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765 lines
51 KiB
765 lines
51 KiB
5 months ago
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.Rendering;
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using UnityEngine.Rendering.Universal;
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namespace HighlightPlus {
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[CustomEditor(typeof(HighlightEffect))]
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[CanEditMultipleObjects]
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public class HighlightEffectEditor : Editor {
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#pragma warning disable 0618
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SerializedProperty profile, profileSync, camerasLayerMask, ignoreObjectVisibility, reflectionProbes, GPUInstancing, optimizeSkinnedMesh;
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SerializedProperty ignore, effectGroup, effectGroupLayer, effectNameFilter, effectNameUseRegEx, combineMeshes, alphaCutOff, cullBackFaces, normalsOption;
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SerializedProperty highlighted, fadeInDuration, fadeOutDuration, flipY, constantWidth, subMeshMask;
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SerializedProperty overlay, overlayMode, overlayColor, overlayAnimationSpeed, overlayMinIntensity, overlayBlending, overlayTexture, overlayTextureUVSpace, overlayTextureScale, overlayTextureScrolling, overlayVisibility;
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SerializedProperty outline, outlineColor, outlineColorStyle, outlineGradient, outlineGradientInLocalSpace, outlineBlurPasses, outlineWidth, outlineQuality, outlineEdgeMode, outlineEdgeThreshold, outlineSharpness;
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SerializedProperty outlineDownsampling, outlineVisibility, outlineBlitDebug, outlineIndependent, outlineContourStyle, outlineMaskMode;
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SerializedProperty glow, glowWidth, glowQuality, glowBlurMethod, glowDownsampling, glowHQColor, glowDithering, glowDitheringStyle, glowMagicNumber1, glowMagicNumber2, glowAnimationSpeed;
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SerializedProperty glowBlendPasses, glowPasses, glowVisibility, glowBlendMode, glowBlitDebug, glowMaskMode;
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SerializedProperty innerGlow, innerGlowWidth, innerGlowColor, innerGlowBlendMode, innerGlowVisibility;
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SerializedProperty seeThrough, seeThroughOccluderMask, seeThroughOccluderMaskAccurate, seeThroughOccluderThreshold, seeThroughOccluderCheckInterval, seeThroughOccluderCheckIndividualObjects, seeThroughDepthOffset, seeThroughMaxDepth;
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SerializedProperty seeThroughIntensity, seeThroughTintAlpha, seeThroughTintColor, seeThroughNoise, seeThroughBorder, seeThroughBorderWidth, seeThroughBorderColor, seeThroughOrdered, seeThroughBorderOnly, seeThroughTexture, seeThroughTextureUVSpace, seeThroughTextureScale, seeThroughChildrenSortingMode;
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SerializedProperty targetFX, targetFXTexture, targetFXColor, targetFXCenter, targetFXRotationSpeed, targetFXInitialScale, targetFXEndScale, targetFXScaleToRenderBounds, targetFXUseEnclosingBounds, targetFXOffset;
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SerializedProperty targetFXAlignToGround, targetFXFadePower, targetFXGroundMaxDistance, targetFXGroundLayerMask, targetFXTransitionDuration, targetFXStayDuration, targetFXVisibility;
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SerializedProperty hitFxInitialIntensity, hitFxMode, hitFxFadeOutDuration, hitFxColor, hitFxRadius;
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SerializedProperty cameraDistanceFade, cameraDistanceFadeNear, cameraDistanceFadeFar;
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HighlightEffect thisEffect;
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bool profileChanged, enableProfileApply;
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UniversalRenderPipelineAsset pipe;
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bool expandGeneralSettings, expandHighlightOptions;
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bool showCurrentOccluders;
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const string HP_GENERAL_SETTINGS = "HPGeneralSettings";
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const string HP_HIGHLIGHT_OPTIONS = "HPHighlightOptions";
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GUIStyle foldoutBold;
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void OnEnable() {
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expandGeneralSettings = EditorPrefs.GetBool("HPGeneralSettings", true);
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expandHighlightOptions = EditorPrefs.GetBool("HPHighlightOptions", true);
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profile = serializedObject.FindProperty("profile");
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profileSync = serializedObject.FindProperty("profileSync");
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camerasLayerMask = serializedObject.FindProperty("camerasLayerMask");
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ignoreObjectVisibility = serializedObject.FindProperty("ignoreObjectVisibility");
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reflectionProbes = serializedObject.FindProperty("reflectionProbes");
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optimizeSkinnedMesh = serializedObject.FindProperty("optimizeSkinnedMesh");
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normalsOption = serializedObject.FindProperty("normalsOption");
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GPUInstancing = serializedObject.FindProperty("GPUInstancing");
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ignore = serializedObject.FindProperty("ignore");
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effectGroup = serializedObject.FindProperty("effectGroup");
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effectGroupLayer = serializedObject.FindProperty("effectGroupLayer");
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effectNameFilter = serializedObject.FindProperty("effectNameFilter");
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effectNameUseRegEx = serializedObject.FindProperty("effectNameUseRegEx");
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combineMeshes = serializedObject.FindProperty("combineMeshes");
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alphaCutOff = serializedObject.FindProperty("alphaCutOff");
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cullBackFaces = serializedObject.FindProperty("cullBackFaces");
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highlighted = serializedObject.FindProperty("_highlighted");
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fadeInDuration = serializedObject.FindProperty("fadeInDuration");
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fadeOutDuration = serializedObject.FindProperty("fadeOutDuration");
