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26 lines
834 B
26 lines
834 B
4 years ago
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using UnityEngine;
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using AX.MessageSystem;
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using System;
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using UnityEngine.UI;
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public class CloneCharacterDisable : MonoBehaviour {
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private Toggle cloneButton;
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void Start()
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{
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cloneButton = GetComponent<Toggle>();
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GetComponent<CloneCharacterBtn>().mCloneObjType = (CloneObjType)Enum.Parse(typeof(CloneObjType),"Character");//必要条件是"Character"和克隆的对象类型的字符串同名
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MessageDispatcher.AddListener("CloneCharacterDisable", setDisable);
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}
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private void OnDestroy()
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{
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MessageDispatcher.RemoveListener("CloneCharacterDisable", setDisable);
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}
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private void setDisable(IMessage obj)
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{
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cloneButton.isOn = false;
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cloneButton.interactable = false;
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InputManager.cloneObjType = CloneObjType.None;
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}
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}
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