镇海炼化,地块全压里罐区
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using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;
namespace HighlightPlus {
[CustomEditor(typeof(HighlightEffect))]
[CanEditMultipleObjects]
public class HighlightEffectEditor : Editor {
#pragma warning disable 0618
SerializedProperty profile, profileSync, camerasLayerMask, ignoreObjectVisibility, reflectionProbes, GPUInstancing, optimizeSkinnedMesh;
SerializedProperty ignore, effectGroup, effectGroupLayer, effectNameFilter, effectNameUseRegEx, combineMeshes, alphaCutOff, cullBackFaces, normalsOption;
SerializedProperty highlighted, fadeInDuration, fadeOutDuration, flipY, constantWidth, subMeshMask;
SerializedProperty overlay, overlayMode, overlayColor, overlayAnimationSpeed, overlayMinIntensity, overlayBlending, overlayTexture, overlayTextureUVSpace, overlayTextureScale, overlayTextureScrolling, overlayVisibility;
SerializedProperty outline, outlineColor, outlineColorStyle, outlineGradient, outlineGradientInLocalSpace, outlineBlurPasses, outlineWidth, outlineQuality, outlineEdgeMode, outlineEdgeThreshold, outlineSharpness;
SerializedProperty outlineDownsampling, outlineVisibility, outlineBlitDebug, outlineIndependent, outlineContourStyle, outlineMaskMode;
SerializedProperty glow, glowWidth, glowQuality, glowBlurMethod, glowDownsampling, glowHQColor, glowDithering, glowDitheringStyle, glowMagicNumber1, glowMagicNumber2, glowAnimationSpeed;
SerializedProperty glowBlendPasses, glowPasses, glowVisibility, glowBlendMode, glowBlitDebug, glowMaskMode;
SerializedProperty innerGlow, innerGlowWidth, innerGlowColor, innerGlowBlendMode, innerGlowVisibility;
SerializedProperty seeThrough, seeThroughOccluderMask, seeThroughOccluderMaskAccurate, seeThroughOccluderThreshold, seeThroughOccluderCheckInterval, seeThroughOccluderCheckIndividualObjects, seeThroughDepthOffset, seeThroughMaxDepth;
SerializedProperty seeThroughIntensity, seeThroughTintAlpha, seeThroughTintColor, seeThroughNoise, seeThroughBorder, seeThroughBorderWidth, seeThroughBorderColor, seeThroughOrdered, seeThroughBorderOnly, seeThroughTexture, seeThroughTextureUVSpace, seeThroughTextureScale, seeThroughChildrenSortingMode;
SerializedProperty targetFX, targetFXTexture, targetFXColor, targetFXCenter, targetFXRotationSpeed, targetFXInitialScale, targetFXEndScale, targetFXScaleToRenderBounds, targetFXUseEnclosingBounds, targetFXOffset;
SerializedProperty targetFXAlignToGround, targetFXFadePower, targetFXGroundMaxDistance, targetFXGroundLayerMask, targetFXTransitionDuration, targetFXStayDuration, targetFXVisibility;
SerializedProperty hitFxInitialIntensity, hitFxMode, hitFxFadeOutDuration, hitFxColor, hitFxRadius;
SerializedProperty cameraDistanceFade, cameraDistanceFadeNear, cameraDistanceFadeFar;
HighlightEffect thisEffect;
bool profileChanged, enableProfileApply;
UniversalRenderPipelineAsset pipe;
bool expandGeneralSettings, expandHighlightOptions;
bool showCurrentOccluders;
const string HP_GENERAL_SETTINGS = "HPGeneralSettings";
const string HP_HIGHLIGHT_OPTIONS = "HPHighlightOptions";
GUIStyle foldoutBold;
void OnEnable() {
expandGeneralSettings = EditorPrefs.GetBool("HPGeneralSettings", true);
expandHighlightOptions = EditorPrefs.GetBool("HPHighlightOptions", true);
profile = serializedObject.FindProperty("profile");
profileSync = serializedObject.FindProperty("profileSync");
camerasLayerMask = serializedObject.FindProperty("camerasLayerMask");
ignoreObjectVisibility = serializedObject.FindProperty("ignoreObjectVisibility");
reflectionProbes = serializedObject.FindProperty("reflectionProbes");
optimizeSkinnedMesh = serializedObject.FindProperty("optimizeSkinnedMesh");
normalsOption = serializedObject.FindProperty("normalsOption");
GPUInstancing = serializedObject.FindProperty("GPUInstancing");
ignore = serializedObject.FindProperty("ignore");
effectGroup = serializedObject.FindProperty("effectGroup");
effectGroupLayer = serializedObject.FindProperty("effectGroupLayer");
effectNameFilter = serializedObject.FindProperty("effectNameFilter");
effectNameUseRegEx = serializedObject.FindProperty("effectNameUseRegEx");
combineMeshes = serializedObject.FindProperty("combineMeshes");
alphaCutOff = serializedObject.FindProperty("alphaCutOff");
cullBackFaces = serializedObject.FindProperty("cullBackFaces");
highlighted = serializedObject.FindProperty("_highlighted");
fadeInDuration = serializedObject.FindProperty("fadeInDuration");
fadeOutDuration = serializedObject.FindProperty("fadeOutDuration");
flipY = serializedObject.FindProperty("flipY");
constantWidth = serializedObject.FindProperty("constantWidth");
subMeshMask = serializedObject.FindProperty("subMeshMask");
overlay = serializedObject.FindProperty("overlay");
overlayMode = serializedObject.FindProperty("overlayMode");
overlayColor = serializedObject.FindProperty("overlayColor");
overlayAnimationSpeed = serializedObject.FindProperty("overlayAnimationSpeed");
