港务部
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using System;
using UnityEngine;
[Serializable]
public class ZDSPData
{
public string name;
public long id;
public bool isWatering;
public float xRoate;
public float yRoate;
public float scale;
}
public class ZDSPPath
{
public string BuildingType;
public string BuildingName;
public string Path;
}
public enum BodyRoate
{
x, y, z
}
public enum PaoRoate
{
x, y, z
}
public class ZDSPControl : MonoBehaviour
{
public bool IsWartering;
public Transform Body;
public Transform Pao;
public int PaoMinRoate = 15;
public BodyRoate bodyRoate = BodyRoate.z;
public PaoRoate paoRoate = PaoRoate.x;
private ZDSPParticle particle;
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}