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32 lines
1.1 KiB
32 lines
1.1 KiB
using UnityEditor; |
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namespace HighlightPlus { |
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[CustomEditor(typeof(HighlightSeeThroughOccluder))] |
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public class HighlightSeeThroughOccluderEditor : Editor { |
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SerializedProperty mode, detectionMethod; |
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void OnEnable() { |
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mode = serializedObject.FindProperty("mode"); |
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detectionMethod = serializedObject.FindProperty("detectionMethod"); |
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} |
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public override void OnInspectorGUI() { |
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serializedObject.Update(); |
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EditorGUILayout.PropertyField(mode); |
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if (mode.intValue == (int)OccluderMode.BlocksSeeThrough) { |
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EditorGUILayout.HelpBox("This object will occlude any see-through effect.", MessageType.Info); |
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EditorGUILayout.PropertyField(detectionMethod); |
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} else { |
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EditorGUILayout.HelpBox("This object will trigger see-through effect. Use only on objects that do not write to depth buffer normally, like sprites or transparent objects.", MessageType.Info); |
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} |
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serializedObject.ApplyModifiedProperties(); |
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} |
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} |
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}
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