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MeshRenderer[] renders = objs[i].GetComponentsInChildren(); + Renderer[] renders = objs[i].GetComponentsInChildren(); //objs[i].gameObject.SetActive(false); for (int j = 0; j < renders.Length; j++) { renders[j].enabled = false; } - ParticleSystem[] parts = objs[i].GetComponentsInChildren(); - //objs[i].gameObject.SetActive(false); - for (int j = 0; j < parts.Length; j++) - { - parts[j].Stop(); - } - SkinnedMeshRenderer[] skmeshs = objs[i].GetComponentsInChildren(); - for (int j = 0; j < skmeshs.Length; j++) - { - skmeshs[j].enabled = false; - } + //ParticleSystem[] parts = objs[i].GetComponentsInChildren(); + ////objs[i].gameObject.SetActive(false); + //for (int j = 0; j < parts.Length; j++) + //{ + // // parts[j].Stop(); + // parts[j].GetComponent().enabled = false; + //} + //SkinnedMeshRenderer[] skmeshs = objs[i].GetComponentsInChildren(); + //for (int j = 0; j < skmeshs.Length; j++) + //{ + // skmeshs[j].enabled = false; + //} if (objs[i].GetComponent()) //如果是被困人员/伤员,绑定了UI { Transform ui = objs[i].GetComponent().haemal.transform; @@ -231,10 +260,22 @@ public class UIFloor : BaseToggle texts[j].enabled = false; } } + if (objs[i].GetComponent().gameObjType == CloneObjType.fireman || + objs[i].GetComponent()) + { + for (int j = 0; j < names.Length; j++) + { + if (names[j].Target == objs[i].gameObject) + { + names[j].gameObject.SetActive(false); + } + } + } } } } + } } //private void AddRecordUIFloor(FloorData data) diff --git a/Assets/Resources/ClonePrefabs/Tool/LifeGuaranteeCar.prefab b/Assets/Resources/ClonePrefabs/Tool/LifeGuaranteeCar.prefab index 76b8a0a..5a4c05d 100644 --- a/Assets/Resources/ClonePrefabs/Tool/LifeGuaranteeCar.prefab +++ b/Assets/Resources/ClonePrefabs/Tool/LifeGuaranteeCar.prefab @@ -9,7 +9,7 @@ GameObject: serializedVersion: 6 m_Component: - 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using System.Security.Cryptography; using System.Security.Cryptography.Xml; using System.Collections; - using SmartX1Demo; -public class SmartController : MonoBehaviour +public class SmartController : MonoBehaviour { int[] keyHandles = new int[8]; int[] keyNumber = new int[8]; private int Rtn = 0; SmartApp smart = new SmartApp(); private bool IsQuit = false; - private DateTime t1, t2, t11; - void Start() - { + string appid = ""; + string appid2 = "AXKC";//通用秘钥,内置的 + + // Use this for initialization + void Start () { t2 = DateTime.Now; t1 = DateTime.Now; DontDestroyOnLoad(GameObject.Find("SmartX1")); - tipStyle = new GUIStyle(); tipStyle.fontSize = 40; tipStyle.normal.textColor = Color.red; @@ -32,22 +31,15 @@ public class SmartController : MonoBehaviour original_filepath = Application.streamingAssetsPath + @"/xml/SmartXProject.xml"; encode_filepath = Application.streamingAssetsPath + @"/xml/enSmartXProject.xml"; decode_filepath = Application.streamingAssetsPath + @"/xml/deSmartXProject.xml"; - original_filepath2 = Application.streamingAssetsPath + @"/xml/SmartXProject2.xml"; - encode_filepath2 = Application.streamingAssetsPath + @"/xml/enSmartXProject2.xml"; - decode_filepath2 = Application.streamingAssetsPath + @"/xml/deSmartXProject2.xml"; - appid = ControlXML(original_filepath, encode_filepath, decode_filepath); - appid2 = ControlXML(original_filepath2, encode_filepath2, decode_filepath2); - //appid = GetAppID(original_filepath); + ControlXML(); //检测加密狗是否存在 FindSmartX1(); - } - string appid = "AXKC"; - string appid2 = "YuAnguanli"; + } + public string GetAppID(string filepath) { - //filepath = Application.dataPath + @"/xml/SmartXProject.xml"; if (File.Exists(filepath)) { XmlDocument xmlDoc = new XmlDocument(); @@ -71,56 +63,65 @@ public class SmartController : MonoBehaviour } return ""; } - void FindSmartX1() + + bool FindSmartX1() { try { - Rtn = smart.SmartX1Find(appid, keyHandles, keyNumber); - if (Rtn == 0) - { - return; - } - Rtn = smart.SmartX1Find(appid2, keyHandles, keyNumber); - if (Rtn == 0) - { - return; + Rtn = smart.SmartX1Find(appid, keyHandles, keyNumber); + if (Rtn != 0) + { + Rtn = smart.SmartX1Find(appid2, keyHandles, keyNumber); + if (Rtn != 0) + { + IsQuit = true; + t1 = DateTime.Now; + t2 = DateTime.Now; + t11 = DateTime.Now; + return false; + } } - IsQuit = true; - t1 = DateTime.Now; - t2 = DateTime.Now; - t11 = DateTime.Now; - + Debug.Log("SmartX1Find Successfully"); + return true; } catch (Exception