using UnityEngine; /// /// 装置固定消防系统控制脚本(DeviceName和FireProtectionType组合决定唯一性) /// public class DeviceFireProtectionControl : MonoBehaviour { public string DeviceName; public string FireProtectionType; public GameObject controlObject; // Start is called once before the first execution of Update after the MonoBehaviour is created void Start() { } // Update is called once per frame void Update() { } }