlightOnHover = serializedObject.FindProperty("highlightOnHover"); |
||||
triggerMode = serializedObject.FindProperty("triggerMode"); |
||||
raycastCamera = serializedObject.FindProperty("raycastCamera"); |
||||
raycastSource = serializedObject.FindProperty("raycastSource"); |
||||
raycastLayerMask = serializedObject.FindProperty("raycastLayerMask"); |
||||
minDistance = serializedObject.FindProperty("minDistance"); |
||||
maxDistance = serializedObject.FindProperty("maxDistance"); |
||||
respectUI = serializedObject.FindProperty("respectUI"); |
||||
volumeLayerMask = serializedObject.FindProperty("volumeLayerMask"); |
||||
selectOnClick = serializedObject.FindProperty("selectOnClick"); |
||||
selectedProfile = serializedObject.FindProperty("selectedProfile"); |
||||
selectedAndHighlightedProfile = serializedObject.FindProperty("selectedAndHighlightedProfile"); |
||||
singleSelection = serializedObject.FindProperty("singleSelection"); |
||||
toggleOnClick = serializedObject.FindProperty("toggle"); |
||||
keepSelection = serializedObject.FindProperty("keepSelection"); |
||||
trigger = (HighlightTrigger)target; |
||||
trigger.Init(); |
||||
} |
||||
|
||||
public override void OnInspectorGUI() { |
||||
|
||||
serializedObject.Update (); |
||||
|
||||
if (trigger.triggerMode == TriggerMode.RaycastOnThisObjectAndChildren) { |
||||
if (!trigger.hasColliders && !trigger.hasColliders2D) { |
||||
EditorGUILayout.HelpBox ("No collider found on this object or any of its children. Add colliders to allow automatic highlighting.", MessageType.Warning); |
||||
} |
||||
} else { |
||||
#if ENABLE_INPUT_SYSTEM |
||||
if (trigger.triggerMode == TriggerMode.ColliderEventsOnlyOnThisObject) { |
||||
EditorGUILayout.HelpBox("This trigger mode is not compatible with the new input system.", MessageType.Error); |
||||
} |
||||
#endif |
||||
if (trigger.GetComponent<Collider>() == null && trigger.GetComponent<Collider2D>() == null) { |
||||
EditorGUILayout.HelpBox ("No collider found on this object. Add a collider to allow automatic highlighting.", MessageType.Error); |
||||
} |
||||
} |
||||
|
||||
EditorGUILayout.PropertyField(triggerMode); |
||||
switch (trigger.triggerMode) { |
||||
case TriggerMode.RaycastOnThisObjectAndChildren: |
||||
EditorGUI.indentLevel++; |
||||
EditorGUILayout.PropertyField(raycastCamera); |
||||
EditorGUILayout.PropertyField(raycastSource); |
||||
EditorGUILayout.PropertyField(raycastLayerMask); |
||||
EditorGUILayout.PropertyField(minDistance); |
||||
EditorGUILayout.PropertyField(maxDistance); |
||||
EditorGUI.indentLevel--; |
||||
break; |
||||
case TriggerMode.Volume: |
||||
EditorGUI.indentLevel++; |
||||
EditorGUILayout.PropertyField(volumeLayerMask); |
||||
EditorGUI.indentLevel--; |
||||
break; |
||||
} |
||||
|
||||
if (trigger.triggerMode != TriggerMode.Volume) { |
||||
EditorGUILayout.PropertyField(respectUI); |
||||
} |
||||
EditorGUILayout.PropertyField(highlightOnHover); |
||||
EditorGUILayout.PropertyField(selectOnClick); |
||||
if (selectOnClick.boolValue) { |
||||
EditorGUI.indentLevel++; |
||||
EditorGUILayout.PropertyField(selectedProfile); |
||||
EditorGUILayout.PropertyField(selectedAndHighlightedProfile); |
||||
EditorGUILayout.PropertyField(singleSelection); |
||||
EditorGUILayout.PropertyField(toggleOnClick); |
||||
if (trigger.triggerMode == TriggerMode.RaycastOnThisObjectAndChildren) { |
||||
EditorGUI.BeginChangeCheck(); |
||||
EditorGUILayout.PropertyField(keepSelection); |
||||
if (EditorGUI.EndChangeCheck()) { |
||||
// Update all triggers |
||||
HighlightTrigger[] triggers = Misc.FindObjectsOfType<HighlightTrigger>(); |
||||
foreach(HighlightTrigger t in triggers) { |
||||
if (t.keepSelection != keepSelection.boolValue) { |
||||
t.keepSelection = keepSelection.boolValue; |
||||
EditorUtility.SetDirty(t); |
||||
} |
||||
} |
||||
} |
||||
} |
||||
EditorGUI.indentLevel--; |
||||
} |
||||
|
||||
if (serializedObject.ApplyModifiedProperties()) { |
||||
trigger.Init(); |
||||
} |
||||
} |
||||
|
||||
} |
||||
|
||||
} |
@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2 |
||||
guid: eaf7f56fbcfa343efb5081d4309cb76b |
||||
timeCreated: 1548711355 |
||||
licenseType: Store |
||||
MonoImporter: |
||||
serializedVersion: 2 |
||||
defaultReferences: [] |
||||
executionOrder: 0 |
||||
icon: {instanceID: 0} |
||||
userData: |
||||
assetBundleName: |
||||
assetBundleVariant: |
@ -0,0 +1,92 @@
|
||||
using System.Collections; |