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flipY = serializedObject.FindProperty("flipY");
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constantWidth = serializedObject.FindProperty("constantWidth");
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subMeshMask = serializedObject.FindProperty("subMeshMask");
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overlay = serializedObject.FindProperty("overlay");
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overlayMode = serializedObject.FindProperty("overlayMode");
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overlayColor = serializedObject.FindProperty("overlayColor");
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overlayAnimationSpeed = serializedObject.FindProperty("overlayAnimationSpeed");
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overlayMinIntensity = serializedObject.FindProperty("overlayMinIntensity");
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overlayBlending = serializedObject.FindProperty("overlayBlending");
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overlayTexture = serializedObject.FindProperty("overlayTexture");
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overlayTextureUVSpace = serializedObject.FindProperty("overlayTextureUVSpace");
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overlayTextureScale = serializedObject.FindProperty("overlayTextureScale");
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overlayTextureScrolling = serializedObject.FindProperty("overlayTextureScrolling");
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overlayVisibility = serializedObject.FindProperty("overlayVisibility");
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outline = serializedObject.FindProperty("outline");
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outlineColor = serializedObject.FindProperty("outlineColor");
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outlineColorStyle = serializedObject.FindProperty("outlineColorStyle");
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outlineGradient = serializedObject.FindProperty("outlineGradient");
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outlineGradientInLocalSpace = serializedObject.FindProperty("outlineGradientInLocalSpace");
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outlineWidth = serializedObject.FindProperty("outlineWidth");
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outlineBlurPasses = serializedObject.FindProperty("outlineBlurPasses");
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outlineQuality = serializedObject.FindProperty("outlineQuality");
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outlineEdgeMode = serializedObject.FindProperty("outlineEdgeMode");
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outlineEdgeThreshold = serializedObject.FindProperty("outlineEdgeThreshold");
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outlineSharpness = serializedObject.FindProperty("outlineSharpness");
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outlineDownsampling = serializedObject.FindProperty("outlineDownsampling");
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outlineVisibility = serializedObject.FindProperty("outlineVisibility");
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outlineBlitDebug = serializedObject.FindProperty("outlineBlitDebug");
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outlineIndependent = serializedObject.FindProperty("outlineIndependent");
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outlineContourStyle = serializedObject.FindProperty("outlineContourStyle");
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outlineMaskMode = serializedObject.FindProperty("outlineMaskMode");
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glow = serializedObject.FindProperty("glow");
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glowWidth = serializedObject.FindProperty("glowWidth");
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glowQuality = serializedObject.FindProperty("glowQuality");
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glowBlurMethod = serializedObject.FindProperty("glowBlurMethod");
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glowHQColor = serializedObject.FindProperty("glowHQColor");
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glowAnimationSpeed = serializedObject.FindProperty("glowAnimationSpeed");
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glowBlendPasses = serializedObject.FindProperty("glowBlendPasses");
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glowDithering = serializedObject.FindProperty("glowDithering");
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glowDitheringStyle = serializedObject.FindProperty("glowDitheringStyle");
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glowMagicNumber1 = serializedObject.FindProperty("glowMagicNumber1");
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glowMagicNumber2 = serializedObject.FindProperty("glowMagicNumber2");
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glowAnimationSpeed = serializedObject.FindProperty("glowAnimationSpeed");
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glowPasses = serializedObject.FindProperty("glowPasses");
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glowVisibility = serializedObject.FindProperty("glowVisibility");
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glowBlendMode = serializedObject.FindProperty("glowBlendMode");
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glowBlitDebug = serializedObject.FindProperty("glowBlitDebug");
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glowMaskMode = serializedObject.FindProperty("glowMaskMode");
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glowDownsampling = serializedObject.FindProperty("glowDownsampling");
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innerGlow = serializedObject.FindProperty("innerGlow");
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innerGlowColor = serializedObject.FindProperty("innerGlowColor");
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innerGlowWidth = serializedObject.FindProperty("innerGlowWidth");
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innerGlowBlendMode = serializedObject.FindProperty("innerGlowBlendMode");
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innerGlowVisibility = serializedObject.FindProperty("innerGlowVisibility");
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seeThrough = serializedObject.FindProperty("seeThrough");
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seeThroughOccluderMask = serializedObject.FindProperty("seeThroughOccluderMask");
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seeThroughOccluderMaskAccurate = serializedObject.FindProperty("seeThroughOccluderMaskAccurate");
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seeThroughOccluderThreshold = serializedObject.FindProperty("seeThroughOccluderThreshold");
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seeThroughOccluderCheckInterval = serializedObject.FindProperty("seeThroughOccluderCheckInterval");
