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删除工具文件

mutirole
曹衍涛 1 month ago
parent
commit
e777b2c603
  1. 8
      Assets/CloneTypesTemplate.meta
  2. 8
      Assets/CloneTypesTemplate/Editor.meta
  3. 46
      Assets/CloneTypesTemplate/Editor/SceneTool.cs
  4. 11
      Assets/CloneTypesTemplate/Editor/SceneTool.cs.meta
  5. 277
      Assets/CloneTypesTemplate/Evacuate.prefab
  6. 7
      Assets/CloneTypesTemplate/Evacuate.prefab.meta
  7. 51
      Assets/CloneTypesTemplate/GetAreaTargetManager.prefab
  8. 7
      Assets/CloneTypesTemplate/GetAreaTargetManager.prefab.meta
  9. 33
      Assets/CloneTypesTemplate/Links.prefab
  10. 7
      Assets/CloneTypesTemplate/Links.prefab.meta
  11. 66
      Assets/CloneTypesTemplate/NavmeshCar.prefab
  12. 7
      Assets/CloneTypesTemplate/NavmeshCar.prefab.meta
  13. 66
      Assets/CloneTypesTemplate/NavmeshMan.prefab
  14. 7
      Assets/CloneTypesTemplate/NavmeshMan.prefab.meta
  15. 82
      Assets/CloneTypesTemplate/TankArea.prefab
  16. 7
      Assets/CloneTypesTemplate/TankArea.prefab.meta
  17. 46
      Assets/CloneTypesTemplate/TeamTargetParent.prefab
  18. 7
      Assets/CloneTypesTemplate/TeamTargetParent.prefab.meta
  19. 185
      Assets/CloneTypesTemplate/TheCarRoad.prefab
  20. 7
      Assets/CloneTypesTemplate/TheCarRoad.prefab.meta
  21. 999
      Assets/CloneTypesTemplate/xunlu.prefab
  22. 7
      Assets/CloneTypesTemplate/xunlu.prefab.meta

8
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46
Assets/CloneTypesTemplate/Editor/SceneTool.cs

@ -1,46 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using UnityEngine.AI;
using System.IO;
using System.Text;
using System;
public class SceneTool
{
[MenuItem("SceneTool/RemoveColider")]//移除碰撞器
public static void RemoveColider()
{
Transform[] obj = Selection.GetTransforms(SelectionMode.Deep);
{
for (int i = 0; i < obj.Length; i++)
{
if (obj[i].GetComponent<MeshRenderer>())
{
if (obj[i].GetComponent<MeshCollider>())
{
UnityEngine.Object.DestroyImmediate(obj[i].GetComponent<MeshCollider>(), true);
}
}
}
}
}
[MenuItem("SceneTool/AddColider")]//移除碰撞器
public static void AddColider()
{
Transform[] obj = Selection.GetTransforms(SelectionMode.Deep);
{
for (int i = 0; i < obj.Length; i++)
{
if (obj[i].GetComponent<MeshRenderer>())
{
if (!obj[i].GetComponent<MeshCollider>())
{
obj[i].gameObject.AddComponent<MeshCollider>();
}
}
}
}
}
}

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