overlayMinIntensity = serializedObject.FindProperty("overlayMinIntensity");
overlayBlending = serializedObject.FindProperty("overlayBlending");
overlayTexture = serializedObject.FindProperty("overlayTexture");
overlayTextureUVSpace = serializedObject.FindProperty("overlayTextureUVSpace");
overlayTextureScale = serializedObject.FindProperty("overlayTextureScale");
overlayTextureScrolling = serializedObject.FindProperty("overlayTextureScrolling");
overlayVisibility = serializedObject.FindProperty("overlayVisibility");
outline = serializedObject.FindProperty("outline");
outlineColor = serializedObject.FindProperty("outlineColor");
outlineColorStyle = serializedObject.FindProperty("outlineColorStyle");
outlineGradient = serializedObject.FindProperty("outlineGradient");
outlineGradientInLocalSpace = serializedObject.FindProperty("outlineGradientInLocalSpace");
outlineWidth = serializedObject.FindProperty("outlineWidth");
outlineBlurPasses = serializedObject.FindProperty("outlineBlurPasses");
outlineQuality = serializedObject.FindProperty("outlineQuality");
outlineEdgeMode = serializedObject.FindProperty("outlineEdgeMode");
outlineEdgeThreshold = serializedObject.FindProperty("outlineEdgeThreshold");
outlineSharpness = serializedObject.FindProperty("outlineSharpness");
outlineDownsampling = serializedObject.FindProperty("outlineDownsampling");
outlineVisibility = serializedObject.FindProperty("outlineVisibility");
outlineBlitDebug = serializedObject.FindProperty("outlineBlitDebug");
outlineIndependent = serializedObject.FindProperty("outlineIndependent");
outlineContourStyle = serializedObject.FindProperty("outlineContourStyle");
outlineMaskMode = serializedObject.FindProperty("outlineMaskMode");
glow = serializedObject.FindProperty("glow");
glowWidth = serializedObject.FindProperty("glowWidth");
glowQuality = serializedObject.FindProperty("glowQuality");
glowBlurMethod = serializedObject.FindProperty("glowBlurMethod");
glowHQColor = serializedObject.FindProperty("glowHQColor");
glowAnimationSpeed = serializedObject.FindProperty("glowAnimationSpeed");
glowBlendPasses = serializedObject.FindProperty("glowBlendPasses");
glowDithering = serializedObject.FindProperty("glowDithering");
glowDitheringStyle = serializedObject.FindProperty("glowDitheringStyle");
glowMagicNumber1 = serializedObject.FindProperty("glowMagicNumber1");
glowMagicNumber2 = serializedObject.FindProperty("glowMagicNumber2");
glowAnimationSpeed = serializedObject.FindProperty("glowAnimationSpeed");
glowPasses = serializedObject.FindProperty("glowPasses");
glowVisibility = serializedObject.FindProperty("glowVisibility");
glowBlendMode = serializedObject.FindProperty("glowBlendMode");
glowBlitDebug = serializedObject.FindProperty("glowBlitDebug");
glowMaskMode = serializedObject.FindProperty("glowMaskMode");
glowDownsampling = serializedObject.FindProperty("glowDownsampling");
innerGlow = serializedObject.FindProperty("innerGlow");
innerGlowColor = serializedObject.FindProperty("innerGlowColor");
innerGlowWidth = serializedObject.FindProperty("innerGlowWidth");
innerGlowBlendMode = serializedObject.FindProperty("innerGlowBlendMode");
innerGlowVisibility = serializedObject.FindProperty("innerGlowVisibility");
seeThrough = serializedObject.FindProperty("seeThrough");
seeThroughOccluderMask = serializedObject.FindProperty("seeThroughOccluderMask");
seeThroughOccluderMaskAccurate = serializedObject.FindProperty("seeThroughOccluderMaskAccurate");
seeThroughOccluderThreshold = serializedObject.FindProperty("seeThroughOccluderThreshold");
seeThroughOccluderCheckInterval = serializedObject.FindProperty("seeThroughOccluderCheckInterval");
seeThroughOccluderCheckIndividualObjects = serializedObject.FindProperty("seeThroughOccluderCheckIndividualObjects");
seeThroughDepthOffset = serializedObject.FindProperty("seeThroughDepthOffset");
seeThroughMaxDepth = serializedObject.FindProperty("seeThroughMaxDepth");
seeThroughIntensity = serializedObject.FindProperty("seeThroughIntensity");
seeThroughTintAlpha = serializedObject.FindProperty("seeThroughTintAlpha");
seeThroughTintColor = serializedObject.FindProperty("seeThroughTintColor");
seeThroughNoise = serializedObject.FindProperty("seeThroughNoise");
seeThroughBorder = serializedObject.FindProperty("seeThroughBorder");
seeThroughBorderWidth = serializedObject.FindProperty("seeThroughBorderWidth");
seeThroughBorderColor = serializedObject.FindProperty("seeThroughBorderColor");
seeThroughOrdered = serializedObject.FindProperty("seeThroughOrdered");
seeThroughBorderOnly = serializedObject.FindProperty("seeThroughBorderOnly");
seeThroughTexture = serializedObject.FindProperty("seeThroughTexture");
seeThroughTextureScale = serializedObject.FindProperty("seeThroughTextureScale");
seeThroughTextureUVSpace = serializedObject.FindProperty("seeThroughTextureUVSpace");