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seeThroughOccluderCheckIndividualObjects = serializedObject.FindProperty("seeThroughOccluderCheckIndividualObjects");
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seeThroughDepthOffset = serializedObject.FindProperty("seeThroughDepthOffset");
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seeThroughMaxDepth = serializedObject.FindProperty("seeThroughMaxDepth");
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seeThroughIntensity = serializedObject.FindProperty("seeThroughIntensity");
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seeThroughTintAlpha = serializedObject.FindProperty("seeThroughTintAlpha");
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seeThroughTintColor = serializedObject.FindProperty("seeThroughTintColor");
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seeThroughNoise = serializedObject.FindProperty("seeThroughNoise");
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seeThroughBorder = serializedObject.FindProperty("seeThroughBorder");
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seeThroughBorderWidth = serializedObject.FindProperty("seeThroughBorderWidth");
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seeThroughBorderColor = serializedObject.FindProperty("seeThroughBorderColor");
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seeThroughOrdered = serializedObject.FindProperty("seeThroughOrdered");
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seeThroughBorderOnly = serializedObject.FindProperty("seeThroughBorderOnly");
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seeThroughTexture = serializedObject.FindProperty("seeThroughTexture");
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seeThroughTextureScale = serializedObject.FindProperty("seeThroughTextureScale");
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seeThroughTextureUVSpace = serializedObject.FindProperty("seeThroughTextureUVSpace");
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seeThroughChildrenSortingMode = serializedObject.FindProperty("seeThroughChildrenSortingMode");
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targetFX = serializedObject.FindProperty("targetFX");
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targetFXTexture = serializedObject.FindProperty("targetFXTexture");
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targetFXRotationSpeed = serializedObject.FindProperty("targetFXRotationSpeed");
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targetFXInitialScale = serializedObject.FindProperty("targetFXInitialScale");
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targetFXEndScale = serializedObject.FindProperty("targetFXEndScale");
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targetFXScaleToRenderBounds = serializedObject.FindProperty("targetFXScaleToRenderBounds");
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targetFXUseEnclosingBounds = serializedObject.FindProperty("targetFXUseEnclosingBounds");
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targetFXOffset = serializedObject.FindProperty("targetFXOffset");
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targetFXAlignToGround = serializedObject.FindProperty("targetFXAlignToGround");
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targetFXFadePower = serializedObject.FindProperty("targetFXFadePower");
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targetFXGroundMaxDistance = serializedObject.FindProperty("targetFXGroundMaxDistance");
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targetFXGroundLayerMask = serializedObject.FindProperty("targetFXGroundLayerMask");
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targetFXColor = serializedObject.FindProperty("targetFXColor");
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targetFXCenter = serializedObject.FindProperty("targetFXCenter");
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targetFXTransitionDuration = serializedObject.FindProperty("targetFXTransitionDuration");
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targetFXStayDuration = serializedObject.FindProperty("targetFXStayDuration");
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targetFXVisibility = serializedObject.FindProperty("targetFXVisibility");
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hitFxInitialIntensity = serializedObject.FindProperty("hitFxInitialIntensity");
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hitFxMode = serializedObject.FindProperty("hitFxMode");
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hitFxFadeOutDuration = serializedObject.FindProperty("hitFxFadeOutDuration");
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hitFxColor = serializedObject.FindProperty("hitFxColor");
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hitFxRadius = serializedObject.FindProperty("hitFxRadius");
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cameraDistanceFade = serializedObject.FindProperty("cameraDistanceFade");
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cameraDistanceFadeNear = serializedObject.FindProperty("cameraDistanceFadeNear");
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cameraDistanceFadeFar = serializedObject.FindProperty("cameraDistanceFadeFar");
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thisEffect = (HighlightEffect)target;
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thisEffect.Refresh();
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}
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private void OnDisable() {
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EditorPrefs.SetBool(HP_GENERAL_SETTINGS, expandGeneralSettings);
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EditorPrefs.SetBool(HP_HIGHLIGHT_OPTIONS, expandHighlightOptions);
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}
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public override void OnInspectorGUI() {
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EditorGUILayout.Separator();
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// URP setup helpers
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pipe = GraphicsSettings.currentRenderPipeline as UniversalRenderPipelineAsset;
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if (pipe == null) {
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EditorGUILayout.HelpBox("You must assign the Universal Rendering Pipeline asset in Project Settings / Graphics. Then, add the Highlight Plus Scriptable Render Feature to the list of Renderer Features of the Forward Renderer.", MessageType.Error);
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if (GUILayout.Button("Watch Setup Video Tutorial")) {
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Application.OpenURL("https://youtu.be/EgyBs8v9aRI");
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}
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return;
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}
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if (!HighlightPlusRenderPassFeature.installed) {
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EditorGUILayout.HelpBox("Highlight Plus Render Feature must be added to the list of features of the Forward Renderer in the Universal Rendering Pipeline asset.", MessageType.Warning);
