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@ -0,0 +1,501 @@ |
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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using UnityEditor; |
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using UnityEngine.AI; |
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using System.IO; |
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using System.Text; |
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using System; |
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using Unity.AI.Navigation; |
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public class SceneTool |
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{ |
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[MenuItem("SceneTools/RestGameObjId")]//添加寻路层车(前提是将车的寻路层添加layer CarRoad) |
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public static void RestGameObjId() |
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{ |
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Transform[] obj = Selection.GetTransforms(SelectionMode.Deep); |
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for (int i = 0; i < obj.Length; i++) |
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{ |
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if (obj[i].gameObject.GetComponent<CloneGameObjInfo>()) |
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{ |
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long staticGameObjId = (long)GUID.NewGuid(5, 1); |
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obj[i].gameObject.GetComponent<CloneGameObjInfo>().SetGameObjID(staticGameObjId); |
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} |
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} |
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} |
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[MenuItem("SceneTools/SetNavLayerShiWaiCarRoad")]//添加寻路层车(前提是将车的寻路层添加layer CarRoad) |
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public static void SetNavLayerShiWaiCarRoad() |
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{ |
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Transform[] obj = Selection.GetTransforms(SelectionMode.Deep); |
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for (int i = 0; i < obj.Length; i++) |
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{ |
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if (obj[i].gameObject.layer == LayerMask.NameToLayer("CarRoad")) |
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{ |
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if (!obj[i].gameObject.GetComponent<NavMeshModifier>()) |
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{ |
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//Debug.Log(obj[i].name); |
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if (!obj[i].gameObject.GetComponent<MeshCollider>()) |
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{ |
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obj[i].gameObject.AddComponent<MeshCollider>(); |
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} |
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if (!obj[i].gameObject.GetComponent<PathFindingClick>()) |
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{ |
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obj[i].gameObject.AddComponent<PathFindingClick>(); |
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} |
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if (!obj[i].gameObject.GetComponent<CloneableEnums>()) |
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{ |
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obj[i].gameObject.AddComponent<CloneableEnums>(); |
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} |
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if (!obj[i].gameObject.GetComponent<CloneGameObjInfo>()) |
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{ |
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obj[i].gameObject.AddComponent<CloneGameObjInfo>(); |
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} |
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obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.StaticGameObject; |
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if (!obj[i].gameObject.GetComponent<StaticeObjAddToEntities>()) |
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{ |
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obj[i].gameObject.AddComponent<StaticeObjAddToEntities>(); |
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} |
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if (obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjID == 0) |
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{ |
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long staticGameObjId = (long)GUID.NewGuid(3, 1); |
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obj[i].gameObject.GetComponent<CloneGameObjInfo>().SetGameObjID(staticGameObjId); |
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} |
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if (!obj[i].gameObject.GetComponent<CloneEnumsHelp>()) |
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{ |
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obj[i].gameObject.AddComponent<CloneEnumsHelp>(); |
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} |
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obj[i].gameObject.GetComponent<CloneEnumsHelp>().cloneOnFloorType = CloneOnFloorType.ShiWaiCar; |
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} |
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} |
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} |
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} |
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[MenuItem("SceneTools/SetNavLayerShiWaiSoldierRoad")]//添加寻路层车(前提是将车的寻路层添加layer SoliderRoad) |
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public static void SetNavLayerShiWaiSoliderRoad() |
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{ |