seeThroughChildrenSortingMode = serializedObject.FindProperty("seeThroughChildrenSortingMode");
targetFX = serializedObject.FindProperty("targetFX");
targetFXTexture = serializedObject.FindProperty("targetFXTexture");
targetFXRotationSpeed = serializedObject.FindProperty("targetFXRotationSpeed");
targetFXInitialScale = serializedObject.FindProperty("targetFXInitialScale");
targetFXEndScale = serializedObject.FindProperty("targetFXEndScale");
targetFXScaleToRenderBounds = serializedObject.FindProperty("targetFXScaleToRenderBounds");
targetFXUseEnclosingBounds = serializedObject.FindProperty("targetFXUseEnclosingBounds");
targetFXOffset = serializedObject.FindProperty("targetFXOffset");
targetFXAlignToGround = serializedObject.FindProperty("targetFXAlignToGround");
targetFXFadePower = serializedObject.FindProperty("targetFXFadePower");
targetFXGroundMaxDistance = serializedObject.FindProperty("targetFXGroundMaxDistance");
targetFXGroundLayerMask = serializedObject.FindProperty("targetFXGroundLayerMask");
targetFXColor = serializedObject.FindProperty("targetFXColor");
targetFXCenter = serializedObject.FindProperty("targetFXCenter");
targetFXTransitionDuration = serializedObject.FindProperty("targetFXTransitionDuration");
targetFXStayDuration = serializedObject.FindProperty("targetFXStayDuration");
targetFXVisibility = serializedObject.FindProperty("targetFXVisibility");
hitFxInitialIntensity = serializedObject.FindProperty("hitFxInitialIntensity");
hitFxMode = serializedObject.FindProperty("hitFxMode");
hitFxFadeOutDuration = serializedObject.FindProperty("hitFxFadeOutDuration");
hitFxColor = serializedObject.FindProperty("hitFxColor");
hitFxRadius = serializedObject.FindProperty("hitFxRadius");
cameraDistanceFade = serializedObject.FindProperty("cameraDistanceFade");
cameraDistanceFadeNear = serializedObject.FindProperty("cameraDistanceFadeNear");
cameraDistanceFadeFar = serializedObject.FindProperty("cameraDistanceFadeFar");
thisEffect = (HighlightEffect)target;
thisEffect.Refresh();
}
private void OnDisable() {
EditorPrefs.SetBool(HP_GENERAL_SETTINGS, expandGeneralSettings);
EditorPrefs.SetBool(HP_HIGHLIGHT_OPTIONS, expandHighlightOptions);
}
public override void OnInspectorGUI() {
EditorGUILayout.Separator();
// URP setup helpers
pipe = GraphicsSettings.currentRenderPipeline as UniversalRenderPipelineAsset;
if (pipe == null) {
EditorGUILayout.HelpBox("You must assign the Universal Rendering Pipeline asset in Project Settings / Graphics. Then, add the Highlight Plus Scriptable Render Feature to the list of Renderer Features of the Forward Renderer.", MessageType.Error);
if (GUILayout.Button("Watch Setup Video Tutorial")) {
Application.OpenURL("https://youtu.be/EgyBs8v9aRI");
}
return;
}
if (!HighlightPlusRenderPassFeature.installed) {
EditorGUILayout.HelpBox("Highlight Plus Render Feature must be added to the list of features of the Forward Renderer in the Universal Rendering Pipeline asset.", MessageType.Warning);
if (GUILayout.Button("Watch Setup Video Tutorial")) {
Application.OpenURL("https://youtu.be/EgyBs8v9aRI");
}
if (GUILayout.Button("Go to Universal Rendering Pipeline Asset")) {
Selection.activeObject = pipe;
}
EditorGUILayout.Separator();
}
bool isManager = IsDefaultEffectUsedByManager();
serializedObject.Update();
bool isMeshObject = !thisEffect.spriteMode;
if (foldoutBold == null) {
foldoutBold = new GUIStyle(EditorStyles.foldout);
foldoutBold.fontStyle = FontStyle.Bold;
}
EditorGUILayout.BeginHorizontal();
HighlightProfile prevProfile = (HighlightProfile)profile.objectReferenceValue;
EditorGUILayout.PropertyField(profile, new GUIContent("Profile", "Create or load stored presets."));
if (profile.objectReferenceValue != null) {
if (prevProfile != profile.objectReferenceValue) {
profileChanged = true;
}
EditorGUILayout.EndHorizontal();
EditorGUILayout.BeginHorizontal();
GUILayout.Label("", GUILayout.Width(EditorGUIUtility.labelWidth));
if (GUILayout.Button(new GUIContent("Create", "Creates a new profile which is a copy of the current settings."), GUILayout.Width(60))) {
CreateProfile();
profileChanged = false;
enableProfileApply = false;
GUIUtility.ExitGUI();
return;
}
if (GUILayout.Button(new GUIContent("Load", "Updates settings with the profile configuration."), GUILayout.Width(60))) {
profileChanged = true;
}
GUI.enabled = enableProfileApply;
if (GUILayout.Button(new GUIContent("Save", "Updates profile configuration with changes in this inspector."), GUILayout.Width(60))) {
enableProfileApply = false;
profileChanged = false;
thisEffect.profile.Save(thisEffect);
EditorUtility.SetDirty(thisEffect.profile);
GUIUtility.ExitGUI();
return;
}
GUI.enabled = true;
if (GUILayout.Button(new GUIContent("Locate", "Finds the profile in the project"), GUILayout.Width(60))) {
if (thisEffect.profile != null) {
Selection.activeObject = thisEffect.profile;
EditorGUIUtility.PingObject(thisEffect.profile);
}
}