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if (GUILayout.Button("Watch Setup Video Tutorial")) {
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Application.OpenURL("https://youtu.be/EgyBs8v9aRI");
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}
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if (GUILayout.Button("Go to Universal Rendering Pipeline Asset")) {
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Selection.activeObject = pipe;
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}
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EditorGUILayout.Separator();
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}
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bool isManager = IsDefaultEffectUsedByManager();
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serializedObject.Update();
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bool isMeshObject = !thisEffect.spriteMode;
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if (foldoutBold == null) {
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foldoutBold = new GUIStyle(EditorStyles.foldout);
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foldoutBold.fontStyle = FontStyle.Bold;
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}
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EditorGUILayout.BeginHorizontal();
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HighlightProfile prevProfile = (HighlightProfile)profile.objectReferenceValue;
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EditorGUILayout.PropertyField(profile, new GUIContent("Profile", "Create or load stored presets."));
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if (profile.objectReferenceValue != null) {
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if (prevProfile != profile.objectReferenceValue) {
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profileChanged = true;
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}
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EditorGUILayout.EndHorizontal();
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EditorGUILayout.BeginHorizontal();
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GUILayout.Label("", GUILayout.Width(EditorGUIUtility.labelWidth));
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if (GUILayout.Button(new GUIContent("Create", "Creates a new profile which is a copy of the current settings."), GUILayout.Width(60))) {
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CreateProfile();
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profileChanged = false;
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enableProfileApply = false;
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GUIUtility.ExitGUI();
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return;
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}
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if (GUILayout.Button(new GUIContent("Load", "Updates settings with the profile configuration."), GUILayout.Width(60))) {
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profileChanged = true;
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}
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GUI.enabled = enableProfileApply;
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if (GUILayout.Button(new GUIContent("Save", "Updates profile configuration with changes in this inspector."), GUILayout.Width(60))) {
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enableProfileApply = false;
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profileChanged = false;
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thisEffect.profile.Save(thisEffect);
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EditorUtility.SetDirty(thisEffect.profile);
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GUIUtility.ExitGUI();
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return;
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}
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GUI.enabled = true;
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if (GUILayout.Button(new GUIContent("Locate", "Finds the profile in the project"), GUILayout.Width(60))) {
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if (thisEffect.profile != null) {
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Selection.activeObject = thisEffect.profile;
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EditorGUIUtility.PingObject(thisEffect.profile);
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}
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}
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EditorGUILayout.EndHorizontal();
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EditorGUILayout.PropertyField(profileSync, new GUIContent("Sync With Profile", "If disabled, profile settings will only be loaded when clicking 'Load' which allows you to customize settings after loading a profile and keep those changes."));
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EditorGUILayout.BeginHorizontal();
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} else {
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if (GUILayout.Button(new GUIContent("Create", "Creates a new profile which is a copy of the current settings."), GUILayout.Width(60))) {
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CreateProfile();
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GUIUtility.ExitGUI();
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return;
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}
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}
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EditorGUILayout.EndHorizontal();
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if (isManager) {
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EditorGUILayout.HelpBox("These are default settings for highlighted objects. If the highlighted object already has a Highlight Effect component, those properties will be used.", MessageType.Info);
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}
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expandGeneralSettings = EditorGUILayout.Foldout(expandGeneralSettings, "General Settings", true, foldoutBold);
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if (expandGeneralSettings) {
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EditorGUILayout.PropertyField(camerasLayerMask);
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EditorGUILayout.PropertyField(ignoreObjectVisibility);
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if (thisEffect.staticChildren) {
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EditorGUILayout.HelpBox("This GameObject or one of its children is marked as static. If highlight is not visible, add a MeshCollider to them (the MeshCollider can be disabled).", MessageType.Warning);
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}
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EditorGUILayout.PropertyField(reflectionProbes);
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if (isMeshObject) {
