Browse Source

场景meshcoloder中mesh丢失问题修复重新导出

YL
杨栋梁 2 months ago
parent
commit
3701afe62b
  1. 24
      Assets/CloneTypesTemplate/Editor/SceneTool.cs
  2. 8
      Assets/ScenesKH.meta
  3. 8
      Assets/ScenesKH/BuildingScene.meta
  4. 759
      Assets/ScenesKH/BuildingScene.unity
  5. 7
      Assets/ScenesKH/BuildingScene.unity.meta
  6. 142558
      Assets/ScenesKH/JuYiXi.prefab
  7. 7
      Assets/ScenesKH/JuYiXi.prefab.meta
  8. 4
      Assets/ScenesYL/JuYiXi.prefab
  9. 8
      Assets/StreamingAssets/AssetBundles/KHJYXAB.meta
  10. BIN
      Assets/StreamingAssets/AssetBundles/KHJYXAB/KHJYXAB
  11. 9
      Assets/StreamingAssets/AssetBundles/KHJYXAB/KHJYXAB.manifest
  12. 7
      Assets/StreamingAssets/AssetBundles/KHJYXAB/KHJYXAB.manifest.meta
  13. 7
      Assets/StreamingAssets/AssetBundles/KHJYXAB/KHJYXAB.meta
  14. BIN
      Assets/StreamingAssets/AssetBundles/KHJYXAB/buildingscene
  15. 75
      Assets/StreamingAssets/AssetBundles/KHJYXAB/buildingscene.manifest
  16. 7
      Assets/StreamingAssets/AssetBundles/KHJYXAB/buildingscene.manifest.meta
  17. 7
      Assets/StreamingAssets/AssetBundles/KHJYXAB/buildingscene.meta
  18. 8
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  19. BIN
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  20. 9
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  21. 7
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      Assets/StreamingAssets/AssetBundles/PXJYXAB/PXJYXAB.meta
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  24. 43
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      Assets/StreamingAssets/AssetBundles/PXJYXAB/mainbuilding.meta
  27. BIN
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  28. 2
      Assets/StreamingAssets/AssetBundles/YLJYXAB/YLJYXAB.manifest
  29. BIN
      Assets/StreamingAssets/AssetBundles/YLJYXAB/buildingscene
  30. 20
      Assets/StreamingAssets/AssetBundles/YLJYXAB/buildingscene.manifest
  31. 8
      Assets/StreamingAssets/WebAssetBundles/KHJYXAB.meta
  32. BIN
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      Assets/StreamingAssets/WebAssetBundles/KHJYXAB/KHJYXAB.manifest
  34. 7
      Assets/StreamingAssets/WebAssetBundles/KHJYXAB/KHJYXAB.manifest.meta
  35. 7
      Assets/StreamingAssets/WebAssetBundles/KHJYXAB/KHJYXAB.meta
  36. BIN
      Assets/StreamingAssets/WebAssetBundles/KHJYXAB/buildingscene
  37. 75
      Assets/StreamingAssets/WebAssetBundles/KHJYXAB/buildingscene.manifest
  38. 7
      Assets/StreamingAssets/WebAssetBundles/KHJYXAB/buildingscene.manifest.meta
  39. 7
      Assets/StreamingAssets/WebAssetBundles/KHJYXAB/buildingscene.meta
  40. 8
      Assets/StreamingAssets/WebAssetBundles/PXJYXAB.meta
  41. BIN
      Assets/StreamingAssets/WebAssetBundles/PXJYXAB/PXJYXAB
  42. 9
      Assets/StreamingAssets/WebAssetBundles/PXJYXAB/PXJYXAB.manifest
  43. 7
      Assets/StreamingAssets/WebAssetBundles/PXJYXAB/PXJYXAB.manifest.meta
  44. 7
      Assets/StreamingAssets/WebAssetBundles/PXJYXAB/PXJYXAB.meta
  45. BIN
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  46. 43
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  47. 7
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  48. 7
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  49. BIN
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  50. 2
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  51. BIN
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  52. 20
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24
Assets/CloneTypesTemplate/Editor/SceneTool.cs

@ -10,6 +10,30 @@ using Unity.AI.Navigation;
public class SceneTool
{
[MenuItem("SceneTool/CheckColider")]//碰撞器mesh丢失
public static void CheckColider()
{
Transform[] obj = Selection.GetTransforms(SelectionMode.Deep);
{
for (int i = 0; i < obj.Length; i++)
{
if (obj[i].GetComponent<MeshRenderer>())
{
if (obj[i].GetComponent<MeshCollider>())
{
if (obj[i].GetComponent<MeshCollider>().sharedMesh == null)
{
if (obj[i].GetComponent<MeshFilter>().sharedMesh != null)
{
obj[i].GetComponent<MeshCollider>().sharedMesh = obj[i].GetComponent<MeshFilter>().sharedMesh;
}
Debug.LogError(obj[i].name);
}
}
}
}
}
}
[MenuItem("SceneTools/SetNavLayerShiWaiCarRoad")]//添加寻路层车(前提是将车的寻路层添加layer CarRoad)
public static void SetNavLayerShiWaiCarRoad()
{

8
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8
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