EditorGUILayout.EndHorizontal();
EditorGUILayout.PropertyField(profileSync, new GUIContent("Sync With Profile", "If disabled, profile settings will only be loaded when clicking 'Load' which allows you to customize settings after loading a profile and keep those changes."));
EditorGUILayout.BeginHorizontal();
} else {
if (GUILayout.Button(new GUIContent("Create", "Creates a new profile which is a copy of the current settings."), GUILayout.Width(60))) {
CreateProfile();
GUIUtility.ExitGUI();
return;
}
}
EditorGUILayout.EndHorizontal();
if (isManager) {
EditorGUILayout.HelpBox("These are default settings for highlighted objects. If the highlighted object already has a Highlight Effect component, those properties will be used.", MessageType.Info);
}
expandGeneralSettings = EditorGUILayout.Foldout(expandGeneralSettings, "General Settings", true, foldoutBold);
if (expandGeneralSettings) {
EditorGUILayout.PropertyField(camerasLayerMask);
EditorGUILayout.PropertyField(ignoreObjectVisibility);
if (thisEffect.staticChildren) {
EditorGUILayout.HelpBox("This GameObject or one of its children is marked as static. If highlight is not visible, add a MeshCollider to them (the MeshCollider can be disabled).", MessageType.Warning);
}
EditorGUILayout.PropertyField(reflectionProbes);
if (isMeshObject) {
EditorGUILayout.PropertyField(normalsOption);
}
EditorGUILayout.PropertyField(optimizeSkinnedMesh);
if (isMeshObject || optimizeSkinnedMesh.boolValue) {
EditorGUILayout.PropertyField(GPUInstancing);
}
EditorGUILayout.Separator();
}
if (!isManager) {
EditorGUILayout.LabelField("State", EditorStyles.boldLabel);
if (isManager) {
EditorGUILayout.LabelField(new GUIContent("Highlighted", "Highlight state (controlled by Highlight Manager)."), new GUIContent(thisEffect.highlighted.ToString()));
} else {
EditorGUILayout.PropertyField(highlighted);
}
EditorGUILayout.LabelField(new GUIContent("Selected", "Selection state (used by Highlight Trigger or Manager) when using multi-selection option."), new GUIContent(thisEffect.isSelected.ToString()));
EditorGUILayout.Separator();
}
EditorGUILayout.BeginHorizontal();
expandHighlightOptions = EditorGUILayout.Foldout(expandHighlightOptions, "Highlight Options", true, foldoutBold);
if (!isMeshObject) {
GUILayout.Label(new GUIContent("SPRITE MODE", "Highlight Effect over sprites. Some effects are not available in sprite mode"), EditorStyles.centeredGreyMiniLabel);
}
if (GUILayout.Button("Help", GUILayout.Width(50))) {
EditorUtility.DisplayDialog("Quick Help", "Move the mouse over a setting for a short description.\n\nVisit kronnect.com's forum for support, questions and more cool assets.\n\nIf you like Highlight Plus please rate it or leave a review on the Asset Store! Thanks.", "Ok");
}
EditorGUILayout.EndHorizontal();
if (expandHighlightOptions) {
EditorGUI.BeginChangeCheck();
if (!isManager) {
EditorGUILayout.PropertyField(ignore, new GUIContent("Ignore", "This object won't be highlighted."));
}
if (!ignore.boolValue) {
EditorGUILayout.PropertyField(effectGroup, new GUIContent("Include", "Additional objects to highlight. Pro tip: when highlighting multiple objects at the same time include them in the same layer or under the same parent."));
if (effectGroup.intValue == (int)TargetOptions.LayerInScene || effectGroup.intValue == (int)TargetOptions.LayerInChildren) {
EditorGUI.indentLevel++;
EditorGUILayout.PropertyField(effectGroupLayer, new GUIContent("Layer"));
EditorGUI.indentLevel--;
}
if (effectGroup.intValue != (int)TargetOptions.OnlyThisObject && effectGroup.intValue != (int)TargetOptions.Scripting) {
EditorGUI.indentLevel++;
EditorGUILayout.PropertyField(effectNameFilter, new GUIContent("Object Name Filter"));
if (effectNameUseRegEx.boolValue && !string.IsNullOrEmpty(thisEffect.lastRegExError)) {
EditorGUILayout.HelpBox(thisEffect.lastRegExError, MessageType.Error);
}
EditorGUILayout.BeginHorizontal();
EditorGUILayout.PropertyField(effectNameUseRegEx, new GUIContent("Use Regular Expressions", "If enabled, the Object Name Filter is a regular expression."));
if (effectNameUseRegEx.boolValue) {
if (GUILayout.Button("Help", GUILayout.Width(50))) {
if (EditorUtility.DisplayDialog("Regular Expressions", "Check the online Microsoft documentation for regular expressions syntax. You can also use ChatGPT to obtain regular expressions patterns. Some examples:\n^[^A].* will match any name not starting with an A\n.*[^\\d]$ matches any name not ending in a number.", "Online Reference", "Close")) {
Application.OpenURL("https://learn.microsoft.com/en-us/dotnet/standard/base-types/regular-expression-language-quick-reference");
}
}
}
EditorGUILayout.EndHorizontal();
if (isMeshObject) {
EditorGUILayout.BeginHorizontal();
EditorGUILayout.PropertyField(combineMeshes);
if (combineMeshes.boolValue) {
if (GUILayout.Button("Refresh", GUILayout.Width(70))) {
thisEffect.Refresh(true);
}
}
