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33 lines
1.2 KiB
33 lines
1.2 KiB
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using UnityEngine; |
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using System; |
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namespace HighlightPlus { |
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public class Misc { |
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public static T FindObjectOfType<T>(bool includeInactive = false) where T : UnityEngine.Object { |
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#if UNITY_2023_1_OR_NEWER |
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return UnityEngine.Object.FindAnyObjectByType<T>(includeInactive ? FindObjectsInactive.Include : FindObjectsInactive.Exclude); |
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#else |
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return UnityEngine.Object.FindObjectOfType<T>(includeInactive); |
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#endif |
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} |
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public static UnityEngine.Object[] FindObjectsOfType(Type type, bool includeInactive = false) { |
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#if UNITY_2023_1_OR_NEWER |
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return UnityEngine.Object.FindObjectsByType(type, includeInactive ? FindObjectsInactive.Include : FindObjectsInactive.Exclude, FindObjectsSortMode.None); |
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#else |
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return UnityEngine.Object.FindObjectsOfType(type, includeInactive); |
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#endif |
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} |
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public static T[] FindObjectsOfType<T>(bool includeInactive = false) where T : UnityEngine.Object { |
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#if UNITY_2023_1_OR_NEWER |
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return UnityEngine.Object.FindObjectsByType<T>(includeInactive ? FindObjectsInactive.Include : FindObjectsInactive.Exclude, FindObjectsSortMode.None); |
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#else |
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return UnityEngine.Object.FindObjectsOfType<T>(includeInactive); |
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#endif |
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} |
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} |
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} |