using UnityEngine; using HighlightPlus; namespace HighlightPlus.Demos { public class SphereSelectionEventsExample : MonoBehaviour { void Start() { HighlightManager.instance.OnObjectSelected += OnObjectSelected; HighlightManager.instance.OnObjectUnSelected += OnObjectUnSelected; } bool OnObjectSelected(GameObject go) { Debug.Log(go.name + " selected!"); return true; } bool OnObjectUnSelected(GameObject go) { Debug.Log(go.name + " un-selected!"); return true; } } }