EditorGUILayout.EndHorizontal();
}
EditorGUI.indentLevel--;
}
EditorGUILayout.PropertyField(alphaCutOff, new GUIContent("Alpha Cut Off", "Only for semi-transparent objects. Leave this to zero for normal opaque objects."));
if (isMeshObject) {
EditorGUILayout.PropertyField(cullBackFaces);
}
EditorGUILayout.PropertyField(fadeInDuration);
EditorGUILayout.PropertyField(fadeOutDuration);
EditorGUILayout.PropertyField(cameraDistanceFade);
if (cameraDistanceFade.boolValue) {
EditorGUI.indentLevel++;
EditorGUILayout.PropertyField(cameraDistanceFadeNear, new GUIContent("Near Distance"));
EditorGUILayout.PropertyField(cameraDistanceFadeFar, new GUIContent("Far Distance"));
EditorGUI.indentLevel--;
}
if ((outlineQuality.intValue == (int)QualityLevel.Highest && outline.floatValue > 0) || (glowQuality.intValue == (int)QualityLevel.Highest && glow.floatValue > 0)) {
EditorGUILayout.PropertyField(flipY, new GUIContent("Flip Y Fix", "Flips outline/glow effect to fix bug introduced in Unity 2019.1.0 when VR is enabled."));
}
if (glowQuality.intValue != (int)QualityLevel.Highest || outlineQuality.intValue != (int)QualityLevel.Highest) {
EditorGUILayout.PropertyField(constantWidth, new GUIContent("Constant Width", "Compensates outline/glow width with depth increase."));
}
if (isMeshObject) {
EditorGUILayout.PropertyField(subMeshMask);
EditorGUILayout.PropertyField(outlineIndependent, new GUIContent("Independent", "Do not combine outline or glow with other highlighted objects."));
}
}
}
if (!ignore.boolValue) {
EditorGUILayout.Separator();
EditorGUILayout.LabelField("Effects", EditorStyles.boldLabel);
EditorGUILayout.BeginVertical(GUI.skin.box);
DrawSectionField(outline, "Outline", outline.floatValue > 0);
if (outline.floatValue > 0) {
EditorGUI.indentLevel++;
if (isMeshObject) {
EditorGUILayout.BeginHorizontal();
QualityPropertyField(outlineQuality);
if (outlineQuality.intValue == (int)QualityLevel.Highest) {
GUILayout.Label("(Screen-Space Effect)");
} else {
GUILayout.Label("(Mesh-based Effect)");
}
EditorGUILayout.EndHorizontal();
}
CheckVRSupport(outlineQuality.intValue);
if (outlineQuality.intValue == (int)QualityLevel.Highest) {
EditorGUILayout.PropertyField(outlineEdgeMode, new GUIContent("Edges"));
if (outlineEdgeMode.intValue == (int)OutlineEdgeMode.Any) {
EditorGUILayout.PropertyField(outlineEdgeThreshold, new GUIContent("Edge Detection Threshold"));
}
EditorGUILayout.PropertyField(outlineContourStyle, new GUIContent("Contour Style"));
EditorGUILayout.PropertyField(outlineWidth, new GUIContent("Width"));
EditorGUILayout.PropertyField(outlineColor, new GUIContent("Color"));
EditorGUILayout.PropertyField(outlineBlurPasses, new GUIContent("Blur Passes"));
EditorGUILayout.PropertyField(outlineSharpness, new GUIContent("Sharpness"));
} else {
EditorGUILayout.PropertyField(outlineWidth, new GUIContent("Width"));
EditorGUILayout.PropertyField(outlineColorStyle, new GUIContent("Color Style"));
switch ((ColorStyle)outlineColorStyle.intValue) {
case ColorStyle.SingleColor:
EditorGUILayout.PropertyField(outlineColor, new GUIContent("Color"));
break;
case ColorStyle.Gradient:
EditorGUI.indentLevel++;
EditorGUILayout.PropertyField(outlineGradient, new GUIContent("Gradient"));
EditorGUILayout.PropertyField(outlineGradientInLocalSpace, new GUIContent("In Local Space"));
EditorGUI.indentLevel--;
break;
}
}
if (outlineQuality.intValue == (int)QualityLevel.Highest && outlineEdgeMode.intValue != (int)OutlineEdgeMode.Any) {
CheckDepthTextureSupport("Highest Quality");
EditorGUILayout.PropertyField(outlineDownsampling, new GUIContent("Downsampling"));
}
if (outlineQuality.intValue == (int)QualityLevel.Highest && (glow.floatValue > 0 && glowQuality.intValue == (int)QualityLevel.Highest)) {
outlineVisibility.intValue = glowVisibility.intValue;
}
EditorGUILayout.PropertyField(outlineVisibility, new GUIContent("Visibility"));
if (outlineQuality.intValue == (int)QualityLevel.Highest) {
EditorGUILayout.PropertyField(outlineBlitDebug, new GUIContent("Debug View", "Shows the blitting rectangle on the screen."));
if (!Application.isPlaying && outlineBlitDebug.boolValue && (!HighlightPlusRenderPassFeature.showingInEditMode || !highlighted.boolValue)) {
EditorGUILayout.HelpBox("Enable \"Preview In Editor\" in the Highlight Render Feature and \"Highlighted\" to display the outline Debug View.", MessageType.Warning);
}
}
EditorGUILayout.PropertyField(outlineMaskMode, new GUIContent("Mask Mode"));
EditorGUI.indentLevel--;
}
EditorGUILayout.EndVertical();
EditorGUILayout.BeginVertical(GUI.skin.box);
DrawSectionField(glow, "Outer Glow", glow.floatValue > 0);
if (glow.floatValue > 0) {
EditorGUI.indentLevel++;
if (isMeshObject) {
EditorGUILayout.BeginHorizontal();
QualityPropertyField(glowQuality);
if (glowQuality.intValue == (int)QualityLevel.Highest) {
GUILayout.Label("(Screen-Space Effect)");
} else {
GUILayout.Label("(Mesh-based Effect)");
}
