Browse Source

【新增】反射探头和场景

YL
杨栋梁 1 week ago
parent
commit
a07a5de62e
  1. 101
      Assets/ScenesYL/BuildingScene.unity
  2. 2
      Assets/ZhenHaiLiaHua/Scenes/0Texture/CJ_DI1 1.jpg.meta
  3. 2
      Assets/ZhenHaiLiaHua/Scenes/0Texture/CJ_DI1.jpg.meta

101
Assets/ScenesYL/BuildingScene.unity

@ -42,7 +42,8 @@ RenderSettings:
--- !u!157 &3
LightmapSettings:
m_ObjectHideFlags: 0
serializedVersion: 12
serializedVersion: 13
m_BakeOnSceneLoad: 0
m_GISettings:
serializedVersion: 2
m_BounceScale: 1
@ -538,6 +539,71 @@ Transform:
- {fileID: 8866580582692347297}
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1062541605
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1062541606}
- component: {fileID: 1062541607}
m_Layer: 0
m_Name: Reflection Probes (1)
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &1062541606
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1062541605}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 75, y: 14.9, z: -2.9}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1720755722}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!215 &1062541607
ReflectionProbe:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1062541605}
m_Enabled: 1
serializedVersion: 2
m_Type: 0
m_Mode: 1
m_RefreshMode: 1
m_TimeSlicingMode: 0
m_Resolution: 512
m_UpdateFrequency: 0
m_BoxSize: {x: 379.7583, y: 108.0772, z: 341.0181}
m_BoxOffset: {x: -56.06836, y: 23.702652, z: -12.86865}
m_NearClip: 0.3
m_FarClip: 1000
m_ShadowDistance: 100
m_ClearFlags: 1
m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
m_CullingMask:
serializedVersion: 2
m_Bits: 4294967295
m_IntensityMultiplier: 1
m_BlendDistance: 1
m_HDR: 1
m_BoxProjection: 0
m_RenderDynamicObjects: 0
m_UseOcclusionCulling: 1
m_Importance: 1
m_CustomBakedTexture: {fileID: 0}
--- !u!114 &1124638608
MonoBehaviour:
m_ObjectHideFlags: 0
@ -840,6 +906,38 @@ MonoBehaviour:
m_Bidirectional: 1
m_AutoUpdatePosition: 0
m_Area: 0
--- !u!1 &1720755721
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1720755722}
m_Layer: 0
m_Name: Reflection Probes
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &1720755722
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1720755721}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -3340.911, y: 18.40914, z: -3577.6055}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 1062541606}
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &1912589198
MonoBehaviour:
m_ObjectHideFlags: 0
@ -1309,3 +1407,4 @@ SceneRoots:
- {fileID: 5452311474875372920}
- {fileID: 3778990814258083555}
- {fileID: 996359292}
- {fileID: 1720755722}

2
Assets/ZhenHaiLiaHua/Scenes/0Texture/CJ_DI1 1.jpg.meta

@ -69,7 +69,7 @@ TextureImporter:
platformSettings:
- serializedVersion: 4
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
maxTextureSize: 4096
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1

2
Assets/ZhenHaiLiaHua/Scenes/0Texture/CJ_DI1.jpg.meta

@ -69,7 +69,7 @@ TextureImporter:
platformSettings:
- serializedVersion: 4
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
maxTextureSize: 4096
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1

Loading…
Cancel
Save