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95 lines
1.4 KiB
95 lines
1.4 KiB
Shader "HighlightPlus/ClearStencil" |
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{ |
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Properties |
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{ |
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} |
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SubShader |
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{ |
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Stencil { |
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Ref 2 |
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Comp Always |
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Pass zero |
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} |
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ZTest Always |
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ZWrite Off |
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Cull Off |
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ColorMask 0 |
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Pass // clear stencil full screen |
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{ |
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CGPROGRAM |
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#pragma vertex vert |
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#pragma fragment frag |
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#include "UnityCG.cginc" |
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struct appdata |
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{ |
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float4 vertex : POSITION; |
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UNITY_VERTEX_INPUT_INSTANCE_ID |
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}; |
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struct v2f |
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{ |
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float4 pos : SV_POSITION; |
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UNITY_VERTEX_OUTPUT_STEREO |
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}; |
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v2f vert (appdata v) |
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{ |
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v2f o; |
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UNITY_SETUP_INSTANCE_ID(v); |
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UNITY_INITIALIZE_OUTPUT(v2f, o); |
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UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); |
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o.pos = float4(v.vertex.xy, 0, 0.5); |
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return o; |
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} |
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fixed4 frag (v2f i) : SV_Target |
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{ |
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return 0; |
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} |
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ENDCG |
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} |
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Pass // clear stencil object-space |
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{ |
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CGPROGRAM |
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#pragma vertex vert |
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#pragma fragment frag |
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#include "UnityCG.cginc" |
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#include "CustomVertexTransform.cginc" |
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struct appdata |
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{ |
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float4 vertex : POSITION; |
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UNITY_VERTEX_INPUT_INSTANCE_ID |
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}; |
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struct v2f |
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{ |
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float4 pos : SV_POSITION; |
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UNITY_VERTEX_OUTPUT_STEREO |
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}; |
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v2f vert (appdata v) |
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{ |
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v2f o; |
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UNITY_SETUP_INSTANCE_ID(v); |
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UNITY_INITIALIZE_OUTPUT(v2f, o); |
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UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); |
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o.pos = ComputeVertexPosition(v.vertex); |
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return o; |
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} |
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fixed4 frag (v2f i) : SV_Target |
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{ |
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return 0; |
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} |
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ENDCG |
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} |
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} |
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}
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