EditorGUILayout.EndHorizontal();
}
CheckVRSupport(glowQuality.intValue);
if (glowQuality.intValue == (int)QualityLevel.Highest) {
CheckDepthTextureSupport("Highest Quality");
EditorGUILayout.PropertyField(outlineContourStyle, new GUIContent("Contour Style"));
EditorGUILayout.PropertyField(glowWidth, new GUIContent("Width"));
EditorGUILayout.PropertyField(glowHQColor, new GUIContent("Color"));
EditorGUILayout.PropertyField(glowBlurMethod, new GUIContent("Blur Method", "Gaussian: better quality. Kawase: faster."));
EditorGUILayout.PropertyField(glowDownsampling, new GUIContent("Downsampling"));
} else {
EditorGUILayout.PropertyField(glowWidth, new GUIContent("Width"));
}
EditorGUILayout.PropertyField(glowMaskMode, new GUIContent("Mask Mode"));
if (glowQuality.intValue == (int)QualityLevel.Highest) {
EditorGUILayout.PropertyField(glowVisibility, new GUIContent("Visibility"));
EditorGUILayout.PropertyField(glowBlendMode, new GUIContent("Blend Mode"));
} else {
EditorGUILayout.PropertyField(glowVisibility, new GUIContent("Visibility"));
EditorGUILayout.PropertyField(glowDithering, new GUIContent("Dithering"));
if (glowDithering.floatValue > 0) {
EditorGUI.indentLevel++;
EditorGUILayout.PropertyField(glowDitheringStyle, new GUIContent("Style"));
if (glowDitheringStyle.intValue == (int)GlowDitheringStyle.Pattern) {
EditorGUILayout.PropertyField(glowMagicNumber1, new GUIContent("Magic Number 1"));
EditorGUILayout.PropertyField(glowMagicNumber2, new GUIContent("Magic Number 2"));
}
EditorGUI.indentLevel--;
}
EditorGUILayout.PropertyField(glowBlendPasses, new GUIContent("Blend Passes"));
if (!glowBlendPasses.boolValue) {
HighlightEffect ef = (HighlightEffect)target;
if (ef.glowPasses != null) {
for (int k = 0; k < ef.glowPasses.Length - 1; k++) {
if (ef.glowPasses[k].offset > ef.glowPasses[k + 1].offset) {
EditorGUILayout.HelpBox("Glow pass " + k + " has a greater offset than the next one. Reduce it to ensure the next glow pass is visible.", MessageType.Warning);
}
}
}
}
EditorGUILayout.PropertyField(glowPasses, true);
}
EditorGUILayout.PropertyField(glowAnimationSpeed, new GUIContent("Animation Speed"));
if (glowQuality.intValue == (int)QualityLevel.Highest) {
EditorGUILayout.PropertyField(glowBlitDebug, new GUIContent("Debug View", "Shows the blitting rectangle on the screen."));
if (!Application.isPlaying && glowBlitDebug.boolValue && (!HighlightPlusRenderPassFeature.showingInEditMode || !highlighted.boolValue)) {
EditorGUILayout.HelpBox("Enable \"Preview In Editor\" in the Highlight Render Feature and \"Highlighted\" to display the glow Debug View.", MessageType.Warning);
}
}
EditorGUI.indentLevel--;
}
EditorGUILayout.EndVertical();
if (isMeshObject) {
EditorGUILayout.BeginVertical(GUI.skin.box);
DrawSectionField(innerGlow, "Inner Glow", innerGlow.floatValue > 0);
if (innerGlow.floatValue > 0) {
EditorGUI.indentLevel++;
EditorGUILayout.PropertyField(innerGlowColor, new GUIContent("Color"));
EditorGUILayout.PropertyField(innerGlowWidth, new GUIContent("Width"));
EditorGUILayout.PropertyField(innerGlowBlendMode, new GUIContent("Blend Mode"));
EditorGUILayout.PropertyField(innerGlowVisibility, new GUIContent("Visibility"));
EditorGUI.indentLevel--;
}
EditorGUILayout.EndVertical();
}
EditorGUILayout.BeginVertical(GUI.skin.box);
DrawSectionField(overlay, "Overlay", overlay.floatValue > 0);
if (overlay.floatValue > 0) {
EditorGUI.indentLevel++;
EditorGUILayout.PropertyField(overlayMode, new GUIContent("Mode"));
EditorGUILayout.PropertyField(overlayColor, new GUIContent("Color"));
EditorGUILayout.PropertyField(overlayTexture, new GUIContent("Texture"));
if (overlayTexture.objectReferenceValue != null) {
EditorGUILayout.PropertyField(overlayTextureUVSpace, new GUIContent("UV Space"));
EditorGUILayout.PropertyField(overlayTextureScale, new GUIContent("Texture Scale"));
if ((TextureUVSpace)overlayTextureUVSpace.intValue != TextureUVSpace.Triplanar) {
EditorGUILayout.PropertyField(overlayTextureScrolling, new GUIContent("Texture Scrolling"));
}
}
EditorGUILayout.PropertyField(overlayBlending, new GUIContent("Blending"));
EditorGUILayout.PropertyField(overlayMinIntensity, new GUIContent("Min Intensity"));
EditorGUILayout.PropertyField(overlayAnimationSpeed, new GUIContent("Animation Speed"));
EditorGUILayout.PropertyField(overlayVisibility, new GUIContent("Visibility"));
EditorGUI.indentLevel--;
}
EditorGUILayout.EndVertical();
EditorGUILayout.BeginVertical(GUI.skin.box);
DrawSectionField(targetFX, "Target", targetFX.boolValue);
if (targetFX.boolValue) {
EditorGUI.indentLevel++;
EditorGUILayout.PropertyField(targetFXTexture, new GUIContent("Texture", "The texture that contains the shape to be drawn over the highlighted object."));
EditorGUILayout.PropertyField(targetFXColor, new GUIContent("Color"));
EditorGUILayout.PropertyField(targetFXUseEnclosingBounds, new GUIContent("Use Enclosing Bounds"));
if (!targetFXUseEnclosingBounds.boolValue) {
