using System.Collections;
using System.Collections.Generic;
using UnityEngine;

/// <summary>
/// 该脚本挂在点击可实例化物体的模型上
/// 选择该模型上具体可实例化的Clone类型
/// </summary>
[DisallowMultipleComponent]
public class CloneableEnums : MonoBehaviour {

    public List<CloneObjType> CloneableTypes = new List<CloneObjType>();

    //是否处理克隆操作点击碰撞的点
    public bool isHandleCloneHitPoint;
}