using System; using UnityEngine; [Serializable] public class ZDSPData { public string name; public long id; public bool isWatering; public float xRoate; public float yRoate; public float scale; } public class ZDSPPath { public string BuildingType; public string BuildingName; public string Path; } public enum BodyRoate { x, y, z } public enum PaoRoate { x, y, z } public class ZDSPControl : MonoBehaviour { public bool IsWartering; public Transform Body; public Transform Pao; public int PaoMinRoate = 15; public BodyRoate bodyRoate = BodyRoate.z; public PaoRoate paoRoate = PaoRoate.x; private ZDSPParticle particle; void Start() { } // Update is called once per frame void Update() { } }