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48 lines
811 B
48 lines
811 B
3 months ago
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using System;
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using UnityEngine;
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[Serializable]
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public class ZDSPData
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{
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public string name;
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public long id;
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public bool isWatering;
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public float xRoate;
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public float yRoate;
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public float scale;
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}
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public class ZDSPPath
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{
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public string BuildingType;
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public string BuildingName;
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public string Path;
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}
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public enum BodyRoate
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{
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x, y, z
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}
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public enum PaoRoate
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{
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x, y, z
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}
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public class ZDSPControl : MonoBehaviour
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{
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public bool IsWartering;
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public Transform Body;
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public Transform Pao;
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public int PaoMinRoate = 15;
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public BodyRoate bodyRoate = BodyRoate.z;
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public PaoRoate paoRoate = PaoRoate.x;
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private ZDSPParticle particle;
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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