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Transform[] obj = Selection.GetTransforms(SelectionMode.Deep); |
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for (int i = 0; i < obj.Length; i++) |
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{ |
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if (obj[i].gameObject.layer == LayerMask.NameToLayer("SoldierRoad")) |
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{ |
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if (!obj[i].gameObject.GetComponent<NavMeshModifier>()) |
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{ |
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//Debug.Log(obj[i].name); |
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if (!obj[i].gameObject.GetComponent<MeshCollider>()) |
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{ |
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obj[i].gameObject.AddComponent<MeshCollider>(); |
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} |
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if (!obj[i].gameObject.GetComponent<PathFindingClick>()) |
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{ |
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obj[i].gameObject.AddComponent<PathFindingClick>(); |
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} |
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if (!obj[i].gameObject.GetComponent<CloneGameObjInfo>()) |
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{ |
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obj[i].gameObject.AddComponent<CloneGameObjInfo>(); |
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} |
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obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.StaticGameObject; |
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if (!obj[i].gameObject.GetComponent<StaticeObjAddToEntities>()) |
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{ |
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obj[i].gameObject.AddComponent<StaticeObjAddToEntities>(); |
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} |
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if (obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjID == 0) |
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{ |
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long staticGameObjId = (long)GUID.NewGuid(2, 1); |
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obj[i].gameObject.GetComponent<CloneGameObjInfo>().SetGameObjID(staticGameObjId); |
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} |
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if (!obj[i].gameObject.GetComponent<CloneableEnums>()) |
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{ |
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obj[i].gameObject.AddComponent<CloneableEnums>(); |
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} |
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if (!obj[i].gameObject.GetComponent<CloneEnumsHelp>()) |
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{ |
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obj[i].gameObject.AddComponent<CloneEnumsHelp>(); |
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} |
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obj[i].gameObject.GetComponent<CloneEnumsHelp>().cloneOnFloorType = CloneOnFloorType.ShiWaiMan; |
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} |
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} |
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} |
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} |
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[MenuItem("SceneTools/RemoveColider")]//移除碰撞器 |
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public static void RemoveColider() |
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{ |
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Transform[] obj = Selection.GetTransforms(SelectionMode.Deep); |
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{ |
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for (int i = 0; i < obj.Length; i++) |
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{ |
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if (obj[i].GetComponent<MeshRenderer>()) |
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{ |
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if (obj[i].GetComponent<MeshCollider>()) |
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{ |
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UnityEngine.Object.DestroyImmediate(obj[i].GetComponent<MeshCollider>(), true); |
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} |
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} |
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} |
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} |
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} |
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[MenuItem("SceneTools/SetCloneEnumsNei")]//设置室内克隆类型 |
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public static void SetCloneEnumsNei() |
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{ |
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Transform[] obj = Selection.GetTransforms(SelectionMode.DeepAssets); |
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{ |
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List<CloneObjType> CloneableTypes = new List<CloneObjType>(); |
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for (int i = (int)CloneObjType.WarningLine; i <= (int)CloneObjType.FireOpenType; i++) |
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{ |
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if (i != (int)CloneObjType.FireNormal && |
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i != (int)CloneObjType.SmokeNormal && |
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i != (int)CloneObjType.Splash && |
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i != (int)CloneObjType.Boilover && |
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i != (int)CloneObjType.Headquarters && |
