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using UnityEngine; |
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public class ZDSPParticle : MonoBehaviour |
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{ |
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[SerializeField] |
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/// <summary>所有的粒子系统</summary> |
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protected ParticleSystem[] particleAll; |
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void Start() |
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{ |
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} |
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// Update is called once per frame |
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void Update() |
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{ |
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HighlightEffect highlightEffect; |
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} |
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}
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