using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; using UnityEngine.AI; using System.IO; using System.Text; using System; public class SceneToolFloor { [MenuItem("SceneTool/SetFloorMessage")]//添加FloorMessage脚本绑定楼层信息 public static void SetFloorMessage() { Transform neiParent = GameObject.Find("shinei").transform.GetChild(0); for (int i = 0; i < neiParent.childCount; i++) { //Debug.Log(neiParent.GetChild(i).name); if (!neiParent.GetChild(i).GetComponent()) { neiParent.GetChild(i).gameObject.AddComponent(); } FloorMessage msg = neiParent.GetChild(i).GetComponent(); msg.targetTrans = GetTarget(neiParent.GetChild(i)); msg.buildNum = neiParent.name; if (!neiParent.GetChild(i).name.ToLower().Contains("m")) { string floornum = neiParent.GetChild(i).name.Substring (neiParent.GetChild(i).name.ToLower().IndexOf("nei") + 3/*, neiParent.GetChild(i).name.Length - 4*/); msg.floorNum = int.Parse(floornum); msg.interlayerNum = 0; } else { string floornum = neiParent.GetChild(i).name.Substring(4); msg.floorNum = int.Parse(floornum); msg.interlayerNum = 1; } } Transform waiParent = GameObject.Find("shiwai").transform.GetChild(0); for (int i = 0; i < waiParent.childCount; i++) { //Debug.Log(waiParent.GetChild(i).name); if (!waiParent.GetChild(i).GetComponent()) { waiParent.GetChild(i).gameObject.AddComponent(); } FloorMessage msg = waiParent.GetChild(i).GetComponent(); msg.buildNum = waiParent.name; if (!waiParent.GetChild(i).name.ToLower().Contains("m")) { string floornum = waiParent.GetChild(i).name.Substring (waiParent.GetChild(i).name.ToLower().IndexOf("wai") + 3/*, waiParent.GetChild(i).name.Length - 4*/); msg.floorNum = int.Parse(floornum); msg.interlayerNum = 0; } else { string floornum = waiParent.GetChild(i).name.Substring(4); msg.floorNum = int.Parse(floornum); msg.interlayerNum = 1; } } } static Transform GetTarget(Transform parent) { for (int i = 0; i < parent.childCount; i++) { if (parent.GetChild(i).name.ToLower().Contains("_floor") || parent.GetChild(i).name.ToLower().Contains("-floor") ) { return parent.GetChild(i); } } return parent; } [MenuItem("SceneTool/SetNavLayershinei")]//添加寻路层(选中shinei对象设置,注:扶梯情况特殊没有包含) public static void SetNavLayer() { Transform[] obj = Selection.GetTransforms(SelectionMode.Deep); CloneableEnums shineienums = GameObject.Find("CloneAbleEnumsParent").transform.Find("ShiNeiFloor").GetComponent(); for (int i = 0; i < obj.Length; i++) { if (obj[i].name.ToLower().Contains("_floor") ||//地面 obj[i].name.ToLower().Contains("_floor") ||//地面 obj[i].name.ToLower().Contains("-floor")) { obj[i].gameObject.layer = LayerMask.NameToLayer("SoldierRoad"); if (!obj[i].gameObject.GetComponent()) { obj[i].gameObject.AddComponent(); } if (!obj[i].gameObject.GetComponent()) { obj[i].gameObject.AddComponent(); } if (!obj[i].gameObject.GetComponent()) { obj[i].gameObject.AddComponent(); } if (!obj[i].gameObject.GetComponent()) { obj[i].gameObject.AddComponent(); //obj[i].gameObject.GetComponent().gameObjType = CloneObjType.staticGameObject; } if (!obj[i].gameObject.GetComponent()) { obj[i].gameObject.AddComponent(); obj[i].gameObject.GetComponent().CloneableTypes = shineienums.CloneableTypes; } if (obj[i].gameObject.GetComponent().CloneableTypes.Contains(CloneObjType.FirefightingRobot)) { obj[i].gameObject.GetComponent().CloneableTypes.Remove(CloneObjType.FirefightingRobot); } // CloneableEnums enumParent = obj[i].gameObject.GetComponent(); // GameObject CarRoad = GameObject.Find("FloorNei"); // var CloneableEnums = CarRoad.GetComponent(); // enumParent.CloneableTypes = CloneableEnums.CloneableTypes; if (obj[i].parent.GetComponent()) { FloorMessage fmg = obj[i].parent.GetComponent(); obj[i].gameObject.GetComponent().gameObjType = CloneObjType.staticGameObject; obj[i].gameObject.GetComponent().buildNum = fmg.buildNum; obj[i].gameObject.GetComponent().floorNum = fmg.floorNum; obj[i].gameObject.GetComponent().interlayerNum = fmg.interlayerNum; } if (obj[i].parent.parent.GetComponent()) { FloorMessage fmg = obj[i].parent.parent.GetComponent(); obj[i].gameObject.GetComponent().gameObjType = CloneObjType.staticGameObject; obj[i].gameObject.GetComponent().buildNum = fmg.buildNum; obj[i].gameObject.GetComponent().floorNum = fmg.floorNum; obj[i].gameObject.GetComponent().interlayerNum = fmg.interlayerNum; } } //if (obj[i].name.ToLower().Contains("_wall") ||//墙面 // obj[i].name.ToLower().Contains("_wall")) //{ // obj[i].gameObject.layer = LayerMask.NameToLayer("Wall"); // // obj[i].gameObject.layer = LayerMask.NameToLayer("SoldierRoad"); // // if (!obj[i].gameObject.GetComponent()) // // { // // obj[i].gameObject.AddComponent(); // // } // // NavMeshModifier mod = obj[i].gameObject.GetComponent(); // // mod.overrideArea = true; // // mod.area = 1; // // if (!obj[i].gameObject.GetComponent()) // // { // // obj[i].gameObject.AddComponent(); // // } //} //if (obj[i].name.ToLower().Contains("lt")&& !obj[i].name.ToLower().Contains("name"))//楼梯 //{ // obj[i].gameObject.layer = LayerMask.NameToLayer("SoldierRoad"); // if (!obj[i].gameObject.GetComponent()) // { // obj[i].gameObject.AddComponent(); // } // if (!obj[i].gameObject.GetComponent()) // { // obj[i].gameObject.AddComponent(); // } // if (!obj[i].gameObject.GetComponent()) // { // obj[i].gameObject.AddComponent(); // } // if (!obj[i].gameObject.GetComponent()) // { // obj[i].gameObject.AddComponent(); // //obj[i].gameObject.GetComponent().gameObjType = CloneObjType.staticGameObject; // } // if (!obj[i].gameObject.GetComponent()) // { // obj[i].gameObject.AddComponent(); // obj[i].gameObject.GetComponent().CloneableTypes = shineienums.CloneableTypes; // } // if (obj[i].gameObject.GetComponent().CloneableTypes.Contains(CloneObjType.FirefightingRobot)) // { // obj[i].gameObject.GetComponent().CloneableTypes.Remove(CloneObjType.FirefightingRobot); // } // // CloneableEnums enumParent = obj[i].gameObject.GetComponent(); // // GameObject CarRoad = GameObject.Find("FloorNei"); // // var CloneableEnums = CarRoad.GetComponent(); // // enumParent.CloneableTypes = CloneableEnums.CloneableTypes; // if (obj[i].parent.GetComponent()) // { // FloorMessage fmg = obj[i].parent.GetComponent(); // obj[i].gameObject.GetComponent().gameObjType = CloneObjType.staticGameObject; // obj[i].gameObject.GetComponent().buildNum = fmg.buildNum; // obj[i].gameObject.GetComponent().floorNum = fmg.floorNum; // obj[i].gameObject.GetComponent().interlayerNum = fmg.interlayerNum; // } // if (obj[i].parent.parent.GetComponent()) // { // FloorMessage fmg = obj[i].parent.parent.GetComponent(); // obj[i].gameObject.GetComponent().gameObjType = CloneObjType.staticGameObject; // obj[i].gameObject.GetComponent().buildNum = fmg.buildNum; // obj[i].gameObject.GetComponent().floorNum = fmg.floorNum; // obj[i].gameObject.GetComponent().interlayerNum = fmg.interlayerNum; // } //} } } [MenuItem("SceneTool/SetNavLTLayer")]//添加寻路层(选中shinei对象设置,注:扶梯情况特殊没有包含) public static void SetNavLTLayer() { Transform[] obj = Selection.GetTransforms(SelectionMode.Deep); CloneableEnums shineienums = GameObject.Find("CloneAbleEnumsParent").transform.Find("ShiNeiFloor").GetComponent(); for (int i = 0; i < obj.Length; i++) { if (obj[i].name.ToUpper().Contains("LT")) { obj[i].gameObject.layer = LayerMask.NameToLayer("SoldierRoad"); if (!obj[i].gameObject.GetComponent()) { obj[i].gameObject.AddComponent(); } if (!obj[i].gameObject.GetComponent()) { obj[i].gameObject.AddComponent(); } if (!obj[i].gameObject.GetComponent()) { obj[i].gameObject.AddComponent(); } if (!obj[i].gameObject.GetComponent()) { obj[i].gameObject.AddComponent(); //obj[i].gameObject.GetComponent().gameObjType = CloneObjType.staticGameObject; } if (!obj[i].gameObject.GetComponent()) { obj[i].gameObject.AddComponent(); obj[i].gameObject.GetComponent().CloneableTypes = shineienums.CloneableTypes; } if (obj[i].gameObject.GetComponent().CloneableTypes.Contains(CloneObjType.FirefightingRobot)) { obj[i].gameObject.GetComponent().CloneableTypes.Remove(CloneObjType.FirefightingRobot); } // CloneableEnums enumParent = obj[i].gameObject.GetComponent(); // GameObject CarRoad = GameObject.Find("FloorNei"); // var CloneableEnums = CarRoad.GetComponent(); // enumParent.CloneableTypes = CloneableEnums.CloneableTypes; if (obj[i].parent.GetComponent()) { FloorMessage fmg = obj[i].parent.GetComponent(); obj[i].gameObject.GetComponent().gameObjType = CloneObjType.staticGameObject; obj[i].gameObject.GetComponent().buildNum = fmg.buildNum; obj[i].gameObject.GetComponent().floorNum = fmg.floorNum; obj[i].gameObject.GetComponent().interlayerNum = fmg.interlayerNum; } if (obj[i].parent.parent.GetComponent()) { FloorMessage fmg = obj[i].parent.parent.GetComponent(); obj[i].gameObject.GetComponent().gameObjType = CloneObjType.staticGameObject; obj[i].gameObject.GetComponent().buildNum = fmg.buildNum; obj[i].gameObject.GetComponent().floorNum = fmg.floorNum; obj[i].gameObject.GetComponent().interlayerNum = fmg.interlayerNum; } } } } [MenuItem("SceneTool/GetNavLayerCarRoad")] public static void GetNavLayerCarRoad() { Transform[] obj = Selection.GetTransforms(SelectionMode.Deep); { for (int i = 0; i < obj.Length; i++) { if (obj[i].gameObject.layer == LayerMask.NameToLayer("CarRoad")) { // if (!obj[i].gameObject.GetComponent()) { Debug.Log(obj[i].name); } } } } } [MenuItem("SceneTool/SetNavLayerCarRoad")]//高层设置车辆寻路层,添加脚本及设置脚本属性 public static void SetNavLayerCarRoad() { Transform[] obj = Selection.GetTransforms(SelectionMode.Deep); CloneableEnums carenums = GameObject.Find("CloneAbleEnumsParent").transform.Find("CarLode").GetComponent(); { for (int i = 0; i < obj.Length; i++) { if (obj[i].gameObject.layer == LayerMask.NameToLayer("CarRoad")&& !obj[i].gameObject.GetComponent()) { if (!obj[i].gameObject.GetComponent()) { obj[i].gameObject.AddComponent(); } if (!obj[i].gameObject.GetComponent()) { obj[i].gameObject.AddComponent(); } if (!obj[i].gameObject.GetComponent()) { obj[i].gameObject.AddComponent(); } if (!obj[i].gameObject.GetComponent()) { obj[i].gameObject.AddComponent(); } if (!obj[i].gameObject.GetComponent()) { obj[i].gameObject.AddComponent(); obj[i].gameObject.GetComponent().CloneableTypes = carenums.CloneableTypes; } if (!obj[i].gameObject.GetComponent()) { obj[i].gameObject.AddComponent(); obj[i].gameObject.GetComponent().gameObjType = CloneObjType.staticGameObject; } } } } } [MenuItem("SceneTool/SetNavLayerShiwaiHumanRoad")] public static void SetNavLayershiwaiHumanRoad() { Transform[] obj = Selection.GetTransforms(SelectionMode.Deep); CloneableEnums shiwaienums = GameObject.Find("CloneAbleEnumsParent").transform.Find("ShiWaiFloor").GetComponent(); { for (int i = 0; i < obj.Length; i++) { if (obj[i].gameObject.layer == LayerMask.NameToLayer("SoldierRoad") && !obj[i].gameObject.GetComponent()) { if (!obj[i].gameObject.GetComponent()) { obj[i].gameObject.AddComponent(); } if (!obj[i].gameObject.GetComponent()) { obj[i].gameObject.AddComponent(); } if (!obj[i].gameObject.GetComponent()) { obj[i].gameObject.AddComponent(); } if (!obj[i].gameObject.GetComponent()) { obj[i].gameObject.AddComponent(); } if (!obj[i].gameObject.GetComponent()) { obj[i].gameObject.AddComponent(); obj[i].gameObject.GetComponent().CloneableTypes = shiwaienums.CloneableTypes; } if (!obj[i].gameObject.GetComponent()) { obj[i].gameObject.AddComponent(); obj[i].gameObject.GetComponent().gameObjType = CloneObjType.staticGameObject; } } } } } [MenuItem("SceneTool/ReadCloneTypes")] static void ReadCloneTypes() { string path = Application.dataPath + "/Floors.txt"; string str = File.ReadAllText(path, Encoding.UTF8); string[] EnumStrList = str.Split(','); //List EnmuList = new List(); //foreach (var item in EnumStrList) //{ // if (!string.IsNullOrEmpty(item)) // { // CloneObjType type = (CloneObjType)Enum.Parse(typeof(CloneObjType), item); // EnmuList.Add(type); // } //} //GameObject CarRoad = GameObject.Find("FloorNei"); //if (!CarRoad.GetComponent()) //{ // CarRoad.AddComponent(); //} //var CloneableEnums = CarRoad.GetComponent(); //CloneableEnums.CloneableTypes = EnmuList; } [MenuItem("SceneTool/AddColider")] static void AddColider() { Transform[] obj = Selection.GetTransforms(SelectionMode.Unfiltered); { Debug.Log(obj[0].name); } } [MenuItem("SceneTool/SetShiNeiXHS")] public static void SetShiNeiXHS() { Transform[] obj = Selection.GetTransforms(SelectionMode.Deep); CloneableEnums SNXHS = GameObject.Find("CloneAbleEnumsParent").transform.Find("SNXHS").GetComponent(); { for (int i = 0; i < obj.Length; i++) { FloorMessage floormessage = obj[i].GetComponentInParent(); if (obj[i].gameObject.name.ToUpper().Contains("XHS")/*&& obj[i].gameObject.GetComponent()*/) { if (!obj[i].gameObject.GetComponent()) { obj[i].gameObject.AddComponent(); } if (!obj[i].gameObject.GetComponent()) { obj[i].gameObject.AddComponent(); } if (!obj[i].gameObject.GetComponent()) { obj[i].gameObject.AddComponent(); } if (!obj[i].gameObject.GetComponent()) { obj[i].gameObject.AddComponent(); } if (!obj[i].gameObject.GetComponent()) { obj[i].gameObject.AddComponent(); } if (!obj[i].gameObject.GetComponent()) { obj[i].gameObject.AddComponent(); } if (!obj[i].gameObject.GetComponent()) { obj[i].gameObject.AddComponent(); } obj[i].gameObject.GetComponent().buildNum = floormessage.buildNum; obj[i].gameObject.GetComponent().floorNum = floormessage.floorNum; obj[i].gameObject.GetComponent().interlayerNum = floormessage.interlayerNum; obj[i].gameObject.GetComponent().type = XFSSType.室内消火栓; obj[i].gameObject.GetComponent().CloneableTypes = SNXHS.CloneableTypes; obj[i].gameObject.GetComponent().water = true; obj[i].gameObject.GetComponent().gameObjType = CloneObjType.staticGameObject; } } } } /// /// 作战部署消火栓等图标显示Quad添加,需要先在需要的物体上添加XFSS脚本 /// [MenuItem("SceneTool/AddQuad")] public static void AddQuad() { QuadMat quadMat = GameObject.Find("QuadMat").GetComponent(); Transform[] obj = Selection.GetTransforms(SelectionMode.Deep); for (int i = 0; i < obj.Length; i++) { if (obj[i].GetComponent()) { if (!obj[i].transform.Find("Quad")&& obj[i].name!="Quad") { GameObject quad = GameObject.Instantiate(quadMat.Quad); quad.name = "Quad"; quad.transform.parent = obj[i].transform; quad.transform.localPosition = Vector3.up * 10; switch (obj[i].GetComponent().type) { case XFSSType.地上消火栓: quad.GetComponent().material = quadMat.mats[0]; break; case XFSSType.泡沫栓: quad.GetComponent().material = quadMat.mats[1]; break; case XFSSType.水泵接合器: quad.GetComponent().material = quadMat.mats[2]; break; case XFSSType.水炮: quad.GetComponent().material = quadMat.mats[3]; break; case XFSSType.室内消火栓: quad.GetComponent().material = quadMat.mats[0]; break; default: break; } quad.layer = LayerMask.NameToLayer("FightDeploy"); obj[i].transform.Find("Quad").localScale = new Vector3(3, 3, 3); quad.gameObject.SetActive(false); } else { obj[i].transform.Find("Quad").gameObject.layer = LayerMask.NameToLayer("FightDeploy"); obj[i].transform.Find("Quad").localScale = new Vector3(3, 3, 3); obj[i].transform.Find("Quad").gameObject.SetActive(false); } } } } [MenuItem("SceneTool/ClearMissSprite")] public static void ClearMissSprite() { { Transform[] obj = Selection.GetTransforms(SelectionMode.Deep); for (int i = 0; i < obj.Length; i++) { var gameObject = obj[i].gameObject; object p = GameObjectUtility.RemoveMonoBehavioursWithMissingScript(gameObject); } } } [MenuItem("SceneTool/SetOilNormal")] public static void SetOilNormal() { Transform[] obj = Selection.GetTransforms(SelectionMode.Deep); GameObject NornalPre = GameObject.Find("NormalPre"); if (!obj[0].GetComponent()) { //obj[0].gameObject.AddComponent(); //obj[0].gameObject.GetComponent().mesh = NornalPre.GetComponent().mesh; // obj[0].gameObject.AddComponent(); obj[0].gameObject.GetComponent().material = NornalPre.GetComponent().material; //obj[0].gameObject.AddComponent(); //obj[0].gameObject.GetComponent().sharedMesh = NornalPre.GetComponent().sharedMesh; obj[0].gameObject.AddComponent(); obj[0].gameObject.AddComponent(); obj[0].gameObject.AddComponent(); obj[0].gameObject.AddComponent(); obj[0].gameObject.AddComponent(); obj[0].gameObject.AddComponent(); obj[0].gameObject.AddComponent(); obj[0].gameObject.GetComponent().CloneableTypes = NornalPre.GetComponent().CloneableTypes; obj[0].gameObject.name = "Normal"; } } /// /// 替换场景中的水炮,适用于没有拆分但是需要出水的水炮 /// [MenuItem("SceneTool/ChangeShuiPao")] public static void ChangeShuiPao() { GameObject shuipaopre = Resources.Load("ShuiPao"); Transform[] obj = Selection.GetTransforms(SelectionMode.Deep); for (int i = 0; i < obj.Length; i++) { if (obj[i].GetComponent()) { GameObject csp = GameObject.Instantiate(shuipaopre); csp.transform.parent = obj[i].parent; csp.transform.localPosition = obj[i].localPosition; // csp.transform.localRotation = obj[i].localRotation; csp.name = "shuipao" + i; obj[i].gameObject.SetActive(false); } } } /// /// 须先添加MeshCollider使用,选中消火栓父物体设置 /// [MenuItem("SceneTool/SetShiWaiXHS")] public static void SetShiWaiXHS() { Transform[] obj = Selection.GetTransforms(SelectionMode.Deep); CloneableEnums SNXHS = GameObject.Find("CloneAbleEnumsParent").transform.Find("SNXHS").GetComponent(); { for (int i = 0; i < obj.Length; i++) { if (obj[i].gameObject.GetComponent()&& obj[i].name != "Quad") { if (!obj[i].gameObject.GetComponent()) { obj[i].gameObject.AddComponent(); } if (!obj[i].gameObject.GetComponent()) { obj[i].gameObject.AddComponent(); } if (!obj[i].gameObject.GetComponent()) { obj[i].gameObject.AddComponent(); } if (!obj[i].gameObject.GetComponent()) { obj[i].gameObject.AddComponent(); } if (!obj[i].gameObject.GetComponent()) { obj[i].gameObject.AddComponent(); } if (!obj[i].gameObject.GetComponent()) { obj[i].gameObject.AddComponent(); } obj[i].gameObject.GetComponent().type = XFSSType.地上消火栓; obj[i].gameObject.GetComponent().CloneableTypes = SNXHS.CloneableTypes; obj[i].gameObject.GetComponent().water = true; obj[i].gameObject.GetComponent().gameObjType = CloneObjType.staticGameObject; if (obj[i].GetComponent()) { if (obj[i].GetComponent().type==XFSSType.泡沫栓) { obj[i].gameObject.GetComponent().foam = true; } } } } } } /// /// 须先添加MeshCollider使用,选中消火栓父物体设置 /// [MenuItem("SceneTool/AddCarLoadCloneType")] public static void AddCarLoadCloneType() { Transform[] obj = Selection.GetTransforms(SelectionMode.Deep); for (int i = 0; i < obj.Length; i++) { if ( obj[i].gameObject.layer == LayerMask.NameToLayer("CarRoad")) { if (obj[i].GetComponent()&&obj[i].GetComponent()) { CloneableEnums enums = obj[i].GetComponent(); if (!enums.CloneableTypes.Contains(CloneObjType.Trailer)) { enums.CloneableTypes.Add(CloneObjType.Trailer); } if (!enums.CloneableTypes.Contains(CloneObjType.OilSupplyTruck)) { enums.CloneableTypes.Add(CloneObjType.OilSupplyTruck); } if (!enums.CloneableTypes.Contains(CloneObjType.LiquipSupplyTruck)) { enums.CloneableTypes.Add(CloneObjType.LiquipSupplyTruck); } if (!enums.CloneableTypes.Contains(CloneObjType.WeatherTruck)) { enums.CloneableTypes.Add(CloneObjType.WeatherTruck); } if (!enums.CloneableTypes.Contains(CloneObjType.EnvironmentCar)) { enums.CloneableTypes.Add(CloneObjType.EnvironmentCar); } if (!enums.CloneableTypes.Contains(CloneObjType.RescueCarrierCar)) { enums.CloneableTypes.Add(CloneObjType.RescueCarrierCar); } if (!enums.CloneableTypes.Contains(CloneObjType.LifeGuaranteeCar)) { enums.CloneableTypes.Add(CloneObjType.LifeGuaranteeCar); } } } } } }