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i != (int)CloneObjType.StagingArea && |
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i != (int)CloneObjType.FireHuge && |
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i != (int)CloneObjType.FireFlow) |
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{ |
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CloneableTypes.Add((CloneObjType)i); |
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} |
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} |
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if (obj[0].GetComponent<CloneableEnums>()) |
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{ |
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obj[0].GetComponent<CloneableEnums>().CloneableTypes = CloneableTypes; |
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} |
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} |
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} |
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[MenuItem("SceneTools/SetFuTi")]//设置室内克隆类型 |
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public static void SetCloneFuTi() |
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{ |
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Transform[] obj = Selection.GetTransforms(SelectionMode.Deep); |
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for (int i = 0; i < obj.Length; i++) |
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{ |
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if (obj[i].name.ToLower().Contains("ft") && |
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obj[i].GetComponent<MeshRenderer>()) |
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{ |
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if (obj[i].gameObject.layer == LayerMask.NameToLayer("SoldierRoad")) |
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{ |
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if (!obj[i].gameObject.GetComponent<MeshCollider>()) |
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{ |
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obj[i].gameObject.AddComponent<MeshCollider>(); |
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} |
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if (!obj[i].gameObject.GetComponent<PathFindingClick>()) |
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{ |
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obj[i].gameObject.AddComponent<PathFindingClick>(); |
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} |
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if (!obj[i].gameObject.GetComponent<CloneGameObjInfo>()) |
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{ |
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obj[i].gameObject.AddComponent<CloneGameObjInfo>(); |
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} |
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if (!obj[i].gameObject.GetComponent<StaticeObjAddToEntities>()) |
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{ |
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obj[i].gameObject.AddComponent<StaticeObjAddToEntities>(); |
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} |
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if (obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjID == 0) |
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{ |
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long staticGameObjId = (long)GUID.NewGuid(4, 1); |
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obj[i].gameObject.GetComponent<CloneGameObjInfo>().SetGameObjID(staticGameObjId); |
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} |
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if (!obj[i].gameObject.GetComponent<CloneableEnums>()) |
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{ |
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obj[i].gameObject.AddComponent<CloneableEnums>(); |
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} |
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//CloneableEnums enumParent = obj[i].gameObject.GetComponent<CloneableEnums>(); |
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//Transform Template = GameObject.Find("CloneEnums").transform.Find("ShiNeiFloor"); |
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//var CloneableEnums = Template.GetComponent<CloneableEnums>(); |
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//enumParent.CloneableTypes = CloneableEnums.CloneableTypes; |
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if (obj[i].parent.GetComponent<FloorMessage>()) |
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{ |
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FloorMessage fmg = obj[i].parent.GetComponent<FloorMessage>(); |
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obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.StaticGameObject; |
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obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum; |
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obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum; |
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obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum; |
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} |
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if (obj[i].parent.parent.GetComponent<FloorMessage>()) |
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{ |
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FloorMessage fmg = obj[i].parent.parent.GetComponent<FloorMessage>(); |
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obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.StaticGameObject; |
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obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum; |
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obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum; |
