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using System.Collections; |
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|
using System.Collections.Generic; |
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|
using UnityEngine; |
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|
using UnityEditor; |
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|
using UnityEngine.AI; |
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|
using System.IO; |
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|
using System.Text; |
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|
using System; |
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|
|
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|
public class SceneTool |
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|
{ |
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[MenuItem("SceneTool/RemoveColider")]//移除碰撞器 |
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public static void RemoveColider() |
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{ |
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Transform[] obj = Selection.GetTransforms(SelectionMode.Deep); |
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{ |
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|
for (int i = 0; i < obj.Length; i++) |
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{ |
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if (obj[i].GetComponent<MeshRenderer>()) |
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|
{ |
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|
if (obj[i].GetComponent<MeshCollider>()) |
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|
{ |
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|
UnityEngine.Object.DestroyImmediate(obj[i].GetComponent<MeshCollider>(), true); |
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|
} |
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|
} |
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|
} |
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|
} |
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|
} |
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|
[MenuItem("SceneTool/AddColider")]//移除碰撞器 |
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|
public static void AddColider() |
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|
{ |
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|
Transform[] obj = Selection.GetTransforms(SelectionMode.Deep); |
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{ |
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for (int i = 0; i < obj.Length; i++) |
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{ |
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if (obj[i].GetComponent<MeshRenderer>()) |
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|
{ |
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|
if (!obj[i].GetComponent<MeshCollider>()) |
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|
{ |
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|
obj[i].gameObject.AddComponent<MeshCollider>(); |
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|
} |
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|
} |
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|
} |
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} |
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} |
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} |
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@ -0,0 +1,24 @@ |
|||||||
|
using UnityEngine; |
||||||
|
|
||||||
|
namespace HighlightPlus.Demos { |
||||||
|
|
||||||
|
public class HitFxDemo : MonoBehaviour { |
||||||
|
|
||||||
|
public AudioClip hitSound; |
||||||
|
|
||||||
|
void Update() { |
||||||
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|
||||||
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if (!InputProxy.GetMouseButtonDown(0)) return; |
||||||
|
|
||||||
|
Ray ray = Camera.main.ScreenPointToRay(InputProxy.mousePosition); |
||||||
|
if (Physics.Raycast(ray, out RaycastHit hitInfo)) { |
||||||
|
HighlightEffect effect = hitInfo.collider.GetComponent<HighlightEffect>(); |
||||||
|
if (effect == null) return; |
||||||
|
AudioSource.PlayClipAtPoint(hitSound, hitInfo.point); |
||||||
|
effect.HitFX(hitInfo.point); |
||||||
|
} |
||||||
|
|
||||||
|
} |
||||||
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} |
||||||
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} |
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userData: |
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assetBundleName: |
||||||
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assetBundleVariant: |
@ -0,0 +1,28 @@ |
|||||||
|
using UnityEngine; |
||||||
|
using HighlightPlus; |
||||||
|
|
||||||
|
namespace HighlightPlus.Demos { |
||||||
|
|
||||||
|
public class ManualSelectionDemo : MonoBehaviour { |
||||||
|
|
||||||
|
HighlightManager hm; |
||||||
|
|
||||||
|
public Transform objectToSelect; |
||||||
|
|
||||||
|
void Start() { |
||||||
|
hm = Misc.FindObjectOfType<HighlightManager>(); |
||||||
|
} |
||||||
|
|
||||||
|
void Update() { |
||||||
|
if (Input.GetKeyDown(KeyCode.Alpha1)) { |
||||||
|
hm.SelectObject(objectToSelect); |
||||||
|
} |
||||||
|
if (Input.GetKeyDown(KeyCode.Alpha2)) { |
||||||
|
hm.ToggleObject(objectToSelect); |
||||||
|
} |
||||||
|
if (Input.GetKeyDown(KeyCode.Alpha3)) { |
||||||
|
hm.UnselectObject(objectToSelect); |
||||||
|
} |
||||||
|
} |
||||||
|
} |
||||||
|
} |
@ -0,0 +1,11 @@ |
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fileFormatVersion: 2 |
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guid: 9dfa112658ab74560a6251002174910b |
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serializedVersion: 2 |
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defaultReferences: [] |
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executionOrder: 0 |
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icon: {instanceID: 0} |
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|
userData: |
||||||
|
assetBundleName: |
||||||
|
assetBundleVariant: |
@ -0,0 +1,40 @@ |
|||||||
|
using UnityEngine; |
||||||
|
using HighlightPlus; |
||||||
|
|
||||||
|
namespace HighlightPlus.Demos { |
||||||
|
|
||||||
|
public class SphereHighlightEventExample : MonoBehaviour { |
||||||
|
|
||||||
|
HighlightEffect effect; |
||||||
|
|
||||||
|
void Start() { |
||||||
|
effect = GetComponent<HighlightEffect> (); |
||||||
|
effect.OnObjectHighlightStart += ValidateHighlightObject; |
||||||
|
} |
||||||
|
|
||||||
|
|
||||||
|
bool ValidateHighlightObject(GameObject obj) { |
||||||
|
// You can return false to cancel highlight on this object |
||||||
|
return true; |
||||||
|
} |
||||||
|
|
||||||
|
void HighlightStart () { |
||||||
|
Debug.Log ("Gold sphere highlighted!"); |
||||||
|
} |
||||||
|
|
||||||
|
void HighlightEnd () { |
||||||
|
Debug.Log ("Gold sphere not highlighted!"); |
||||||
|
} |
||||||
|
|
||||||
|
void Update() { |
||||||
|
if (InputProxy.GetKeyDown ("space")) { |
||||||
|
effect.HitFX (Color.white, 0.2f); |
||||||
|
} |
||||||
|
if (InputProxy.GetKeyDown("c")) { |
||||||
|
effect.SetGlowColor(new Color(Random.value, Random.value, Random.value)); |
||||||
|
} |
||||||
|
|
||||||
|
} |
||||||
|
} |
||||||
|
|
||||||
|
} |
@ -0,0 +1,12 @@ |
|||||||
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fileFormatVersion: 2 |
||||||
|
guid: 36aa3934b8f65413188fabe723ded4da |
||||||
|
timeCreated: 1544692056 |
||||||
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licenseType: Pro |
||||||
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userData: |
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assetBundleName: |
||||||
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assetBundleVariant: |
@ -0,0 +1,26 @@ |
|||||||
|
using UnityEngine; |
||||||
|
using HighlightPlus; |
||||||
|
|
||||||
|
namespace HighlightPlus.Demos { |
||||||
|
|
||||||
|
public class SphereSelectionEventsExample : MonoBehaviour { |
||||||
|
|
||||||
|
void Start() { |
||||||
|
HighlightManager.instance.OnObjectSelected += OnObjectSelected; |
||||||
|
HighlightManager.instance.OnObjectUnSelected += OnObjectUnSelected; |
||||||
|
} |
||||||
|
|
||||||
|
bool OnObjectSelected(GameObject go) { |
||||||
|
Debug.Log(go.name + " selected!"); |
||||||
|
return true; |
||||||
|
} |
||||||
|
|
||||||
|
bool OnObjectUnSelected(GameObject go) { |
||||||
|
Debug.Log(go.name + " un-selected!"); |
||||||
|
return true; |
||||||
|
} |
||||||
|
|
||||||
|
|
||||||
|
} |
||||||
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||||||
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} |
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[InternetShortcut] |
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URL=https://kronnect.com/guides/highlight-plus-introduction/ |