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38 lines
982 B
38 lines
982 B
using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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public class GetAreaTargetManager : MonoBehaviour |
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{ |
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public Vector3 cameraInitPos = new Vector3();//相机Target初始位置 |
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public float initDis;//相机离Target距离的初始值 |
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public float init_X;//相机水平旋转初始值 |
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public float init_Y;//相机竖直旋转初始值 |
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public static GetAreaTargetManager Instance; |
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[SerializeField] |
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private List<Transform> children; |
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private void Awake() |
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{ |
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children = new List<Transform>(); |
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foreach (Transform item in transform) |
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{ |
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children.Add(item); |
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} |
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Instance = this; |
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} |
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public Transform GetTarget(string name) |
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{ |
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Transform result = null; |
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foreach (var item in children) |
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{ |
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if (item.name == name) |
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{ |
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result = item; |
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break; |
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} |
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} |
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return result; |
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} |
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}
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