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obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum; |
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} |
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if (obj[i].parent.parent.parent.GetComponent<FloorMessage>()) |
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{ |
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FloorMessage fmg = obj[i].parent.parent.parent.GetComponent<FloorMessage>(); |
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obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.StaticGameObject; |
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obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum; |
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obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum; |
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obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum; |
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} |
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} |
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} |
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} |
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} |
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[MenuItem("SceneTools/AddColider")]//添加碰撞器 |
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public static void AddColider() |
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{ |
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Transform[] obj = Selection.GetTransforms(SelectionMode.Deep); |
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for (int i = 0; i < obj.Length; i++) |
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{ |
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if (obj[i].GetComponent<MeshRenderer>() && |
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!obj[i].GetComponent<MeshCollider>()) |
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{ |
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obj[i].gameObject.AddComponent<MeshCollider>(); |
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} |
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} |
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} |
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[MenuItem("SceneTools/CheckEmpty")]//检查克隆类型为空值的情况 |
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public static void CheckEmpty() |
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{ |
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Transform[] obj = Selection.GetTransforms(SelectionMode.Deep); |
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for (int i = 0; i < obj.Length; i++) |
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{ |
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if ( |
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obj[i].GetComponent<CloneGameObjInfo>()) |
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{ |
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if (obj[i].GetComponent<CloneGameObjInfo>().gameObjType == CloneObjType.None) |
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{ |
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Debug.Log(obj[i].name); |
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obj[i].GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.StaticGameObject; |
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} |
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} |
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} |
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} |
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[MenuItem("SceneTools/SetshineiXHS")]//设置消火栓属性 |
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public static void SetSNXHS() |
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{ |
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Transform[] obj = Selection.GetTransforms(SelectionMode.Deep); |
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for (int i = 0; i < obj.Length; i++) |
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{ |
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if (obj[i].name.ToLower().Contains("xhs") && |
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obj[i].GetComponent<MeshRenderer>() && |
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!obj[i].name.ToLower().Contains("xhs_name")) |
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{ |
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if (!obj[i].gameObject.GetComponent<BoxCollider>()) |
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{ |
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obj[i].gameObject.AddComponent<BoxCollider>(); |
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} |
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if (!obj[i].gameObject.GetComponent<CloneGameObjInfo>()) |
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{ |
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obj[i].gameObject.AddComponent<CloneGameObjInfo>(); |
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} |
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if (!obj[i].gameObject.GetComponent<StaticeObjAddToEntities>()) |
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{ |
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obj[i].gameObject.AddComponent<StaticeObjAddToEntities>(); |
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} |
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if (obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjID == 0) |
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{ |
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long staticGameObjId = (long)GUID.NewGuid(1, 1); |
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obj[i].gameObject.GetComponent<CloneGameObjInfo>().SetGameObjID(staticGameObjId); |
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} |
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obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.XHS; |
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if (!obj[i].gameObject.GetComponent<WaterSupplier>()) |