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EditorGUILayout.PropertyField(normalsOption);
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}
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EditorGUILayout.PropertyField(optimizeSkinnedMesh);
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if (isMeshObject || optimizeSkinnedMesh.boolValue) {
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EditorGUILayout.PropertyField(GPUInstancing);
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}
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EditorGUILayout.Separator();
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}
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if (!isManager) {
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EditorGUILayout.LabelField("State", EditorStyles.boldLabel);
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if (isManager) {
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EditorGUILayout.LabelField(new GUIContent("Highlighted", "Highlight state (controlled by Highlight Manager)."), new GUIContent(thisEffect.highlighted.ToString()));
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} else {
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EditorGUILayout.PropertyField(highlighted);
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}
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EditorGUILayout.LabelField(new GUIContent("Selected", "Selection state (used by Highlight Trigger or Manager) when using multi-selection option."), new GUIContent(thisEffect.isSelected.ToString()));
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EditorGUILayout.Separator();
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}
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EditorGUILayout.BeginHorizontal();
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expandHighlightOptions = EditorGUILayout.Foldout(expandHighlightOptions, "Highlight Options", true, foldoutBold);
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if (!isMeshObject) {
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GUILayout.Label(new GUIContent("SPRITE MODE", "Highlight Effect over sprites. Some effects are not available in sprite mode"), EditorStyles.centeredGreyMiniLabel);
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}
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if (GUILayout.Button("Help", GUILayout.Width(50))) {
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EditorUtility.DisplayDialog("Quick Help", "Move the mouse over a setting for a short description.\n\nVisit kronnect.com's forum for support, questions and more cool assets.\n\nIf you like Highlight Plus please rate it or leave a review on the Asset Store! Thanks.", "Ok");
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}
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EditorGUILayout.EndHorizontal();
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if (expandHighlightOptions) {
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EditorGUI.BeginChangeCheck();
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if (!isManager) {
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EditorGUILayout.PropertyField(ignore, new GUIContent("Ignore", "This object won't be highlighted."));
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}
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if (!ignore.boolValue) {
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EditorGUILayout.PropertyField(effectGroup, new GUIContent("Include", "Additional objects to highlight. Pro tip: when highlighting multiple objects at the same time include them in the same layer or under the same parent."));
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if (effectGroup.intValue == (int)TargetOptions.LayerInScene || effectGroup.intValue == (int)TargetOptions.LayerInChildren) {
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EditorGUI.indentLevel++;
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EditorGUILayout.PropertyField(effectGroupLayer, new GUIContent("Layer"));
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EditorGUI.indentLevel--;
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}
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if (effectGroup.intValue != (int)TargetOptions.OnlyThisObject && effectGroup.intValue != (int)TargetOptions.Scripting) {
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EditorGUI.indentLevel++;
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EditorGUILayout.PropertyField(effectNameFilter, new GUIContent("Object Name Filter"));
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if (effectNameUseRegEx.boolValue && !string.IsNullOrEmpty(thisEffect.lastRegExError)) {
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EditorGUILayout.HelpBox(thisEffect.lastRegExError, MessageType.Error);
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}
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EditorGUILayout.BeginHorizontal();
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EditorGUILayout.PropertyField(effectNameUseRegEx, new GUIContent("Use Regular Expressions", "If enabled, the Object Name Filter is a regular expression."));
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if (effectNameUseRegEx.boolValue) {
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if (GUILayout.Button("Help", GUILayout.Width(50))) {
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||
|
if (EditorUtility.DisplayDialog("Regular Expressions", "Check the online Microsoft documentation for regular expressions syntax. You can also use ChatGPT to obtain regular expressions patterns. Some examples:\n^[^A].* will match any name not starting with an A\n.*[^\\d]$ matches any name not ending in a number.", "Online Reference", "Close")) {
|
||
|
Application.OpenURL("https://learn.microsoft.com/en-us/dotnet/standard/base-types/regular-expression-language-quick-reference");
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
EditorGUILayout.EndHorizontal();
|
||
|
if (isMeshObject) {
|
||
|
EditorGUILayout.BeginHorizontal();
|
||
|
EditorGUILayout.PropertyField(combineMeshes);
|
||
|
if (combineMeshes.boolValue) {
|
||
|
if (GUILayout.Button("Refresh", GUILayout.Width(70))) {
|
||
|
thisEffect.Refresh(true);
|
||
|
}
|
||
|
}
|
||
|
EditorGUILayout.EndHorizontal();
|
||
|
}
|
||
|
EditorGUI.indentLevel--;
|
||
|
}
|
||
|
EditorGUILayout.PropertyField(alphaCutOff, new GUIContent("Alpha Cut Off", "Only for semi-transparent objects. Leave this to zero for normal opaque objects."));
|
||
|
if (isMeshObject) {
|
||
|
EditorGUILayout.PropertyField(cullBackFaces);
|
||
|
}
|
||
|
EditorGUILayout.PropertyField(fadeInDuration);
|
||
|
EditorGUILayout.PropertyField(fadeOutDuration);
|
||
|
EditorGUILayout.PropertyField(cameraDistanceFade);
|
||
|
if (cameraDistanceFade.boolValue) {
|
||
|
EditorGUI.indentLevel++;
|
||
|
EditorGUILayout.PropertyField(cameraDistanceFadeNear, new GUIContent("Near Distance"));
|
||
|
EditorGUILayout.PropertyField(cameraDistanceFadeFar, new GUIContent("Far Distance"));
|
||
|
EditorGUI.indentLevel--;
|
||
|
}
|
||
|
if ((outlineQuality.intValue == (int)QualityLevel.Highest && outline.floatValue > 0) || (glowQuality.intValue == (int)QualityLevel.Highest && glow.floatValue > 0)) {