||||
using System.Collections.Generic; |
||||
using UnityEngine; |
||||
using UnityEngine.Rendering; |
||||
using UnityEditor; |
||||
|
||||
namespace HighlightPlus { |
||||
|
||||
public class TransparentWithDepth { |
||||
|
||||
static Material bmDepthOnly; |
||||
|
||||
|
||||
[MenuItem ("GameObject/Effects/Highlight Plus/Add Depth To Transparent Object", false, 100)] |
||||
static void AddDepthOption () { |
||||
Renderer renderer = GetRenderer (); |
||||
if (renderer == null) |
||||
return; |
||||
|
||||
if (!EditorUtility.DisplayDialog ("Add Depth To Transparent Object", "This option will force the transparent object to write to the depth buffer by adding a new special material to the renderer (existing materials are preserved) so it can occlude and allow See-Through effect.\nOnly use on transparent objects.\n\nProceed?", "Yes", "No")) { |
||||
return; |
||||
} |
||||
|
||||
Material[] materials = renderer.sharedMaterials; |
||||
for (int k = 0; k < materials.Length; k++) { |
||||
if (materials [k] == bmDepthOnly) { |
||||
EditorUtility.DisplayDialog ("Depth Support", "Already set! Nothing to do.", "Ok"); |
||||
return; |
||||
} |
||||
} |
||||
if (materials == null) { |
||||
renderer.sharedMaterial = bmDepthOnly; |
||||
} else { |
||||
List<Material> newMaterials = new List<Material> (materials); |
||||
newMaterials.Insert (0, bmDepthOnly); |
||||
renderer.sharedMaterials = newMaterials.ToArray (); |
||||
} |
||||
} |
||||
|
||||
[MenuItem ("GameObject/Effects/Highlight Plus/Remove Depth Compatibility", false, 101)] |
||||
static void RemoveDepthOption () { |
||||
|
||||
Renderer renderer = GetRenderer (); |
||||
if (renderer == null) |
||||
return; |
||||
|
||||
Material[] materials = renderer.sharedMaterials; |
||||
for (int k = 0; k < materials.Length; k++) { |
||||
if (materials [k] == bmDepthOnly) { |
||||
List<Material> newMaterials = new List<Material> (renderer.sharedMaterials); |
||||
newMaterials.RemoveAt (k); |
||||
renderer.sharedMaterials = newMaterials.ToArray (); |
||||
return; |
||||
} |
||||
} |
||||
|
||||
for (int k = 0; k < materials.Length; k++) { |
||||
if (materials [k] == bmDepthOnly) { |
||||
EditorUtility.DisplayDialog ("Depth Support", "This object was not previously modified! Nothing to do.", "Ok"); |
||||
return; |
||||
} |
||||
} |
||||
|
||||
} |
||||
|
||||
|
||||
static Renderer GetRenderer () { |
||||
|
||||
if (Selection.activeGameObject == null) { |
||||
EditorUtility.DisplayDialog ("Depth Support", "This option can only be used on GameObjects.", "Ok"); |
||||
return null; |
||||
} |
||||
Renderer renderer = Selection.activeGameObject.GetComponent<Renderer> (); |
||||
if (renderer == null) { |
||||
EditorUtility.DisplayDialog ("Depth Support", "This option can only be used on GameObjects with a Renderer component attached.", "Ok"); |
||||
return null; |
||||
} |
||||
|
||||
if (bmDepthOnly == null) { |
||||
bmDepthOnly = Resources.Load<Material> ("HighlightPlus/HighlightPlusDepthWrite"); |
||||
if (bmDepthOnly == null) { |
||||
EditorUtility.DisplayDialog ("Depth Support", "HighlightPlusDepthWrite material not found!", "Ok"); |
||||
return null; |
||||
} |
||||
} |
||||
|
||||
return renderer; |
||||
} |
||||
|
||||
|
||||
} |
||||
} |
@ -0,0 +1,13 @@
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fileFormatVersion: 2 |
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timeCreated: 1515683694 |
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licenseType: Store |
||||
MonoImporter: |
||||
externalObjects: {} |
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serializedVersion: 2 |
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defaultReferences: [] |
||||
executionOrder: 0 |
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icon: {instanceID: 0} |
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userData: |
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assetBundleName: |
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assetBundleVariant: |
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userData: |
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m_Script: {fileID: 11500000, guid: 473a86c9e274347dfbdde619584cebe9, type: 3} |
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m_Name: NewHighlightPlusRenderPassFeature |
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renderPassEvent: 500 |
||||
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