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{ |
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obj[i].gameObject.AddComponent<WaterSupplier>(); |
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} |
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obj[i].gameObject.GetComponent<WaterSupplier>().WaterReceiverType = WaterType.water; |
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if (!obj[i].gameObject.GetComponent<CloneableEnums>()) |
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{ |
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obj[i].gameObject.AddComponent<CloneableEnums>(); |
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} |
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CloneableEnums enumParent = obj[i].gameObject.GetComponent<CloneableEnums>(); |
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List<CloneObjType> EnumsList = new List<CloneObjType>() { |
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CloneObjType.WaterLine, |
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CloneObjType.TwinkleLine |
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}; |
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enumParent.CloneableTypes = EnumsList; |
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if (!obj[i].gameObject.GetComponent<CloneEnumsHelp>()) |
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{ |
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obj[i].gameObject.AddComponent<CloneEnumsHelp>(); |
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} |
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obj[i].gameObject.GetComponent<CloneEnumsHelp>().cloneOnFloorType = CloneOnFloorType.ShiNeiXHS; |
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if (obj[i].parent.GetComponent<FloorMessage>()) |
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{ |
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FloorMessage fmg = obj[i].parent.GetComponent<FloorMessage>(); |
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obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.XHS; |
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obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum; |
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obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum; |
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obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum; |
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} |
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if (obj[i].parent.parent.GetComponent<FloorMessage>()) |
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{ |
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FloorMessage fmg = obj[i].parent.parent.GetComponent<FloorMessage>(); |
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obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.XHS; |
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obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum; |
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obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum; |
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obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum; |
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} |
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//if (obj[i].parent.parent.parent.GetComponent<FloorMessage>()) |
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//{ |
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// FloorMessage fmg = obj[i].parent.parent.parent.GetComponent<FloorMessage>(); |
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// obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.XHS; |
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// obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum; |
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// obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum; |
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// obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum; |
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//} |
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} |
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} |
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} |
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[MenuItem("SceneTool/ShiWai/DouBuZou")]//地面(都不能走),常见为花坛 |
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|
public static void ShiWaiDouBuZou() |
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{ |
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Transform[] obj = Selection.GetTransforms(SelectionMode.Unfiltered); |
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|
{ |
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for (int i = 0; i < obj.Length; i++) |
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{ |
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if (obj[i].GetComponent<MeshRenderer>()) |
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{ |
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obj[i].gameObject.layer = LayerMask.NameToLayer("CarRoad"); |
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|
if (!obj[i].gameObject.GetComponent<NavMeshModifier>()) |
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|
{ |
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|
obj[i].gameObject.AddComponent<NavMeshModifier>(); |
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|
} |
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|
NavMeshModifier mod = obj[i].gameObject.GetComponent<NavMeshModifier>(); |
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|
mod.overrideArea = true; |
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|
mod.area = 1; |
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|
} |
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|
} |
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|
} |
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|
} |
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|
