北海美人鱼地下场景演练
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ScreenshotHandler : MonoBehaviour
{
private static ScreenshotHandler instance;
private Camera myCamera;
private bool takeScreenshotOnNextFrame;
public string SavePath;
private void Awake()
{
instance = this;
myCamera = GetComponent<Camera>();
}
private void OnPostRender()
{
if (takeScreenshotOnNextFrame)
{
takeScreenshotOnNextFrame = false;
RenderTexture renderTexture = myCamera.targetTexture;
Texture2D renderResult = new Texture2D(renderTexture.width, renderTexture.height, TextureFormat.ARGB32, false);
Rect rect = new Rect(0, 0, renderTexture.width, renderTexture.height);
renderResult.ReadPixels(rect, 0, 0);
byte[] byteArray = renderResult.EncodeToPNG();
string file = SavePath;
Debug.Log(file);
System.IO.File.WriteAllBytes(file, byteArray);
RenderTexture.ReleaseTemporary(renderTexture);
myCamera.targetTexture = null;
}
}
private void TakeScreenshot(int widht, int height)
{
myCamera.targetTexture = RenderTexture.GetTemporary(widht, height, 16);
takeScreenshotOnNextFrame = true;
}
public static void TakeScreenshot_static()
{
instance.TakeScreenshot(Screen.width, Screen.height);
}
public static void SetPath(string Path)
{
instance.SavePath = Path;
}
}