ex) { + Debug.Log(keyHandles[0]); Debug.Log("异常" + ex.Message); + //GameObject.Find("Application").GetComponent().isSmartX1Exit = true; Application.Quit(); + return false; } } - void CheckExist() + + bool CheckExist() { try { Rtn = smart.SmartX1CheckExist(keyHandles[0]); if (Rtn != 0) { + //Debug.Log("SmartX1 not exist!" + Rtn.ToString()); IsQuit = true; - } - - if (IsQuit) - { t1 = DateTime.Now; t2 = DateTime.Now; t11 = DateTime.Now; + return false; } + //Debug.Log("SmartX1Exist!"); + return true; } catch (Exception ex) { - Debug.Log("异常" + ex.Message); + //Debug.Log(keyHandles[0]); + //Debug.Log("异常" + ex.Message); + //GameObject.Find("Application").GetComponent().isSmartX1Exit = true; Application.Quit(); + return false; } } + private GUIStyle tipStyle; private int timer = 5; void OnGUI() @@ -128,24 +129,25 @@ public class SmartController : MonoBehaviour if (IsQuit) { t2 = DateTime.Now; - if (t2 - t11 > new TimeSpan(0, 0, 1)) + if(t2-t11>new TimeSpan(0,0,1)) { - if (timer > 0) + if(timer>0) timer--; t11 = t2; } - GUI.Label(new Rect(Screen.width / 2 - 150, Screen.height / 2 - 75, 300, 150), "密钥验证失败,程序将在" + timer + "秒后退出!", tipStyle); - + GUI.Label(new Rect(Screen.width / 2 - 150, Screen.height / 2 - 75, 300, 150), "密钥验证失败,程序将在"+timer+"秒后退出!", tipStyle); + if (t2 - t1 > new TimeSpan(0, 0, 5)) { - Debug.Log("程序退出!"); + //Debug.Log("程序退出!"); + // GameObject.Find("Application").GetComponent().isSmartX1Exit = true; Application.Quit(); } } } - // Update is called once per frame - void Update() - { + + // Update is called once per frame + void Update () { if (IsQuit) return; t2 = DateTime.Now; @@ -154,37 +156,48 @@ public class SmartController : MonoBehaviour t1 = t2; CheckExist(); } - } - + } //xml文件加密解密 - - string ControlXML(string originalFile, string encodeFile, string decodeFile) + void ControlXML() { - var id = ""; - if (File.Exists(originalFile))//证明这次是第一次运行该程序,获取当前配置文件 + if (File.Exists(original_filepath))//证明这次是第一次运行该程序,获取当前配置文件 { - id = GetAppID(originalFile); - fileEncryption(originalFile, encodeFile); - if (File.Exists(encodeFile)) - { - File.Delete(originalFile); - } + appid = GetAppID(original_filepath); + //StartCoroutine(GenerateEncodeXML()); + GenerateEncodeXML1(); } else { - if (File.Exists(encodeFile)) + if (File.Exists(encode_filepath)) { - fileDcryption(encodeFile, decodeFile); - if (File.Exists(decodeFile)) + fileDcryption(encode_filepath); + if (File.Exists(decode_filepath)) { - id = GetAppID(decodeFile); - File.Delete(decodeFile); + appid = GetAppID(decode_filepath); + File.Delete(decode_filepath); } } } - //Debug.Log("--------->" + id); - return id; + } + + IEnumerator GenerateEncodeXML() + { + yield return new WaitForSeconds(1.0f); + fileEncryption(original_filepath); + if (File.Exists(encode_filepath)) + { + File.Delete(original_filepath); + } + } + + void GenerateEncodeXML1() + { + fileEncryption(original_filepath); + if (File.Exists(encode_filepath)) + { + File.Delete(original_filepath); + } } //加密xml文件 @@ -241,11 +254,8 @@ public class SmartController : MonoBehaviour string encode_filepath = ""; string decode_filepath = ""; - string original_filepath2 = ""; - string encode_filepath2 = ""; - string decode_filepath2 = ""; //举例,对某个XML文件加密 - private void fileEncryption(string originalFile, string encodeFile) + private void fileEncryption(string filename) { RijndaelManaged key = new RijndaelManaged(); //设置密钥:key为32位=数字或字母16个=汉子8个 @@ -253,28 +263,29 @@ public class SmartController : MonoBehaviour key.Key = byteKey; XmlDocument xmldoc = new XmlDocument(); xmldoc.PreserveWhitespace = true; - xmldoc.Load(originalFile);//想要加密的xml文件 + xmldoc.Load(original_filepath);//想要加密的xml文件 Encrypt(xmldoc, "SmartX1", key);//需要加密的节点 if (key != null) { key.Clear(); } - xmldoc.Save(encodeFile);//生成加密后的xml文件 + xmldoc.Save(encode_filepath);//生成加密后的xml文件 } + //举例,对某个xml文件解密 - private void fileDcryption(string encodeFile, string decodeFile) + private void fileDcryption(string filename) { RijndaelManaged key = new RijndaelManaged(); byte[] byteKey = Encoding.Unicode.GetBytes("1111111111111111"); key.Key = byteKey; XmlDocument xmldoc = new XmlDocument(); xmldoc.PreserveWhitespace = true; - xmldoc.Load(encodeFile);//加载要解密的xml文件 + xmldoc.Load(encode_filepath);//加载要解密的xml文件 Decrypt(xmldoc, key); if (key != null) { key.Clear(); } - xmldoc.Save(decodeFile);//生成解密后的文件 + xmldoc.Save(decode_filepath);//生成解密后的文件 } }