using UnityEngine; using HighlightPlus; namespace HighlightPlus.Demos { public class ManualSelectionDemo : MonoBehaviour { HighlightManager hm; public Transform objectToSelect; void Start() { hm = Misc.FindObjectOfType(); } void Update() { if (Input.GetKeyDown(KeyCode.Alpha1)) { hm.SelectObject(objectToSelect); } if (Input.GetKeyDown(KeyCode.Alpha2)) { hm.ToggleObject(objectToSelect); } if (Input.GetKeyDown(KeyCode.Alpha3)) { hm.UnselectObject(objectToSelect); } } } }