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17 lines
428 B
17 lines
428 B
4 years ago
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using System;
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using UnityEngine;
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namespace UnityStandardAssets.ImageEffects
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{
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[ExecuteInEditMode]
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[AddComponentMenu("Image Effects/Color Adjustments/Sepia Tone")]
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public class SepiaTone : ImageEffectBase
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{
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// Called by camera to apply image effect
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void OnRenderImage (RenderTexture source, RenderTexture destination)
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{
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Graphics.Blit (source, destination, material);
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}
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}
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}
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