曹衍涛
1 month ago
22 changed files with 0 additions and 1941 deletions
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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using UnityEditor; |
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using UnityEngine.AI; |
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using System.IO; |
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using System.Text; |
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using System; |
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public class SceneTool |
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{ |
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[MenuItem("SceneTool/RemoveColider")]//移除碰撞器 |
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public static void RemoveColider() |
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{ |
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Transform[] obj = Selection.GetTransforms(SelectionMode.Deep); |
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{ |
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if (obj[i].GetComponent<MeshCollider>()) |
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{ |
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UnityEngine.Object.DestroyImmediate(obj[i].GetComponent<MeshCollider>(), true); |
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} |
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} |
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} |
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} |
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} |
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[MenuItem("SceneTool/AddColider")]//移除碰撞器 |
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public static void AddColider() |
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{ |
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Transform[] obj = Selection.GetTransforms(SelectionMode.Deep); |
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obj[i].gameObject.AddComponent<MeshCollider>(); |
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} |
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Loading…
Reference in new issue