|
||
|
EditorGUILayout.PropertyField(flipY, new GUIContent("Flip Y Fix", "Flips outline/glow effect to fix bug introduced in Unity 2019.1.0 when VR is enabled."));
|
||
|
}
|
||
|
if (glowQuality.intValue != (int)QualityLevel.Highest || outlineQuality.intValue != (int)QualityLevel.Highest) {
|
||
|
EditorGUILayout.PropertyField(constantWidth, new GUIContent("Constant Width", "Compensates outline/glow width with depth increase."));
|
||
|
}
|
||
|
if (isMeshObject) {
|
||
|
EditorGUILayout.PropertyField(subMeshMask);
|
||
|
EditorGUILayout.PropertyField(outlineIndependent, new GUIContent("Independent", "Do not combine outline or glow with other highlighted objects."));
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (!ignore.boolValue) {
|
||
|
EditorGUILayout.Separator();
|
||
|
EditorGUILayout.LabelField("Effects", EditorStyles.boldLabel);
|
||
|
|
||
|
EditorGUILayout.BeginVertical(GUI.skin.box);
|
||
|
DrawSectionField(outline, "Outline", outline.floatValue > 0);
|
||
|
if (outline.floatValue > 0) {
|
||
|
EditorGUI.indentLevel++;
|
||
|
if (isMeshObject) {
|
||
|
EditorGUILayout.BeginHorizontal();
|
||
|
QualityPropertyField(outlineQuality);
|
||
|
if (outlineQuality.intValue == (int)QualityLevel.Highest) {
|
||
|
GUILayout.Label("(Screen-Space Effect)");
|
||
|
} else {
|
||
|
GUILayout.Label("(Mesh-based Effect)");
|
||
|
}
|
||
|
EditorGUILayout.EndHorizontal();
|
||
|
}
|
||
|
CheckVRSupport(outlineQuality.intValue);
|
||
|
if (outlineQuality.intValue == (int)QualityLevel.Highest) {
|
||
|
EditorGUILayout.PropertyField(outlineEdgeMode, new GUIContent("Edges"));
|
||
|
if (outlineEdgeMode.intValue == (int)OutlineEdgeMode.Any) {
|
||
|
EditorGUILayout.PropertyField(outlineEdgeThreshold, new GUIContent("Edge Detection Threshold"));
|
||
|
}
|
||
|
EditorGUILayout.PropertyField(outlineContourStyle, new GUIContent("Contour Style"));
|
||
|
EditorGUILayout.PropertyField(outlineWidth, new GUIContent("Width"));
|
||
|
EditorGUILayout.PropertyField(outlineColor, new GUIContent("Color"));
|
||
|
EditorGUILayout.PropertyField(outlineBlurPasses, new GUIContent("Blur Passes"));
|
||
|
EditorGUILayout.PropertyField(outlineSharpness, new GUIContent("Sharpness"));
|
||
|
} else {
|
||
|
EditorGUILayout.PropertyField(outlineWidth, new GUIContent("Width"));
|
||
|
EditorGUILayout.PropertyField(outlineColorStyle, new GUIContent("Color Style"));
|
||
|
switch ((ColorStyle)outlineColorStyle.intValue) {
|
||
|
case ColorStyle.SingleColor:
|
||
|
EditorGUILayout.PropertyField(outlineColor, new GUIContent("Color"));
|
||
|
break;
|
||
|
case ColorStyle.Gradient:
|
||
|
EditorGUI.indentLevel++;
|
||
|
EditorGUILayout.PropertyField(outlineGradient, new GUIContent("Gradient"));
|
||
|
EditorGUILayout.PropertyField(outlineGradientInLocalSpace, new GUIContent("In Local Space"));
|
||
|
EditorGUI.indentLevel--;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
if (outlineQuality.intValue == (int)QualityLevel.Highest && outlineEdgeMode.intValue != (int)OutlineEdgeMode.Any) {
|
||
|
CheckDepthTextureSupport("Highest Quality");
|
||
|
EditorGUILayout.PropertyField(outlineDownsampling, new GUIContent("Downsampling"));
|
||
|
}
|
||
|
|
||
|
if (outlineQuality.intValue == (int)QualityLevel.Highest && (glow.floatValue > 0 && glowQuality.intValue == (int)QualityLevel.Highest)) {
|
||
|
outlineVisibility.intValue = glowVisibility.intValue;
|
||
|
}
|
||
|
EditorGUILayout.PropertyField(outlineVisibility, new GUIContent("Visibility"));
|
||
|
if (outlineQuality.intValue == (int)QualityLevel.Highest) {
|
||
|
EditorGUILayout.PropertyField(outlineBlitDebug, new GUIContent("Debug View", "Shows the blitting rectangle on the screen."));
|
||
|
if (!Application.isPlaying && outlineBlitDebug.boolValue && (!HighlightPlusRenderPassFeature.showingInEditMode || !highlighted.boolValue)) {
|
||
|
EditorGUILayout.HelpBox("Enable \"Preview In Editor\" in the Highlight Render Feature and \"Highlighted\" to display the outline Debug View.", MessageType.Warning);
|
||
|
}
|
||
|
}
|
||
|
EditorGUILayout.PropertyField(outlineMaskMode, new GUIContent("Mask Mode"));
|
||
|
EditorGUI.indentLevel--;
|
||
|
}
|
||
|
EditorGUILayout.EndVertical();
|
||
|
|
||
|
EditorGUILayout.BeginVertical(GUI.skin.box);
|
||
|
DrawSectionField(glow, "Outer Glow", glow.floatValue > 0);
|
||
|
if (glow.floatValue > 0) {
|
||
|
EditorGUI.indentLevel++;
|
||
|
if (isMeshObject) {
|
||
|
EditorGUILayout.BeginHorizontal();
|
||
|
QualityPropertyField(glowQuality);
|
||
|
if (glowQuality.intValue == (int)QualityLevel.Highest) {
|
||
|
GUILayout.Label("(Screen-Space Effect)");
|
||
|
} else {
|
||
|
GUILayout.Label("(Mesh-based Effect)");
|
||
|
}
|
||
|
EditorGUILayout.EndHorizontal();
|
||
|
}
|
||
|
CheckVRSupport(glowQuality.intValue);
|
||
|
if (glowQuality.intValue == (int)QualityLevel.Highest) {
|
||
|
CheckDepthTextureSupport("Highest Quality");
|
||
|
EditorGUILayout.PropertyField(outlineContourStyle, new GUIContent("Contour Style"));
|
||
|
EditorGUILayout.PropertyField(glowWidth, new GUIContent("Width"));
|
||
|
EditorGUILayout.PropertyField(glowHQColor, new GUIContent("Color"));
|
||
|
EditorGUILayout.PropertyField(glowBlurMethod, new GUIContent("Blur Method", "Gaussian: better quality. Kawase: faster."));
|
||
|
EditorGUILayout.PropertyField(glowDownsampling, new GUIContent("Downsampling"));
|
||
|
} else {
|
||
|
EditorGUILayout.PropertyField(glowWidth, new GUIContent("Width"));
|
||
|
}
|
||
|
EditorGUILayout.PropertyField(glowMaskMode, new GUIContent("Mask Mode"));
|
||
|
if (glowQuality.intValue == (int)QualityLevel.Highest) {
|
||
|
EditorGUILayout.PropertyField(glowVisibility, new GUIContent("Visibility"));
|
||
|
EditorGUILayout.PropertyField(glowBlendMode, new GUIContent("Blend Mode"));
|
||
|
} else {
|
||
|
EditorGUILayout.PropertyField(glowVisibility, new GUIContent("Visibility"));
|
||
|
EditorGUILayout.PropertyField(glowDithering, new GUIContent("Dithering"));
|
||
|
if (glowDithering.floatValue > 0) {
|
||
|
EditorGUI.indentLevel++;
|
||
|
EditorGUILayout.PropertyField(glowDitheringStyle, new GUIContent("Style"));
|
||
|
if (glowDitheringStyle.intValue == (int)GlowDitheringStyle.Pattern) {
|
||
|
EditorGUILayout.PropertyField(glowMagicNumber1, new GUIContent("Magic Number 1"));
|
||
|
EditorGUILayout.PropertyField(glowMagicNumber2, new GUIContent("Magic Number 2"));
|
||
|
}
|
||
|
EditorGUI.indentLevel--;
|
||
|
}
|
||
|
EditorGUILayout.PropertyField(glowBlendPasses, new GUIContent("Blend Passes"));
|
||
|
if (!glowBlendPasses.boolValue) {
|
||
|
HighlightEffect ef = (HighlightEffect)target;
|
||
|
if (ef.glowPasses != null) {
|
||
|
for (int k = 0; k < ef.glowPasses.Length - 1; k++) {
|
||
|
if (ef.glowPasses[k].offset > ef.glowPasses[k + 1].offset) {
|
||
|
EditorGUILayout.HelpBox("Glow pass " + k + " has a greater offset than the next one. Reduce it to ensure the next glow pass is visible.", MessageType.Warning);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
EditorGUILayout.PropertyField(glowPasses, true);
|
||
|
}
|
||
|
EditorGUILayout.PropertyField(glowAnimationSpeed, new GUIContent("Animation Speed"));
|
||
|
if (glowQuality.intValue == (int)QualityLevel.Highest) {
|
||
|
