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19 lines
329 B
19 lines
329 B
3 months ago
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using UnityEngine;
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public class ZDSPParticle : MonoBehaviour
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{
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[SerializeField]
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/// <summary>所有的粒子系统</summary>
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protected ParticleSystem[] particleAll;
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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HighlightEffect highlightEffect;
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}
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}
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