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25 lines
762 B
25 lines
762 B
4 years ago
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using AX.Network.Protocols;
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using UnityEngine;
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using AX.Serialization;
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using UnityEngine.SceneManagement;
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public class POLICE_CALL_SYNC : NetworkMessageBehaviour
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{
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protected override void Execute(BinaryMessage message)
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{
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var data = message.Body.Deserialize<PoliceCallData>();
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GameSettings.disasterSetting.policeCallData = data;
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//设置演练开始
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GameSettings.othersSettings.isStartDrill = true;
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if (CurrentUserInfo.role == Role.总队指挥中心 || CurrentUserInfo.role == Role.支队指挥中心)
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{
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//指挥中心进入指挥中心场景
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SceneManager.LoadScene("CommandCenter");
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}
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}
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}
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