EditorGUILayout.PropertyField(glowBlitDebug, new GUIContent("Debug View", "Shows the blitting rectangle on the screen."));
|
||
|
if (!Application.isPlaying && glowBlitDebug.boolValue && (!HighlightPlusRenderPassFeature.showingInEditMode || !highlighted.boolValue)) {
|
||
|
EditorGUILayout.HelpBox("Enable \"Preview In Editor\" in the Highlight Render Feature and \"Highlighted\" to display the glow Debug View.", MessageType.Warning);
|
||
|
}
|
||
|
}
|
||
|
EditorGUI.indentLevel--;
|
||
|
}
|
||
|
EditorGUILayout.EndVertical();
|
||
|
|
||
|
if (isMeshObject) {
|
||
|
EditorGUILayout.BeginVertical(GUI.skin.box);
|
||
|
DrawSectionField(innerGlow, "Inner Glow", innerGlow.floatValue > 0);
|
||
|
if (innerGlow.floatValue > 0) {
|
||
|
EditorGUI.indentLevel++;
|
||
|
EditorGUILayout.PropertyField(innerGlowColor, new GUIContent("Color"));
|
||
|
EditorGUILayout.PropertyField(innerGlowWidth, new GUIContent("Width"));
|
||
|
EditorGUILayout.PropertyField(innerGlowBlendMode, new GUIContent("Blend Mode"));
|
||
|
EditorGUILayout.PropertyField(innerGlowVisibility, new GUIContent("Visibility"));
|
||
|
EditorGUI.indentLevel--;
|
||
|
}
|
||
|
EditorGUILayout.EndVertical();
|
||
|
}
|
||
|
|
||
|
EditorGUILayout.BeginVertical(GUI.skin.box);
|
||
|
DrawSectionField(overlay, "Overlay", overlay.floatValue > 0);
|
||
|
if (overlay.floatValue > 0) {
|
||
|
EditorGUI.indentLevel++;
|
||
|
EditorGUILayout.PropertyField(overlayMode, new GUIContent("Mode"));
|
||
|
EditorGUILayout.PropertyField(overlayColor, new GUIContent("Color"));
|
||
|
EditorGUILayout.PropertyField(overlayTexture, new GUIContent("Texture"));
|
||
|
if (overlayTexture.objectReferenceValue != null) {
|
||
|
EditorGUILayout.PropertyField(overlayTextureUVSpace, new GUIContent("UV Space"));
|
||
|
EditorGUILayout.PropertyField(overlayTextureScale, new GUIContent("Texture Scale"));
|
||
|
if ((TextureUVSpace)overlayTextureUVSpace.intValue != TextureUVSpace.Triplanar) {
|
||
|
EditorGUILayout.PropertyField(overlayTextureScrolling, new GUIContent("Texture Scrolling"));
|
||
|
}
|
||
|
}
|
||
|
EditorGUILayout.PropertyField(overlayBlending, new GUIContent("Blending"));
|
||
|
EditorGUILayout.PropertyField(overlayMinIntensity, new GUIContent("Min Intensity"));
|
||
|
EditorGUILayout.PropertyField(overlayAnimationSpeed, new GUIContent("Animation Speed"));
|
||
|
EditorGUILayout.PropertyField(overlayVisibility, new GUIContent("Visibility"));
|
||
|
EditorGUI.indentLevel--;
|
||
|
}
|
||
|
EditorGUILayout.EndVertical();
|
||
|
|
||
|
EditorGUILayout.BeginVertical(GUI.skin.box);
|
||
|
DrawSectionField(targetFX, "Target", targetFX.boolValue);
|
||
|
if (targetFX.boolValue) {
|
||
|
EditorGUI.indentLevel++;
|
||
|
EditorGUILayout.PropertyField(targetFXTexture, new GUIContent("Texture", "The texture that contains the shape to be drawn over the highlighted object."));
|
||
|
EditorGUILayout.PropertyField(targetFXColor, new GUIContent("Color"));
|
||
|
EditorGUILayout.PropertyField(targetFXUseEnclosingBounds, new GUIContent("Use Enclosing Bounds"));
|
||
|
if (!targetFXUseEnclosingBounds.boolValue) {
|
||
|
EditorGUILayout.PropertyField(targetFXCenter, new GUIContent("Center", "Optionally assign a transform. Target will follow transform. If the object is skinned, you can also assign a bone to reflect currenct animation position."));
|
||
|
}
|
||
|
EditorGUILayout.PropertyField(targetFXRotationSpeed, new GUIContent("Rotation Speed"));
|
||
|
EditorGUILayout.PropertyField(targetFXInitialScale, new GUIContent("Initial Scale"));
|
||
|
EditorGUILayout.PropertyField(targetFXEndScale, new GUIContent("End Scale"));
|
||
|
EditorGUILayout.PropertyField(targetFXScaleToRenderBounds, new GUIContent("Scale To Object Bounds"));
|
||
|
EditorGUILayout.PropertyField(targetFXOffset, new GUIContent("Offset"));
|
||
|
EditorGUILayout.PropertyField(targetFXAlignToGround, new GUIContent("Align To Ground"));
|
||
|
if (targetFXAlignToGround.boolValue) {
|
||
|
CheckDepthTextureSupport("Align To Ground option");
|
||
|
EditorGUI.indentLevel++;
|
||
|
if (thisEffect.includedObjectsCount > 1 && targetFXCenter.objectReferenceValue == null && effectGroup.intValue != (int)TargetOptions.OnlyThisObject) {
|
||
|
EditorGUILayout.HelpBox("It's recommended to specify in the 'Center' property above, the specific object used to position the target fx image (will be rendered under that object on the ground).", MessageType.Info);
|
||
|
}
|
||
|
EditorGUILayout.PropertyField(targetFXGroundMaxDistance, new GUIContent("Ground Max Distance"));
|
||
|
EditorGUILayout.PropertyField(targetFXGroundLayerMask, new GUIContent("Ground Layer Mask"));
|
||
|
HighlightEffect he = (HighlightEffect)target;
|
||
|
if ((targetFXGroundLayerMask.intValue & (1 << he.gameObject.layer)) != 0) {
|
||
|
EditorGUILayout.HelpBox("Ground Layer Mask should not include this object layer.", MessageType.Warning);
|
||
|
}
|
||
|
EditorGUILayout.PropertyField(targetFXFadePower, new GUIContent("Fade Power"));
|
||
|
EditorGUI.indentLevel--;
|
||
|
}
|
||
|
EditorGUILayout.PropertyField(targetFXTransitionDuration, new GUIContent("Transition Duration"));
|
||
|
EditorGUILayout.PropertyField(targetFXStayDuration, new GUIContent("Stay Duration"));
|
||
|
EditorGUILayout.PropertyField(targetFXVisibility, new GUIContent("Visibility"));
|
||
|
EditorGUI.indentLevel--;
|
||
|
}
|
||
|
EditorGUILayout.EndVertical();
|
||
|
}
|
||
|
|
||
|
if (isMeshObject) {
|
||
|
|
||
|
EditorGUILayout.BeginVertical(GUI.skin.box);
|
||
|
EditorGUILayout.PropertyField(seeThrough);
|
||
|
if (seeThrough.intValue != (int)SeeThroughMode.Never) {
|
||
|
if (isManager && seeThrough.intValue == (int)SeeThroughMode.AlwaysWhenOccluded) {
|
||
|
EditorGUILayout.HelpBox("This option is not valid in Manager.\nTo make an object always visible add a Highlight Effect component to the gameobject and enable this option on the component.", MessageType.Error);
|
||
|
}
|
||
|
EditorGUI.indentLevel++;
|
||
|
EditorGUILayout.PropertyField(seeThroughOccluderMask, new GUIContent("Occluder Layer"));
|
||
|
if (seeThroughOccluderMask.intValue > 0) {
|
||
|
EditorGUI.indentLevel++;
|
||
|
EditorGUILayout.PropertyField(seeThroughOccluderMaskAccurate, new GUIContent("Accurate"));
|
||
|
EditorGUILayout.PropertyField(seeThroughOccluderThreshold, new GUIContent("Radius Threshold", "Multiplier to the object bounds. Making the bounds smaller prevents false occlusion tests."));
|
||
|
EditorGUILayout.PropertyField(seeThroughOccluderCheckInterval, new GUIContent("Check Interval", "Interval in seconds between occlusion tests."));
|
||
|
EditorGUILayout.PropertyField(seeThroughOccluderCheckIndividualObjects, new GUIContent("Check Individual Objects"));
|
||
|
if (!showCurrentOccluders && Camera.main != null) {
|
||
|
GUI.enabled = Application.isPlaying;
|
||
|
EditorGUILayout.BeginHorizontal();
|
||
|
GUILayout.Label("", GUILayout.Width(30));
|
||
|
if (GUILayout.Button(" Show Current Occluders (only during Play Mode) ")) {
|
||
|
showCurrentOccluders = true;
|
||
|
}
|
||
|
GUILayout.FlexibleSpace();
|
||
|
EditorGUILayout.EndHorizontal();
|
||
|
GUI.enabled = true;
|
||
|
}
|
||
|
if (showCurrentOccluders) {
|
||
|
HighlightEffect h = (HighlightEffect)target;
|
||
|
List<Renderer> occluders = h.GetOccluders(Camera.main);