EditorGUILayout.PropertyField(targetFXCenter, new GUIContent("Center", "Optionally assign a transform. Target will follow transform. If the object is skinned, you can also assign a bone to reflect currenct animation position."));
}
EditorGUILayout.PropertyField(targetFXRotationSpeed, new GUIContent("Rotation Speed"));
EditorGUILayout.PropertyField(targetFXInitialScale, new GUIContent("Initial Scale"));
EditorGUILayout.PropertyField(targetFXEndScale, new GUIContent("End Scale"));
EditorGUILayout.PropertyField(targetFXScaleToRenderBounds, new GUIContent("Scale To Object Bounds"));
EditorGUILayout.PropertyField(targetFXOffset, new GUIContent("Offset"));
EditorGUILayout.PropertyField(targetFXAlignToGround, new GUIContent("Align To Ground"));
if (targetFXAlignToGround.boolValue) {
CheckDepthTextureSupport("Align To Ground option");
EditorGUI.indentLevel++;
if (thisEffect.includedObjectsCount > 1 && targetFXCenter.objectReferenceValue == null && effectGroup.intValue != (int)TargetOptions.OnlyThisObject) {
EditorGUILayout.HelpBox("It's recommended to specify in the 'Center' property above, the specific object used to position the target fx image (will be rendered under that object on the ground).", MessageType.Info);
}
EditorGUILayout.PropertyField(targetFXGroundMaxDistance, new GUIContent("Ground Max Distance"));
EditorGUILayout.PropertyField(targetFXGroundLayerMask, new GUIContent("Ground Layer Mask"));
HighlightEffect he = (HighlightEffect)target;
if ((targetFXGroundLayerMask.intValue & (1 << he.gameObject.layer)) != 0) {
EditorGUILayout.HelpBox("Ground Layer Mask should not include this object layer.", MessageType.Warning);
}
EditorGUILayout.PropertyField(targetFXFadePower, new GUIContent("Fade Power"));
EditorGUI.indentLevel--;
}
EditorGUILayout.PropertyField(targetFXTransitionDuration, new GUIContent("Transition Duration"));
EditorGUILayout.PropertyField(targetFXStayDuration, new GUIContent("Stay Duration"));
EditorGUILayout.PropertyField(targetFXVisibility, new GUIContent("Visibility"));
EditorGUI.indentLevel--;
}
EditorGUILayout.EndVertical();
}
if (isMeshObject) {
EditorGUILayout.BeginVertical(GUI.skin.box);
EditorGUILayout.PropertyField(seeThrough);
if (seeThrough.intValue != (int)SeeThroughMode.Never) {
if (isManager && seeThrough.intValue == (int)SeeThroughMode.AlwaysWhenOccluded) {
EditorGUILayout.HelpBox("This option is not valid in Manager.\nTo make an object always visible add a Highlight Effect component to the gameobject and enable this option on the component.", MessageType.Error);
}
EditorGUI.indentLevel++;
EditorGUILayout.PropertyField(seeThroughOccluderMask, new GUIContent("Occluder Layer"));
if (seeThroughOccluderMask.intValue > 0) {
EditorGUI.indentLevel++;
EditorGUILayout.PropertyField(seeThroughOccluderMaskAccurate, new GUIContent("Accurate"));
EditorGUILayout.PropertyField(seeThroughOccluderThreshold, new GUIContent("Radius Threshold", "Multiplier to the object bounds. Making the bounds smaller prevents false occlusion tests."));
EditorGUILayout.PropertyField(seeThroughOccluderCheckInterval, new GUIContent("Check Interval", "Interval in seconds between occlusion tests."));
EditorGUILayout.PropertyField(seeThroughOccluderCheckIndividualObjects, new GUIContent("Check Individual Objects"));
if (!showCurrentOccluders && Camera.main != null) {
GUI.enabled = Application.isPlaying;
EditorGUILayout.BeginHorizontal();
GUILayout.Label("", GUILayout.Width(30));
if (GUILayout.Button(" Show Current Occluders (only during Play Mode) ")) {
showCurrentOccluders = true;
}
GUILayout.FlexibleSpace();
EditorGUILayout.EndHorizontal();
GUI.enabled = true;
}
if (showCurrentOccluders) {
HighlightEffect h = (HighlightEffect)target;
List<Renderer> occluders = h.GetOccluders(Camera.main);
int count = occluders != null ? occluders.Count : 0;
if (count == 0) {
EditorGUILayout.LabelField("No occluders found (using main camera)");
} else {
EditorGUILayout.LabelField("Occluders found (using main camera):");
for (int k = 0; k < count; k++) {
if (occluders[k] == null) continue;
EditorGUILayout.BeginHorizontal();
EditorGUILayout.LabelField(occluders[k].name);
if (GUILayout.Button("Select")) {
Selection.activeGameObject = occluders[k].gameObject;
GUIUtility.ExitGUI();
}
EditorGUILayout.EndHorizontal();
}
}
}
EditorGUI.indentLevel--;
}
EditorGUILayout.PropertyField(seeThroughDepthOffset, new GUIContent("Depth Offset" + ((seeThroughDepthOffset.floatValue > 0) ? " •" : "")));
EditorGUILayout.PropertyField(seeThroughMaxDepth, new GUIContent("Max Depth" + ((seeThroughMaxDepth.floatValue > 0) ? " •" : "")));
if (seeThroughDepthOffset.floatValue > 0 || seeThroughMaxDepth.floatValue > 0) {
CheckDepthTextureSupport("See-Through Depth Options");
}
EditorGUILayout.PropertyField(seeThroughIntensity, new GUIContent("Intensity"));
EditorGUILayout.PropertyField(seeThroughTintColor, new GUIContent("Color"));