[MenuItem("SceneTool/TeShu/YouGuanDing")]//油罐顶 |
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|
public static void YouGuanDing() |
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|
{ |
||||||
|
Transform[] obj = Selection.GetTransforms(SelectionMode.Unfiltered); |
||||||
|
{ |
||||||
|
for (int i = 0; i < obj.Length; i++) |
||||||
|
{ |
||||||
|
if (obj[i].GetComponent<MeshRenderer>()) |
||||||
|
{ |
||||||
|
if (!obj[i].gameObject.GetComponent<MeshCollider>()) |
||||||
|
{ |
||||||
|
obj[i].gameObject.AddComponent<MeshCollider>(); |
||||||
|
} |
||||||
|
if (!obj[i].gameObject.GetComponent<CloneableEnums>()) |
||||||
|
{ |
||||||
|
obj[i].gameObject.AddComponent<CloneableEnums>(); |
||||||
|
} |
||||||
|
if (!obj[i].gameObject.GetComponent<CloneEnumsHelp>()) |
||||||
|
{ |
||||||
|
obj[i].gameObject.AddComponent<CloneEnumsHelp>(); |
||||||
|
} |
||||||
|
if (!obj[i].gameObject.GetComponent<CloneGameObjInfo>()) |
||||||
|
{ |
||||||
|
obj[i].gameObject.AddComponent<CloneGameObjInfo>(); |
||||||
|
|
||||||
|
} |
||||||
|
if (!obj[i].gameObject.GetComponent<StaticeObjAddToEntities>()) |
||||||
|
{ |
||||||
|
obj[i].gameObject.AddComponent<StaticeObjAddToEntities>(); |
||||||
|
} |
||||||
|
if (obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjID == 0) |
||||||
|
{ |
||||||
|
long staticGameObjId = (long)GUID.NewGuid(1, 1); |
||||||
|
obj[i].gameObject.GetComponent<CloneGameObjInfo>().SetGameObjID(staticGameObjId); |
||||||
|
} |
||||||
|
obj[i].GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.StaticGameObject; |
||||||
|
CloneEnumsHelp cloneEnumsHelp = obj[i].gameObject.GetComponent<CloneEnumsHelp>(); |
||||||
|
cloneEnumsHelp.cloneOnFloorType = CloneOnFloorType.YouGuanDing; |
||||||
|
} |
||||||
|
} |
||||||
|
} |
||||||
|
} |
||||||
|
[MenuItem("SceneTool/TeShu/YouGuanBi")]//油罐壁 |
||||||
|
public static void YouGuanBi() |
||||||
|
{ |
||||||
|
Transform[] obj = Selection.GetTransforms(SelectionMode.Unfiltered); |
||||||
|
{ |
||||||
|
for (int i = 0; i < obj.Length; i++) |
||||||
|
{ |
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|
if (obj[i].GetComponent<MeshRenderer>()) |
||||||
|
{ |
||||||
|
if (!obj[i].gameObject.GetComponent<MeshCollider>()) |
||||||
|
{ |
||||||
|
obj[i].gameObject.AddComponent<MeshCollider>(); |
||||||
|
} |
||||||
|
if (!obj[i].gameObject.GetComponent<CloneableEnums>()) |
||||||
|
{ |
||||||
|
obj[i].gameObject.AddComponent<CloneableEnums>(); |
||||||
|
} |
||||||
|
if (!obj[i].gameObject.GetComponent<CloneEnumsHelp>()) |
||||||
|
{ |
||||||
|
obj[i].gameObject.AddComponent<CloneEnumsHelp>(); |
||||||
|
} |
||||||
|
if (!obj[i].gameObject.GetComponent<CloneGameObjInfo>()) |
||||||
|
{ |
||||||
|
obj[i].gameObject.AddComponent<CloneGameObjInfo>(); |
||||||
|
} |
||||||
|
if (!obj[i].gameObject.GetComponent<StaticeObjAddToEntities>()) |
||||||
|
{ |
||||||
|
obj[i].gameObject.AddComponent<StaticeObjAddToEntities>(); |
||||||
|
} |
||||||
|
if (obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjID == 0) |
||||||
|
{ |
||||||
|
long staticGameObjId = (long)GUID.NewGuid(1, 1); |
||||||
|
obj[i].gameObject.GetComponent<CloneGameObjInfo>().SetGameObjID(staticGameObjId); |
||||||
|
} |
||||||
|
obj[i].GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.StaticGameObject; |
||||||
|
CloneEnumsHelp cloneEnumsHelp = obj[i].gameObject.GetComponent<CloneEnumsHelp>(); |
||||||
|
cloneEnumsHelp.cloneOnFloorType = CloneOnFloorType.YouGuanBi; |
||||||
|
} |
||||||
|
} |
||||||
|
} |
||||||
|
} |
||||||
|
[MenuItem("SceneTool/TeShu/WeiXianPinYunShuChe")]//危险运输车 |
||||||
|
public static void WeiXianPinYunShuChe() |
||||||
|
{ |
||||||
|
Transform[] obj = Selection.GetTransforms(SelectionMode.Unfiltered); |
||||||
|
{ |
||||||
|
for (int i = 0; i < obj.Length; i++) |
||||||
|
{ |
||||||
|
if (obj[i].GetComponent<MeshRenderer>()) |
||||||
|
{ |
||||||
|
if (!obj[i].gameObject.GetComponent<MeshCollider>()) |
||||||
|
{ |
||||||
|
obj[i].gameObject.AddComponent<MeshCollider>(); |
||||||
|
} |
||||||
|
if (!obj[i].gameObject.GetComponent<CloneableEnums>()) |
||||||
|
{ |
||||||
|
obj[i].gameObject.AddComponent<CloneableEnums>(); |
||||||
|
} |
||||||
|
if (!obj[i].gameObject.GetComponent<CloneEnumsHelp>()) |
||||||
|
{ |
||||||
|
obj[i].gameObject.AddComponent<CloneEnumsHelp>(); |
||||||
|
} |
||||||
|
CloneEnumsHelp cloneEnumsHelp = obj[i].gameObject.GetComponent<CloneEnumsHelp>(); |
||||||
|
cloneEnumsHelp.cloneOnFloorType = CloneOnFloorType.WeiXianPinYunShuChe; |
||||||
|
} |
||||||
|
} |
||||||
|
} |
||||||
|
} |
||||||
|
[MenuItem("SceneTool/TeShu/shiwaixhs")]//室外消火栓 |
||||||
|
public static void Shiwaixhs() |
||||||
|
{ |
||||||
|
Transform[] obj = Selection.GetTransforms(SelectionMode.Unfiltered); |
||||||
|
{ |
||||||
|
for (int i = 0; i < obj.Length; i++) |
||||||
|
{ |
||||||
|
if (obj[i].GetComponent<MeshRenderer>()) |
||||||
|
{ |
||||||
|
if (!obj[i].gameObject.GetComponent<CloneGameObjInfo>()) |
||||||
|
{ |
||||||
|
obj[i].gameObject.AddComponent<CloneGameObjInfo>(); |
||||||
|
} |
||||||
|
if (!obj[i].gameObject.GetComponent<StaticeObjAddToEntities>()) |
||||||
|
{ |
||||||
|
obj[i].gameObject.AddComponent<StaticeObjAddToEntities>(); |
||||||
|
} |
||||||
|
if (obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjID == 0) |
||||||
|
{ |
||||||
|
long staticGameObjId = (long)GUID.NewGuid(1, 1); |
||||||
|
obj[i].gameObject.GetComponent<CloneGameObjInfo>().SetGameObjID(staticGameObjId); |
||||||
|
} |
||||||
|
obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.XHS; |
||||||
|
if (!obj[i].gameObject.GetComponent<WaterSupplier>()) |
||||||
|
{ |
||||||
|
obj[i].gameObject.AddComponent<WaterSupplier>(); |
||||||
|
} |
||||||
|
obj[i].gameObject.GetComponent<WaterSupplier>().WaterReceiverType = WaterType.water; |
||||||
|
} |
||||||
|
} |
||||||
|
} |
||||||
|
} |
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|
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DefaultImporter: |
||||||
|
externalObjects: {} |
||||||
|
userData: |
||||||
|
assetBundleName: |
||||||
|
assetBundleVariant: |
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Reference in new issue