using System.Collections; using System.Collections.Generic; using UnityEngine; public class ResertDisasteinstence : MonoBehaviour { // Start is called before the first frame update void Start() { EntitiesManager.Instance.Reset();//跳转场景时要清空实体管理器中的对象 //UIManager.ResertUIManager(); //重置选择 SelectedObjs.ResertSelectObjs(); //重置装备信息 InputManager.ResertInputmanage(); } // Update is called once per frame void Update() { } }