EditorGUILayout.PropertyField(seeThroughTintAlpha, new GUIContent("Color Blend"));
EditorGUILayout.PropertyField(seeThroughNoise, new GUIContent("Noise"));
EditorGUILayout.PropertyField(seeThroughTexture, new GUIContent("Texture"));
if (seeThroughTexture.objectReferenceValue != null) {
EditorGUI.indentLevel++;
EditorGUILayout.PropertyField(seeThroughTextureUVSpace, new GUIContent("UV Space"));
EditorGUILayout.PropertyField(seeThroughTextureScale, new GUIContent("Texture Scale"));
EditorGUI.indentLevel--;
}
EditorGUILayout.PropertyField(seeThroughBorder, new GUIContent("Border When Hidden" + ((seeThroughBorder.floatValue > 0) ? " •" : "")));
if (seeThroughBorder.floatValue > 0) {
EditorGUI.indentLevel++;
EditorGUILayout.PropertyField(seeThroughBorderWidth, new GUIContent("Width"));
EditorGUILayout.PropertyField(seeThroughBorderColor, new GUIContent("Color"));
EditorGUILayout.PropertyField(seeThroughBorderOnly, new GUIContent("Border Only"));
EditorGUI.indentLevel--;
}
EditorGUILayout.PropertyField(seeThroughChildrenSortingMode, new GUIContent("Children Sorting Mode"));
EditorGUILayout.PropertyField(seeThroughOrdered, new GUIContent("Ordered"));
EditorGUI.indentLevel--;
}
EditorGUILayout.EndVertical();
}
EditorGUILayout.BeginVertical(GUI.skin.box);
DrawSectionField(hitFxInitialIntensity, "Hit FX", hitFxInitialIntensity.floatValue > 0);
if (hitFxInitialIntensity.floatValue > 0) {
EditorGUI.indentLevel++;
EditorGUILayout.PropertyField(hitFxMode, new GUIContent("Mode"));
EditorGUILayout.PropertyField(hitFxFadeOutDuration, new GUIContent("Fade Out Duration"));
EditorGUILayout.PropertyField(hitFxColor, new GUIContent("Color"));
if ((HitFxMode)hitFxMode.intValue == HitFxMode.LocalHit) {
EditorGUILayout.PropertyField(hitFxRadius, new GUIContent("Radius"));
}
EditorGUI.indentLevel--;
}
if (!Application.isPlaying) {
EditorGUILayout.HelpBox("Enter Play Mode to test this feature. In your code, call effect.HitFX() method to execute this hit effect.", MessageType.Info);
} else {
EditorGUI.indentLevel++;
if (GUILayout.Button("Execute Hit")) {
thisEffect.HitFX();
}
EditorGUI.indentLevel--;
}
EditorGUILayout.EndVertical();
if (serializedObject.ApplyModifiedProperties() || profileChanged || Event.current.commandName == "UndoRedoPerformed") {
if (thisEffect.profile != null) {
if (profileChanged) {
thisEffect.profile.Load(thisEffect);
profileChanged = false;
enableProfileApply = false;
} else {
enableProfileApply = true;
}
}
foreach (HighlightEffect effect in targets) {
effect.Refresh();
}
}
}
void DrawSectionField(SerializedProperty property, string label, bool active) {
EditorGUILayout.PropertyField(property, new GUIContent(active ? label + " •" : label));
}
void CheckVRSupport(int qualityLevel) {
if (qualityLevel == (int)QualityLevel.Highest && PlayerSettings.virtualRealitySupported) {
if (PlayerSettings.stereoRenderingPath != StereoRenderingPath.MultiPass) {
EditorGUILayout.HelpBox("Highest Quality only supports VR Multi-Pass as CommandBuffers do not support this VR mode yet. Either switch to 'High Quality' or change VR Stereo mode to Multi-Pass.", MessageType.Error);
}
}
}
void CheckDepthTextureSupport(string feature) {
#if !UNITY_2021_2_OR_NEWER
if (pipe == null) return;
if (!pipe.supportsCameraDepthTexture && !thisEffect.spriteMode) {
EditorGUILayout.HelpBox(feature + " requires Depth Texture support and currently it's not enabled in the Rendering Pipeline asset.", MessageType.Error);
if (pipe != null && GUILayout.Button("Go to Universal Rendering Pipeline Asset")) {
Selection.activeObject = pipe;
}
EditorGUILayout.Separator();
}
#endif
}
static readonly int[] qualityValues = { 0, 3, 1, 2 };
static readonly GUIContent[] qualityTexts = { new GUIContent("Fastest"), new GUIContent("Medium"), new GUIContent("High"), new GUIContent("Highest") };
public static void QualityPropertyField(SerializedProperty prop) {
prop.intValue = EditorGUILayout.IntPopup(new GUIContent("Quality", "Default and High use a mesh displacement technique. Highest quality can provide best look and also performance depending on the complexity of mesh."), prop.intValue, qualityTexts, qualityValues);
}
bool IsDefaultEffectUsedByManager() {
MonoBehaviour[] components = thisEffect.GetComponents<MonoBehaviour>();
if (components != null) {
for (int k = 0; k < components.Length; k++) {
if (components[k] == null || !components[k].enabled)
continue;
string name = components[k].GetType().Name;
if ("HighlightManager".Equals(name)) return true;
}
}
return false;
}
#region Profile handling
void CreateProfile() {
HighlightProfile newProfile = CreateInstance<HighlightProfile>();
newProfile.Save(thisEffect);
AssetDatabase.CreateAsset(newProfile, "Assets/Highlight Plus Profile.asset");
AssetDatabase.SaveAssets();
EditorUtility.FocusProjectWindow();
Selection.activeObject = newProfile;
thisEffect.profile = newProfile;
}
#endregion
#pragma warning restore 0618
}
}