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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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using UnityEditor; |
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using UnityEngine.AI; |
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using System.IO; |
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using System.Text; |
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|
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{ |
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{ |
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if (obj[i].GetComponent<MeshCollider>()) |
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{ |
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UnityEngine.Object.DestroyImmediate(obj[i].GetComponent<MeshCollider>(), true); |
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} |
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} |
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} |
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} |
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} |
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[MenuItem("SceneTool/AddColider")]//移除碰撞器 |
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public static void AddColider() |
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{ |
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Transform[] obj = Selection.GetTransforms(SelectionMode.Deep); |
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{ |
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for (int i = 0; i < obj.Length; i++) |
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{ |
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if (obj[i].GetComponent<MeshRenderer>()) |
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{ |
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if (!obj[i].GetComponent<MeshCollider>()) |
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{ |
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obj[i].gameObject.AddComponent<MeshCollider>(); |
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|
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using UnityEngine; |
||||
|
||||
namespace HighlightPlus.Demos { |
||||
|
||||
public class HitFxDemo : MonoBehaviour { |
||||
|
||||
public AudioClip hitSound; |
||||
|
||||
void Update() { |
||||
|
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if (!InputProxy.GetMouseButtonDown(0)) return; |
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|
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Ray ray = Camera.main.ScreenPointToRay(InputProxy.mousePosition); |
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if (Physics.Raycast(ray, out RaycastHit hitInfo)) { |
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HighlightEffect effect = hitInfo.collider.GetComponent<HighlightEffect>(); |
||||
if (effect == null) return; |
||||
AudioSource.PlayClipAtPoint(hitSound, hitInfo.point); |
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effect.HitFX(hitInfo.point); |
||||
} |
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} |
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} |
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assetBundleVariant: |
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|
||||
using UnityEngine; |
||||
using HighlightPlus; |
||||
|
||||
namespace HighlightPlus.Demos { |
||||
|
||||
public class ManualSelectionDemo : MonoBehaviour { |
||||
|
||||
HighlightManager hm; |
||||
|
||||
public Transform objectToSelect; |
||||
|
||||
void Start() { |
||||
hm = Misc.FindObjectOfType<HighlightManager>(); |
||||
} |
||||
|
||||
void Update() { |
||||
if (Input.GetKeyDown(KeyCode.Alpha1)) { |
||||
hm.SelectObject(objectToSelect); |
||||
} |
||||
if (Input.GetKeyDown(KeyCode.Alpha2)) { |
||||
hm.ToggleObject(objectToSelect); |
||||
} |
||||
if (Input.GetKeyDown(KeyCode.Alpha3)) { |
||||
hm.UnselectObject(objectToSelect); |
||||
} |
||||
} |
||||
} |
||||
} |
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userData: |
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assetBundleVariant: |
@ -0,0 +1,40 @@
|
||||
using UnityEngine; |
||||
using HighlightPlus; |
||||
|
||||
namespace HighlightPlus.Demos { |
||||
|
||||
public class SphereHighlightEventExample : MonoBehaviour { |
||||
|
||||
HighlightEffect effect; |
||||
|
||||
void Start() { |
||||
effect = GetComponent<HighlightEffect> (); |
||||
effect.OnObjectHighlightStart += ValidateHighlightObject; |
||||
} |
||||
|
||||
|
||||
bool ValidateHighlightObject(GameObject obj) { |
||||
// You can return false to cancel highlight on this object |
||||
return true; |
||||
} |
||||
|
||||
void HighlightStart () { |
||||
Debug.Log ("Gold sphere highlighted!"); |
||||
} |
||||
|
||||
void HighlightEnd () { |
||||
Debug.Log ("Gold sphere not highlighted!"); |
||||
} |
||||
|
||||
void Update() { |
||||
if (InputProxy.GetKeyDown ("space")) { |
||||
effect.HitFX (Color.white, 0.2f); |
||||
} |
||||
if (InputProxy.GetKeyDown("c")) { |
||||
effect.SetGlowColor(new Color(Random.value, Random.value, Random.value)); |
||||
} |
||||
|
||||
} |
||||
} |
||||
|
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} |
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@ -0,0 +1,26 @@
|
||||
using UnityEngine; |
||||
using HighlightPlus; |
||||
|
||||
namespace HighlightPlus.Demos { |
||||
|
||||
public class SphereSelectionEventsExample : MonoBehaviour { |
||||
|
||||
void Start() { |
||||
HighlightManager.instance.OnObjectSelected += OnObjectSelected; |
||||
HighlightManager.instance.OnObjectUnSelected += OnObjectUnSelected; |
||||
} |
||||
|
||||
bool OnObjectSelected(GameObject go) { |
||||
Debug.Log(go.name + " selected!"); |
||||
return true; |
||||
} |
||||
|
||||
bool OnObjectUnSelected(GameObject go) { |
||||
Debug.Log(go.name + " un-selected!"); |
||||
return true; |
||||
} |
||||
|
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|
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} |
||||
|
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[InternetShortcut] |
||||
URL=https://kronnect.com/guides/highlight-plus-introduction/ |