|
||
|
int count = occluders != null ? occluders.Count : 0;
|
||
|
if (count == 0) {
|
||
|
EditorGUILayout.LabelField("No occluders found (using main camera)");
|
||
|
} else {
|
||
|
EditorGUILayout.LabelField("Occluders found (using main camera):");
|
||
|
for (int k = 0; k < count; k++) {
|
||
|
if (occluders[k] == null) continue;
|
||
|
EditorGUILayout.BeginHorizontal();
|
||
|
EditorGUILayout.LabelField(occluders[k].name);
|
||
|
if (GUILayout.Button("Select")) {
|
||
|
Selection.activeGameObject = occluders[k].gameObject;
|
||
|
GUIUtility.ExitGUI();
|
||
|
}
|
||
|
EditorGUILayout.EndHorizontal();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
EditorGUI.indentLevel--;
|
||
|
}
|
||
|
EditorGUILayout.PropertyField(seeThroughDepthOffset, new GUIContent("Depth Offset" + ((seeThroughDepthOffset.floatValue > 0) ? " •" : "")));
|
||
|
EditorGUILayout.PropertyField(seeThroughMaxDepth, new GUIContent("Max Depth" + ((seeThroughMaxDepth.floatValue > 0) ? " •" : "")));
|
||
|
if (seeThroughDepthOffset.floatValue > 0 || seeThroughMaxDepth.floatValue > 0) {
|
||
|
CheckDepthTextureSupport("See-Through Depth Options");
|
||
|
}
|
||
|
EditorGUILayout.PropertyField(seeThroughIntensity, new GUIContent("Intensity"));
|
||
|
EditorGUILayout.PropertyField(seeThroughTintColor, new GUIContent("Color"));
|
||
|
EditorGUILayout.PropertyField(seeThroughTintAlpha, new GUIContent("Color Blend"));
|
||
|
EditorGUILayout.PropertyField(seeThroughNoise, new GUIContent("Noise"));
|
||
|
EditorGUILayout.PropertyField(seeThroughTexture, new GUIContent("Texture"));
|
||
|
if (seeThroughTexture.objectReferenceValue != null) {
|
||
|
EditorGUI.indentLevel++;
|
||
|
EditorGUILayout.PropertyField(seeThroughTextureUVSpace, new GUIContent("UV Space"));
|
||
|
EditorGUILayout.PropertyField(seeThroughTextureScale, new GUIContent("Texture Scale"));
|
||
|
EditorGUI.indentLevel--;
|
||
|
}
|
||
|
EditorGUILayout.PropertyField(seeThroughBorder, new GUIContent("Border When Hidden" + ((seeThroughBorder.floatValue > 0) ? " •" : "")));
|
||
|
if (seeThroughBorder.floatValue > 0) {
|
||
|
EditorGUI.indentLevel++;
|
||
|
EditorGUILayout.PropertyField(seeThroughBorderWidth, new GUIContent("Width"));
|
||
|
EditorGUILayout.PropertyField(seeThroughBorderColor, new GUIContent("Color"));
|
||
|
EditorGUILayout.PropertyField(seeThroughBorderOnly, new GUIContent("Border Only"));
|
||
|
EditorGUI.indentLevel--;
|
||
|
}
|
||
|
EditorGUILayout.PropertyField(seeThroughChildrenSortingMode, new GUIContent("Children Sorting Mode"));
|
||
|
EditorGUILayout.PropertyField(seeThroughOrdered, new GUIContent("Ordered"));
|
||
|
|
||
|
EditorGUI.indentLevel--;
|
||
|
}
|
||
|
EditorGUILayout.EndVertical();
|
||
|
}
|
||
|
|
||
|
EditorGUILayout.BeginVertical(GUI.skin.box);
|
||
|
DrawSectionField(hitFxInitialIntensity, "Hit FX", hitFxInitialIntensity.floatValue > 0);
|
||
|
if (hitFxInitialIntensity.floatValue > 0) {
|
||
|
EditorGUI.indentLevel++;
|
||
|
EditorGUILayout.PropertyField(hitFxMode, new GUIContent("Mode"));
|
||
|
EditorGUILayout.PropertyField(hitFxFadeOutDuration, new GUIContent("Fade Out Duration"));
|
||
|
EditorGUILayout.PropertyField(hitFxColor, new GUIContent("Color"));
|
||
|
if ((HitFxMode)hitFxMode.intValue == HitFxMode.LocalHit) {
|
||
|
EditorGUILayout.PropertyField(hitFxRadius, new GUIContent("Radius"));
|
||
|
}
|
||
|
EditorGUI.indentLevel--;
|
||
|
}
|
||
|
|
||
|
if (!Application.isPlaying) {
|
||
|
EditorGUILayout.HelpBox("Enter Play Mode to test this feature. In your code, call effect.HitFX() method to execute this hit effect.", MessageType.Info);
|
||
|
} else {
|
||
|
EditorGUI.indentLevel++;
|
||
|
if (GUILayout.Button("Execute Hit")) {
|
||
|
thisEffect.HitFX();
|
||
|
}
|
||
|
EditorGUI.indentLevel--;
|
||
|
}
|
||
|
EditorGUILayout.EndVertical();
|
||
|
|
||
|
if (serializedObject.ApplyModifiedProperties() || profileChanged || Event.current.commandName == "UndoRedoPerformed") {
|
||
|
if (thisEffect.profile != null) {
|
||
|
if (profileChanged) {
|
||
|
thisEffect.profile.Load(thisEffect);
|
||
|
profileChanged = false;
|
||
|
enableProfileApply = false;
|
||
|
} else {
|
||
|
enableProfileApply = true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
foreach (HighlightEffect effect in targets) {
|
||
|
effect.Refresh();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void DrawSectionField(SerializedProperty property, string label, bool active) {
|
||
|
EditorGUILayout.PropertyField(property, new GUIContent(active ? label + " •" : label));
|
||
|
}
|
||
|
|
||
|
void CheckVRSupport(int qualityLevel) {
|
||
|
if (qualityLevel == (int)QualityLevel.Highest && PlayerSettings.virtualRealitySupported) {
|
||
|
if (PlayerSettings.stereoRenderingPath != StereoRenderingPath.MultiPass) {
|
||
|
EditorGUILayout.HelpBox("Highest Quality only supports VR Multi-Pass as CommandBuffers do not support this VR mode yet. Either switch to 'High Quality' or change VR Stereo mode to Multi-Pass.", MessageType.Error);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void CheckDepthTextureSupport(string feature) {
|
||
|
#if !UNITY_2021_2_OR_NEWER
|
||
|
if (pipe == null) return;
|
||
|
if (!pipe.supportsCameraDepthTexture && !thisEffect.spriteMode) {
|
||
|
EditorGUILayout.HelpBox(feature + " requires Depth Texture support and currently it's not enabled in the Rendering Pipeline asset.", MessageType.Error);
|
||
|
if (pipe != null && GUILayout.Button("Go to Universal Rendering Pipeline Asset")) {
|
||
|
Selection.activeObject = pipe;
|
||
|
}
|
||
|
EditorGUILayout.Separator();
|
||
|
}
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
static readonly int[] qualityValues = { 0, 3, 1, 2 };
|
||
|
static readonly GUIContent[] qualityTexts = { new GUIContent("Fastest"), new GUIContent("Medium"), new GUIContent("High"), new GUIContent("Highest") };
|
||
|
|
||
|
public static void QualityPropertyField(SerializedProperty prop) {
|
||
|
prop.intValue = EditorGUILayout.IntPopup(new GUIContent("Quality", "Default and High use a mesh displacement technique. Highest quality can provide best look and also performance depending on the complexity of mesh."), prop.intValue, qualityTexts, qualityValues);
|
||
|
}
|
||
|
|
||
|
bool IsDefaultEffectUsedByManager() {
|
||
|
MonoBehaviour[] components = thisEffect.GetComponents<MonoBehaviour>();
|
||
|
if (components != null) {
|
||
|
for (int k = 0; k < components.Length; k++) {
|
||
|
if (components[k] == null || !components[k].enabled)
|
||
|
continue;
|
||
|
string name = components[k].GetType().Name;
|
||
|
if ("HighlightManager".Equals(name)) return true;
|
||
|
}
|
||
|
}
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
#region Profile handling
|
||
|
|
||
|
void CreateProfile() {
|
||
|
|
||
|
HighlightProfile newProfile = CreateInstance<HighlightProfile>();
|
||
|
newProfile.Save(thisEffect);
|
||
|
|
||
|
AssetDatabase.CreateAsset(newProfile, "Assets/Highlight Plus Profile.asset");
|
||
|
AssetDatabase.SaveAssets();
|
||
|
|
||
|
EditorUtility.FocusProjectWindow();
|
||
|
Selection.activeObject = newProfile;
|
||
|
|
||
|
thisEffect.profile = newProfile;
|
||
|
}
|
||
|
|
||
|
|
||
|
#endregion
|
||
|
|
||
|
#pragma warning restore 0618
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|