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b/Assets/CloneTypesTemplate/Editor.meta new file mode 100644 index 0000000..74a61c0 --- /dev/null +++ b/Assets/CloneTypesTemplate/Editor.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: a688944dd20111445ba6563f5912b431 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/CloneTypesTemplate/Editor/SceneTool.cs b/Assets/CloneTypesTemplate/Editor/SceneTool.cs new file mode 100644 index 0000000..86b987f --- /dev/null +++ b/Assets/CloneTypesTemplate/Editor/SceneTool.cs @@ -0,0 +1,501 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEditor; +using UnityEngine.AI; +using System.IO; +using System.Text; +using System; +using Unity.AI.Navigation; + +public class SceneTool +{ + [MenuItem("SceneTools/RestGameObjId")]//添加寻路层车(前提是将车的寻路层添加layer CarRoad) + public static void RestGameObjId() + { + Transform[] obj = Selection.GetTransforms(SelectionMode.Deep); + for (int i = 0; i < obj.Length; i++) + { + if (obj[i].gameObject.GetComponent()) + { + long staticGameObjId = (long)GUID.NewGuid(5, 1); + obj[i].gameObject.GetComponent().SetGameObjID(staticGameObjId); + } + } + + } + + [MenuItem("SceneTools/SetNavLayerShiWaiCarRoad")]//添加寻路层车(前提是将车的寻路层添加layer CarRoad) + public static void SetNavLayerShiWaiCarRoad() + { + Transform[] obj = Selection.GetTransforms(SelectionMode.Deep); + for (int i = 0; i < obj.Length; i++) + { + if (obj[i].gameObject.layer == LayerMask.NameToLayer("CarRoad")) + { + if (!obj[i].gameObject.GetComponent()) + { + //Debug.Log(obj[i].name); + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + obj[i].gameObject.GetComponent().gameObjType = CloneObjType.StaticGameObject; + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (obj[i].gameObject.GetComponent().gameObjID == 0) + { + long staticGameObjId = (long)GUID.NewGuid(3, 1); + obj[i].gameObject.GetComponent().SetGameObjID(staticGameObjId); + } + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + obj[i].gameObject.GetComponent().cloneOnFloorType = CloneOnFloorType.ShiWaiCar; + } + } + } + } + [MenuItem("SceneTools/SetNavLayerShiWaiSoldierRoad")]//添加寻路层车(前提是将车的寻路层添加layer SoliderRoad) + public static void SetNavLayerShiWaiSoliderRoad() + { + Transform[] obj = Selection.GetTransforms(SelectionMode.Deep); + for (int i = 0; i < obj.Length; i++) + { + if (obj[i].gameObject.layer == LayerMask.NameToLayer("SoldierRoad")) + { + if (!obj[i].gameObject.GetComponent()) + { + //Debug.Log(obj[i].name); + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + obj[i].gameObject.GetComponent().gameObjType = CloneObjType.StaticGameObject; + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (obj[i].gameObject.GetComponent().gameObjID == 0) + { + long staticGameObjId = (long)GUID.NewGuid(2, 1); + obj[i].gameObject.GetComponent().SetGameObjID(staticGameObjId); + } + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + obj[i].gameObject.GetComponent().cloneOnFloorType = CloneOnFloorType.ShiWaiMan; + } + } + } + } + [MenuItem("SceneTools/RemoveColider")]//移除碰撞器 + public static void RemoveColider() + { + Transform[] obj = Selection.GetTransforms(SelectionMode.Deep); + { + for (int i = 0; i < obj.Length; i++) + { + if (obj[i].GetComponent()) + { + if (obj[i].GetComponent()) + { + UnityEngine.Object.DestroyImmediate(obj[i].GetComponent(), true); + } + } + } + } + } + [MenuItem("SceneTools/SetCloneEnumsNei")]//设置室内克隆类型 + public static void SetCloneEnumsNei() + { + Transform[] obj = Selection.GetTransforms(SelectionMode.DeepAssets); + { + List CloneableTypes = new List(); + for (int i = (int)CloneObjType.WarningLine; i <= (int)CloneObjType.FireOpenType; i++) + { + if (i != (int)CloneObjType.FireNormal && + i != (int)CloneObjType.SmokeNormal && + i != (int)CloneObjType.Splash && + i != (int)CloneObjType.Boilover && + i != (int)CloneObjType.Headquarters && + i != (int)CloneObjType.StagingArea && + i != (int)CloneObjType.FireHuge && + i != (int)CloneObjType.FireFlow) + { + CloneableTypes.Add((CloneObjType)i); + } + } + if (obj[0].GetComponent()) + { + obj[0].GetComponent().CloneableTypes = CloneableTypes; + } + } + } + [MenuItem("SceneTools/SetFuTi")]//设置室内克隆类型 + public static void SetCloneFuTi() + { + Transform[] obj = Selection.GetTransforms(SelectionMode.Deep); + for (int i = 0; i < obj.Length; i++) + { + if (obj[i].name.ToLower().Contains("ft") && + obj[i].GetComponent()) + { + if (obj[i].gameObject.layer == LayerMask.NameToLayer("SoldierRoad")) + { + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (obj[i].gameObject.GetComponent().gameObjID == 0) + { + long staticGameObjId = (long)GUID.NewGuid(4, 1); + obj[i].gameObject.GetComponent().SetGameObjID(staticGameObjId); + } + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + //CloneableEnums enumParent = obj[i].gameObject.GetComponent(); + //Transform Template = GameObject.Find("CloneEnums").transform.Find("ShiNeiFloor"); + //var CloneableEnums = Template.GetComponent(); + //enumParent.CloneableTypes = CloneableEnums.CloneableTypes; + if (obj[i].parent.GetComponent()) + { + FloorMessage fmg = obj[i].parent.GetComponent(); + obj[i].gameObject.GetComponent().gameObjType = CloneObjType.StaticGameObject; + obj[i].gameObject.GetComponent().buildNum = fmg.buildNum; + obj[i].gameObject.GetComponent().floorNum = fmg.floorNum; + obj[i].gameObject.GetComponent().interlayerNum = fmg.interlayerNum; + } + if (obj[i].parent.parent.GetComponent()) + { + FloorMessage fmg = obj[i].parent.parent.GetComponent(); + obj[i].gameObject.GetComponent().gameObjType = CloneObjType.StaticGameObject; + obj[i].gameObject.GetComponent().buildNum = fmg.buildNum; + obj[i].gameObject.GetComponent().floorNum = fmg.floorNum; + obj[i].gameObject.GetComponent().interlayerNum = fmg.interlayerNum; + } + if (obj[i].parent.parent.parent.GetComponent()) + { + FloorMessage fmg = obj[i].parent.parent.parent.GetComponent(); + obj[i].gameObject.GetComponent().gameObjType = CloneObjType.StaticGameObject; + obj[i].gameObject.GetComponent().buildNum = fmg.buildNum; + obj[i].gameObject.GetComponent().floorNum = fmg.floorNum; + obj[i].gameObject.GetComponent().interlayerNum = fmg.interlayerNum; + } + } + } + } + } + + [MenuItem("SceneTools/AddColider")]//添加碰撞器 + public static void AddColider() + { + Transform[] obj = Selection.GetTransforms(SelectionMode.Deep); + for (int i = 0; i < obj.Length; i++) + { + if (obj[i].GetComponent() && + !obj[i].GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + } + } + [MenuItem("SceneTools/CheckEmpty")]//检查克隆类型为空值的情况 + public static void CheckEmpty() + { + Transform[] obj = Selection.GetTransforms(SelectionMode.Deep); + for (int i = 0; i < obj.Length; i++) + { + if ( + obj[i].GetComponent()) + { + if (obj[i].GetComponent().gameObjType == CloneObjType.None) + { + Debug.Log(obj[i].name); + obj[i].GetComponent().gameObjType = CloneObjType.StaticGameObject; + } + } + } + } + [MenuItem("SceneTools/SetshineiXHS")]//设置消火栓属性 + public static void SetSNXHS() + { + Transform[] obj = Selection.GetTransforms(SelectionMode.Deep); + for (int i = 0; i < obj.Length; i++) + { + if (obj[i].name.ToLower().Contains("xhs") && + obj[i].GetComponent() && + !obj[i].name.ToLower().Contains("xhs_name")) + { + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (obj[i].gameObject.GetComponent().gameObjID == 0) + { + long staticGameObjId = (long)GUID.NewGuid(1, 1); + obj[i].gameObject.GetComponent().SetGameObjID(staticGameObjId); + } + obj[i].gameObject.GetComponent().gameObjType = CloneObjType.XHS; + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + obj[i].gameObject.GetComponent().WaterReceiverType = WaterType.water; + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + CloneableEnums enumParent = obj[i].gameObject.GetComponent(); + + List EnumsList = new List() { + CloneObjType.WaterLine, + CloneObjType.TwinkleLine + }; + enumParent.CloneableTypes = EnumsList; + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + obj[i].gameObject.GetComponent().cloneOnFloorType = CloneOnFloorType.ShiNeiXHS; + if (obj[i].parent.GetComponent()) + { + FloorMessage fmg = obj[i].parent.GetComponent(); + obj[i].gameObject.GetComponent().gameObjType = CloneObjType.XHS; + obj[i].gameObject.GetComponent().buildNum = fmg.buildNum; + obj[i].gameObject.GetComponent().floorNum = fmg.floorNum; + obj[i].gameObject.GetComponent().interlayerNum = fmg.interlayerNum; + } + if (obj[i].parent.parent.GetComponent()) + { + FloorMessage fmg = obj[i].parent.parent.GetComponent(); + obj[i].gameObject.GetComponent().gameObjType = CloneObjType.XHS; + obj[i].gameObject.GetComponent().buildNum = fmg.buildNum; + obj[i].gameObject.GetComponent().floorNum = fmg.floorNum; + obj[i].gameObject.GetComponent().interlayerNum = fmg.interlayerNum; + } + //if (obj[i].parent.parent.parent.GetComponent()) + //{ + // FloorMessage fmg = obj[i].parent.parent.parent.GetComponent(); + // obj[i].gameObject.GetComponent().gameObjType = CloneObjType.XHS; + // obj[i].gameObject.GetComponent().buildNum = fmg.buildNum; + // obj[i].gameObject.GetComponent().floorNum = fmg.floorNum; + // obj[i].gameObject.GetComponent().interlayerNum = fmg.interlayerNum; + //} + } + } + } + [MenuItem("SceneTool/ShiWai/DouBuZou")]//地面(都不能走),常见为花坛 + public static void ShiWaiDouBuZou() + { + Transform[] obj = Selection.GetTransforms(SelectionMode.Unfiltered); + { + for (int i = 0; i < obj.Length; i++) + { + if (obj[i].GetComponent()) + { + obj[i].gameObject.layer = LayerMask.NameToLayer("CarRoad"); + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + NavMeshModifier mod = obj[i].gameObject.GetComponent(); + mod.overrideArea = true; + mod.area = 1; + } + } + } + } + [MenuItem("SceneTool/TeShu/YouGuanDing")]//油罐顶 + public static void YouGuanDing() + { + Transform[] obj = Selection.GetTransforms(SelectionMode.Unfiltered); + { + for (int i = 0; i < obj.Length; i++) + { + if (obj[i].GetComponent()) + { + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + + } + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (obj[i].gameObject.GetComponent().gameObjID == 0) + { + long staticGameObjId = (long)GUID.NewGuid(1, 1); + obj[i].gameObject.GetComponent().SetGameObjID(staticGameObjId); + } + obj[i].GetComponent().gameObjType = CloneObjType.StaticGameObject; + CloneEnumsHelp cloneEnumsHelp = obj[i].gameObject.GetComponent(); + cloneEnumsHelp.cloneOnFloorType = CloneOnFloorType.YouGuanDing; + } + } + } + } + [MenuItem("SceneTool/TeShu/YouGuanBi")]//油罐壁 + public static void YouGuanBi() + { + Transform[] obj = Selection.GetTransforms(SelectionMode.Unfiltered); + { + for (int i = 0; i < obj.Length; i++) + { + if (obj[i].GetComponent()) + { + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (obj[i].gameObject.GetComponent().gameObjID == 0) + { + long staticGameObjId = (long)GUID.NewGuid(1, 1); + obj[i].gameObject.GetComponent().SetGameObjID(staticGameObjId); + } + obj[i].GetComponent().gameObjType = CloneObjType.StaticGameObject; + CloneEnumsHelp cloneEnumsHelp = obj[i].gameObject.GetComponent(); + cloneEnumsHelp.cloneOnFloorType = CloneOnFloorType.YouGuanBi; + } + } + } + } + [MenuItem("SceneTool/TeShu/WeiXianPinYunShuChe")]//危险运输车 + public static void WeiXianPinYunShuChe() + { + Transform[] obj = Selection.GetTransforms(SelectionMode.Unfiltered); + { + for (int i = 0; i < obj.Length; i++) + { + if (obj[i].GetComponent()) + { + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + CloneEnumsHelp cloneEnumsHelp = obj[i].gameObject.GetComponent(); + cloneEnumsHelp.cloneOnFloorType = CloneOnFloorType.WeiXianPinYunShuChe; + } + } + } + } + [MenuItem("SceneTool/TeShu/shiwaixhs")]//室外消火栓 + public static void Shiwaixhs() + { + Transform[] obj = Selection.GetTransforms(SelectionMode.Unfiltered); + { + for (int i = 0; i < obj.Length; i++) + { + if (obj[i].GetComponent()) + { + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (obj[i].gameObject.GetComponent().gameObjID == 0) + { + long staticGameObjId = (long)GUID.NewGuid(1, 1); + obj[i].gameObject.GetComponent().SetGameObjID(staticGameObjId); + } + obj[i].gameObject.GetComponent().gameObjType = CloneObjType.XHS; + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + obj[i].gameObject.GetComponent().WaterReceiverType = WaterType.water; + } + } + } + } +} \ No newline at end of file diff --git a/Assets/CloneTypesTemplate/Editor/SceneTool.cs.meta b/Assets/CloneTypesTemplate/Editor/SceneTool.cs.meta new file 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